amxmodx/gamedata/common.games/entities.games/tfc/offsets-cbaseturret.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseTurret"
{
"Offsets"
{
"m_flMaxSpin" // float
{
"type" "float"
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"windows" "1700"
"linux" "1720"
"mac" "1720"
}
"m_iSpin" // int
{
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"type" "integer"
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"windows" "1704"
"linux" "1724"
"mac" "1724"
}
"m_pEyeGlow" // CSprite*
{
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"type" "classptr"
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"windows" "1708"
"linux" "1728"
"mac" "1728"
}
"m_eyeBrightness" // int
{
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"type" "integer"
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"windows" "1712"
"linux" "1732"
"mac" "1732"
}
"m_iDeployHeight" // int
{
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"type" "integer"
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"windows" "1716"
"linux" "1736"
"mac" "1736"
}
"m_iRetractHeight" // int
{
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"type" "integer"
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"windows" "1720"
"linux" "1740"
"mac" "1740"
}
"m_iMinPitch" // int
{
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"type" "integer"
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"windows" "1724"
"linux" "1744"
"mac" "1744"
}
"m_iBaseTurnRate" // int
{
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"type" "integer"
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"windows" "1728"
"linux" "1748"
"mac" "1748"
}
"m_fTurnRate" // float
{
"type" "float"
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"windows" "1732"
"linux" "1752"
"mac" "1752"
}
"m_iOrientation" // int
{
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"type" "integer"
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"windows" "1736"
"linux" "1756"
"mac" "1756"
}
"m_iOn" // int
{
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"type" "integer"
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"windows" "1740"
"linux" "1760"
"mac" "1760"
}
"m_fBeserk" // int
{
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"type" "integer"
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"windows" "1744"
"linux" "1764"
"mac" "1764"
}
"m_iAutoStart" // int
{
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"type" "integer"
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"windows" "1748"
"linux" "1768"
"mac" "1768"
}
"m_vecLastSight" // Vector
{
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"type" "vector"
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"windows" "1752"
"linux" "1772"
"mac" "1772"
}
"m_flLastSight" // float
{
"type" "float"
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"windows" "1764"
"linux" "1784"
"mac" "1784"
}
"m_flMaxWait" // float
{
"type" "float"
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"windows" "1768"
"linux" "1788"
"mac" "1788"
}
"m_iSearchSpeed" // int
{
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"type" "integer"
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"windows" "1772"
"linux" "1792"
"mac" "1792"
}
"m_flStartYaw" // float
{
"type" "float"
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"windows" "1776"
"linux" "1796"
"mac" "1796"
}
"m_vecCurAngles" // Vector
{
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"type" "vector"
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"windows" "1780"
"linux" "1800"
"mac" "1800"
}
"m_vecGoalAngles" // Vector
{
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"type" "vector"
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"windows" "1792"
"linux" "1812"
"mac" "1812"
}
"m_flPingTime" // float
{
"type" "float"
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"windows" "1804"
"linux" "1824"
"mac" "1824"
}
"m_flSpinUpTime" // float
{
"type" "float"
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"windows" "1808"
"linux" "1828"
"mac" "1828"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CBaseTurret
*/