2015-08-07 22:28:53 +00:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CGibShooter"
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{
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"Offsets"
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{
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"m_iGibs" // int
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{
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2015-08-10 13:58:41 +00:00
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"type" "integer"
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2015-08-07 22:28:53 +00:00
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"windows" "92"
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"linux" "108"
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"mac" "108"
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}
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"m_iGibCapacity" // int
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{
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2015-08-10 13:58:41 +00:00
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"type" "integer"
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2015-08-07 22:28:53 +00:00
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"windows" "96"
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"linux" "112"
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"mac" "112"
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}
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"m_iGibMaterial" // int
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{
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2015-08-10 13:58:41 +00:00
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"type" "integer"
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2015-08-07 22:28:53 +00:00
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"windows" "100"
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"linux" "116"
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"mac" "116"
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}
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"m_iGibModelIndex" // int
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{
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2015-08-10 13:58:41 +00:00
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"type" "integer"
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2015-08-07 22:28:53 +00:00
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"windows" "104"
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"linux" "120"
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"mac" "120"
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}
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"m_flGibVelocity" // float
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{
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2015-08-10 13:58:41 +00:00
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"type" "time"
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2015-08-07 22:28:53 +00:00
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"windows" "108"
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"linux" "124"
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"mac" "124"
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}
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"m_flVariance" // float
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{
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2015-08-10 13:58:41 +00:00
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"type" "time"
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2015-08-07 22:28:53 +00:00
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"windows" "112"
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"linux" "128"
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"mac" "128"
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}
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"m_flGibLife" // float
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{
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2015-08-10 13:58:41 +00:00
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"type" "time"
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2015-08-07 22:28:53 +00:00
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"windows" "116"
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"linux" "132"
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"mac" "132"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CGibShooter
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*/
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