amxmodx/gamedata/common.games/entities.games/valve/offsets-cosprey.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"COsprey"
{
"Offsets"
{
"m_pGoalEnt" // CBaseEntity*
{
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"type" "classptr"
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"windows" "660"
"linux" "680"
"mac" "680"
}
"m_vel1" // Vector
{
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"type" "vector"
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"windows" "664"
"linux" "684"
"mac" "684"
}
"m_vel2" // Vector
{
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"type" "vector"
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"windows" "676"
"linux" "696"
"mac" "696"
}
"m_pos1" // Vector
{
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"type" "vector"
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"windows" "688"
"linux" "708"
"mac" "708"
}
"m_pos2" // Vector
{
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"type" "vector"
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"windows" "700"
"linux" "720"
"mac" "720"
}
"m_ang1" // Vector
{
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"type" "vector"
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"windows" "712"
"linux" "732"
"mac" "732"
}
"m_ang2" // Vector
{
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"type" "vector"
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"windows" "724"
"linux" "744"
"mac" "744"
}
"m_startTime" // float
{
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"type" "time"
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"windows" "736"
"linux" "756"
"mac" "756"
}
"m_dTime" // float
{
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"type" "time"
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"windows" "740"
"linux" "760"
"mac" "760"
}
"m_velocity" // Vector
{
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"type" "vector"
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"windows" "744"
"linux" "764"
"mac" "764"
}
"m_flIdealtilt" // float
{
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"type" "time"
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"windows" "756"
"linux" "776"
"mac" "776"
}
"m_flRotortilt" // float
{
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"type" "time"
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"windows" "760"
"linux" "780"
"mac" "780"
}
"m_flRightHealth" // float
{
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"type" "time"
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"windows" "764"
"linux" "784"
"mac" "784"
}
"m_flLeftHealth" // float
{
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"type" "time"
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"windows" "768"
"linux" "788"
"mac" "788"
}
"m_iUnits" // int
{
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"type" "integer"
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"windows" "772"
"linux" "792"
"mac" "792"
}
"m_hGrunt" // EHANDLE[24]
{
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"type" "ehandle"
"size" "24"
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"windows" "776"
"linux" "796"
"mac" "796"
}
"m_vecOrigin" // Vector[24]
{
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"type" "vector"
"size" "24"
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"windows" "968"
"linux" "988"
"mac" "988"
}
"m_hRepel" // EHANDLE[4]
{
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"type" "ehandle"
"size" "4"
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"windows" "1256"
"linux" "1276"
"mac" "1276"
}
"m_iSoundState" // int
{
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"type" "integer"
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"windows" "1288"
"linux" "1308"
"mac" "1308"
}
"m_iSpriteTexture" // int
{
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"type" "integer"
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"windows" "1292"
"linux" "1312"
"mac" "1312"
}
"m_iPitch" // int
{
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"type" "integer"
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"windows" "1296"
"linux" "1316"
"mac" "1316"
}
"m_iExplode" // int
{
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"type" "integer"
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"windows" "1300"
"linux" "1320"
"mac" "1320"
}
"m_iTailGibs" // int
{
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"type" "integer"
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"windows" "1304"
"linux" "1324"
"mac" "1324"
}
"m_iBodyGibs" // int
{
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"type" "integer"
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"windows" "1308"
"linux" "1328"
"mac" "1328"
}
"m_iEngineGibs" // int
{
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"type" "integer"
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"windows" "1312"
"linux" "1332"
"mac" "1332"
}
"m_iDoLeftSmokePuff" // int
{
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"type" "integer"
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"windows" "1316"
"linux" "1336"
"mac" "1336"
}
"m_iDoRightSmokePuff" // int
{
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"type" "integer"
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"windows" "1320"
"linux" "1340"
"mac" "1340"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* COsprey
*/