205 lines
5.2 KiB
C++
205 lines
5.2 KiB
C++
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/* AMX Mod X
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* Natural Selection Module
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*
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* by the AMX Mod X Development Team
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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/* This file contains the initialization routine and message hooks
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* for the message handler. Note that all of the message hooks
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* except for MessageBegin_Post are NOT hooked unless the gameDLL
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* is sending a message we care about.
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*/
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#include "sdk/amxxmodule.h"
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#include "ns.h"
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#include "utilfunctions.h"
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#include "GameManager.h"
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#include "MessageHandler.h"
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MessageHandler *MessageLists[256];
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MessageHandler *HookedMessage;
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bool MessageHandler_Initialized=false;
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// This is called through ServerActivate_Post
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void Initialize_MessageHandler(void)
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{
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if (MessageHandler_Initialized)
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{
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return;
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}
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MessageHandler_Initialized=true;
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int i=0;
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while (i<255)
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{
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MessageLists[i++]=NULL;
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};
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// Hook our messages
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int index;
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index=GET_USER_MSG_ID(&Plugin_info,"Countdown",NULL);
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if (index)
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{
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MessageLists[index]=new MessageCountDown;
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}
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index=GET_USER_MSG_ID(&Plugin_info,"GameStatus",NULL);
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if (index)
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{
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MessageLists[index]=new MessageGameStatus;
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}
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#if 0
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index=GET_USER_MSG_ID(&Plugin_info,"Particles",NULL);
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if (index)
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{
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MessageLists[index]=new MessageDebug;
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}
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#endif
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// Start hooking messagebegin_post
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g_pengfuncsTable_Post->pfnMessageBegin=MessageBegin_Post;
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};
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void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
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{
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// Sanity check, should never matter
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if (msg_type < 0 || msg_type > 255)
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{
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RETURN_META(MRES_IGNORED);
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}
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// Has a hooked message?
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if (MessageLists[msg_type]!=NULL)
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{
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// Should this message be hooked?
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if (MessageLists[msg_type]->Begin(msg_dest,msg_type,pOrigin,ed)==1)
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{
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// This message is going to all be hooked
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// save pointer to our class
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HookedMessage=MessageLists[msg_type];
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// Tell metamod to forward
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g_pengfuncsTable_Post->pfnWriteByte=WriteByte_Post;
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g_pengfuncsTable_Post->pfnWriteChar=WriteChar_Post;
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g_pengfuncsTable_Post->pfnWriteShort=WriteShort_Post;
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g_pengfuncsTable_Post->pfnWriteLong=WriteLong_Post;
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g_pengfuncsTable_Post->pfnWriteAngle=WriteAngle_Post;
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g_pengfuncsTable_Post->pfnWriteCoord=WriteCoord_Post;
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g_pengfuncsTable_Post->pfnWriteString=WriteString_Post;
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g_pengfuncsTable_Post->pfnWriteEntity=WriteEntity_Post;
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g_pengfuncsTable_Post->pfnMessageEnd=MessageEnd_Post;
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}
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}
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RETURN_META(MRES_IGNORED);
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}
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void MessageEnd_Post(void)
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{
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HookedMessage->End();
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HookedMessage=NULL;
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// Stop metamod forwarding
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g_pengfuncsTable_Post->pfnWriteByte=NULL;
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g_pengfuncsTable_Post->pfnWriteChar=NULL;
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g_pengfuncsTable_Post->pfnWriteShort=NULL;
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g_pengfuncsTable_Post->pfnWriteLong=NULL;
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g_pengfuncsTable_Post->pfnWriteAngle=NULL;
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g_pengfuncsTable_Post->pfnWriteCoord=NULL;
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g_pengfuncsTable_Post->pfnWriteString=NULL;
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g_pengfuncsTable_Post->pfnWriteEntity=NULL;
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g_pengfuncsTable_Post->pfnMessageEnd=NULL;
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RETURN_META(MRES_IGNORED);
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};
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void WriteByte_Post(int iValue)
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{
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HookedMessage->WriteByte(iValue);
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RETURN_META(MRES_IGNORED);
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};
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void WriteChar_Post(int iValue)
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{
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HookedMessage->WriteChar(iValue);
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RETURN_META(MRES_IGNORED);
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};
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void WriteShort_Post(int iValue)
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{
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HookedMessage->WriteShort(iValue);
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RETURN_META(MRES_IGNORED);
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};
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void WriteLong_Post(int iValue)
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{
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HookedMessage->WriteLong(iValue);
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RETURN_META(MRES_IGNORED);
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};
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void WriteAngle_Post(float flValue)
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{
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HookedMessage->WriteAngle(flValue);
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RETURN_META(MRES_IGNORED);
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};
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void WriteCoord_Post(float flValue)
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{
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HookedMessage->WriteCoord(flValue);
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RETURN_META(MRES_IGNORED);
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};
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void WriteString_Post(const char *sz)
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{
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HookedMessage->WriteString(sz);
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RETURN_META(MRES_IGNORED);
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};
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void WriteEntity_Post(int iValue)
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{
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HookedMessage->WriteEntity(iValue);
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RETURN_META(MRES_IGNORED);
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};
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