amxmodx/gamedata/common.games/entities.games/gearbox/offsets-cbasemonster.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseMonster"
{
"Offsets"
{
"m_afConditions" // int
{
"windows" "252"
"linux" "272"
"mac" "272"
}
"m_hEnemy" // EHANDLE
{
"windows" "256"
"linux" "276"
"mac" "276"
}
"m_hTargetEnt" // EHANDLE
{
"windows" "264"
"linux" "284"
"mac" "284"
}
"m_hOldEnemy" // EHANDLE[4]
{
"windows" "272"
"linux" "292"
"mac" "292"
}
"m_vecOldEnemy" // Vector[4]
{
"windows" "304"
"linux" "324"
"mac" "324"
}
"m_flFieldOfView" // float
{
"windows" "352"
"linux" "372"
"mac" "372"
}
"m_flWaitFinished" // float
{
"windows" "356"
"linux" "376"
"mac" "376"
}
"m_flMoveWaitFinished" // float
{
"windows" "360"
"linux" "380"
"mac" "380"
}
"m_Activity" // Activity
{
"windows" "364"
"linux" "384"
"mac" "384"
}
"m_IdealActivity" // Activity
{
"windows" "368"
"linux" "388"
"mac" "388"
}
"m_LastHitGroup" // int
{
"windows" "372"
"linux" "392"
"mac" "392"
}
"m_MonsterState" // MONSTERSTATE
{
"windows" "376"
"linux" "396"
"mac" "396"
}
"m_IdealMonsterState" // MONSTERSTATE
{
"windows" "380"
"linux" "400"
"mac" "400"
}
"m_iTaskStatus" // int
{
"windows" "384"
"linux" "404"
"mac" "404"
}
"m_pSchedule" // class Schedule_t*
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{
"windows" "388"
"linux" "408"
"mac" "408"
}
"m_iScheduleIndex" // int
{
"windows" "392"
"linux" "412"
"mac" "412"
}
"m_Route" // struct WayPoint_t[8]
{
"windows" "396"
"linux" "416"
"mac" "416"
}
"m_movementGoal" // int
{
"windows" "524"
"linux" "544"
"mac" "544"
}
"m_iRouteIndex" // int
{
"windows" "528"
"linux" "548"
"mac" "548"
}
"m_moveWaitTime" // float
{
"windows" "532"
"linux" "552"
"mac" "552"
}
"m_vecMoveGoal" // Vector
{
"windows" "536"
"linux" "556"
"mac" "556"
}
"m_movementActivity" // Activity
{
"windows" "548"
"linux" "568"
"mac" "568"
}
"m_iAudibleList" // int
{
"windows" "552"
"linux" "572"
"mac" "572"
}
"m_afSoundTypes" // int
{
"windows" "556"
"linux" "576"
"mac" "576"
}
"m_vecLastPosition" // Vector
{
"windows" "560"
"linux" "580"
"mac" "580"
}
"m_iHintNode" // int
{
"windows" "572"
"linux" "592"
"mac" "592"
}
"m_afMemory" // int
{
"windows" "576"
"linux" "596"
"mac" "596"
}
"m_iMaxHealth" // int
{
"windows" "580"
"linux" "600"
"mac" "600"
}
"m_vecEnemyLKP" // Vector
{
"windows" "584"
"linux" "604"
"mac" "604"
}
"m_cAmmoLoaded" // int
{
"windows" "596"
"linux" "616"
"mac" "616"
}
"m_afCapability" // int
{
"windows" "600"
"linux" "620"
"mac" "620"
}
"m_flNextAttack" // float
{
"windows" "604"
"linux" "624"
"mac" "624"
}
"m_bitsDamageType" // int
{
"windows" "608"
"linux" "628"
"mac" "628"
}
"m_rgbTimeBasedDamage" // unsigned char[8]
{
"windows" "612"
"linux" "632"
"mac" "632"
}
"m_lastDamageAmount" // int
{
"windows" "620"
"linux" "640"
"mac" "640"
}
"m_bloodColor" // int
{
"windows" "624"
"linux" "644"
"mac" "644"
}
"m_failSchedule" // int
{
"windows" "628"
"linux" "648"
"mac" "648"
}
"m_flHungryTime" // float
{
"windows" "632"
"linux" "652"
"mac" "652"
}
"m_flDistTooFar" // float
{
"windows" "636"
"linux" "656"
"mac" "656"
}
"m_flDistLook" // float
{
"windows" "640"
"linux" "660"
"mac" "660"
}
"m_iTriggerCondition" // int
{
"windows" "644"
"linux" "664"
"mac" "664"
}
"m_iszTriggerTarget" // string_t
{
"windows" "648"
"linux" "668"
"mac" "668"
}
"m_HackedGunPos" // Vector
{
"windows" "652"
"linux" "672"
"mac" "672"
}
"m_scriptState" // SCRIPTSTATE
{
"windows" "664"
"linux" "684"
"mac" "684"
}
"m_pCine" // CCineMonster*
{
"windows" "668"
"linux" "688"
"mac" "688"
}
"m_flShockDuration" // float
{
"windows" "672"
"linux" "692"
"mac" "692"
}
"m_flShockTime" // float
{
"windows" "676"
"linux" "696"
"mac" "696"
}
"m_iOldRenderMode" // int
{
"windows" "680"
"linux" "700"
"mac" "700"
}
"m_iOldRenderFX" // int
{
"windows" "684"
"linux" "704"
"mac" "704"
}
"m_OldRenderColor" // Vector
{
"windows" "688"
"linux" "708"
"mac" "708"
}
"m_flOldRenderAmt" // float
{
"windows" "700"
"linux" "720"
"mac" "720"
}
"m_fShockEffect" // BOOL
{
"windows" "704"
"linux" "724"
"mac" "724"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
*/