amxmodx/gamedata/common.games/entities.games/tfc/offsets-csquadmonster.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CSquadMonster"
{
"Offsets"
{
"m_hSquadLeader" // EHANDLE
{
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"type" "ehandle"
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"windows" "1700"
"linux" "1720"
"mac" "1720"
}
"m_hSquadMember" // EHANDLE[4]
{
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"type" "ehandle"
"size" "4"
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"windows" "1708"
"linux" "1728"
"mac" "1728"
}
"m_afSquadSlots" // int
{
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"type" "integer"
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"windows" "1740"
"linux" "1760"
"mac" "1760"
}
"m_flLastEnemySightTime" // float
{
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"type" "time"
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"windows" "1744"
"linux" "1764"
"mac" "1764"
}
"m_fEnemyEluded" // BOOL
{
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"type" "integer"
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"windows" "1748"
"linux" "1768"
"mac" "1768"
}
"m_iMySlot" // int
{
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"type" "integer"
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"windows" "1752"
"linux" "1772"
"mac" "1772"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CSquadMonster
*/