2015-08-07 18:18:45 +00:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CSquadMonster"
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{
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"Offsets"
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{
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"m_hSquadLeader" // EHANDLE
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{
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2015-08-10 14:06:33 +00:00
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"type" "ehandle"
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2015-08-07 18:18:45 +00:00
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"windows" "1700"
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"linux" "1720"
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"mac" "1720"
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}
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"m_hSquadMember" // EHANDLE[4]
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{
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2015-08-10 14:06:33 +00:00
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"type" "ehandle"
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"size" "4"
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2015-08-07 18:18:45 +00:00
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"windows" "1708"
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"linux" "1728"
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"mac" "1728"
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}
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"m_afSquadSlots" // int
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{
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2015-08-10 14:06:33 +00:00
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"type" "integer"
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2015-08-07 18:18:45 +00:00
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"windows" "1740"
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"linux" "1760"
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"mac" "1760"
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}
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"m_flLastEnemySightTime" // float
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{
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2015-08-10 14:06:33 +00:00
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"type" "time"
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2015-08-07 18:18:45 +00:00
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"windows" "1744"
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"linux" "1764"
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"mac" "1764"
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}
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"m_fEnemyEluded" // BOOL
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{
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2015-08-10 14:06:33 +00:00
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"type" "integer"
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2015-08-07 18:18:45 +00:00
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"windows" "1748"
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"linux" "1768"
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"mac" "1768"
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}
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"m_iMySlot" // int
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{
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2015-08-10 14:06:33 +00:00
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"type" "integer"
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2015-08-07 18:18:45 +00:00
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"windows" "1752"
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"linux" "1772"
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"mac" "1772"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* CSquadMonster
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*/
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