amxmodx/gamedata/common.games/entities.games/cstrike/offsets-ctesteffect.txt

82 lines
1.3 KiB
Plaintext
Raw Normal View History

/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTestEffect"
{
"Offsets"
{
"m_iLoop" // int
{
2015-08-10 10:28:44 +00:00
"type" "integer"
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_iBeam" // int
{
2015-08-10 10:28:44 +00:00
"type" "integer"
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_pBeam" // CBeam*[24]
{
2015-08-10 10:28:44 +00:00
"type" "classptr"
"size" "24"
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_flBeamTime" // float[24]
{
2015-08-10 10:28:44 +00:00
"type" "time"
"size" "24"
"windows" "248"
"linux" "264"
"mac" "264"
}
"m_flStartTime" // float
{
2015-08-10 10:28:44 +00:00
"type" "time"
"windows" "344"
"linux" "360"
"mac" "360"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CTestEffect
*/