2015-08-07 18:13:54 +00:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CBaseDoor"
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{
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"Offsets"
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{
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"m_bHealthValue" // BYTE
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{
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2015-08-10 13:52:21 +00:00
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"type" "character"
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"unsigned" "1"
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2015-08-07 18:13:54 +00:00
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"windows" "492"
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"linux" "512"
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"mac" "512"
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}
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"m_bMoveSnd" // BYTE
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{
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2015-08-10 13:52:21 +00:00
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"type" "character"
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"unsigned" "1"
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2015-08-07 18:13:54 +00:00
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"windows" "493"
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"linux" "513"
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"mac" "513"
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}
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"m_bStopSnd" // BYTE
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{
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2015-08-10 13:52:21 +00:00
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"type" "character"
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"unsigned" "1"
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2015-08-07 18:13:54 +00:00
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"windows" "494"
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"linux" "514"
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"mac" "514"
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}
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"m_ls" // locksound_t
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{
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2015-08-10 13:52:21 +00:00
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"type" "structure"
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2015-08-07 18:13:54 +00:00
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"windows" "496"
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"linux" "516"
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"mac" "516"
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}
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"m_bLockedSound" // BYTE
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{
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2015-08-10 13:52:21 +00:00
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"type" "character"
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"unsigned" "1"
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2015-08-07 18:13:54 +00:00
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"windows" "532"
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"linux" "552"
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"mac" "552"
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}
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"m_bLockedSentence" // BYTE
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{
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2015-08-10 13:52:21 +00:00
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"type" "character"
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"unsigned" "1"
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2015-08-07 18:13:54 +00:00
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"windows" "533"
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"linux" "553"
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"mac" "553"
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}
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"m_bUnlockedSound" // BYTE
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{
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2015-08-10 13:52:21 +00:00
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"type" "character"
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"unsigned" "1"
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2015-08-07 18:13:54 +00:00
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"windows" "534"
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"linux" "554"
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"mac" "554"
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}
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"m_bUnlockedSentence" // BYTE
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{
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2015-08-10 13:52:21 +00:00
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"type" "character"
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"unsigned" "1"
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2015-08-07 18:13:54 +00:00
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"windows" "535"
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"linux" "555"
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"mac" "555"
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}
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"TeamSpecific" // int
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{
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2015-08-10 13:52:21 +00:00
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"type" "integer"
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2015-08-07 18:13:54 +00:00
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"windows" "536"
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"linux" "556"
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"mac" "556"
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}
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"m_lastBlockedTimestamp" // float
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{
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2015-08-10 13:52:21 +00:00
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"type" "time"
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2015-08-07 18:13:54 +00:00
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"windows" "540"
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"linux" "560"
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"mac" "560"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseDoor
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*/
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