amxmodx/gamedata/common.games/entities.games/dod/offsets-csquadmonster.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CSquadMonster"
{
"Offsets"
{
"m_hSquadLeader" // EHANDLE
{
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"type" "ehandle"
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"windows" "916"
"linux" "936"
"mac" "936"
}
"m_hSquadMember" // EHANDLE[4]
{
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"type" "ehandle"
"size" "4"
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"windows" "924"
"linux" "944"
"mac" "944"
}
"m_afSquadSlots" // int
{
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"type" "integer"
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"windows" "956"
"linux" "976"
"mac" "976"
}
"m_flLastEnemySightTime" // float
{
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"type" "time"
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"windows" "960"
"linux" "980"
"mac" "980"
}
"m_fEnemyEluded" // BOOL
{
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"type" "integer"
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"windows" "964"
"linux" "984"
"mac" "984"
}
"m_iMySlot" // int
{
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"type" "integer"
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"windows" "968"
"linux" "988"
"mac" "988"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CSquadMonster
*/