amxmodx/gamedata/common.games/entities.games/tfc/offsets-cnodeviewer.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CNodeViewer"
{
"Offsets"
{
"m_iBaseNode" // int
{
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"type" "integer"
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"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_iDraw" // int
{
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"type" "integer"
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"windows" "1128"
"linux" "1144"
"mac" "1144"
}
"m_nVisited" // int
{
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"type" "integer"
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"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"m_aFrom" // int[128]
{
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"type" "integer"
"size" "128"
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"windows" "1136"
"linux" "1152"
"mac" "1152"
}
"m_aTo" // int[128]
{
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"type" "integer"
"size" "128"
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"windows" "1648"
"linux" "1664"
"mac" "1664"
}
"m_iHull" // int
{
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"type" "integer"
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"windows" "2160"
"linux" "2176"
"mac" "2176"
}
"m_afNodeType" // int
{
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"type" "integer"
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"windows" "2164"
"linux" "2180"
"mac" "2180"
}
"m_vecColor" // Vector
{
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"type" "vector"
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"windows" "2168"
"linux" "2184"
"mac" "2184"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CNodeViewer
*/