2014-08-04 10:35:12 +00:00
|
|
|
// vim: set ts=4 sw=4 tw=99 noet:
|
|
|
|
//
|
|
|
|
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
|
|
|
// Copyright (C) The AMX Mod X Development Team.
|
|
|
|
//
|
|
|
|
// This software is licensed under the GNU General Public License, version 3 or higher.
|
|
|
|
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
|
|
|
// https://alliedmods.net/amxmodx-license
|
|
|
|
|
|
|
|
//
|
|
|
|
// Natural Selection Module
|
|
|
|
//
|
2007-08-02 16:20:32 +00:00
|
|
|
|
|
|
|
/* Calls sent by AMX Mod X are handled here */
|
|
|
|
|
|
|
|
#include "sdk/amxxmodule.h"
|
|
|
|
|
|
|
|
#include "ns.h"
|
|
|
|
#include "utilfunctions.h"
|
|
|
|
|
|
|
|
#include "CVector.h"
|
|
|
|
#include "CString.h"
|
|
|
|
|
|
|
|
#include "GameManager.h"
|
|
|
|
#include "TitleManager.h"
|
|
|
|
#include "MessageHandler.h"
|
|
|
|
#include "ParticleManager.h"
|
|
|
|
|
|
|
|
#include "AllocString.h"
|
|
|
|
|
|
|
|
extern int gmsgHudText2;
|
|
|
|
extern BOOL iscombat;
|
|
|
|
|
|
|
|
TitleManager TitleMan;
|
|
|
|
ParticleManager ParticleMan;
|
|
|
|
|
|
|
|
void MFuncs_Initialize(void);
|
|
|
|
|
|
|
|
// Native register calls here
|
|
|
|
void AddNatives_MemberFunc();
|
|
|
|
void AddNatives_Particles();
|
|
|
|
void AddNatives_Player();
|
|
|
|
void AddNatives_PlayerMemory();
|
|
|
|
void AddNatives_Weapons();
|
|
|
|
void AddNatives_Structure();
|
|
|
|
void AddNatives_General();
|
|
|
|
|
|
|
|
// All plugins have loaded (called during spawning worldspawn)
|
|
|
|
void OnPluginsLoaded()
|
|
|
|
{
|
|
|
|
|
|
|
|
// This message is used for the ns_popup native
|
|
|
|
GameMan.GetMessageIDs();
|
|
|
|
|
|
|
|
// Check the map name and see if it's combat or not.
|
|
|
|
GameMan.EvaluateCombat();
|
|
|
|
|
|
|
|
GameMan.RegisterForwards();
|
|
|
|
|
|
|
|
GameMan.CheckAllHooks();
|
|
|
|
|
|
|
|
AllocStringList.Clear();
|
|
|
|
|
|
|
|
TitleMan.LoadTitles();
|
|
|
|
|
|
|
|
GameMan.CheckMap();
|
|
|
|
|
|
|
|
ParticleMan.ReadFile();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
2008-04-27 00:07:06 +00:00
|
|
|
int AmxxCheckGame(const char *game)
|
|
|
|
{
|
|
|
|
if (strcasecmp(game, "ns") == 0 ||
|
|
|
|
strcasecmp(game, "nsp") == 0)
|
|
|
|
{
|
|
|
|
return AMXX_GAME_OK;
|
|
|
|
}
|
|
|
|
return AMXX_GAME_BAD;
|
|
|
|
}
|
2007-08-02 16:20:32 +00:00
|
|
|
// Module is attaching to AMXX
|
|
|
|
void OnAmxxAttach()
|
|
|
|
{
|
|
|
|
AddNatives_MemberFunc();
|
|
|
|
AddNatives_Particles();
|
|
|
|
AddNatives_Player();
|
|
|
|
AddNatives_PlayerMemory();
|
|
|
|
AddNatives_Weapons();
|
|
|
|
AddNatives_Structure();
|
|
|
|
AddNatives_General();
|
|
|
|
|
|
|
|
MFuncs_Initialize();
|
|
|
|
}
|
|
|
|
|