amxmodx/dlls/engine/amxmod_compat.h

26 lines
768 B
C
Raw Normal View History

#ifndef _INCLUDE_ENGINE_AMXMOD_BCOMPAT_H_
#define _INCLUDE_ENGINE_AMXMOD_BCOMPAT_H_
BOOL is_breakable(edict_t* pBreak);
BOOL is_monster(edict_t* pMonster);
void hurt_monster(edict_t* pMonster, float dmg, int bit, const float *origin);
float ArmorDamage(edict_t* pVictim, float dmg, int bit);
void Death(edict_t* pVictim, edict_t* pKiller, const char* weapon, int hs);
void Damage(edict_t *pVictim,
edict_t *pAttacker,
const float *origin,
float dmg,
int bit,
const char *weapon,
int hs);
void RadiusDamage_AMXMod_Base(edict_t *pAttacker,
float dmg,
Vector vecSrc,
float rad,
int bit,
const char *weapon,
int hs);
#endif //_INCLUDE_ENGINE_AMXMOD_BCOMPAT_H_