amxmodx/plugins/include/dodx.inc

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// DODX Functions
//
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#if defined _dodx_included
#endinput
#endif
#define _dodx_included
#include <dodconst>
#include <dodstats>
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#if AMXX_VERSION_NUM >= 175
#pragma reqclass xstats
#if !defined AMXMODX_NOAUTOLOAD
#pragma defclasslib xstats dodx
#endif
#else
#pragma library dodx
#endif
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/************* Shared Natives Start ********************************/
/* Forward types */
enum {
XMF_DAMAGE = 0,
XMF_DEATH,
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XMF_SCORE,
};
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/* Use this function to register forwards */
native register_statsfwd(ftype);
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/* Function is called after player to player attacks ,
* if players were damaged by teammate TA is set to 1 */
forward client_damage(attacker, victim, damage, wpnindex, hitplace, TA);
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/* Function is called after player death ,
* if player was killed by teammate TK is set to 1 */
forward client_death(killer, victim, wpnindex, hitplace, TK);
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/* Function is called if player scored */
forward client_score(id, score, total);
/* This Forward is called when a player changes team */
forward dod_client_changeteam(id, team, oldteam);
/* This Forward is called if a player changes class, but just after spawn */
forward dod_client_changeclass(id, class, oldclass);
/* This Forward is called when a player spawns */
forward dod_client_spawn(id);
/* This will be called whenever a player scopes or unscopes
value = 1 scope up
value = 0 scope down */
forward dod_client_scope(id, value);
/* This will be called whenever a player drops a weapon
weapon is weapon dropped or picked up
value = 1 picked up
value = 0 dropped */
forward dod_client_weaponpickup(id, weapon, value);
/* Called whenever the the player goes to or comes from prone position
value = 1 going down
value = 0 getting up */
forward dod_client_prone(id, value);
/* This will be called whenever a player switches a weapon */
forward dod_client_weaponswitch(id, wpnew, wpnold);
/* Forward for when a grenade explodes and its location */
forward dod_grenade_explosion(id, Float:pos[3], wpnid);
/* Forward for when a rocket explodes and its location */
forward dod_rocket_explosion(id, Float:pos[3], wpnid);
/* Forward for when a player picks up a object */
forward dod_client_objectpickup(id, objid, Float:pos[3], value);
/* Forward for when a users stamina decreases */
forward dod_client_stamina(id, stamina);
/* We want to get just the weapon of whichever type that the player is on him
Use DODWT_* in dodconst.inc for type */
native dod_weapon_type(id, type);
/* This native will change the position of a weapon within the users slots and its ammo ammount */
native dod_set_weaponlist(id, wpnID, slot, dropslot, totalrds);
/* Sets the model for a player */
native dod_set_model(id, const model[]);
/* Sets the model for a player */
native dod_set_body_number(id, bodynumber);
/* Un-Sets the model for a player */
native dod_clear_model(id);
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/* Custom Weapon Support */
/* function will return index of new weapon */
native custom_weapon_add( const wpnname[], melee = 0, const logname[]="" );
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/* Function will pass damage done by this custom weapon to stats module and other plugins */
native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 );
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/* Function will pass info about custom weapon shot to stats module */
native custom_weapon_shot( weapon, index ); // weapon id , player id
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/* function will return 1 if true */
native xmod_is_melee_wpn(wpnindex);
/* Returns weapon name. */
native xmod_get_wpnname(wpnindex, name[], len);
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/* Returns weapon logname. */
native xmod_get_wpnlogname(wpnindex, name[], len);
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/* Returns weapons array size */
native xmod_get_maxweapons();
/* Returns stats array size ex. 8 in TS , 9 in DoD */
native xmod_get_stats_size();
/* Returns 1 if true */
native xmod_is_custom_wpn(wpnindex);
/************* Shared Natives End ********************************/
/* weapon logname to weapon name convertion */
native dod_wpnlog_to_name(const logname[],name[],len);
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/* weapon logname to weapon index convertion */
native dod_wpnlog_to_id(const logname[]);
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native dod_get_map_info( info );
/* Returns id of currently carried weapon. Gets also
* ammount of ammo in clip and backpack. */
native dod_get_user_weapon(index,&clip=0,&ammo=0);
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/* Returns team score */
native dod_get_team_score(teamId);
/* Returns player class id */
native dod_get_user_class(index);
/* Returns player score */
native dod_get_user_score(index);
/* values are: 0-no prone, 1-prone, 2-prone + w_deploy */
native dod_get_pronestate(index);
/* It is not as safe as original but player deaths will not be increased */
native dod_user_kill(index);