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/* Fake meta constants
* This file is provided as - is ( no warrenties )
*/
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#if defined _fakemeta_const_included
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#endinput
#endif
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#define _fakemeta_const_included
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// For forward_return
#define FMV_STRING 1
#define FMV_FLOAT 2
#define FMV_CELL 3
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/* The actual return value of the function , use these instead of PLUGIN_HANDLED etc when
* returning from registered forwards .
*/
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#define FMRES_HANDLED 2
#define FMRES_SUPERCEDE 4
#define FMRES_IGNORED 1
#define FMRES_OVERRIDE 3
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/* Used with engfunc ()
*/
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enum {
EngFunc_PrecacheModel , // int ) (char* s);
EngFunc_PrecacheSound , // int ) (char* s);
EngFunc_SetModel , // void ) (edict_t *e, const char *m);
EngFunc_ModelIndex , // int ) (const char *m);
EngFunc_ModelFrames , // int ) (int modelIndex);
EngFunc_SetSize , // void ) (edict_t *e, const float *rgflMin, const float *rgflMax);
EngFunc_ChangeLevel , // void ) (char* s1, char* s2);
EngFunc_VecToYaw , // float) (const float *rgflVector);
EngFunc_VecToAngles , // void ) (const float *rgflVectorIn, float *rgflVectorOut);
EngFunc_MoveToOrigin , // void ) (edict_t *ent, const float *pflGoal, float dist, int iMoveType);
EngFunc_ChangeYaw , // void ) (edict_t* ent);
EngFunc_ChangePitch , // void ) (edict_t* ent);
EngFunc_FindEntityByString , // edict) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue);
EngFunc_GetEntityIllum , // int ) (edict_t* pEnt);
EngFunc_FindEntityInSphere , // edict) (edict_t *pEdictStartSearchAfter, const float *org, float rad);
EngFunc_FindClientInPVS , // edict) (edict_t *pEdict);
EngFunc_EntitiesInPVS , // edict) (edict_t *pplayer);
EngFunc_MakeVectors , // void ) (const float *rgflVector);
EngFunc_AngleVectors , // void ) (const float *rgflVector, float *forward, float *right, float *up);
EngFunc_CreateEntity , // edict) (void);
EngFunc_RemoveEntity , // void ) (edict_t* e);
EngFunc_CreateNamedEntity , // edict) (int className);
EngFunc_MakeStatic , // void ) (edict_t *ent);
EngFunc_EntIsOnFloor , // int ) (edict_t *e);
EngFunc_DropToFloor , // int ) (edict_t* e);
EngFunc_WalkMove , // int ) (edict_t *ent, float yaw, float dist, int iMode);
EngFunc_SetOrigin , // void ) (edict_t *e, const float *rgflOrigin);
EngFunc_EmitSound , // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch);
EngFunc_EmitAmbientSound , // void ) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
EngFunc_TraceLine , // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_TraceToss , // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr);
EngFunc_TraceMonsterHull , // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_TraceHull , // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_TraceModel , // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
EngFunc_TraceTexture , // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 );
EngFunc_TraceSphere , // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
EngFunc_GetAimVector , // void ) (edict_t* ent, float speed, float *rgflReturn);
EngFunc_ParticleEffect , // void ) (const float *org, const float *dir, float color, float count);
EngFunc_LightStyle , // void ) (int style, char* val);
EngFunc_DecalIndex , // int ) (const char *name);
EngFunc_PointContents , // int ) (const float *rgflVector);
EngFunc_FreeEntPrivateData , // void ) (edict_t *pEdict);
EngFunc_SzFromIndex , // const char * ) (int iString);
EngFunc_AllocString , // int ) (const char *szValue);
EngFunc_RegUserMsg , // int ) (const char *pszName, int iSize);
EngFunc_AnimationAutomove , // void ) (const edict_t* pEdict, float flTime);
EngFunc_GetBonePosition , // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
EngFunc_GetAttachment , // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );
EngFunc_SetView , // void ) (const edict_t *pClient, const edict_t *pViewent );
EngFunc_Time , // float) ( void );
EngFunc_CrosshairAngle , // void ) (const edict_t *pClient, float pitch, float yaw);
EngFunc_FadeClientVolume , // void ) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
EngFunc_SetClientMaxspeed , // void ) (const edict_t *pEdict, float fNewMaxspeed);
EngFunc_CreateFakeClient , // edict) (const char *netname); // returns NULL if fake client can't be created
EngFunc_RunPlayerMove , // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
EngFunc_NumberOfEntities , // int ) (void);
EngFunc_StaticDecal , // void ) ( const float *origin, int decalIndex, int entityIndex, int modelIndex );
EngFunc_PrecacheGeneric , // int ) (char* s);
EngFunc_BuildSoundMsg , // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
EngFunc_GetPhysicsKeyValue , // const char* ) ( const edict_t *pClient, const char *key );
EngFunc_SetPhysicsKeyValue , // void ) ( const edict_t *pClient, const char *key, const char *value );
EngFunc_GetPhysicsInfoString , // const char* ) ( const edict_t *pClient );
EngFunc_PrecacheEvent , // unsigned short ) ( int type, const char*psz );
EngFunc_PlaybackEvent , // void ) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
EngFunc_CheckVisibility , //) ( const edict_t *entity, unsigned char *pset );
EngFunc_GetCurrentPlayer , //) ( void );
EngFunc_CanSkipPlayer , //) ( const edict_t *player );
EngFunc_SetGroupMask , //) ( int mask, int op );
EngFunc_GetClientListening , // bool (int iReceiver, int iSender)
EngFunc_SetClientListening , // bool (int iReceiver, int iSender, bool Listen)
EngFunc_MessageBegin , // void (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
EngFunc_WriteCoord , // void (float)
EngFunc_WriteAngle , // void (float)
EngFunc_InfoKeyValue , // char* ) (char *infobuffer, char *key);
EngFunc_SetKeyValue , // void ) (char *infobuffer, char *key, char *value);
EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value);
};
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/* Used with dllfunc ()
*/
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enum
{
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DLLFunc_GameInit , // void) ( void );
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DLLFunc_Spawn , // int ) ( edict_t *pent );
DLLFunc_Think , // void ) ( edict_t *pent );
DLLFunc_Use , // void ) ( edict_t *pentUsed, edict_t *pentOther );
DLLFunc_Touch , // void ) ( edict_t *pentTouched, edict_t *pentOther );
DLLFunc_Blocked , // void ) ( edict_t *pentBlocked, edict_t *pentOther );
DLLFunc_KeyValue , // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd );
DLLFunc_SetAbsBox , // void ) ( edict_t *pent );
DLLFunc_ClientConnect , // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
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DLLFunc_ClientDisconnect , // void ) ( edict_t *pEntity );
DLLFunc_ClientKill , // void ) ( edict_t *pEntity );
DLLFunc_ClientPutInServer , // void ) ( edict_t *pEntity );
DLLFunc_ClientCommand , // void ) ( edict_t *pEntity );
DLLFunc_ServerDeactivate , // void) ( void );
DLLFunc_PlayerPreThink , // void ) ( edict_t *pEntity );
DLLFunc_PlayerPostThink , // void ) ( edict_t *pEntity );
DLLFunc_StartFrame , // void ) ( void );
DLLFunc_ParmsNewLevel , // void ) ( void );
DLLFunc_ParmsChangeLevel , // void ) ( void );
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
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DLLFunc_GetGameDescription , // const char * )( void );
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// Spectator funcs
DLLFunc_SpectatorConnect , // void) ( edict_t *pEntity );
DLLFunc_SpectatorDisconnect , // void ) ( edict_t *pEntity );
DLLFunc_SpectatorThink , // void ) ( edict_t *pEntity );
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
DLLFunc_Sys_Error , // void ) ( const char *error_string );
DLLFunc_PM_FindTextureType , // char )( char *name );
DLLFunc_RegisterEncoders , // void ) ( void );
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
DLLFunc_GetHullBounds , // int) ( int hullnumber, float *mins, float *maxs );
// Create baselines for certain "unplaced" items.
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DLLFunc_CreateInstancedBaseline , // void ) ( void );
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DLLFunc_pfnAllowLagCompensation , // int )( void );
// I know this does not fit with DLLFUNC(), but I dont want another native just for it.
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MetaFunc_CallGameEntity , // bool (plid_t plid, const char *entStr,entvars_t *pev);
DLLFunc_ClientUserInfoChanged // void (idplayer)
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};
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/* Used with register_forward ()
*/
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enum {
FM_PrecacheModel = 1 , // done
FM_PrecacheSound , // done
FM_SetModel , // done
FM_ModelIndex , // done
FM_ModelFrames , // done
FM_SetSize , // done
FM_ChangeLevel , // done
FM_VecToYaw , // done
FM_VecToAngles , // done
FM_MoveToOrigin , // done
FM_ChangeYaw , // done
FM_ChangePitch , // done
FM_FindEntityByString , // done
FM_GetEntityIllum , // done
FM_FindEntityInSphere , // done
FM_FindClientInPVS , // done
FM_EntitiesInPVS , // done
FM_MakeVectors , // done
FM_AngleVectors , // done
FM_CreateEntity , // done
FM_RemoveEntity , // done
FM_CreateNamedEntity , // done
FM_MakeStatic , // done
FM_EntIsOnFloor , // done
FM_DropToFloor , // done
FM_WalkMove , // int ) (edict_t *ent, float yaw, float dist, int iMode); -- does't work as of 0.20 RC2
FM_SetOrigin , // done
FM_EmitSound , // done
FM_EmitAmbientSound , // done
FM_TraceLine , // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceToss , // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceMonsterHull , // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceHull , // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceModel , // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_TraceTexture , // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 ); -- does't work as of 0.20 RC2
FM_TraceSphere , // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); -- does't work as of 0.20 RC2
FM_GetAimVector , // done
FM_ParticleEffect , // done
FM_LightStyle , // done
FM_DecalIndex , // done
FM_PointContents , // done
FM_MessageBegin , // done
FM_MessageEnd , // done
FM_WriteByte , // done
FM_WriteChar , // done
FM_WriteShort , // done
FM_WriteLong , // done
FM_WriteAngle , // done
FM_WriteCoord , // done
FM_WriteString , // done
FM_WriteEntity , // done
FM_CVarGetFloat , // done
FM_CVarGetString , // done
FM_CVarSetFloat , // done
FM_CVarSetString , // done
FM_FreeEntPrivateData , // done
FM_SzFromIndex , // done
FM_AllocString , // done
FM_RegUserMsg , // done
FM_AnimationAutomove , // done
FM_GetBonePosition , // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); -- does't work as of 0.20 RC2
FM_GetAttachment , // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); -- does't work as of 0.20 RC2
FM_SetView , // done
FM_Time , // done
FM_CrosshairAngle , // done
FM_FadeClientVolume , // done
FM_SetClientMaxspeed , // done
FM_CreateFakeClient , // done
FM_RunPlayerMove , // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); -- does't work as of 0.20 RC2
FM_NumberOfEntities , // done
FM_StaticDecal , // done
FM_PrecacheGeneric , // done
FM_BuildSoundMsg , // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -- does't work as of 0.20 RC2
FM_GetPhysicsKeyValue , // done
FM_SetPhysicsKeyValue , // done
FM_GetPhysicsInfoString , // done
FM_PrecacheEvent , // done
FM_PlaybackEvent , // done
FM_CheckVisibility , //) (
FM_GetCurrentPlayer , // done
FM_CanSkipPlayer , // done
FM_SetGroupMask , //done
FM_Voice_GetClientListening , // done
FM_Voice_SetClientListening , // done
FM_InfoKeyValue , // done
FM_SetKeyValue , // done
FM_SetClientKeyValue , // done
FM_GetPlayerAuthId , // done
FM_GetPlayerWONId , // done
FM_IsMapValid , // done
FM_Spawn , // done
FM_Think , // done
FM_Use , // done
FM_Touch , // done
FM_Blocked , // done
FM_KeyValue , // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); -- does't work as of 0.20 RC2
FM_SetAbsBox , // done
FM_ClientConnect , // done
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FM_ClientDisconnect , // done
FM_ClientKill , // done
FM_ClientPutInServer , // done
FM_ClientCommand , // done
FM_ServerDeactivate , // done
FM_PlayerPreThink , // done
FM_PlayerPostThink , // done
FM_StartFrame , // done
FM_ParmsNewLevel , // done
FM_ParmsChangeLevel , // done
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
FM_GetGameDescription , // done
// Spectator funcs
FM_SpectatorConnect , // done
FM_SpectatorDisconnect , // done
FM_SpectatorThink , // done
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
FM_Sys_Error , // done
FM_PM_FindTextureType , // done
FM_RegisterEncoders , // done
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
// Create baselines for certain "unplaced" items.
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FM_CreateInstancedBaseline , // done
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FM_AllowLagCompensation , // done
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FM_AlertMessage , //done (at_type, message[])
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};
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enum TraceResult
{
TR_AllSolid ,
TR_StartSolid ,
TR_InOpen ,
TR_InWater ,
TR_flFraction ,
TR_vecEndPos ,
TR_flPlaneDist ,
TR_vecPlaneNormal ,
TR_pHit ,
TR_iHitgroup ,
};