amxmodx/installer/builder/Win32Builder.cs

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using System;
using System.Diagnostics;
using System.IO;
namespace AMXXRelease
{
//Build process for Windows (32bit)
public class Win32Builder : ABuilder
{
private string m_AmxxPc;
public override void OnBuild()
{
m_AmxxPc = PropSlashes(m_Cfg.GetSourceTree() + "\\plugins\\amxxpc.exe");
}
public override void CompressDir(string target, string dir)
{
ProcessStartInfo info = new ProcessStartInfo();
info.FileName = m_Cfg.CompressPath();
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info.WorkingDirectory = dir;
info.Arguments = "-r \"" + target + ".zip\" " + "*.*";
info.UseShellExecute = false;
Process p = Process.Start(info);
p.WaitForExit();
}
public override void AmxxPc(string inpath, string args)
{
ProcessStartInfo info = new ProcessStartInfo();
info.WorkingDirectory = PropSlashes(m_Cfg.GetSourceTree() + "\\plugins");
info.FileName = (string)m_AmxxPc.Clone();
info.Arguments = inpath + ".sma";
if (args != null)
info.Arguments += " " + args;
info.UseShellExecute = false;
info.RedirectStandardOutput = true;
info.RedirectStandardError = true;
Process p = Process.Start(info);
Console.WriteLine(p.StandardOutput.ReadToEnd() + "\n");
p.WaitForExit();
}
public override string GetLibExt()
{
return ".dll";
}
public override string BuildModule(Module module)
{
ProcessStartInfo info = new ProcessStartInfo();
string dir = m_Cfg.GetSourceTree() + "\\" + module.sourcedir;
if (module.bindir != null)
dir += "\\" + module.bindir;
string file = dir;
if (module.bindir == null)
file += "\\" + module.bindir;
file += "\\" + module.build + "\\" + module.projname + ".dll";
file = PropSlashes(file);
if (File.Exists(file))
File.Delete(file);
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string args = m_Cfg.MakeOpts();
if (args != null)
{
info.Arguments = args + " ";
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}
else
{
info.Arguments = "";
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}
info.WorkingDirectory = PropSlashes(dir);
info.FileName = m_Cfg.DevenvPath();
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info.Arguments += module.vcproj + ".sln" + " /p:Configuration=" + module.build + " /t:Rebuild";
info.UseShellExecute = false;
info.RedirectStandardOutput = true;
info.RedirectStandardError = true;
Process p = Process.Start(info);
Console.WriteLine(p.StandardOutput.ReadToEnd());
p.WaitForExit();
p.Close();
if (!File.Exists(file))
{
return null;
}
return file;
}
}
}