2005-08-01 22:21:47 +00:00
|
|
|
/* TSFUN functions
|
|
|
|
*
|
|
|
|
* (c) 2004, Twilight Suzuka
|
|
|
|
* This file is provided as is (no warranties).
|
|
|
|
*/
|
|
|
|
|
|
|
|
#if defined _tsfun_included
|
|
|
|
#endinput
|
|
|
|
#endif
|
|
|
|
#define _tsfun_included
|
|
|
|
|
|
|
|
#include <tsconst>
|
|
|
|
|
2005-08-02 11:19:08 +00:00
|
|
|
#pragma library tsfun
|
2005-08-01 22:21:47 +00:00
|
|
|
|
|
|
|
/* Function is called just before a kung foo attack is done,
|
|
|
|
* damage and time length may be altered with natives.
|
|
|
|
* Return PLUGIN_HANDLED to stop attack. */
|
|
|
|
forward KungFoo_Attack(id,Float:time,Float:damage);
|
|
|
|
|
|
|
|
/* Function is called when powerups are ran,
|
|
|
|
* Returns value of powerup. Use TSPWUP_*'s
|
|
|
|
* to find exactly which one it is. */
|
|
|
|
forward client_powerup(id,powerup);
|
|
|
|
|
|
|
|
|
|
|
|
native Float:ts_getusertime( index );
|
|
|
|
native ts_setusertime( index, Float:time );
|
|
|
|
|
|
|
|
native ts_getuserslots( index );
|
|
|
|
native ts_setuserslots( index, slots );
|
|
|
|
|
|
|
|
stock ts_has_stored_superjump(id) return (ts_getuseritems(id) & TSITEM_SUPERJUMP)
|
|
|
|
stock ts_has_stored_kungfoo(id) return (ts_getuseritems(id) & TSITEM_KUNGFU)
|
|
|
|
stock ts_has_stored_slowmo(id) return (ts_getuserpwup(id) == TSPWUP_SLOWMO)
|
|
|
|
|
|
|
|
stock ts_has_stored_infammo(id) return (ts_getuserpwup(id) == TSPWUP_INFAMMO)
|
|
|
|
stock ts_has_stored_slowpause(id) return (ts_getuserpwup(id) == TSPWUP_SLOWPAUSE)
|
|
|
|
stock ts_has_stored_dfirerate(id) return (ts_getuserpwup(id) == TSPWUP_DFIRERATE)
|
|
|
|
|
|
|
|
stock ts_has_stored_grenade(id) return (ts_getuserpwup(id) == TSPWUP_GRENADE)
|
|
|
|
stock ts_has_stored_health(id) return (ts_getuserpwup(id) == TSPWUP_HEALTH)
|
|
|
|
stock ts_has_stored_armor(id) return (ts_getuserpwup(id) == TSPWUP_ARMOR)
|
|
|
|
|
|
|
|
// Alters a fu attack. Use with fu forward
|
|
|
|
native ts_set_fuattack(id,Float:time,Float:damage)
|
|
|
|
|
|
|
|
// Changes board message
|
|
|
|
native ts_set_message(id,message)
|
|
|
|
|
|
|
|
// Gets the message board message
|
|
|
|
native ts_get_message(id)
|
|
|
|
|
|
|
|
stock ts_is_normal(id)
|
|
|
|
{
|
|
|
|
new msg = ts_get_message(id)
|
|
|
|
if( (msg > 11) || (msg > 6 && msg < 10) ) return 1;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
stock ts_is_waiting(id) return (ts_get_message(id) == TSMSG_WAITING)
|
|
|
|
stock ts_is_dead(id) return (ts_get_message(id) == TSMSG_DEAD)
|
|
|
|
stock ts_is_killer(id) return (ts_get_message(id) == TSMSG_KILLER)
|
|
|
|
stock ts_is_demolition(id) return (ts_get_message(id) == TSMSG_DEMOLITION)
|
|
|
|
stock ts_is_specialist(id) return (ts_get_message(id) == TSMSG_SPECIALIST)
|
|
|
|
stock ts_is_unstoppable(id) return (ts_get_message(id) == TSMSG_UNSTOPPABLE)
|
|
|
|
stock ts_is_theone(id) return (ts_get_message(id) == TSMSG_THEONE)
|
|
|
|
|
|
|
|
// Return one on true, 0 on false
|
|
|
|
native ts_has_superjump(id)
|
|
|
|
native ts_has_fupowerup(id)
|
|
|
|
native ts_is_in_slowmo(id)
|
|
|
|
|
|
|
|
// Get and set consecutive frags
|
|
|
|
native ts_get_cons_frags(id)
|
|
|
|
native ts_set_cons_frags(id,num)
|
|
|
|
|
|
|
|
// Set to see cool bullet trails. Only id will see them.
|
|
|
|
native ts_set_bullettrail(id,yesorno)
|
|
|
|
|
|
|
|
// Sets fake versions of slow mo and slow pause. Use ts_set_speed for more options.
|
|
|
|
native ts_set_fakeslowmo(id,Float:time)
|
|
|
|
native ts_set_fakeslowpause(id,Float:time)
|
|
|
|
|
|
|
|
/* Sets speed artificially. 1.0 is default, Go into fractions and decimals for slower
|
|
|
|
* and put in higher numbers for higher speeds. Aura is how far things around you are effected
|
|
|
|
* Time is the time until it wears off. 0.0 for speed will freeze people. Do not use negatives. */
|
|
|
|
|
|
|
|
native ts_set_speed(id,Float:speed,Float:auradist,Float:time)
|
|
|
|
|
|
|
|
/* Sets physics speed artificially. Things like sparks and sounds will be effected.
|
|
|
|
* Any negative number will render all physics paused. */
|
|
|
|
native ts_set_physics_speed(id,Float:speed)
|
|
|
|
|
|
|
|
// Returns 0 if no powerup is running. Returns the powerup type otherwise.
|
|
|
|
native ts_is_running_powerup(id)
|
|
|
|
|
|
|
|
// Highly experimental command which overrides powerup types.
|
|
|
|
// Use if a powerup is already running, or if a powerup is not running.
|
|
|
|
// Safe to use in powerup forward.
|
2005-08-02 11:12:42 +00:00
|
|
|
native ts_force_run_powerup(id,PWUP_TYPE)
|