2015-06-24 15:46:03 +00:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CSoundEnt"
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{
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"Offsets"
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{
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"m_iFreeSound" // int
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{
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2015-08-10 10:28:44 +00:00
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"type" "integer"
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2015-06-24 15:46:03 +00:00
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"windows" "136"
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"linux" "152"
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"mac" "152"
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}
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"m_iActiveSound" // int
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{
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2015-08-10 10:28:44 +00:00
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"type" "integer"
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2015-06-24 15:46:03 +00:00
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"windows" "140"
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"linux" "156"
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"mac" "156"
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}
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"m_cLastActiveSounds" // int
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{
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2015-08-10 10:28:44 +00:00
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"type" "integer"
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2015-06-24 15:46:03 +00:00
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"windows" "144"
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"linux" "160"
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"mac" "160"
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}
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"m_fShowReport" // BOOL
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{
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2015-08-10 10:28:44 +00:00
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"type" "integer"
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2015-06-24 15:46:03 +00:00
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"windows" "148"
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"linux" "164"
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"mac" "164"
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}
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2015-08-10 10:28:44 +00:00
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"m_SoundPool" // class CSound[64]
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2015-06-24 15:46:03 +00:00
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{
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2015-08-10 10:28:44 +00:00
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"type" "class"
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"size" "64"
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2015-06-24 15:46:03 +00:00
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"windows" "152"
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"linux" "168"
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"mac" "168"
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}
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}
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}
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}
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}
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}
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2015-08-07 15:35:29 +00:00
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CSoundEnt
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*/
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