2015-08-07 22:28:53 +00:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CMP5"
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{
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"Offsets"
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{
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"m_flNextAnimTime" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 13:58:41 +00:00
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2015-08-07 22:28:53 +00:00
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"windows" "188"
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"linux" "204"
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"mac" "204"
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}
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"m_iShell" // int
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{
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2015-08-10 13:58:41 +00:00
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"type" "integer"
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2015-08-07 22:28:53 +00:00
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"windows" "192"
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"linux" "208"
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"mac" "208"
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}
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"m_usMP5" // short unsigned int
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{
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2015-08-10 13:58:41 +00:00
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"type" "short"
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"unsigned" "1"
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2015-08-07 22:28:53 +00:00
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"windows" "196"
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"linux" "212"
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"mac" "212"
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}
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"m_usMP52" // short unsigned int
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{
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2015-08-10 13:58:41 +00:00
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"type" "short"
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"unsigned" "1"
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2015-08-07 22:28:53 +00:00
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"windows" "198"
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"linux" "214"
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"mac" "214"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBasePlayerItem
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* CBasePlayerWeapon
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* CMP5
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*/
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