2015-08-07 18:32:32 +00:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CController"
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{
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"Offsets"
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{
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"m_flNextFlinch" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 14:20:43 +00:00
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2015-08-07 18:32:32 +00:00
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"windows" "764"
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"linux" "784"
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"mac" "784"
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}
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"m_flShootTime" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 14:20:43 +00:00
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2015-08-07 18:32:32 +00:00
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"windows" "768"
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"linux" "788"
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"mac" "788"
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}
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"m_flShootEnd" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 14:20:43 +00:00
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2015-08-07 18:32:32 +00:00
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"windows" "772"
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"linux" "792"
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"mac" "792"
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}
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"m_pBall" // CSprite*[2]
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{
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2015-08-10 14:20:43 +00:00
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"type" "classptr"
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"size" "2"
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2015-08-07 18:32:32 +00:00
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"windows" "776"
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"linux" "796"
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"mac" "796"
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}
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"m_iBall" // int[2]
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{
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2015-08-10 14:20:43 +00:00
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"type" "integer"
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"size" "2"
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2015-08-07 18:32:32 +00:00
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"windows" "784"
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"linux" "804"
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"mac" "804"
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}
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"m_iBallTime" // float[2]
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 14:20:43 +00:00
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"size" "2"
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2015-08-07 18:32:32 +00:00
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"windows" "792"
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"linux" "812"
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"mac" "812"
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}
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"m_iBallCurrent" // int[2]
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{
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2015-08-10 14:20:43 +00:00
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"type" "integer"
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"size" "2"
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2015-08-07 18:32:32 +00:00
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"windows" "800"
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"linux" "820"
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"mac" "820"
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}
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"m_vecEstVelocity" // Vector
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{
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2015-08-10 14:20:43 +00:00
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"type" "vector"
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2015-08-07 18:32:32 +00:00
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"windows" "808"
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"linux" "828"
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"mac" "828"
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}
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"m_velocity" // Vector
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{
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2015-08-10 14:20:43 +00:00
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"type" "vector"
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2015-08-07 18:32:32 +00:00
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"windows" "820"
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"linux" "840"
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"mac" "840"
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}
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"m_fInCombat" // int
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{
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2015-08-10 14:20:43 +00:00
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"type" "integer"
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2015-08-07 18:32:32 +00:00
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"windows" "832"
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"linux" "852"
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"mac" "852"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* CSquadMonster
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* CController
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*/
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