amxmodx/gamedata/common.games/entities.games/gearbox/offsets-cgrapple.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CGrapple"
{
"Offsets"
{
"m_flDamageTime" // float
{
"type" "float"
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"windows" "192"
"linux" "208"
"mac" "208"
}
"m_shootTime" // float
{
"type" "float"
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"windows" "196"
"linux" "212"
"mac" "212"
}
"m_pBeam" // CBeam*
{
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"type" "classptr"
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"windows" "200"
"linux" "216"
"mac" "216"
}
"m_pTip" // CGrappleTip*
{
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"type" "classptr"
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"windows" "204"
"linux" "220"
"mac" "220"
}
"m_fireState" // enum GRAPPLE_FIRESTATE
{
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"type" "integer"
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"windows" "208"
"linux" "224"
"mac" "224"
}
"m_MomentaryStuck" // int
{
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"type" "integer"
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"windows" "212"
"linux" "228"
"mac" "228"
}
"m_TipIndex" // int
{
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"type" "integer"
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"windows" "216"
"linux" "232"
"mac" "232"
}
"m_bMissed" // bool
{
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"type" "boolean"
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"windows" "220"
"linux" "236"
"mac" "236"
}
"m_bGrappling" // bool
{
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"type" "boolean"
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"windows" "221"
"linux" "237"
"mac" "237"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CGrapple
*/