amxmodx/gamedata/common.games/entities.games/tfc/offsets-cbasetoggle.txt

169 lines
2.9 KiB
Plaintext
Raw Normal View History

2015-08-07 18:18:45 +00:00
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseToggle"
{
"Offsets"
{
"m_toggle_state" // TOGGLE_STATE
{
"windows" "1152"
"linux" "1168"
"mac" "1168"
}
"m_flActivateFinished" // float
{
"windows" "1156"
"linux" "1172"
"mac" "1172"
}
"m_flMoveDistance" // float
{
"windows" "1160"
"linux" "1176"
"mac" "1176"
}
"m_flWait" // float
{
"windows" "1164"
"linux" "1180"
"mac" "1180"
}
"m_flLip" // float
{
"windows" "1168"
"linux" "1184"
"mac" "1184"
}
"m_flTWidth" // float
{
"windows" "1172"
"linux" "1188"
"mac" "1188"
}
"m_flTLength" // float
{
"windows" "1176"
"linux" "1192"
"mac" "1192"
}
"m_vecPosition1" // Vector
{
"windows" "1180"
"linux" "1196"
"mac" "1196"
}
"m_vecPosition2" // Vector
{
"windows" "1192"
"linux" "1208"
"mac" "1208"
}
"m_vecAngle1" // Vector
{
"windows" "1204"
"linux" "1220"
"mac" "1220"
}
"m_vecAngle2" // Vector
{
"windows" "1216"
"linux" "1232"
"mac" "1232"
}
"m_cTriggersLeft" // int
{
"windows" "1228"
"linux" "1244"
"mac" "1244"
}
"m_flHeight" // float
{
"windows" "1232"
"linux" "1248"
"mac" "1248"
}
"m_hActivator" // EHANDLE
{
"windows" "1236"
"linux" "1252"
"mac" "1252"
}
"m_pfnCallWhenMoveDone" // (*__pfn)(CBaseToggle*)
{
"windows" "1244"
"linux" "1260"
"mac" "1260"
}
"m_vecFinalDest" // Vector
{
"windows" "1248"
"linux" "1268"
"mac" "1268"
}
"m_vecFinalAngle" // Vector
{
"windows" "1260"
"linux" "1280"
"mac" "1280"
}
"m_bitsDamageInflict" // int
{
"windows" "1272"
"linux" "1292"
"mac" "1292"
}
"m_sMaster" // string_t
{
"windows" "1276"
"linux" "1296"
"mac" "1296"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
*/