72 lines
1.2 KiB
C++
72 lines
1.2 KiB
C++
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// CstrikePlayer.cpp: implementation of the CCstrikePlayer class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "CstrikePlayer.h"
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#include <string.h> // strcpy()
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CCstrikePlayer::CCstrikePlayer()
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{
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//SetOnline(false);
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SetModelled(false);
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//SetTime(0.0);
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SetInspectModel(false);
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}
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/*bool CCstrikePlayer::GetOnline()
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{
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return online;
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}
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bool CCstrikePlayer::SetOnline(bool onlineIn)
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{
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return online = onlineIn;
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}*/
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bool CCstrikePlayer::GetModelled()
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{
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return modelled;
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}
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bool CCstrikePlayer::SetModelled(bool modelledIn)
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{
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if (!modelledIn)
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SetInspectModel(false);
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return modelled = modelledIn;
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}
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const char* CCstrikePlayer::GetModel()
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{
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return model;
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}
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const char* CCstrikePlayer::SetModel(const char* modelIn)
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{
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//SetTime(0.0);
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return strcpy(model, modelIn);
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}
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/*float CCstrikePlayer::GetTime()
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{
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return time;
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}
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void CCstrikePlayer::SetTime(float timeIn)
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{
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time = timeIn;
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}
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*/
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bool CCstrikePlayer::GetInspectModel()
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{
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return inspectModel;
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}
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void CCstrikePlayer::SetInspectModel(bool inspectModelIn)
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{
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inspectModel = inspectModelIn;
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}
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