2004-06-30 13:01:07 +00:00
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#if defined _csstats_included
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#endinput
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#endif
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#define _csstats_included
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/* Gets stats from given weapon index. If wpnindex is 0
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* then the stats are from all weapons. If weapon has not been used function
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* returns 0 in other case 1. Fields in stats are:
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* 0 - kills
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* 1 - deaths
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* 2 - headshots
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* 3 - teamkilling
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* 4 - shots
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* 5 - hits
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* 6 - damage
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2004-06-30 13:03:24 +00:00
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2004-06-30 13:01:07 +00:00
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* For body hits fields see amxconst.inc. */
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native get_user_wstats(index,wpnindex,stats[8],bodyhits[8]);
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/* Gets round stats from given weapon index.*/
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native get_user_wrstats(index,wpnindex,stats[8],bodyhits[8]);
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/* Gets overall stats which are stored in file on server
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* and updated on every respawn or user disconnect.
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* Function returns the position in stats by diff. kills to deaths. */
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native get_user_stats(index,stats[8],bodyhits[8]);
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/* Gets round stats of player. */
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native get_user_rstats(index,stats[8],bodyhits[8]);
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/* Gets stats with which user have killed/hurt his victim. If victim is 0
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* then stats are from all victims. If victim has not been hurt, function
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* returns 0 in other case 1. User stats are reset on his respawn. */
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native get_user_vstats(index,victim,stats[8],bodyhits[8],wpnname[]="",len=0);
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/* Gets stats with which user have been killed/hurt. If killer is 0
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* then stats are from all attacks. If killer has not hurt user, function
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* returns 0 in other case 1. User stats are reset on his respawn. */
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native get_user_astats(index,wpnindex,stats[8],bodyhits[8],wpnname[]="",len=0);
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/* Resets life, weapon, victims and attackers user stats. */
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native reset_user_wstats(index);
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/* Gets overall stats which stored in stats.dat file in amx folder
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* and updated on every mapchange or user disconnect.
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* Function returns next index of stats entry or 0 if no more exists. */
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native get_stats(index,stats[8],bodyhits[8],name[],len);
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/* Returns number of all entries in stats. */
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native get_statsnum();
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/*
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* new stats:
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* 0 - total defusions
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* 1 - bomb defused
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* 2 - bomb plants
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* 3 - bomb explosions
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*/
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native get_user_stats2(index,stats[4]);
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native get_stats2(index,stats[4]);
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/*
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* Custom weapons support ( like: gasnades, lasers )
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*/
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native register_cwpn( name[] );
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native custom_wpn_dmg( wId,att,vic,dmg,hitplace=0 );
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native custom_wpn_shot( index,wid );
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native get_custom_wpnname( wId,name[],len );
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/*
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2004-07-23 23:18:50 +00:00
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* Forwards
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2004-06-30 13:01:07 +00:00
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*/
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2004-07-23 23:18:50 +00:00
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forward grenade_throw( index,greindex,wId );
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enum {
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CSF_DAMAGE = 0,
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CSF_DEATH,
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}
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/* You must register client_* forwards using register_statsfwd native */
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native register_statsfwd( ftype )
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2004-06-30 13:01:07 +00:00
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forward client_damage( attacker,victim,damage,wpnindex,hitplace,TA );
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forward client_death( killer,victim,wpnindex,hitplace,TK );
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