amxmodx/dlls/fakemeta/forward.cpp

494 lines
16 KiB
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2004-07-28 03:14:07 +00:00
#include "fakemeta_amxx.h"
CVector<int> Engine[ENGFUNC_NUM+10];
CVector<int> EnginePost[ENGFUNC_NUM+10];
cell mCellResult;
cell mlCellResult;
float mFloatResult;
float mlFloatResult;
const char *mStringResult;
const char *mlStringResult;
int retType = 0;
int lastFmRes = FMRES_IGNORED;
#define ENGHOOK(pfnCall) \
if (engtable->pfn##pfnCall == NULL) \
engtable->pfn##pfnCall = pfnCall
#define FM_ENG_HANDLE(pfnCall, pfnArgs) \
register unsigned int i = 0; \
clfm(); \
int fmres = FMRES_IGNORED; \
for (i=0; i<Engine[pfnCall].size(); i++) \
{ \
fmres = MF_ExecuteForward pfnArgs; \
if (fmres >= lastFmRes) { \
if (retType == FMV_STRING) \
mlStringResult = mStringResult; \
else if (retType == FMV_CELL) \
mlCellResult = mCellResult; \
else if (retType == FMV_FLOAT) \
mlFloatResult = mFloatResult; \
lastFmRes = fmres; \
} \
}
META_RES mswi(int fmres)
{
if (fmres == FMRES_IGNORED)
return MRES_IGNORED;
if (fmres == FMRES_HANDLED)
return MRES_HANDLED;
if (fmres == FMRES_SUPERCEDE)
return MRES_SUPERCEDE;
if (fmres == FMRES_OVERRIDE)
return MRES_OVERRIDE;
return (META_RES)0;
}
void clfm()
{
mCellResult = 0;
mlCellResult = 0;
mStringResult = "";
mlStringResult = "";
lastFmRes = FMRES_IGNORED;
mFloatResult = 0.0;
mlFloatResult = 0.0;
}
static cell AMX_NATIVE_CALL fm_return(AMX *amx, cell *params)
{
int len;
switch (params[1])
{
case FMV_STRING:
{
mStringResult = STRING(ALLOC_STRING(MF_GetAmxString(amx, params[2], 0 ,&len)));
break;
}
case FMV_FLOAT:
{
mFloatResult = amx_ctof(params[2]);
break;
}
case FMV_CELL:
{
mCellResult = params[2];
break;
}
default:
{
return 0;
break;
}
}
retType = params[1];
return 1;
}
int PrecacheModel(char *s)
{
FM_ENG_HANDLE(FM_PrecacheModel, (Engine[FM_PrecacheModel].at(i), s));
RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult);
}
int PrecacheSound(char *s)
{
FM_ENG_HANDLE(FM_PrecacheSound, (Engine[FM_PrecacheSound].at(i), s));
RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult);
}
void SetModel(edict_t *e, const char *m)
{
FM_ENG_HANDLE(FM_SetModel, (Engine[FM_SetModel].at(i), ENTINDEX(e), m));
RETURN_META(mswi(lastFmRes));
}
int ModelIndex(const char *m)
{
FM_ENG_HANDLE(FM_ModelIndex, (Engine[FM_ModelIndex].at(i), m));
RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult);
}
int ModelFrames(int modelIndex)
{
FM_ENG_HANDLE(FM_ModelIndex, (Engine[FM_ModelIndex].at(i), modelIndex));
RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult);
}
void SetSize(edict_t *e, const float *rgflMin, const float *rgflMax)
{
cell vec1[3] = {amx_ftoc(rgflMin[0]), amx_ftoc(rgflMin[1]), amx_ftoc(rgflMin[2])};
cell vec2[3] = {amx_ftoc(rgflMax[0]), amx_ftoc(rgflMax[1]), amx_ftoc(rgflMax[2])};;
cell retvec1 = MF_PrepareCellArray(vec1, 3);
cell retvec2 = MF_PrepareCellArray(vec2, 3);
FM_ENG_HANDLE(FM_SetSize, (Engine[FM_SetSize].at(i), ENTINDEX(e), retvec1, retvec2));
RETURN_META(mswi(lastFmRes));
}
void ChangeLevel(char *s1, char *s2)
{
FM_ENG_HANDLE(FM_ChangeLevel, (Engine[FM_ChangeLevel].at(i), s1, s2));
RETURN_META(mswi(lastFmRes));
}
float VecToYaw(const float *rgflVector)
{
cell vec[3] = {amx_ftoc(rgflVector[0]), amx_ftoc(rgflVector[1]), amx_ftoc(rgflVector[2])};
cell retvec = MF_PrepareCellArray(vec, 3);
FM_ENG_HANDLE(FM_VecToYaw, (Engine[FM_VecToYaw].at(i), retvec));
RETURN_META_VALUE(mswi(lastFmRes), mlFloatResult);
}
void VecToAngles(const float *rgflVectorIn, float *rgflVectorOut)
{
cell vec1[3] = {amx_ftoc(rgflVectorIn[0]), amx_ftoc(rgflVectorIn[1]), amx_ftoc(rgflVectorIn[2])};
cell vec2[3] = {amx_ftoc(rgflVectorOut[0]), amx_ftoc(rgflVectorOut[1]), amx_ftoc(rgflVectorOut[2])};;
cell retvec1 = MF_PrepareCellArray(vec1, 3);
cell retvec2 = MF_PrepareCellArray(vec2, 3);
FM_ENG_HANDLE(FM_VecToAngles, (Engine[FM_VecToAngles].at(i), retvec1, retvec2));
RETURN_META(mswi(lastFmRes));
}
void MoveToOrigin(edict_t *ent, const float *pflGoal, float dist, int iMoveType)
{
cell vec[3] = {amx_ftoc(pflGoal[0]), amx_ftoc(pflGoal[1]), amx_ftoc(pflGoal[2])};
cell retvec = MF_PrepareCellArray(vec, 3);
FM_ENG_HANDLE(FM_MoveToOrigin, (Engine[FM_MoveToOrigin].at(i), ENTINDEX(ent), retvec, dist, iMoveType));
RETURN_META(mswi(lastFmRes));
}
void ChangeYaw(edict_t *ent)
{
FM_ENG_HANDLE(FM_ChangeYaw, (Engine[FM_ChangeYaw].at(i), ENTINDEX(ent)));
RETURN_META(mswi(lastFmRes));
}
void ChangePitch(edict_t *ent)
{
FM_ENG_HANDLE(FM_ChangePitch, (Engine[FM_ChangePitch].at(i), ENTINDEX(ent)));
RETURN_META(mswi(lastFmRes));
}
edict_t *FindEntityByString(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue)
{
FM_ENG_HANDLE(FM_FindEntityByString, (Engine[FM_FindEntityByString].at(i), ENTINDEX(pEdictStartSearchAfter), pszField, pszValue));
RETURN_META_VALUE(mswi(lastFmRes), INDEXENT((int)mlCellResult));
}
int GetEntityIllum(edict_t *pent)
{
FM_ENG_HANDLE(FM_ChangePitch, (Engine[FM_ChangePitch].at(i), ENTINDEX(pent)));
RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult);
}
static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
{
int func = params[1];
int post = params[2];
if (func > ENGFUNC_NUM || func < 1)
{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
int len, fId=0;
const char *funcname = MF_GetAmxString(amx, params[2], 0, &len);
enginefuncs_t *engtable;
if (post)
engtable = &g_EngineFuncs_Table;
else
engtable = &g_EngineFuncs_Post_Table;
switch (func)
{
case FM_PrecacheModel:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
ENGHOOK(PrecacheModel);
break;
case FM_PrecacheSound:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
ENGHOOK(PrecacheSound);
break;
case FM_SetModel:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE);
ENGHOOK(SetModel);
break;
case FM_ModelIndex:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
ENGHOOK(ModelIndex);
break;
case FM_ModelFrames:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
ENGHOOK(ModelFrames);
break;
case FM_SetSize:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_ARRAY, FP_DONE);
ENGHOOK(SetSize);
break;
case FM_ChangeLevel:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_STRING, FP_DONE);
ENGHOOK(ChangeLevel);
break;
case FM_VecToYaw:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_DONE);
ENGHOOK(VecToYaw);
break;
case FM_VecToAngles:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_DONE);
ENGHOOK(VecToAngles);
break;
case FM_MoveToOrigin:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_FLOAT, FP_CELL, FP_DONE);
ENGHOOK(MoveToOrigin);
break;
case FM_ChangeYaw:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
ENGHOOK(ChangeYaw);
break;
case FM_ChangePitch:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
ENGHOOK(ChangePitch);
break;
case FM_FindEntityByString:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_STRING, FP_DONE);
ENGHOOK(FindEntityByString);
break;
case FM_GetEntityIllum:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
ENGHOOK(GetEntityIllum);
break;
case FM_FindEntityInSphere:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_FLOAT, FP_DONE);
break;
case FM_FindClientInPVS:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
break;
case FM_EntitiesInPVS:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
break;
case FM_MakeVectors:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_DONE);
break;
case FM_AngleVectors:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_ARRAY, FP_ARRAY, FP_DONE);
break;
case FM_CreateEntity:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
break;
case FM_RemoveEntity:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
break;
case FM_CreateNamedEntity:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
break;
case FM_MakeStatic:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
break;
case FM_EntIsOnFloor:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
break;
case FM_DropToFloor:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
break;
case FM_WalkMove:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_FLOAT, FP_CELL, FP_DONE);
break;
case FM_SetOrigin:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_DONE);
break;
case FM_EmitSound:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_STRING, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_DONE);
break;
case FM_EmitAmbientSound:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_STRING, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_DONE);
break;
case FM_TraceLine:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_DONE);
break;
case FM_TraceToss:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE);
break;
case FM_TraceMonsterHull:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_DONE);
break;
case FM_TraceHull:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
break;
case FM_TraceModel:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_DONE);
break;
case FM_TraceTexture:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_ARRAY, FP_DONE);
break;
case FM_TraceSphere:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_CELL, FP_FLOAT, FP_CELL, FP_DONE);
break;
case FM_GetAimVector:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_ARRAY, FP_DONE);
break;
case FM_ParticleEffect:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_DONE);
break;
case FM_LightStyle:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE);
break;
case FM_DecalIndex:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
break;
case FM_PointContents:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_DONE);
break;
case FM_FreeEntPrivateData:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_DONE);
break;
case FM_SzFromIndex:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
break;
case FM_AllocString:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
break;
case FM_RegUserMsg:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_CELL, FP_DONE);
break;
case FM_AnimationAutomove:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_DONE);
break;
case FM_GetBonePosition:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_ARRAY, FP_ARRAY, FP_DONE);
break;
case FM_GetAttachment:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_ARRAY, FP_ARRAY, FP_DONE);
break;
case FM_SetView:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE);
break;
case FM_Time:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
break;
case FM_CrosshairAngle:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_FLOAT, FP_DONE);
break;
case FM_FadeClientVolume:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
break;
case FM_SetClientMaxspeed:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_DONE);
break;
case FM_CreateFakeClient:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
break;
case FM_RunPlayerMove:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
break;
case FM_NumberOfEntities:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
break;
case FM_StaticDecal:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
break;
case FM_PrecacheGeneric:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
break;
case FM_BuildSoundMsg:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_STRING, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_ARRAY, FP_CELL, FP_DONE);
break;
case FM_GetPhysicsKeyValue:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE);
break;
case FM_SetPhysicsKeyValue:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_STRING, FP_DONE);
break;
case FM_GetPhysicsInfoString:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
break;
case FM_PrecacheEvent:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE);
break;
case FM_PlaybackEvent:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_CELL, FP_FLOAT, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
break;
#if 0
EngFunc_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset );
EngFunc_GetCurrentPlayer, //) ( void );
EngFunc_CanSkipPlayer, //) ( const edict_t *player );
EngFunc_SetGroupMask, //) ( int mask, int op );
EngFunc_GetClientListening, // bool (int iReceiver, int iSender)
EngFunc_SetClientListening, // bool (int iReceiver, int iSender, bool Listen)
EngFunc_MessageBegin, // void (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
EngFunc_WriteCoord, // void (float)
EngFunc_WriteAngle, // void (float)
EngFunc_InfoKeyValue, // char* ) (char *infobuffer, char *key);
EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value);
DLLFunc_GameInit, // void) ( void );
DLLFunc_Spawn, // int ) ( edict_t *pent );
DLLFunc_Think, // void ) ( edict_t *pent );
DLLFunc_Use, // void ) ( edict_t *pentUsed, edict_t *pentOther );
DLLFunc_Touch, // void ) ( edict_t *pentTouched, edict_t *pentOther );
DLLFunc_Blocked, // void ) ( edict_t *pentBlocked, edict_t *pentOther );
DLLFunc_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd );
DLLFunc_SetAbsBox, // void ) ( edict_t *pent );
DLLFunc_ClientConnect, // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
DLLFunc_ClientDisconnect, // void ) ( edict_t *pEntity );
DLLFunc_ClientKill, // void ) ( edict_t *pEntity );
DLLFunc_ClientPutInServer, // void ) ( edict_t *pEntity );
DLLFunc_ClientCommand, // void ) ( edict_t *pEntity );
DLLFunc_ServerDeactivate, // void) ( void );
DLLFunc_PlayerPreThink, // void ) ( edict_t *pEntity );
DLLFunc_PlayerPostThink, // void ) ( edict_t *pEntity );
DLLFunc_StartFrame, // void ) ( void );
DLLFunc_ParmsNewLevel, // void ) ( void );
DLLFunc_ParmsChangeLevel, // void ) ( void );
// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
DLLFunc_GetGameDescription, // const char * )( void );
// Spectator funcs
DLLFunc_SpectatorConnect, // void) ( edict_t *pEntity );
DLLFunc_SpectatorDisconnect, // void ) ( edict_t *pEntity );
DLLFunc_SpectatorThink, // void ) ( edict_t *pEntity );
// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
DLLFunc_Sys_Error, // void ) ( const char *error_string );
DLLFunc_PM_FindTextureType, // char )( char *name );
DLLFunc_RegisterEncoders, // void ) ( void );
// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
DLLFunc_GetHullBounds, // int) ( int hullnumber, float *mins, float *maxs );
// Create baselines for certain "unplaced" items.
DLLFunc_CreateInstancedBaselines, // void ) ( void );
DLLFunc_pfnAllowLagCompensation, // int )( void );
// I know this does not fit with DLLFUNC(), but I dont want another native just for it.
MetaFunc_CallGameEntity // bool (plid_t plid, const char *entStr,entvars_t *pev);
#endif
default:
fId = 0;
break;
}
if (!fId)
return 0;
if (post)
{
EnginePost[func].push_back(fId);
} else {
Engine[func].push_back(fId);
}
return 1;
}