2004-03-09 08:53:06 +00:00
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/* Xtrafun backwards compatibility
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*
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* by the AMX Mod X Development Team
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* These natives were originally made by SpaceDude, EJ, and JustinHoMi.
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*
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* This file is provided as is (no warranties).
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*/
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#if !defined _xtrafun_included
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#define _xtrafun_included
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#if !defined _engine_included
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#include <engine.inc>
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#endif
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/* Gets the velocity of an entity */
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stock get_entity_velocity(index, velocity[3]) {
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new Float:vector[3]
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entity_get_vector(index, EV_VEC_velocity, vector)
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FVecIVec(vector, velocity)
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}
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/* Sets the velocity of an entity */
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stock set_entity_velocity(index, velocity[3]) {
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new Float:vector[3]
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IVecFVec(velocity, vector)
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entity_set_vector(index, EV_VEC_velocity, vector)
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}
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/* Gets the origin of an entity */
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stock get_entity_origin(index, origin[3]) {
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new Float:vector[3]
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entity_get_vector(index, EV_VEC_origin, vector)
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FVecIVec(vector, origin)
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}
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/* Sets the origin of an entity */
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stock set_entity_origin(index, origin[3]) {
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new Float:vector[3]
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IVecFVec(originvector)
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entity_set_vector(index, EV_VEC_origin, vector)
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}
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/* Gets the velocity of a player */
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stock get_user_velocity(index, velocity[3]) {
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get_entity_velocity(index, velocity)
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}
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/* Sets the velocity of a player */
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stock set_user_velocity(index, velocity[3]) {
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set_entity_velocity(index, velocity)
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}
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/* Get the index of the grenade belonging to index.
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* Model of grenade is returned in model[].
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* Specify the grenadeindex to start searching from,
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* or leave it at 0 to search from the start.
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* Returns grenade index.
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* Paths + models of grenades in Counter-Strike:
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* HEGRENADE = "models/w_hegrenade.mdl"
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* FLASHBANG = "models/w_flashbang.mdl"
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* SMOKEGRENADE = "models/w_smokegrenade.mdl" */
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stock get_grenade_index(index, model[], len, grenadeindex = 0) {
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new entfind = grenadeindex
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new entowner = index
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for (;;) {
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2004-03-09 14:12:10 +00:00
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entfind = find_entity_by_class(entfind, "grenade")
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2004-03-09 08:53:06 +00:00
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if (entfind && is_valid_ent(entfind)) {
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if (entity_get_edict(entFind, EV_ENT_owner) == entowner) {
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entity_get_string(entfind, EV_SZ_model, model)
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return entfind
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}
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}
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else {
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// Eventually comes here if loop fails to find a grenade with specified owner.
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return 0;
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}
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}
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}
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/* Find the number of entities in the game */
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stock current_num_ents() {
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return entity_count();
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}
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enum {
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classname = 0,
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target,
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targetname
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}
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/* Find an entity ID from start_from_ent id (use 0 to start from
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* the beginning, category is either "classname", "target" or
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* "targetname", value is the name you are searching for */
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stock find_entity(start_from_ent, category, value[]) {
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switch (category) {
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case target: return find_entity_by_target(start_from_ent, value)
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case targetname: return find_ent_by_tname(start_from_ent, value)
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default: return find_entity_by_class(start_from_ent, value)
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}
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}
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#endif // _xtrafun_included
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