200 lines
4.2 KiB
C++
200 lines
4.2 KiB
C++
|
|
||
|
|
||
|
#include "amxxmodule.h"
|
||
|
#include "rank.h"
|
||
|
|
||
|
weaponsVault weaponData[MAX_WEAPONS+MAX_CWEAPONS];
|
||
|
|
||
|
int damage;
|
||
|
int TA;
|
||
|
int weapon;
|
||
|
int aim;
|
||
|
CPlayer *pAttacker;
|
||
|
|
||
|
int g_Planter;
|
||
|
int g_Defuser;
|
||
|
|
||
|
void Client_ResetHUD(void* mValue){
|
||
|
if ( mPlayer && mPlayer->IsAlive() )
|
||
|
mPlayer->clearStats = gpGlobals->time + 0.25f;
|
||
|
}
|
||
|
|
||
|
void Client_WeaponList(void* mValue){
|
||
|
static int wpnList;
|
||
|
static int iSlot;
|
||
|
static const char* wpnName;
|
||
|
|
||
|
switch (mState++) {
|
||
|
case 0:
|
||
|
wpnName = (const char*)mValue;
|
||
|
break;
|
||
|
case 1:
|
||
|
iSlot = *(int*)mValue;
|
||
|
break;
|
||
|
case 7:
|
||
|
int iId = *(int*)mValue;
|
||
|
if ( (iId < 0 || iId >= MAX_WEAPONS ) || ( wpnList & (1<<iId) ) )
|
||
|
break;
|
||
|
|
||
|
wpnList |= (1<<iId);
|
||
|
weaponData[iId].ammoSlot = iSlot;
|
||
|
|
||
|
char* wpnPrefix = strstr( wpnName,"weapon_");
|
||
|
|
||
|
if ( wpnPrefix )
|
||
|
{
|
||
|
weaponData[iId].name = wpnPrefix + 7;
|
||
|
if ( strcmp( weaponData[iId].name, "hegrenade" ) == 0 )
|
||
|
weaponData[iId].name += 2;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Client_Damage(void* mValue){
|
||
|
static int bits;
|
||
|
switch (mState++) {
|
||
|
case 1:
|
||
|
damage = *(int*)mValue;
|
||
|
break;
|
||
|
case 2:
|
||
|
bits = *(int*)mValue;
|
||
|
break;
|
||
|
case 3:
|
||
|
if (!mPlayer || !damage || !*(float*)mValue || bits) break;
|
||
|
edict_t *enemy;
|
||
|
enemy = mPlayer->pEdict->v.dmg_inflictor;
|
||
|
|
||
|
if ( FNullEnt( enemy ) )
|
||
|
break;
|
||
|
aim = 0;
|
||
|
weapon = 0;
|
||
|
pAttacker = NULL;
|
||
|
|
||
|
if (enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ) {
|
||
|
pAttacker = GET_PLAYER_POINTER(enemy);
|
||
|
aim = pAttacker->aiming;
|
||
|
weapon = pAttacker->current;
|
||
|
pAttacker->saveHit( mPlayer , weapon , damage, aim);
|
||
|
break;
|
||
|
}
|
||
|
if( g_grenades.find(enemy , &pAttacker , &weapon ) )
|
||
|
pAttacker->saveHit( mPlayer , weapon , damage, aim );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Client_Damage_End(void* mValue){
|
||
|
if ( !mPlayer || !damage )
|
||
|
return;
|
||
|
|
||
|
if ( !pAttacker ) pAttacker = mPlayer;
|
||
|
TA = 0;
|
||
|
if ( (mPlayer->teamId == pAttacker->teamId) && (mPlayer != pAttacker) )
|
||
|
TA = 1;
|
||
|
MF_ExecuteForward( iFDamage, pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
|
||
|
|
||
|
if ( !mPlayer->IsAlive() ){
|
||
|
pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
|
||
|
MF_ExecuteForward( iFDeath, pAttacker->index, mPlayer->index, weapon, aim, TA );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Client_CurWeapon(void* mValue){
|
||
|
static int iState;
|
||
|
static int iId;
|
||
|
switch (mState++){
|
||
|
case 0:
|
||
|
iState = *(int*)mValue;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (!iState) break;
|
||
|
iId = *(int*)mValue;
|
||
|
break;
|
||
|
case 2:
|
||
|
if (!mPlayer || !iState ) break;
|
||
|
int iClip = *(int*)mValue;
|
||
|
if ((iClip > -1) && (iClip < mPlayer->weapons[iId].clip))
|
||
|
mPlayer->saveShot(iId);
|
||
|
mPlayer->weapons[iId].clip = iClip;
|
||
|
mPlayer->current = iId;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Client_AmmoX(void* mValue){
|
||
|
static int iAmmo;
|
||
|
switch (mState++){
|
||
|
case 0:
|
||
|
iAmmo = *(int*)mValue;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (!mPlayer ) break;
|
||
|
for(int i = 1; i < MAX_WEAPONS ; ++i)
|
||
|
if (iAmmo == weaponData[i].ammoSlot)
|
||
|
mPlayer->weapons[i].ammo = *(int*)mValue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void Client_AmmoPickup(void* mValue){
|
||
|
static int iSlot;
|
||
|
switch (mState++){
|
||
|
case 0:
|
||
|
iSlot = *(int*)mValue;
|
||
|
break;
|
||
|
case 1:
|
||
|
if (!mPlayer ) break;
|
||
|
for(int i = 1; i < MAX_WEAPONS ; ++i)
|
||
|
if (weaponData[i].ammoSlot == iSlot)
|
||
|
mPlayer->weapons[i].ammo += *(int*)mValue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void Client_ScoreInfo(void* mValue){
|
||
|
static int index;
|
||
|
switch (mState++){
|
||
|
case 0:
|
||
|
index = *(int*)mValue;
|
||
|
break;
|
||
|
case 4:
|
||
|
if ( index > 0 && index <= gpGlobals->maxClients )
|
||
|
GET_PLAYER_POINTER_I( index )->teamId = *(int*)mValue;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Client_SendAudio(void* mValue){
|
||
|
static const char* szText;
|
||
|
if ( mState == 1 ){
|
||
|
szText = (const char*)mValue;
|
||
|
if ( !mPlayer && szText[7]=='B' ) {
|
||
|
if ( szText[11]=='P' && g_Planter )
|
||
|
GET_PLAYER_POINTER_I(g_Planter)->saveBPlant();
|
||
|
else if ( szText[11]=='D' && g_Defuser )
|
||
|
GET_PLAYER_POINTER_I(g_Defuser)->saveBDefused();
|
||
|
|
||
|
}
|
||
|
}
|
||
|
mState++;
|
||
|
}
|
||
|
|
||
|
void Client_TextMsg(void* mValue){
|
||
|
static const char* szText;
|
||
|
if ( !mPlayer && mState==1 ){
|
||
|
szText = (const char*)mValue;
|
||
|
if ( szText[1]=='T' && szText[8]=='B' && g_Planter )
|
||
|
GET_PLAYER_POINTER_I(g_Planter)->saveBExplode();
|
||
|
}
|
||
|
mState++;
|
||
|
}
|
||
|
|
||
|
void Client_BarTime(void* mValue){
|
||
|
int iTime = *(int*)mValue;
|
||
|
if ( !iTime || !mPlayer->IsAlive() ) return;
|
||
|
if ( iTime == 3 ){
|
||
|
g_Planter = mPlayerIndex;
|
||
|
g_Defuser = 0;
|
||
|
}
|
||
|
else {
|
||
|
mPlayer->saveBDefusing();
|
||
|
g_Defuser = mPlayerIndex;
|
||
|
}
|
||
|
}
|