2015-06-24 15:46:03 +00:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CBaseMonster"
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{
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"Offsets"
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{
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"m_Activity" // Activity
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{
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"windows" "292"
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"linux" "312"
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"mac" "312"
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}
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"m_IdealActivity" // Activity
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{
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"windows" "296"
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"linux" "316"
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"mac" "316"
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}
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"m_LastHitGroup" // int
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{
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"windows" "300"
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"linux" "320"
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"mac" "320"
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}
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"m_bitsDamageType" // int
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{
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"windows" "304"
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"linux" "324"
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"mac" "324"
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}
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"m_rgbTimeBasedDamage" // unsigned char[8]
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{
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"windows" "308"
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"linux" "328"
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"mac" "328"
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}
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"m_MonsterState" // MONSTERSTATE
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{
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"windows" "316"
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"linux" "336"
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"mac" "336"
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}
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"m_IdealMonsterState" // MONSTERSTATE
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{
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"windows" "320"
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"linux" "340"
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"mac" "340"
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}
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"m_afConditions" // int
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{
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"windows" "324"
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"linux" "344"
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"mac" "344"
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}
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"m_afMemory" // int
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{
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"windows" "328"
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"linux" "348"
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"mac" "348"
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}
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"m_flNextAttack" // float
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{
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"windows" "332"
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"linux" "352"
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"mac" "352"
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}
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"m_hEnemy" // EHANDLE
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{
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"windows" "336"
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"linux" "356"
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"mac" "356"
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}
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"m_hTargetEnt" // EHANDLE
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{
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"windows" "344"
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"linux" "364"
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"mac" "364"
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}
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"m_flFieldOfView" // float
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{
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"windows" "352"
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"linux" "372"
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"mac" "372"
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}
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"m_bloodColor" // int
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{
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"windows" "356"
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"linux" "376"
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"mac" "376"
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}
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"m_HackedGunPos" // Vector
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{
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"windows" "360"
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"linux" "380"
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"mac" "380"
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}
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"m_vecEnemyLKP" // Vector
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{
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"windows" "372"
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"linux" "392"
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"mac" "392"
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}
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}
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}
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}
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}
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}
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2015-08-07 15:35:29 +00:00
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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*/
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