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# include "fakemeta_amxx.h"
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edict_t * g_player_edicts [ 33 ] ; // Used for INDEXENT() forward.
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void OnAmxxAttach ( )
{
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initialze_offsets ( ) ;
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initialize_glb_offsets ( ) ;
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MF_AddNatives ( engfunc_natives ) ;
MF_AddNatives ( dllfunc_natives ) ;
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MF_AddNatives ( pev_natives ) ;
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MF_AddNatives ( forward_natives ) ;
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MF_AddNatives ( pdata_natives ) ;
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MF_AddNatives ( tr_Natives ) ;
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MF_AddNatives ( glb_natives ) ;
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MF_AddNatives ( ext2_natives ) ;
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MF_AddNatives ( misc_natives ) ;
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g_kvd_2 . szClassName = " " ;
g_kvd_2 . szKeyName = " " ;
g_kvd_2 . szValue = " " ;
g_kvd_glb . kvd = & g_kvd_2 ;
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}
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int GetHullBounds ( int hullnumber , float * mins , float * maxs ) ;
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// sawce: Do not null out the forward for ServerActivate. It's required for the INDEXENT() fix. (I don't think ServerActivate is planned on being forwarded anyway)
void ServerActivate ( edict_t * pEdictList , int edictCount , int clientMax )
{
for ( int i = 1 ; i < = gpGlobals - > maxClients ; i + + )
g_player_edicts [ i ] = pEdictList + i ;
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g_pFunctionTable_Post - > pfnServerDeactivate = FMH_ServerDeactivate_Post ;
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RETURN_META ( MRES_IGNORED ) ;
}
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# define RESETD(tcall) \
g_pFunctionTable - > pfn # # tcall = 0 ; \
g_pFunctionTable_Post - > pfn # # tcall = NULL ; \
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Engine [ FM_ # # tcall ] . clear ( ) ; \
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EnginePost [ FM_ # # tcall ] . clear ( ) ; \
EngineAddrs [ FM_ # # tcall ] = NULL ; \
EngineAddrsPost [ FM_ # # tcall ] = NULL ;
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# define RESETE(call) \
g_pengfuncsTable - > pfn # # call = NULL ; \
g_pengfuncsTable_Post - > pfn # # call = NULL ; \
Engine [ FM_ # # call ] . clear ( ) ; \
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EnginePost [ FM_ # # call ] . clear ( ) ; \
EngineAddrs [ FM_ # # call ] = NULL ; \
EngineAddrsPost [ FM_ # # call ] = NULL ;
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# define RESETN(call) \
g_pNewFunctionsTable - > pfn # # call = NULL ; \
g_pNewFunctionsTable_Post - > pfn # # call = NULL ; \
Engine [ FM_ # # call ] . clear ( ) ; \
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EnginePost [ FM_ # # call ] . clear ( ) ; \
EngineAddrs [ FM_ # # call ] = NULL ; \
EngineAddrsPost [ FM_ # # call ] = NULL ;
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void FMH_ServerDeactivate_Post ( )
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{
// Reset all call lists here.
// NULL all function tables
RESETE ( PrecacheModel ) ;
RESETE ( PrecacheSound ) ;
RESETE ( SetModel ) ;
RESETE ( ModelIndex ) ;
RESETE ( ModelFrames ) ;
RESETE ( SetSize ) ;
RESETE ( ChangeLevel ) ;
RESETE ( VecToYaw ) ;
RESETE ( VecToAngles ) ;
RESETE ( MoveToOrigin ) ;
RESETE ( ChangeYaw ) ;
RESETE ( ChangePitch ) ;
RESETE ( FindEntityByString ) ;
RESETE ( GetEntityIllum ) ;
RESETE ( FindEntityInSphere ) ;
RESETE ( FindClientInPVS ) ;
RESETE ( EntitiesInPVS ) ;
RESETE ( MakeVectors ) ;
RESETE ( AngleVectors ) ;
RESETE ( CreateEntity ) ;
RESETE ( RemoveEntity ) ;
RESETE ( CreateNamedEntity ) ;
RESETE ( MakeStatic ) ;
RESETE ( EntIsOnFloor ) ;
RESETE ( DropToFloor ) ;
RESETE ( WalkMove ) ;
RESETE ( SetOrigin ) ;
RESETE ( EmitSound ) ;
RESETE ( EmitAmbientSound ) ;
RESETE ( TraceLine ) ;
RESETE ( TraceToss ) ;
RESETE ( TraceMonsterHull ) ;
RESETE ( TraceHull ) ;
RESETE ( TraceModel ) ;
RESETE ( TraceTexture ) ;
RESETE ( TraceSphere ) ;
RESETE ( GetAimVector ) ;
RESETE ( ParticleEffect ) ;
RESETE ( LightStyle ) ;
RESETE ( DecalIndex ) ;
RESETE ( PointContents ) ;
RESETE ( FreeEntPrivateData ) ;
RESETE ( SzFromIndex ) ;
RESETE ( AllocString ) ;
RESETE ( RegUserMsg ) ;
RESETE ( AnimationAutomove ) ;
RESETE ( GetBonePosition ) ;
RESETE ( GetAttachment ) ;
RESETE ( SetView ) ;
RESETE ( Time ) ;
RESETE ( CrosshairAngle ) ;
RESETE ( FadeClientVolume ) ;
RESETE ( SetClientMaxspeed ) ;
RESETE ( CreateFakeClient ) ;
RESETE ( RunPlayerMove ) ;
RESETE ( NumberOfEntities ) ;
RESETE ( StaticDecal ) ;
RESETE ( PrecacheGeneric ) ;
RESETE ( BuildSoundMsg ) ;
RESETE ( GetPhysicsKeyValue ) ;
RESETE ( SetPhysicsKeyValue ) ;
RESETE ( GetPhysicsInfoString ) ;
RESETE ( PrecacheEvent ) ;
RESETE ( PlaybackEvent ) ;
RESETE ( CheckVisibility ) ;
RESETE ( GetCurrentPlayer ) ;
RESETE ( CanSkipPlayer ) ;
RESETE ( SetGroupMask ) ;
RESETE ( Voice_GetClientListening ) ;
RESETE ( Voice_SetClientListening ) ;
RESETE ( InfoKeyValue ) ;
RESETE ( SetKeyValue ) ;
RESETE ( SetClientKeyValue ) ;
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RESETE ( MessageBegin ) ;
RESETE ( MessageEnd ) ;
RESETE ( WriteByte ) ;
RESETE ( WriteChar ) ;
RESETE ( WriteShort ) ;
RESETE ( WriteLong ) ;
RESETE ( WriteAngle ) ;
RESETE ( WriteCoord ) ;
RESETE ( WriteString ) ;
RESETE ( WriteEntity ) ;
RESETE ( CVarGetFloat ) ;
RESETE ( CVarGetString ) ;
RESETE ( CVarSetFloat ) ;
RESETE ( CVarSetString ) ;
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RESETE ( AlertMessage ) ;
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RESETE ( CreateInstancedBaseline ) ;
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RESETE ( GetInfoKeyBuffer ) ;
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RESETE ( ClientPrintf ) ;
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RESETE ( GetPlayerAuthId ) ;
RESETE ( GetPlayerWONId ) ;
RESETE ( IsMapValid ) ;
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RESETE ( ServerPrint ) ;
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RESETD ( Spawn ) ;
RESETD ( Think ) ;
RESETD ( Use ) ;
RESETD ( Touch ) ;
RESETD ( Blocked ) ;
RESETD ( KeyValue ) ;
RESETD ( SetAbsBox ) ;
RESETD ( ClientConnect ) ;
RESETD ( ClientDisconnect ) ;
RESETD ( ClientKill ) ;
RESETD ( ClientPutInServer ) ;
RESETD ( ClientCommand ) ;
RESETD ( ServerDeactivate ) ;
RESETD ( PlayerPreThink ) ;
RESETD ( PlayerPostThink ) ;
RESETD ( StartFrame ) ;
RESETD ( ParmsNewLevel ) ;
RESETD ( ParmsChangeLevel ) ;
RESETD ( GetGameDescription ) ;
RESETD ( SpectatorConnect ) ;
RESETD ( SpectatorDisconnect ) ;
RESETD ( SpectatorThink ) ;
RESETD ( Sys_Error ) ;
RESETD ( PM_FindTextureType ) ;
RESETD ( RegisterEncoders ) ;
RESETD ( CreateInstancedBaselines ) ;
RESETD ( AllowLagCompensation ) ;
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RESETD ( ClientUserInfoChanged ) ;
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RESETD ( UpdateClientData ) ;
RESETD ( AddToFullPack ) ;
RESETD ( CmdStart ) ;
RESETD ( CmdEnd ) ;
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RESETD ( CreateBaseline ) ;
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RESETN ( OnFreeEntPrivateData ) ;
RESETN ( GameShutdown ) ;
RESETN ( ShouldCollide ) ;
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g_pFunctionTable - > pfnServerActivate = ServerActivate ;
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RETURN_META ( MRES_IGNORED ) ;
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}