2015-08-07 18:32:32 +00:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CTentacle"
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{
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"Offsets"
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{
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"m_flInitialYaw" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 14:20:43 +00:00
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2015-08-07 18:32:32 +00:00
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"windows" "708"
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"linux" "728"
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"mac" "728"
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}
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"m_iGoalAnim" // int
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{
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2015-08-10 14:20:43 +00:00
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"type" "integer"
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2015-08-07 18:32:32 +00:00
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"windows" "712"
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"linux" "732"
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"mac" "732"
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}
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"m_iLevel" // int
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{
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2015-08-10 14:20:43 +00:00
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"type" "integer"
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2015-08-07 18:32:32 +00:00
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"windows" "716"
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"linux" "736"
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"mac" "736"
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}
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"m_iDir" // int
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{
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2015-08-10 14:20:43 +00:00
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"type" "integer"
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2015-08-07 18:32:32 +00:00
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"windows" "720"
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"linux" "740"
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"mac" "740"
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}
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"m_flFramerateAdj" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 14:20:43 +00:00
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2015-08-07 18:32:32 +00:00
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"windows" "724"
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"linux" "744"
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"mac" "744"
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}
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"m_flSoundYaw" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 14:20:43 +00:00
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2015-08-07 18:32:32 +00:00
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"windows" "728"
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"linux" "748"
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"mac" "748"
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}
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"m_iSoundLevel" // int
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{
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2015-08-10 14:20:43 +00:00
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"type" "integer"
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2015-08-07 18:32:32 +00:00
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"windows" "732"
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"linux" "752"
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"mac" "752"
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}
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"m_flSoundTime" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 14:20:43 +00:00
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2015-08-07 18:32:32 +00:00
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"windows" "736"
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"linux" "756"
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"mac" "756"
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}
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"m_flSoundRadius" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 14:20:43 +00:00
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2015-08-07 18:32:32 +00:00
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"windows" "740"
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"linux" "760"
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"mac" "760"
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}
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"m_iHitDmg" // int
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{
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2015-08-10 14:20:43 +00:00
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"type" "integer"
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2015-08-07 18:32:32 +00:00
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"windows" "744"
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"linux" "764"
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"mac" "764"
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}
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"m_flHitTime" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 14:20:43 +00:00
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2015-08-07 18:32:32 +00:00
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"windows" "748"
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"linux" "768"
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"mac" "768"
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}
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"m_flTapRadius" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 14:20:43 +00:00
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2015-08-07 18:32:32 +00:00
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"windows" "752"
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"linux" "772"
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"mac" "772"
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}
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"m_flNextSong" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 14:20:43 +00:00
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2015-08-07 18:32:32 +00:00
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"windows" "756"
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"linux" "776"
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"mac" "776"
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}
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"m_flMaxYaw" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 14:20:43 +00:00
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2015-08-07 18:32:32 +00:00
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"windows" "760"
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"linux" "780"
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"mac" "780"
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}
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"m_iTapSound" // int
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{
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2015-08-10 14:20:43 +00:00
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"type" "integer"
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2015-08-07 18:32:32 +00:00
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"windows" "764"
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"linux" "784"
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"mac" "784"
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}
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"m_vecPrevSound" // Vector
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{
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2015-08-10 14:20:43 +00:00
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"type" "vector"
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2015-08-07 18:32:32 +00:00
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"windows" "768"
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"linux" "788"
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"mac" "788"
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}
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"m_flPrevSoundTime" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 14:20:43 +00:00
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2015-08-07 18:32:32 +00:00
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"windows" "780"
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"linux" "800"
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"mac" "800"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* CTentacle
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*/
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