2007-08-02 16:20:32 +00:00
|
|
|
/* AMX Mod X
|
|
|
|
* Natural Selection Module
|
|
|
|
*
|
|
|
|
* by the AMX Mod X Development Team
|
|
|
|
*
|
|
|
|
* This file is part of AMX Mod X.
|
|
|
|
*
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
|
|
* under the terms of the GNU General Public License as published by the
|
|
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
|
|
* your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful, but
|
|
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
* General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
*
|
|
|
|
* In addition, as a special exception, the author gives permission to
|
|
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
|
|
* you do not wish to do so, delete this exception statement from your
|
|
|
|
* version.
|
|
|
|
*/
|
|
|
|
|
2004-07-22 12:46:35 +00:00
|
|
|
|
|
|
|
#ifndef NS_CONST_H
|
|
|
|
#define NS_CONST_H
|
|
|
|
|
2005-07-09 21:44:33 +00:00
|
|
|
|
|
|
|
|
2004-07-22 12:46:35 +00:00
|
|
|
// Offsets (used in NPData.cpp)
|
|
|
|
|
2007-08-02 16:20:32 +00:00
|
|
|
#define NEED_TO_FIND 0
|
|
|
|
|
|
|
|
|
|
|
|
#define OFFSET_WIN_RESOURCES 1816
|
|
|
|
#define OFFSET_LIN_RESOURCES 1836
|
|
|
|
|
|
|
|
#define OFFSET_WIN_WEAPDMG 408
|
|
|
|
#define OFFSET_LIN_WEAPDMG 424
|
|
|
|
|
|
|
|
#define OFFSET_WIN_WEAPRANGE 404
|
|
|
|
#define OFFSET_LIN_WEAPRANGE 420
|
|
|
|
|
|
|
|
#define OFFSET_WIN_WEAPCLIP 364
|
|
|
|
#define OFFSET_LIN_WEAPCLIP 380
|
|
|
|
|
|
|
|
#define OFFSET_WIN_WEAPID 324
|
|
|
|
#define OFFSET_LIN_WEAPID 340
|
|
|
|
|
|
|
|
// Next weapon in the item linked list
|
|
|
|
#define OFFSET_WIN_WEAP_NEXT 320
|
|
|
|
#define OFFSET_LIN_WEAP_NEXT 336
|
|
|
|
|
|
|
|
#define OFFSET_WIN_HIVE_TRAIT 488
|
|
|
|
#define OFFSET_LIN_HIVE_TRAIT 504
|
|
|
|
|
|
|
|
#define OFFSET_WIN_SCORE 6588
|
|
|
|
#define OFFSET_LIN_SCORE 6608
|
|
|
|
|
|
|
|
#define OFFSET_WIN_EXP 6512
|
|
|
|
#define OFFSET_LIN_EXP 6532
|
|
|
|
|
|
|
|
#define OFFSET_WIN_POINTS 6520
|
|
|
|
#define OFFSET_LIN_POINTS 6540
|
|
|
|
|
|
|
|
#define OFFSET_WIN_AMMO_LMG 1116
|
|
|
|
#define OFFSET_LIN_AMMO_LMG 1136
|
|
|
|
|
|
|
|
#define OFFSET_WIN_AMMO_PISTOL 1120
|
|
|
|
#define OFFSET_LIN_AMMO_PISTOL 1140
|
|
|
|
|
|
|
|
#define OFFSET_WIN_AMMO_SHOTGUN 1124
|
|
|
|
#define OFFSET_LIN_AMMO_SHOTGUN 1144
|
|
|
|
|
|
|
|
#define OFFSET_WIN_AMMO_HMG 1128
|
|
|
|
#define OFFSET_LIN_AMMO_HMG 1148
|
|
|
|
|
|
|
|
#define OFFSET_WIN_AMMO_GL 1132
|
|
|
|
#define OFFSET_LIN_AMMO_GL 1152
|
|
|
|
|
|
|
|
#define OFFSET_WIN_AMMO_HG 1136
|
|
|
|
#define OFFSET_LIN_AMMO_HG 1156
|
|
|
|
|
|
|
|
#define OFFSET_WIN_DEATHS 1380
|
|
|
|
#define OFFSET_LIN_DEATHS 1400
|
2005-07-09 21:44:33 +00:00
|
|
|
|
2007-08-02 16:20:32 +00:00
|
|
|
#define OFFSET_WIN_STRUCTOWNER 324
|
|
|
|
#define OFFSET_LIN_STRUCTOWNER 340
|
2005-07-09 21:44:33 +00:00
|
|
|
|
2007-08-02 16:20:32 +00:00
|
|
|
#define OFFSET_WIN_HIVEABILITY 6248
|
|
|
|
#define OFFSET_LIN_HIVEABILITY 6268
|
2005-07-09 21:44:33 +00:00
|
|
|
|
2007-08-02 16:20:32 +00:00
|
|
|
#define OFFSET_WIN_PLAYER_ITEMS 1068
|
|
|
|
#define OFFSET_LIN_PLAYER_ITEMS 1088
|
2005-07-09 21:44:33 +00:00
|
|
|
|
2007-08-02 16:20:32 +00:00
|
|
|
#define OFFSET_WIN_NEXT_WEAPON 1280
|
|
|
|
#define OFFSET_LIN_NEXT_WEAPON 1300
|
2005-07-09 21:44:33 +00:00
|
|
|
|
2007-08-02 16:20:32 +00:00
|
|
|
#define OFFSET_WIN_CURRENT_WEAPON 1092
|
|
|
|
#define OFFSET_LIN_CURRENT_WEAPON 1112 // +4 is the client known weapon if it's ever needed
|
2005-07-09 21:44:33 +00:00
|
|
|
|
2007-08-02 16:20:32 +00:00
|
|
|
#define OFFSET_WIN_LAST_WEAPON 1100
|
|
|
|
#define OFFSET_LIN_LAST_WEAPON 1120
|
2005-07-09 21:44:33 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
2007-08-02 16:20:32 +00:00
|
|
|
#define OFFSET_WIN_ENTVAR 4
|
|
|
|
#define OFFSET_LIN_ENTVAR 4 // first entry in the virtual class (vtable is 0)
|
2004-07-22 12:46:35 +00:00
|
|
|
|
2007-08-02 16:20:32 +00:00
|
|
|
#define OFFSET_WIN_OBS_ENERGY 476
|
|
|
|
#define OFFSET_LIN_OBS_ENERGY 492
|
2004-07-22 12:46:35 +00:00
|
|
|
|
2007-08-02 16:20:32 +00:00
|
|
|
#define OFFSET_WIN_WELD_DONE 128
|
|
|
|
#define OFFSET_LIN_WELD_DONE 144
|
2004-07-22 12:46:35 +00:00
|
|
|
|
2007-08-02 16:20:32 +00:00
|
|
|
#define OFFSET_WIN_WELD_TIME 132
|
|
|
|
#define OFFSET_LIN_WELD_TIME 148
|
2004-07-22 12:46:35 +00:00
|
|
|
|
2007-08-02 16:20:32 +00:00
|
|
|
#define OFFSET_WIN_GHOST_STRUCTURE 472
|
|
|
|
#define OFFSET_LIN_GHOST_STRUCTURE 488
|
2004-07-22 12:46:35 +00:00
|
|
|
|
2007-08-02 16:20:32 +00:00
|
|
|
// The teamnumber for the specified team
|
|
|
|
#define OFFSET_WIN_GAMEPLAY_TEAMA 0x54
|
|
|
|
#define OFFSET_LIN_GAMEPLAY_TEAMA 0x64
|
|
|
|
|
|
|
|
#define OFFSET_WIN_GAMEPLAY_TEAMB 0x58
|
|
|
|
#define OFFSET_LIN_GAMEPLAY_TEAMB 0x68
|
|
|
|
|
|
|
|
|
|
|
|
// TODO: Symbols / signatures instead
|
|
|
|
// Not actually offsets, but easier to use MAKE_OFFSET stuff for this :o
|
|
|
|
// First functions listed in the disassembler
|
|
|
|
#define OFFSET_WIN_BASE "?SUB_CallUseToggle@CBaseEntity@@QAEXXZ"
|
|
|
|
#define OFFSET_LIN_BASE "_init"
|
|
|
|
|
|
|
|
#define OFFSET_LIN_MEMBERFUNCSTART 0x000EDBE8 // The location of _init in the binary
|
|
|
|
#define OFFSET_WIN_MEMBERFUNCSTART 0x00001000 // The location of CBaseEntity::SUB_CallUseToggle
|
|
|
|
|
|
|
|
// NOTE: These addresses are raw offsets, not including the
|
|
|
|
// base addresses! These are the exact offsets that
|
|
|
|
// the disassembler provides.
|
|
|
|
// MAKE_MEMBER_OFFSET will compensate for the base address
|
|
|
|
|
|
|
|
|
|
|
|
// Recycle: void AvHBaseBuildable::StartRecycle(void)
|
|
|
|
#define OFFSET_WIN_MEMBER_RECYCLE MAKE_MEMBER_OFFSET(0x00053950)
|
|
|
|
#define OFFSET_LIN_MEMBER_RECYCLE MAKE_MEMBER_OFFSET(0x00180800)
|
|
|
|
|
|
|
|
|
|
|
|
// Weldable: void AvHWeldable::AddWeldTime(float Time)
|
|
|
|
#define OFFSET_WIN_MEMBER_TRIGGER_WELDABLE MAKE_MEMBER_OFFSET(0x000A0E20)
|
|
|
|
#define OFFSET_LIN_MEMBER_TRIGGER_WELDABLE MAKE_MEMBER_OFFSET(0x00232840)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Game Rules: AvHGameRules *GetGameRules(void)
|
|
|
|
#define OFFSET_WIN_GETGAMERULES MAKE_MEMBER_OFFSET(0x00068000)
|
|
|
|
#define OFFSET_LIN_GETGAMERULES MAKE_MEMBER_OFFSET(0x0019F930)
|
|
|
|
|
|
|
|
// Offset into the gamerules pointer to the TeamA / TeamB class
|
|
|
|
#define GAMERULES_TEAMA_OFFSET 0xCC
|
|
|
|
#define GAMERULES_TEAMB_OFFSET 0x2A8
|
|
|
|
|
|
|
|
#define AVHTEAM_RESOURCES_OFFSET 0x94
|
|
|
|
|
|
|
|
#define GAMERULES_TEAMA_RESOURCES GAMERULES_TEAMA_OFFSET + AVHTEAM_RESOURCES_OFFSET
|
|
|
|
#define GAMERULES_TEAMB_RESOURCES GAMERULES_TEAMB_OFFSET + AVHTEAM_RESOURCES_OFFSET
|
|
|
|
|
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
NSGame_CantTell, /**< It is too soon to tell (can't find avhgameplay
|
|
|
|
entity or it doesn't have private data) */
|
2004-07-22 12:46:35 +00:00
|
|
|
|
2007-08-02 16:20:32 +00:00
|
|
|
NSGame_MarineVAlien, /**< Marine vs Aliens (standard) gameplay */
|
|
|
|
NSGame_MarineVMarine, /**< Marine vs Marine */
|
|
|
|
NSGame_AlienVAlien, /**< Alien vs Alien */
|
2004-07-22 12:46:35 +00:00
|
|
|
|
2007-08-02 16:20:32 +00:00
|
|
|
NSGame_Unknown, /**< Can find the gameplay entity, but can't
|
|
|
|
determine gameplay type. */
|
|
|
|
};
|
2004-07-22 12:46:35 +00:00
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
2005-11-20 20:01:03 +00:00
|
|
|
MASK_NONE = 0,
|
|
|
|
MASK_SIGHTED = 1,
|
|
|
|
MASK_DETECTED = 2,
|
|
|
|
MASK_BUILDABLE = 4,
|
2007-08-02 16:20:32 +00:00
|
|
|
MASK_BASEBUILD0 = 8, // Base build slot #0
|
|
|
|
MASK_WEAPONS1 = 8, // Marine weapons 1
|
|
|
|
MASK_CARAPACE = 8, // Alien carapace
|
|
|
|
MASK_WEAPONS2 = 16, // Marines weapons 2
|
|
|
|
MASK_REGENERATION = 16, // Alien regeneration
|
|
|
|
MASK_BASEBUILD1 = 16, // Base build slot #1
|
|
|
|
MASK_WEAPONS3 = 32, // Marine weapons 3
|
|
|
|
MASK_REDEMPTION = 32, // Alien redemption
|
|
|
|
MASK_BASEBUILD2 = 32, // Base build slot #2
|
|
|
|
MASK_ARMOR1 = 64, // Marine armor 1
|
|
|
|
MASK_CELERITY = 64, // Alien celerity
|
|
|
|
MASK_BASEBUILD3 = 64, // Base build slot #3
|
|
|
|
MASK_ARMOR2 = 128, // Marine armor 2
|
|
|
|
MASK_ADRENALINE = 128, // Alien adrenaline
|
|
|
|
MASK_BASEBUILD4 = 128, // Base build slot #4
|
|
|
|
MASK_ARMOR3 = 256, // Marine armor 3
|
|
|
|
MASK_SILENCE = 256, // Alien silence
|
|
|
|
MASK_BASEBUILD5 = 256, // Base build slot #5
|
|
|
|
MASK_JETPACK = 512, // Marine jetpacks
|
|
|
|
MASK_CLOAKING = 512, // Alien cloaking
|
|
|
|
MASK_BASEBUILD6 = 512, // Base build slot #6
|
|
|
|
MASK_FOCUS = 1024, // Alien focus
|
|
|
|
MASK_MOTION = 1024, // Marine motion tracking
|
|
|
|
MASK_BASEBUILD7 = 1024, // Base build slot #7
|
2005-11-20 20:01:03 +00:00
|
|
|
MASK_SCENTOFFEAR = 2048, // Alien scent of fear
|
2007-08-02 16:20:32 +00:00
|
|
|
MASK_DEFENSE2 = 4096, // Defense level 2
|
|
|
|
MASK_DEFENSE3 = 8192, // Defense level 3
|
2005-11-20 20:01:03 +00:00
|
|
|
MASK_ELECTRICITY = 8192, // Electricy
|
2007-08-02 16:20:32 +00:00
|
|
|
MASK_MOVEMENT2 = 16384, // Movement level 2,
|
|
|
|
MASK_MOVEMENT3 = 32768, // Movement level 3
|
2005-11-20 20:01:03 +00:00
|
|
|
MASK_HEAVYARMOR = 32768, // Marine heavy armor
|
2007-08-02 16:20:32 +00:00
|
|
|
MASK_SENSORY2 = 65536, // Sensory level 2
|
|
|
|
MASK_SENSORY3 = 131072, // Sensory level 3
|
2005-11-20 20:01:03 +00:00
|
|
|
MASK_ALIEN_MOVEMENT = 262144, // Onos is charging
|
|
|
|
MASK_WALLSTICKING = 524288, // Flag for wall-sticking
|
|
|
|
MASK_PRIMALSCREAM = 1048576, // Alien is in range of active primal scream
|
2007-08-02 16:20:32 +00:00
|
|
|
MASK_UMBRA = 2097152, // In umbra
|
2005-11-20 20:01:03 +00:00
|
|
|
MASK_DIGESTING = 4194304, // When set on a visible player, player is digesting. When set on invisible player, player is being digested
|
|
|
|
MASK_RECYCLING = 8388608, // Building is recycling
|
|
|
|
MASK_TOPDOWN = 16777216, // Commander view
|
|
|
|
MASK_PLAYER_STUNNED = 33554432, // Player has been stunned by stomp
|
|
|
|
MASK_ENSNARED = 67108864, // Webbed
|
2007-08-02 16:20:32 +00:00
|
|
|
MASK_ALIEN_EMBRYO = 134217728, //268435456, // Gestating
|
|
|
|
MASK_SELECTABLE = 268435456, //536870912, // ???
|
|
|
|
MASK_PARASITED = 536870912, //1073741824, // Parasite flag
|
2005-11-20 20:01:03 +00:00
|
|
|
MASK_SENSORY_NEARBY = 1073741824 //2147483648 // Sensory chamber in range
|
2004-07-22 12:46:35 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
typedef enum
|
|
|
|
{
|
|
|
|
AVH_USER3_NONE = 0,
|
|
|
|
AVH_USER3_MARINE_PLAYER,
|
|
|
|
AVH_USER3_COMMANDER_PLAYER,
|
|
|
|
AVH_USER3_ALIEN_PLAYER1,
|
|
|
|
AVH_USER3_ALIEN_PLAYER2,
|
|
|
|
AVH_USER3_ALIEN_PLAYER3,
|
|
|
|
AVH_USER3_ALIEN_PLAYER4,
|
|
|
|
AVH_USER3_ALIEN_PLAYER5,
|
|
|
|
AVH_USER3_ALIEN_EMBRYO,
|
|
|
|
AVH_USER3_SPAWN_TEAMONE,
|
|
|
|
AVH_USER3_SPAWN_TEAMTWO,
|
|
|
|
AVH_USER3_PARTICLE_ON, // only valid for AvHParticleEntity: entindex as int in fuser1, template index stored in fuser2
|
|
|
|
AVH_USER3_PARTICLE_OFF, // only valid for AvHParticleEntity: particle system handle in fuser1
|
|
|
|
AVH_USER3_WELD, // float progress (0 - 100) stored in fuser1
|
|
|
|
AVH_USER3_ALPHA, // fuser1 indicates how much alpha this entity toggles to in commander mode, fuser2 for players
|
|
|
|
AVH_USER3_MARINEITEM, // Something a friendly marine can pick up
|
|
|
|
AVH_USER3_WAYPOINT,
|
|
|
|
AVH_USER3_HIVE,
|
|
|
|
AVH_USER3_NOBUILD,
|
|
|
|
AVH_USER3_USEABLE,
|
|
|
|
AVH_USER3_AUDIO_ON,
|
|
|
|
AVH_USER3_AUDIO_OFF,
|
|
|
|
AVH_USER3_FUNC_RESOURCE,
|
|
|
|
AVH_USER3_COMMANDER_STATION,
|
|
|
|
AVH_USER3_TURRET_FACTORY,
|
|
|
|
AVH_USER3_ARMORY,
|
|
|
|
AVH_USER3_ADVANCED_ARMORY,
|
|
|
|
AVH_USER3_ARMSLAB,
|
|
|
|
AVH_USER3_PROTOTYPE_LAB,
|
|
|
|
AVH_USER3_OBSERVATORY,
|
|
|
|
AVH_USER3_CHEMLAB,
|
|
|
|
AVH_USER3_MEDLAB,
|
|
|
|
AVH_USER3_NUKEPLANT,
|
|
|
|
AVH_USER3_TURRET,
|
|
|
|
AVH_USER3_SIEGETURRET,
|
|
|
|
AVH_USER3_RESTOWER,
|
|
|
|
AVH_USER3_PLACEHOLDER,
|
|
|
|
AVH_USER3_INFANTRYPORTAL,
|
|
|
|
AVH_USER3_NUKE,
|
|
|
|
AVH_USER3_BREAKABLE,
|
|
|
|
AVH_USER3_UMBRA,
|
|
|
|
AVH_USER3_PHASEGATE,
|
|
|
|
AVH_USER3_DEFENSE_CHAMBER,
|
|
|
|
AVH_USER3_MOVEMENT_CHAMBER,
|
|
|
|
AVH_USER3_OFFENSE_CHAMBER,
|
|
|
|
AVH_USER3_SENSORY_CHAMBER,
|
|
|
|
AVH_USER3_ALIENRESTOWER,
|
|
|
|
AVH_USER3_HEAVY,
|
|
|
|
AVH_USER3_JETPACK,
|
|
|
|
AVH_USER3_ADVANCED_TURRET_FACTORY,
|
|
|
|
AVH_USER3_SPAWN_READYROOM,
|
|
|
|
AVH_USER3_CLIENT_COMMAND,
|
|
|
|
AVH_USER3_FUNC_ILLUSIONARY,
|
|
|
|
AVH_USER3_MENU_BUILD,
|
|
|
|
AVH_USER3_MENU_BUILD_ADVANCED,
|
|
|
|
AVH_USER3_MENU_ASSIST,
|
|
|
|
AVH_USER3_MENU_EQUIP,
|
|
|
|
AVH_USER3_MINE,
|
|
|
|
AVH_USER3_MAX
|
|
|
|
} AvHUser3;
|
|
|
|
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
WEAPON_NONE = 0,
|
|
|
|
WEAPON_CLAWS,
|
|
|
|
WEAPON_SPIT,
|
|
|
|
WEAPON_SPORES,
|
|
|
|
WEAPON_SPIKE,
|
|
|
|
WEAPON_BITE,
|
|
|
|
WEAPON_BITE2,
|
|
|
|
WEAPON_SWIPE,
|
|
|
|
WEAPON_WEBSPINNER,
|
|
|
|
WEAPON_METABOLIZE,
|
|
|
|
WEAPON_PARASITE,
|
|
|
|
WEAPON_BLINK,
|
|
|
|
WEAPON_DIVINEWIND,
|
|
|
|
WEAPON_KNIFE,
|
|
|
|
WEAPON_PISTOL,
|
|
|
|
WEAPON_LMG,
|
|
|
|
WEAPON_SHOTGUN,
|
|
|
|
WEAPON_HMG,
|
|
|
|
WEAPON_WELDER,
|
|
|
|
WEAPON_MINE,
|
|
|
|
WEAPON_GRENADE_GUN,
|
|
|
|
WEAPON_LEAP,
|
|
|
|
WEAPON_CHARGE,
|
|
|
|
WEAPON_UMBRA,
|
|
|
|
WEAPON_PRIMALSCREAM,
|
|
|
|
WEAPON_BILEBOMB,
|
|
|
|
WEAPON_ACIDROCKET,
|
|
|
|
WEAPON_HEALINGSPRAY,
|
|
|
|
WEAPON_GRENADE,
|
|
|
|
WEAPON_STOMP,
|
|
|
|
WEAPON_DEVOUR,
|
|
|
|
WEAPON_MAX
|
|
|
|
};
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
PLAYERCLASS_NONE = 0,
|
|
|
|
PLAYERCLASS_ALIVE_MARINE,
|
2005-11-29 21:54:43 +00:00
|
|
|
PLAYERCLASS_ALIVE_JETPACK,
|
2004-07-22 12:46:35 +00:00
|
|
|
PLAYERCLASS_ALIVE_HEAVY_MARINE,
|
|
|
|
PLAYERCLASS_ALIVE_LEVEL1,
|
|
|
|
PLAYERCLASS_ALIVE_LEVEL2,
|
|
|
|
PLAYERCLASS_ALIVE_LEVEL3,
|
|
|
|
PLAYERCLASS_ALIVE_LEVEL4,
|
|
|
|
PLAYERCLASS_ALIVE_LEVEL5,
|
|
|
|
PLAYERCLASS_ALIVE_DIGESTING,
|
|
|
|
PLAYERCLASS_ALIVE_GESTATING,
|
|
|
|
PLAYERCLASS_DEAD_MARINE,
|
|
|
|
PLAYERCLASS_DEAD_ALIEN,
|
|
|
|
PLAYERCLASS_COMMANDER,
|
|
|
|
PLAYERCLASS_REINFORCING,
|
2005-11-29 21:54:43 +00:00
|
|
|
PLAYERCLASS_SPECTATOR,
|
|
|
|
PLAYERCLASS_READY,
|
2004-07-22 12:46:35 +00:00
|
|
|
};
|
|
|
|
enum classes
|
|
|
|
{
|
|
|
|
CLASS_UNKNOWN = 0,
|
|
|
|
CLASS_SKULK,
|
|
|
|
CLASS_GORGE,
|
|
|
|
CLASS_LERK,
|
|
|
|
CLASS_FADE,
|
|
|
|
CLASS_ONOS,
|
|
|
|
CLASS_MARINE,
|
|
|
|
CLASS_JETPACK,
|
|
|
|
CLASS_HEAVY,
|
|
|
|
CLASS_COMMANDER,
|
|
|
|
CLASS_GESTATE,
|
|
|
|
CLASS_DEAD,
|
|
|
|
CLASS_NOTEAM
|
|
|
|
};
|
|
|
|
|
|
|
|
|
2004-08-22 12:40:24 +00:00
|
|
|
#endif
|
|
|
|
|