amxmodx/amxmodx/datastructs.h

393 lines
8.1 KiB
C
Raw Normal View History

/* AMX Mod X
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#ifndef DATASTRUCTS_H
#define DATASTRUCTS_H
class CellVector
{
private:
cell* data; // allocated with malloc
size_t cellcount; // how many cells per element
size_t cursize; // current size of the vector (maximum elements)
size_t count; // how many units of the vector are in use
bool GrowIfNeeded(size_t howmany)
{
/* Shortcut out if we can store this */
if (count + howmany <= cursize)
{
return true;
}
/* Set a base allocation size of 8 items */
if (!cursize)
{
cursize = 8;
}
/* If it's not enough, keep doubling */
while (count + howmany > cursize)
{
cursize *= 2;
}
if (data)
{
data = (cell*)realloc(data, (sizeof(cell)* cellcount) * cursize);
}
else
{
data = (cell*)malloc((sizeof(cell)* cellcount) * cursize);
}
return (data != NULL);
};
public:
CellVector(): data(NULL), cellcount(0), cursize(0), count(0)
{
};
CellVector(int cellsize): data(NULL), cellcount(cellsize), cursize(0), count(0)
{
};
~CellVector()
{
if (data)
{
free(data);
}
};
size_t GetCellCount()
{
return cellcount;
};
void Grow(size_t howmany)
{
cursize+=howmany;
if (data)
{
data=(cell*)realloc(data, (sizeof(cell) * cellcount) * cursize);
}
else
{
data=(cell*)malloc((sizeof(cell) * cellcount) * cursize);
}
};
void FreeUnused(void)
{
if (cursize != count &&
data != NULL)
{
cursize=count;
data=(cell*)realloc(data, cursize * (sizeof(cell) * cellcount));
}
};
// Returns 1 on success
// 0 on out of bounds.
int GetArray(size_t which, cell* output)
{
// make sure it is in bounds.
if (which >= count)
{
return 0;
}
// align output data
cell* out=data + (cellcount * which);
memcpy(output, out, sizeof(cell) * cellcount);
return 1;
};
// Returns 1 on success
// 0 on out of bounds
int GetCell(size_t which, cell* output)
{
// check bounds
if (which >= count)
{
return 0;
}
*output=*(data + (cellcount * which));
return 1;
}
// Returns 1 on success
// 0 on out of bounds
int GetString(size_t which, cell* output, size_t size)
{
// check bounds
if (which >= count)
{
return 0;
}
cell* out=data + (cellcount * which);
size_t count=cellcount;
while (size-- &&
count-- &&
(*output++=*out++)!='\0')
/* do nothing */ ;
// If size is zero here, then the string was never null terminated.
if (size==0)
{
*out='\0';
}
/* Don't truncate a multi-byte character */
if (*(output - 1) & 1 << 7)
{
size = UTIL_CheckValidChar(output - 1);
*(output - size) = '\0';
}
return 1;
}
// Returns 1 on success
// 0 on out of bounds
int SetArray(size_t which, cell* output)
{
if (which >= count)
{
return 0;
}
// align output
cell* out=data + (cellcount * which);
memcpy(out, output, sizeof(cell) * cellcount);
return 1;
};
// Returns 1 on success
// 0 on out of bounds
int SetCell(size_t which, cell output)
{
if (which >= count)
{
return 0;
}
// align output
*(data + (cellcount * which))=output;
return 1;
};
// Returns 1 on success
// 0 on out of bounds
int SetString(size_t which, cell* output)
{
if (which >= count)
{
return 0;
}
// align output
cell* out=data + (cellcount * which);
memcpy(out, output, sizeof(cell) * cellcount);
// now force a null terminator on the last entry.
out+=(cellcount - 1);
*out='\0';
return 1;
};
int Push()
{
if (count >= cursize)
{
// Grow in 8s to cause less reallocation
this->Grow(8);
};
this->count++;
return this->count-1;
};
int Size()
{
return this->count;
};
bool Resize(size_t newsize)
{
if (newsize <= count)
{
count = newsize;
return true;
}
if (!GrowIfNeeded(newsize - count))
{
return false;
}
count = newsize;
return true;
}
CellVector *Clone()
{
CellVector *array = new CellVector(cellcount);
array->count = count;
array->cursize = cursize;
array->data = (cell *)malloc((sizeof(cell)* cellcount) * cursize);
memcpy(array->data, data, (sizeof(cell)* cellcount) * count);
return array;
}
void Clear()
{
free(data);
data=(cell*)malloc(sizeof(cell) * cellcount);
cursize=1;
count=0;
};
cell* Base()
{
return data;
}
cell* GetCellPointer(size_t which)
{
if (which >= count)
{
return NULL;
}
return data + (which * cellcount);
};
// Shifts all items from this item, and including this item up 1.
int ShiftUpFrom(size_t which)
{
// No point shifting this.
if (which > this->count)
{
return 0;
}
// First make a new item.
this->Push();
// If we got an InsertAfter(lastitem), then which will equal this->count - 1
// all we needed to do was Push()
if (which == this->count ||
which == this->count - 1)
{
return 1;
}
// Allocate a temporary buffer to store data in
size_t tempbuffsize=(sizeof(cell) * cellcount) * (this->count - 1 - which);
cell* temp=(cell*)malloc(tempbuffsize);
// Copy old data to temp buffer
memcpy(temp, GetCellPointer(which), tempbuffsize);
// Now copy temp buffer to adjusted location
memcpy(GetCellPointer(which+1), temp, tempbuffsize);
// cleanup
free(temp);
return 1;
};
// Shifts all items from this item, and including this item down 1.
// This deletes the item specified.
int Delete(size_t which)
{
// No point shifting this.
if (which >= this->count)
{
return 0;
}
for (size_t i=which; i<this->count - 1; i++)
{
memcpy(GetCellPointer(i), GetCellPointer(i + 1), sizeof(cell) * cellcount);
}
this->count--;
return 1;
};
int Swap(size_t item1, size_t item2)
{
if (item1 >= this->count ||
item2 >= this->count)
{
return 0;
}
// Make a temp buffer to store item2
cell* temp=(cell*)malloc(sizeof(cell) * cellcount);
memcpy(temp, GetCellPointer(item2), sizeof(cell) * cellcount);
// copy item1 to item2
memcpy(GetCellPointer(item2), GetCellPointer(item1), sizeof(cell) * cellcount);
// copy item2 to item1
memcpy(GetCellPointer(item1), temp, sizeof(cell) * cellcount);
// Cleanup
free(temp);
return 1;
};
};
extern CVector<CellVector*> VectorHolder;
inline CellVector* HandleToVector(AMX* amx, int handle)
{
if (handle <= 0 ||
handle > (int)VectorHolder.size())
{
LogError(amx, AMX_ERR_NATIVE, "Invalid array handle provided (%d)", handle);
return NULL;
}
CellVector* ret=VectorHolder[handle-1];
if (ret == NULL)
{
LogError(amx, AMX_ERR_NATIVE, "Invalid array handle provided (%d)", handle);
return NULL;
}
return ret;
}
#endif