amxmodx/gamedata/common.games/gamerules.games/dod/offsets-cspdodrules.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CSPDoDRules"
{
"Offsets"
{
"m_Camera" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "4"
"linux" "4"
"mac" "4"
}
"m_usVoice" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "6"
"linux" "6"
"mac" "6"
}
"m_bodyDamage" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "8"
"linux" "8"
"mac" "8"
}
"m_roundRestartSound" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "10"
"linux" "10"
"mac" "10"
}
"m_gerVoice" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "12"
"linux" "12"
"mac" "12"
}
"m_Pain" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "14"
"linux" "14"
"mac" "14"
}
"m_Smoke" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "16"
"linux" "16"
"mac" "16"
}
"m_BloodSprite" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "18"
"linux" "18"
"mac" "18"
}
"m_Prone" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "20"
"linux" "20"
"mac" "20"
}
"m_BloodStream" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "22"
"linux" "22"
"mac" "22"
}
"m_BulletTracers" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "24"
"linux" "24"
"mac" "24"
}
"m_SparkShower" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "26"
"linux" "26"
"mac" "26"
}
"m_ScreenFades" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "28"
"linux" "28"
"mac" "28"
}
"m_BubbleTrails" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "30"
"linux" "30"
"mac" "30"
}
"m_Bubbles" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "32"
"linux" "32"
"mac" "32"
}
"m_Shards" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "34"
"linux" "34"
"mac" "34"
}
"m_Explosion" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "36"
"linux" "36"
"mac" "36"
}
"m_DeadBodies" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "38"
"linux" "38"
"mac" "38"
}
"m_PopHelmet" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "40"
"linux" "40"
"mac" "40"
}
"m_RoundReset" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "42"
"linux" "42"
"mac" "42"
}
"m_RocketTrail" // short unsigned int
{
"type" "short"
"unsigned" "1"
"windows" "44"
"linux" "44"
"mac" "44"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CGameRules
* CSPDoDRules
*/