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# include "engine.h"
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BOOL CheckForPublic ( const char * publicname ) ;
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edict_t * g_player_edicts [ 33 ] ;
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int AmxStringToEngine ( AMX * amx , cell param , int & len )
{
char * szString = MF_GetAmxString ( amx , param , 0 , & len ) ;
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return ALLOC_STRING ( szString ) ;
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}
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void ClearHooks ( )
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{
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size_t i ;
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for ( i = 0 ; i < Touches . size ( ) ; i + + )
delete Touches [ i ] ;
for ( i = 0 ; i < Impulses . size ( ) ; i + + )
delete Impulses [ i ] ;
for ( i = 0 ; i < Thinks . size ( ) ; i + + )
delete Thinks [ i ] ;
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Touches . clear ( ) ;
Impulses . clear ( ) ;
Thinks . clear ( ) ;
}
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void OnAmxxAttach ( )
{
pfnTouchForward = 0 ;
pfnThinkForward = 0 ;
PlayerPreThinkForward = 0 ;
PlayerPostThinkForward = 0 ;
ClientKillForward = 0 ;
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ClientImpulseForward = 0 ;
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CmdStartForward = 0 ;
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StartFrameForward = 0 ;
MF_AddNatives ( ent_Natives ) ;
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MF_AddNewNatives ( ent_NewNatives ) ;
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MF_AddNatives ( engine_Natives ) ;
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MF_AddNewNatives ( engine_NewNatives ) ;
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MF_AddNatives ( global_Natives ) ;
memset ( glinfo . szLastLights , 0x0 , 128 ) ;
memset ( glinfo . szRealLights , 0x0 , 128 ) ;
glinfo . fNextLights = 0 ;
glinfo . bCheckLights = false ;
}
void OnPluginsLoaded ( )
{
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g_CameraCount = 0 ;
pfnThinkForward = MF_RegisterForward ( " pfn_think " , ET_STOP , FP_CELL , FP_DONE ) ; // done
PlayerPreThinkForward = MF_RegisterForward ( " client_PreThink " , ET_STOP , FP_CELL , FP_DONE ) ; // done
PlayerPostThinkForward = MF_RegisterForward ( " client_PostThink " , ET_STOP , FP_CELL , FP_DONE ) ; // done
ClientKillForward = MF_RegisterForward ( " client_kill " , ET_STOP , FP_CELL , FP_DONE ) ; // done
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ClientImpulseForward = MF_RegisterForward ( " client_impulse " , ET_STOP , FP_CELL , FP_CELL , FP_DONE ) ; // done
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CmdStartForward = MF_RegisterForward ( " client_cmdStart " , ET_STOP , FP_CELL , FP_DONE ) ; // done
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StartFrameForward = MF_RegisterForward ( " server_frame " , ET_IGNORE , FP_DONE ) ; // done
DispatchKeyForward = MF_RegisterForward ( " pfn_keyvalue " , ET_STOP , FP_CELL , FP_DONE ) ; // done
PlaybackForward = MF_RegisterForward ( " pfn_playbackevent " , ET_STOP , FP_CELL , FP_CELL , FP_CELL , FP_FLOAT , FP_ARRAY , FP_ARRAY , FP_FLOAT , FP_FLOAT , FP_CELL , FP_CELL , FP_CELL , FP_CELL , FP_DONE ) ; // done
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SpawnForward = MF_RegisterForward ( " pfn_spawn " , ET_STOP , FP_CELL , FP_DONE ) ; // done
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pfnTouchForward = MF_RegisterForward ( " pfn_touch " , ET_STOP , FP_CELL , FP_CELL , FP_DONE ) ; // done
VexdTouchForward = MF_RegisterForward ( " vexd_pfntouch " , ET_IGNORE , FP_CELL , FP_CELL , FP_DONE ) ; // done
VexdServerForward = MF_RegisterForward ( " ServerFrame " , ET_IGNORE , FP_DONE ) ; // done
// Reset all standard engine callbacks
// These will be reset through native calls, if need be
g_pFunctionTable - > pfnAddToFullPack = NULL ;
g_pFunctionTable - > pfnKeyValue = NULL ;
if ( CheckForPublic ( " pfn_keyvalue " ) )
g_pFunctionTable - > pfnKeyValue = KeyValue ;
g_pengfuncsTable - > pfnPlaybackEvent = NULL ; // "pfn_playbackevent"
if ( CheckForPublic ( " pfn_playbackevent " ) )
g_pengfuncsTable - > pfnPlaybackEvent = PlaybackEvent ;
g_pFunctionTable - > pfnPlayerPreThink = NULL ; // "client_PreThink"
if ( CheckForPublic ( " client_PreThink " ) )
g_pFunctionTable - > pfnPlayerPreThink = PlayerPreThink ;
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g_pFunctionTable_Post - > pfnPlayerPostThink = NULL ; // "client_PostThink"
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if ( CheckForPublic ( " client_PostThink " ) )
g_pFunctionTable - > pfnPlayerPostThink = PlayerPostThink_Post ;
g_pFunctionTable - > pfnSpawn = NULL ; // "pfn_spawn"
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//if (CheckForPublic("pfn_spawn")) // JGHG: I commented this if out because we always need the Spawn to precache the rocket mdl used with SetView native
g_pFunctionTable - > pfnSpawn = Spawn ;
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g_pFunctionTable - > pfnClientKill = NULL ; // "client_kill"
if ( CheckForPublic ( " client_kill " ) )
g_pFunctionTable - > pfnClientKill = ClientKill ;
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g_pFunctionTable - > pfnCmdStart = NULL ; // "client_impulse","register_impulse","client_cmdStart"
if ( CheckForPublic ( " client_impulse " ) | | CheckForPublic ( " client_cmdStart " ) )
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g_pFunctionTable - > pfnCmdStart = CmdStart ;
g_pFunctionTable - > pfnThink = NULL ; // "pfn_think", "register_think"
if ( CheckForPublic ( " pfn_think " ) )
g_pFunctionTable - > pfnThink = Think ;
g_pFunctionTable - > pfnStartFrame = NULL ; // "server_frame","ServerFrame"
if ( CheckForPublic ( " server_frame " ) )
g_pFunctionTable - > pfnStartFrame = StartFrame ;
if ( CheckForPublic ( " ServerFrame " ) )
g_pFunctionTable - > pfnStartFrame = StartFrame ;
g_pFunctionTable - > pfnTouch = NULL ; // "pfn_touch","vexd_pfntouch"
if ( CheckForPublic ( " pfn_touch " ) )
g_pFunctionTable - > pfnTouch = pfnTouch ;
if ( CheckForPublic ( " vexd_pfntouch " ) )
g_pFunctionTable - > pfnTouch = pfnTouch ;
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}
qboolean Voice_SetClientListening ( int iReceiver , int iSender , qboolean bListen )
{
if ( ( plinfo [ iSender ] . iSpeakFlags & SPEAK_MUTED ) ! = 0 ) {
( g_engfuncs . pfnVoice_SetClientListening ) ( iReceiver , iSender , false ) ;
RETURN_META_VALUE ( MRES_SUPERCEDE , false ) ;
}
if ( ( plinfo [ iSender ] . iSpeakFlags & SPEAK_ALL ) ! = 0 ) {
( g_engfuncs . pfnVoice_SetClientListening ) ( iReceiver , iSender , true ) ;
RETURN_META_VALUE ( MRES_SUPERCEDE , true ) ;
}
if ( ( plinfo [ iReceiver ] . iSpeakFlags & SPEAK_LISTENALL ) ! = 0 ) {
( g_engfuncs . pfnVoice_SetClientListening ) ( iReceiver , iSender , true ) ;
RETURN_META_VALUE ( MRES_SUPERCEDE , true ) ;
}
RETURN_META_VALUE ( MRES_IGNORED , bListen ) ;
}
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int AddToFullPack_Post ( struct entity_state_s * state , int e , edict_t * ent , edict_t * host , int hostflags , int player , unsigned char * pSet )
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{
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if ( player & & ent = = host & & plinfo [ ENTINDEX ( ent ) ] . iViewType ! = CAMERA_NONE )
{
state - > rendermode = kRenderTransTexture ;
state - > renderamt = 100 ;
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}
RETURN_META_VALUE ( MRES_IGNORED , 0 ) ;
}
void ClientDisconnect ( edict_t * pEntity )
{
int id = ENTINDEX ( pEntity ) ;
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if ( plinfo [ ENTINDEX ( pEntity ) ] . iViewType ! = CAMERA_NONE ) // Verify that they were originally in a modified view
{
g_CameraCount - - ;
if ( g_CameraCount < 0 )
g_CameraCount = 0 ;
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if ( g_CameraCount = = 0 ) // Reset the AddToFullPack pointer if there's no more cameras in use...
g_pFunctionTable - > pfnAddToFullPack = NULL ;
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}
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plinfo [ id ] . iSpeakFlags = SPEAK_NORMAL ;
plinfo [ id ] . iViewType = CAMERA_NONE ;
RETURN_META ( MRES_IGNORED ) ;
}
BOOL ClientConnect ( edict_t * pEntity , const char * pszName , const char * pszAddress , char szRejectReason [ 128 ] )
{
int id = ENTINDEX ( pEntity ) ;
plinfo [ id ] . iSpeakFlags = SPEAK_NORMAL ;
plinfo [ id ] . iViewType = CAMERA_NONE ;
plinfo [ id ] . pViewEnt = NULL ;
RETURN_META_VALUE ( MRES_IGNORED , 0 ) ;
}
void ServerDeactivate ( )
{
memset ( glinfo . szLastLights , 0x0 , 128 ) ;
memset ( glinfo . szRealLights , 0x0 , 128 ) ;
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glinfo . bCheckLights = false ;
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glinfo . fNextLights = 0 ;
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// Reset all forwarding function tables (so that forwards won't be called before plugins are initialized)
g_pFunctionTable - > pfnAddToFullPack = NULL ;
g_pFunctionTable - > pfnKeyValue = NULL ;
g_pengfuncsTable - > pfnPlaybackEvent = NULL ; // "pfn_playbackevent"
g_pFunctionTable - > pfnPlayerPreThink = NULL ; // "client_PreThink"
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g_pFunctionTable_Post - > pfnPlayerPostThink = NULL ; // "client_PostThink"
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g_pFunctionTable - > pfnSpawn = NULL ; // "pfn_spawn"
g_pFunctionTable - > pfnClientKill = NULL ; // "client_kill"
g_pFunctionTable - > pfnCmdStart = NULL ; // "client_impulse","register_impulse"
g_pFunctionTable - > pfnThink = NULL ; // "pfn_think", "register_think"
g_pFunctionTable - > pfnStartFrame = NULL ; // "server_frame","ServerFrame"
g_pFunctionTable - > pfnTouch = NULL ; // "pfn_touch","vexd_pfntouch"
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g_pFunctionTable_Post - > pfnStartFrame = NULL ; // "set_lights"
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ClearHooks ( ) ;
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RETURN_META ( MRES_IGNORED ) ;
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}
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void ServerActivate ( edict_t * pEdictList , int edictCount , int clientMax )
{
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for ( int f = 1 ; f < = gpGlobals - > maxClients ; f + + )
g_player_edicts [ f ] = pEdictList + f ;
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RETURN_META ( MRES_IGNORED ) ;
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}
void LightStyle ( int style , char * val ) {
if ( ! style ) {
memset ( glinfo . szRealLights , 0x0 , 128 ) ;
memcpy ( glinfo . szRealLights , val , strlen ( val ) ) ;
}
RETURN_META ( MRES_IGNORED ) ;
}
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BOOL CheckForPublic ( const char * publicname )
{
AMX * amx ;
char blah [ 64 ] ;
strncpy ( blah , publicname , 63 ) ;
int iFunctionIndex ;
int i = 0 ;
// Loop through all running scripts
while ( ( amx = MF_GetScriptAmx ( i + + ) ) ! = NULL )
{
// Scan for public
if ( MF_AmxFindPublic ( amx , blah , & iFunctionIndex ) = = AMX_ERR_NONE )
{
// Public was found.
return TRUE ;
}
}
return FALSE ; // no public found in any loaded script
}