2015-06-24 15:46:03 +00:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CBasePlayerWeapon"
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{
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"Offsets"
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{
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"m_iPlayEmptySound" // int
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{
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"windows" "176"
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"linux" "192"
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"mac" "192"
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}
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"m_fFireOnEmpty" // int
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{
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"windows" "180"
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"linux" "196"
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"mac" "196"
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}
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"m_flNextPrimaryAttack" // float
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{
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"windows" "184"
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"linux" "200"
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"mac" "200"
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}
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"m_flNextSecondaryAttack" // float
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{
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"windows" "188"
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"linux" "204"
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"mac" "204"
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}
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"m_flTimeWeaponIdle" // float
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{
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"windows" "192"
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"linux" "208"
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"mac" "208"
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}
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"m_iPrimaryAmmoType" // int
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{
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"windows" "196"
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"linux" "212"
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"mac" "212"
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}
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"m_iSecondaryAmmoType" // int
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{
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"windows" "200"
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"linux" "216"
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"mac" "216"
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}
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"m_iClip" // int
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{
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"windows" "204"
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"linux" "220"
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"mac" "220"
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}
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"m_iClientClip" // int
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{
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"windows" "208"
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"linux" "224"
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"mac" "224"
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}
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"m_iClientWeaponState" // int
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{
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"windows" "212"
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"linux" "228"
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"mac" "228"
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}
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"m_fInReload" // int
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{
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"windows" "216"
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"linux" "232"
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"mac" "232"
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}
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"m_fInSpecialReload" // int
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{
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"windows" "220"
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"linux" "236"
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"mac" "236"
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}
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"m_iDefaultAmmo" // int
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{
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"windows" "224"
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"linux" "240"
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"mac" "240"
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}
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"m_iShellId" // int
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{
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"windows" "228"
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"linux" "244"
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"mac" "244"
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}
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"m_fMaxSpeed" // float
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{
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"windows" "232"
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"linux" "248"
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"mac" "248"
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}
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"m_bDelayFire" // bool
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{
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"windows" "236"
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"linux" "252"
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"mac" "252"
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}
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"m_iDirection" // int
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{
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"windows" "240"
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"linux" "256"
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"mac" "256"
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}
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"m_bSecondarySilencerOn" // bool
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{
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"windows" "244"
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"linux" "260"
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"mac" "260"
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}
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"m_flAccuracy" // float
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{
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"windows" "248"
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"linux" "264"
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"mac" "264"
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}
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"m_flLastFire" // float
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{
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"windows" "252"
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"linux" "268"
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"mac" "268"
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}
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"m_iShotsFired" // int
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{
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"windows" "256"
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"linux" "272"
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"mac" "272"
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}
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"m_vVecAiming" // Vector
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{
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"windows" "260"
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"linux" "276"
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"mac" "276"
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}
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"model_name" // string_t
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{
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"windows" "272"
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"linux" "288"
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"mac" "288"
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}
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"m_flGlock18Shoot" // float
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{
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"windows" "276"
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"linux" "292"
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"mac" "292"
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}
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"m_iGlock18ShotsFired" // int
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{
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"windows" "280"
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"linux" "296"
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"mac" "296"
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}
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"m_flFamasShoot" // float
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{
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"windows" "284"
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"linux" "300"
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"mac" "300"
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}
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"m_iFamasShotsFired" // int
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{
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"windows" "288"
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"linux" "304"
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"mac" "304"
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}
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"m_fBurstSpread" // float
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{
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"windows" "292"
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"linux" "308"
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"mac" "308"
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}
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"m_iWeaponState" // int
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{
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"windows" "296"
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"linux" "312"
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"mac" "312"
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}
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"m_flNextReload" // float
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{
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"windows" "300"
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"linux" "316"
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"mac" "316"
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}
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"m_flDecreaseShotsFired" // float
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{
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"windows" "304"
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"linux" "320"
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"mac" "320"
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}
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"m_usFireGlock18" // short unsigned int
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{
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"windows" "308"
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"linux" "324"
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"mac" "324"
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}
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"m_usFireFamas" // short unsigned int
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{
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"windows" "310"
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"linux" "326"
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"mac" "326"
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}
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"m_flPrevPrimaryAttack" // float
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{
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"windows" "312"
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"linux" "328"
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"mac" "328"
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}
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"m_flLastFireTime" // float
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{
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"windows" "316"
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"linux" "332"
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"mac" "332"
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}
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}
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}
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}
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}
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}
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2015-08-07 15:35:29 +00:00
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBasePlayerItem
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* CBasePlayerWeapon
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*/
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