2015-08-07 18:13:54 +00:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CParticleShooter"
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{
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"Offsets"
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{
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"m_iGroupId" // byte
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{
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2015-08-10 13:52:21 +00:00
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"type" "character"
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"unsigned" "1"
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2015-08-07 18:13:54 +00:00
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"windows" "336"
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"linux" "352"
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"mac" "352"
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}
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"m_iSpriteIndex" // int
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{
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2015-08-10 13:52:21 +00:00
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"type" "integer"
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2015-08-07 18:13:54 +00:00
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"windows" "340"
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"linux" "356"
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"mac" "356"
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}
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"m_vShootDir" // Vector
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{
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2015-08-10 13:52:21 +00:00
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"type" "vector"
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2015-08-07 18:13:54 +00:00
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"windows" "344"
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"linux" "360"
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"mac" "360"
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}
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"m_iNumParticles" // int
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{
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2015-08-10 13:52:21 +00:00
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"type" "integer"
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2015-08-07 18:13:54 +00:00
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"windows" "356"
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"linux" "372"
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"mac" "372"
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}
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"m_iState" // int
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{
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2015-08-10 13:52:21 +00:00
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"type" "integer"
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2015-08-07 18:13:54 +00:00
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"windows" "360"
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"linux" "376"
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"mac" "376"
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}
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"m_flSpeed" // float
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{
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2015-08-10 15:32:57 +00:00
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"type" "float"
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2015-08-10 13:52:21 +00:00
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2015-08-07 18:13:54 +00:00
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"windows" "364"
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"linux" "380"
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"mac" "380"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CParticleShooter
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*/
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