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/* AMX Mod X
* Restrict Weapons Plugin
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*
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* by the AMX Mod X Development Team
* originally developed by OLO
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*
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* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
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*/
// Uncomment if you want to have seperate settings for each map
//#define MAPSETTINGS
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#include <amxmodx>
#include <amxmisc>
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#if !defined NO_STEAM
#define MAXMENUPOS 34
#else
#define MAXMENUPOS 31
#endif
new g_Position[33]
new g_Modified
new g_blockPos[112]
new g_saveFile[64]
new g_Restricted[] = "* This item is restricted *"
new g_menusNames[7][] = {
"pistol",
"shotgun",
"sub",
"rifle",
"machine",
"equip",
"ammo"
}
new g_MenuTitle[7][] = {
"Handguns",
"Shotguns",
"Sub-Machine Guns",
"Assault & Sniper Rifles",
"Machine Guns",
"Equipment",
"Ammunition"
}
new g_menusSets[7][2] = {
#if !defined NO_STEAM
{0,6},{6,8},{8,13},{13,23},{23,24},{24,32},{32,34}
#else
{0,6},{6,8},{8,13},{13,21},{21,22},{22,29},{29,31}
#endif
}
#if !defined NO_STEAM
new g_AliasBlockNum
new g_AliasBlock[MAXMENUPOS]
#endif
// First position is a position of menu (0 for ammo, 1 for pistols, 6 for equipment etc.)
// Second is a key for TERRORIST (all is key are minus one, 1 is 0, 2 is 1 etc.)
// Third is a key for CT
// Position with -1 doesn't exist
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new g_Keys[MAXMENUPOS][3] = {
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#if !defined NO_STEAM
{1,1,1}, // H&K USP .45 Tactical
{1,0,0}, // Glock18 Select Fire
{1,3,3}, // Desert Eagle .50AE
{1,2,2}, // SIG P228
{1,4,-1}, // Dual Beretta 96G Elite
{1,-1,4}, // FN Five-Seven
{2,0,0}, // Benelli M3 Super90
{2,1,1}, // Benelli XM1014
{3,1,1}, // H&K MP5-Navy
{3,-1,0}, // Steyr Tactical Machine Pistol
{3,3,3}, // FN P90
{3,0,-1}, // Ingram MAC-10
{3,2,2}, // H&K UMP45
{4,1,-1}, // AK-47
{4,0,-1}, // Gali
{4,-1,0}, // Famas
{4,3,-1}, // Sig SG-552 Commando
{4,-1,2}, // Colt M4A1 Carbine
{4,-1,3}, // Steyr Aug
{4,2,1}, // Steyr Scout
{4,4,5}, // AI Arctic Warfare/Magnum
{4,5,-1}, // H&K G3/SG-1 Sniper Rifle
{4,-1,4}, // Sig SG-550 Sniper
{5,0,0}, // FN M249 Para
{6,0,0}, // Kevlar Vest
{6,1,1}, // Kevlar Vest & Helmet
{6,2,2}, // Flashbang
{6,3,3}, // HE Grenade
{6,4,4}, // Smoke Grenade
{6,-1,6}, // Defuse Kit
{6,5,5}, // NightVision Goggles
{6,-1,7}, // Tactical Shield
{0,5,5}, // Primary weapon ammo
{0,6,6} // Secondary weapon ammo
#else
{1,0,0}, // H&K USP .45 Tactical
{1,1,1}, // Glock18 Select Fire
{1,2,2}, // Desert Eagle .50AE
{1,3,3}, // SIG P228
{1,4,-1}, // Dual Beretta 96G Elite
{1,-1,5}, // FN Five-Seven
{2,0,0}, // Benelli M3 Super90
{2,1,1}, // Benelli XM1014
{3,0,0}, // H&K MP5-Navy
{3,-1,1}, // Steyr Tactical Machine Pistol
{3,2,2}, // FN P90
{3,3,-1}, // Ingram MAC-10
{3,4,4}, // H&K UMP45
{4,0,-1}, // AK-47
{4,1,-1}, // Sig SG-552 Commando
{4,-1,2}, // Colt M4A1 Carbine
{4,-1,3}, // Steyr Aug
{4,4,4}, // Steyr Scout
{4,5,5}, // AI Arctic Warfare/Magnum
{4,6,-1}, // H&K G3/SG-1 Sniper Rifle
{4,-1,7}, // Sig SG-550 Sniper
{5,0,0}, // FN M249 Para
{6,0,0}, // Kevlar Vest
{6,1,1}, // Kevlar Vest & Helmet
{6,2,2}, // Flashbang
{6,3,3}, // HE Grenade
{6,4,4}, // Smoke Grenade
{6,-1,5}, // Defuse Kit
{6,6,6}, // NightVision Goggles
{0,5,5}, // Primary weapon ammo
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{0,6,6} // Secondary weapon ammo
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#endif
}
new g_WeaponNames[MAXMENUPOS][] = {
"H&K USP .45 Tactical",
"Glock18 Select Fire",
"Desert Eagle .50AE",
"SIG P228",
"Dual Beretta 96G Elite",
"FN Five-Seven",
"Benelli M3 Super90",
"Benelli XM1014",
"H&K MP5-Navy",
"Steyr Tactical Machine Pistol",
"FN P90",
"Ingram MAC-10",
"H&K UMP45",
"AK-47",
#if !defined NO_STEAM
"Gali",
"Famas",
#endif
"Sig SG-552 Commando",
"Colt M4A1 Carbine",
"Steyr Aug",
"Steyr Scout",
"AI Arctic Warfare/Magnum",
"H&K G3/SG-1 Sniper Rifle",
"Sig SG-550 Sniper",
"FN M249 Para",
"Kevlar Vest",
"Kevlar Vest & Helmet",
"Flashbang",
"HE Grenade",
"Smoke Grenade",
"Defuse Kit",
"NightVision Goggles",
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#if !defined NO_STEAM
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"Tactical Shield",
#endif
"Primary weapon ammo",
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"Secondary weapon ammo"
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}
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new g_MenuItem[MAXMENUPOS][] = {
"\yHandguns^n\w^n%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w^n",
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"\yShotguns^n\w^n%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w^n",
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"\ySub-Machine Guns^n\w^n%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w^n",
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"\yAssault Rifles^n\w^n%d. %s\y\R%s^n\w",
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#if !defined NO_STEAM
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
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#endif
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w^n",
"\ySniper Rifles^n\w^n%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w^n",
"\yMachine Guns^n\w^n%d. %s\y\R%s^n\w^n",
"\yEquipment^n\w^n%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w",
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#if !defined NO_STEAM
"%d. %s\y\R%s^n\w",
"%d. %s\y\R%s^n\w^n",
#else
"%d. %s\y\R%s^n\w^n",
#endif
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"\yAmmunition^n\w^n%d. %s\y\R%s^n\w",
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"%d. %s\y\R%s^n\w"
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}
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new g_Aliases[MAXMENUPOS][] = {
"usp",//Pistols
"glock",
"deagle",
"p228",
"elites",
"fn57",
"m3",//Shotguns
"xm1014",
"mp5",//SMG
"tmp",
"p90",
"mac10",
"ump45",
"ak47",//Rifles
#if !defined NO_STEAM
"galil",
"famas",
#endif
"sg552",
"m4a1",
"aug",
"scout",
"awp",
"g3sg1",
"sg550",
"m249", //Machine Gun
"vest",//Equipment
"vesthelm",
"flash",
"hegren",
"sgren",
"defuser",
"nvgs",
#if !defined NO_STEAM
"shield",
#endif
"primammo",//Ammo
"secammo"
}
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#if !defined NO_STEAM
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new g_Aliases2[MAXMENUPOS][] = {
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"km45",//Pistols
"9x19mm",
"nighthawk",
"228compact",
"elites",
"fiveseven",
"12gauge",//Shotguns
"autoshotgun",
"smg",//SMG
"mp",
"c90",
"mac10",
"ump45",
"cv47",//Rifles
"defender",
"clarion",
"krieg552",
"m4a1",
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"bullpup",
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"scout",
"magnum",
"d3au1",
"krieg550",
"m249", //Machine Gun
"vest",//Equipment
"vesthelm",
"flash",
"hegren",
"sgren",
"defuser",
"nvgs",
"shield",
"primammo",//Ammo
"secammo"
}
#endif
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#if !defined NO_STEAM
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#define AUTOBUYLENGTH 511
new g_Autobuy[33][AUTOBUYLENGTH + 1]
//new g_Rebuy[33][AUTOBUYLENGTH + 1]
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#endif
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setWeapon( a , action ){
new b, m = g_Keys[a][0] * 8
if (g_Keys[a][1] != -1) {
b = m + g_Keys[a][1]
if ( action == 2 )
g_blockPos[ b ] = 1 - g_blockPos[ b ]
else
g_blockPos[ b ] = action
}
if (g_Keys[a][2] != -1) {
b = m + g_Keys[a][2] + 56
if ( action == 2 )
g_blockPos[ b ] = 1 - g_blockPos[ b ]
else
g_blockPos[ b ] = action
}
#if !defined NO_STEAM
for(new i = 0; i < g_AliasBlockNum; ++i)
if ( g_AliasBlock[ i ] == a ){
if ( !action || action == 2 ) {
--g_AliasBlockNum
for(new j = i; j < g_AliasBlockNum; ++j )
g_AliasBlock[ j ] = g_AliasBlock[ j + 1 ]
}
return
}
if ( action && g_AliasBlockNum < MAXMENUPOS )
g_AliasBlock[ g_AliasBlockNum++ ] = a
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#endif
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}
findMenuId( name[] ){
for(new i = 0; i < 7 ; ++i)
if( equal( name , g_menusNames[i] ) )
return i
return -1
}
findAliasId( name[] ){
for(new i = 0; i < MAXMENUPOS ; ++i)
if( equal( name , g_Aliases[i] ) )
return i
return -1
}
switchCommand( id, action ){
new c = read_argc()
if ( c < 3 ){
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setc( g_blockPos, 112, action )
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console_print( id , "Equipment and weapons have been %srestricted" , action ? "" : "un" )
g_Modified = true
}
else {
new arg[32], a
new bool:found = false
for(new b = 2; b < c; ++b){
read_argv(b,arg,31)
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if ( (a = findMenuId( arg )) != -1 ){
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c = g_menusSets[a][1]
for(new i = g_menusSets[a][0]; i < c; ++i)
setWeapon( i , action )
console_print( id , "%s %s been %srestricted" , g_MenuTitle[a], (a<5) ? "have" : "has" , action ? "" : "un" )
g_Modified = found = true
}
else if ( (a = findAliasId( arg )) != -1 ){
g_Modified = found = true
setWeapon( a , action )
console_print( id , "%s has been %srestricted" , g_WeaponNames[a], action ? "" : "un" )
}
}
if ( !found )
console_print( id , "Couldn't find such equipment or weapon" )
}
}
positionBlocked( a ) {
new m = g_Keys[a][0] * 8
new d = ( g_Keys[a][1]==-1) ? 0 : g_blockPos[ m + g_Keys[a][1] ]
d += ( g_Keys[a][2]==-1) ? 0 : g_blockPos[ m + g_Keys[a][2] + 56 ]
return d
}
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public cmdRest(id,level,cid){
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if (!cmd_access(id,level,cid,1))
return PLUGIN_HANDLED
new cmd[8]
read_argv(1,cmd,7)
if ( equali( "on" , cmd ) )
switchCommand( id, 1 )
else if ( equali( "off" , cmd ) )
switchCommand( id, 0 )
else if ( equali( "list" , cmd ) ) {
new arg1[8]
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new start = read_argv(2,arg1,7) ? str_to_num(arg1) : 1
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if (--start < 0) start = 0
if (start >= MAXMENUPOS) start = MAXMENUPOS - 1
new end = start + 10
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if (end > MAXMENUPOS) end = MAXMENUPOS
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console_print(id, "^n----- Weapons Restriction: -----")
console_print(id, " %-32.31s %-10.9s %-9.8s","name","value","status")
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if ( start != -1 ) {
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for(new a = start; a < end; ++a){
console_print(id, "%3d: %-32.31s %-10.9s %-9.8s",a + 1,
g_WeaponNames[a], g_Aliases[a], positionBlocked(a) ? "ON" : "OFF")
}
}
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console_print(id,"----- Entries %i - %i of %i -----",start+1,end,MAXMENUPOS)
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if (end < MAXMENUPOS)
console_print(id,"----- Use 'amx_restrict list %i' for more -----",end+1)
else
console_print(id,"----- Use 'amx_restrict list 1' for begin -----")
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}
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else if ( equali( "save" , cmd ) ) {
if ( saveSettings( g_saveFile ) ){
console_print( id , "Configuration has been saved (file ^"%s^")" , g_saveFile )
g_Modified = false
}
else console_print( id , "Couldn't save configuration (file ^"%s^")" , g_saveFile )
}
else if ( equali( "load" , cmd ) ) {
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setc( g_blockPos, 112, 0 ) // Clear current settings
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new arg1[64]
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if ( read_argv(2, arg1 , 63 ) )
{
new configsdir[32]
get_configsdir(configsdir,31)
format(arg1,63,"%s/%s",configsdir,arg1)
}
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if ( loadSettings( arg1 ) ){
console_print( id , "Configuration has been loaded (file ^"%s^")" , arg1 )
g_Modified = true
}
else console_print( id , "Couldn't load configuration (file ^"%s^")" , arg1 )
}
else {
console_print(id,"Usage: amx_restrict <command> [value]")
console_print(id,"Commands:")
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console_print(id,"^ton - set restriction on whole equipment")
console_print(id,"^toff - remove restriction from whole equipment")
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console_print(id,"^ton <value> [...] - set specified restriction")
console_print(id,"^toff <value> [...] - remove specified restriction")
console_print(id,"^tlist - display list of available equipment and weapons")
console_print(id,"^tsave - save restriction")
console_print(id,"^tload [file] - load restriction [from a file]")
console_print(id,"Available values to restrict are:^nammo, equip, pistol, shotgun, sub, rifle, machine")
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console_print(id,"Type 'amx_restrict list' for more specified values")
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}
return PLUGIN_HANDLED
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}
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displayMenu(id,pos){
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if (pos < 0) return
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new menubody[512], start = pos * 7
if (start >= MAXMENUPOS) start = pos = g_Position[id] = 0
new len = format(menubody,511,"\yRestrict Weapons\R%d/5^n\w^n",pos+1)
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new end = start + 7, keys = (1<<9)|(1<<7), k = 0
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if (end > MAXMENUPOS) end = MAXMENUPOS
for(new a = start; a < end; ++a){
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keys |= (1<<k)
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len += format(menubody[len],511-len,g_MenuItem[a],++k,g_WeaponNames[a],
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positionBlocked(a) ? "ON" : "OFF" )
}
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len += format(menubody[len],511-len,"^n8. Save settings \y\R%s^n\w",g_Modified?"*":"")
if (end != MAXMENUPOS){
format(menubody[len],511-len,"^n9. More...^n0. %s", pos ? "Back" : "Exit")
keys |= (1<<8)
}
else format(menubody[len],511-len,"^n0. %s", pos ? "Back" : "Exit")
show_menu(id,keys,menubody)
}
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public actionMenu(id,key){
switch(key){
case 7: {
if (saveSettings(g_saveFile)){
g_Modified = false
client_print(id,print_chat,"* Configuration saved successfully")
}
else client_print(id,print_chat,"* Configuration saving failed!!!")
displayMenu(id,g_Position[id])
}
case 8: displayMenu(id,++g_Position[id])
case 9: displayMenu(id,--g_Position[id])
default: {
setWeapon( g_Position[id] * 7 + key , 2 )
g_Modified = true
displayMenu(id,g_Position[id])
}
}
return PLUGIN_HANDLED
}
#if !defined NO_STEAM
public client_command( id ){
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if ( g_AliasBlockNum ) {
new arg[13]
if ( read_argv( 0, arg , 12 ) > 11 ) /* Longest buy command has 11 chars so if command is longer then don't care */
return PLUGIN_CONTINUE
new a = 0
do {
if ( equal( g_Aliases[g_AliasBlock[ a ]] , arg ) ||
equal( g_Aliases2[g_AliasBlock[ a ]] , arg ) ) {
client_print(id,print_center,g_Restricted )
return PLUGIN_HANDLED
}
} while( ++a < g_AliasBlockNum )
}
return PLUGIN_CONTINUE
}
// JGHG: Send weapon string to this function and it returns true if weapon is blocked or false if not blocked...
stock WeaponIsBlocked(weapon[]) {
for (new a = 0; a < g_AliasBlockNum; a++) {
server_print("%d", a)
server_print(weapon)
server_print(g_Aliases[g_AliasBlock[ a ]])
server_print(g_Aliases2[g_AliasBlock[ a ]])
if ( equal( g_Aliases[g_AliasBlock[ a ]] , weapon ) ||
equal( g_Aliases2[g_AliasBlock[ a ]] , weapon ) ) {
return true // blocked
}
}
return false // not blocked
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}
#endif
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#if !defined NO_STEAM
public blockcommand(id) {
client_print(id,print_center, g_Restricted )
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return PLUGIN_HANDLED
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}
#endif
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public cmdMenu(id,level,cid){
if (cmd_access(id,level,cid,1))
displayMenu(id, g_Position[id] = 0 )
return PLUGIN_HANDLED
}
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checkRest(id,menu,key){
if ( g_blockPos[ (menu * 8 + key) + (get_user_team(id) - 1) * 56 ] ){
engclient_cmd(id,"menuselect","10")
//client_cmd(id,"slot10")
client_print(id,print_center, g_Restricted )
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return PLUGIN_HANDLED
}
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return PLUGIN_CONTINUE
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}
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public ammoRest1(id) return checkRest(id,0,5)
public ammoRest2(id) return checkRest(id,0,6)
public menuBuy(id,key) return checkRest(id,0,key)
public menuPistol(id,key) return checkRest(id,1,key)
public menuShotgun(id,key) return checkRest(id,2,key)
public menuSub(id,key) return checkRest(id,3,key)
public menuRifle(id,key) return checkRest(id,4,key)
public menuMachine(id,key) return checkRest(id,5,key)
public menuItem(id,key) return checkRest(id,6,key)
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saveSettings(filename[]){
if (file_exists(filename))
delete_file(filename)
if (!write_file(filename,"; Generated by Restrict Weapons Plugin. Do not modify!^n; value name"))
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return 0
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new text[64]
for(new a = 0; a < MAXMENUPOS; ++a){
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if ( positionBlocked( a ) ) {
format(text,63,"%-16.15s ; %s", g_Aliases[a] , g_WeaponNames[a])
write_file(filename,text)
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}
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}
return 1
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}
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loadSettings(filename[]){
if (!file_exists(filename)) return 0
new text[16]
new a, pos = 0
while (read_file(filename,pos++,text,15, a )){
if ( text[0] == ';' || !a ) continue // line is a comment
parse( text, text , 15 )
if ( (a = findAliasId( text )) != -1 )
setWeapon( a , 1 )
}
return 1
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}
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#if !defined NO_STEAM
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// JGHG
public fn_setautobuy(id) {
// Don't do anything if no items are blocked.
if (!g_AliasBlockNum)
return PLUGIN_CONTINUE
// Empty user's autobuy prefs. (unnecessary?)
g_Autobuy[id][0] = '^0'
new argCount = read_argc()
new arg[128]
new autobuyLen = 0
for (new i = 1; i < argCount; i++) { // Start at parameter 1; parameter 0 is just "cl_setautobuy"
read_argv(i, arg, 127)
// Add this parameter to user's autobuy prefs
autobuyLen += format(g_Autobuy[id][autobuyLen], AUTOBUYLENGTH - autobuyLen, "%s", arg)
// If we detect more parameters, add a space
if (i + 1 < argCount)
autobuyLen += format(g_Autobuy[id][autobuyLen], AUTOBUYLENGTH - autobuyLen, " ")
}
// Strip any blocked items
new strippedItems[AUTOBUYLENGTH + 1]
if (!StripBlockedItems(g_Autobuy[id], strippedItems))
return PLUGIN_CONTINUE // don't touch anything if we didn't strip anything...
//server_print("Stripped items: ^"%s^"", strippedItems)
engclient_cmd(id, "cl_setautobuy", strippedItems)
return PLUGIN_HANDLED
/*
// Check g_Autobuy[id] for blocked items.
if (g_AliasBlockNum > 0) {
new blockedItem[AUTOBUYLENGTH + 1]
if (CheckBlockedItems(g_Autobuy[id], blockedItem)) {
client_print(id, print_center, "%c%s is blocked!", blockedItem[0] < 'a' || blockedItem[0] > 'z' ? blockedItem[0] : blockedItem[0] - 32, blockedItem[1]) // Tell what item is blocked (if first char is a letter it will be capital)
return PLUGIN_HANDLED
}
}
*/
//return PLUGIN_CONTINUE
}
// Returns true if this strips any items, else false.
StripBlockedItems(inString[AUTOBUYLENGTH + 1], outString[AUTOBUYLENGTH + 1]) {
// First copy string
format(outString, AUTOBUYLENGTH, inString)
// Then strip those that are blocked.
for (new i = 0; i < g_AliasBlockNum; i++) {
while (contain(outString, g_Aliases[g_AliasBlock[i]]) != -1)
replace(outString, AUTOBUYLENGTH, g_Aliases[g_AliasBlock[i]], "")
while (contain(outString, g_Aliases2[g_AliasBlock[i]]) != -1)
replace(outString, AUTOBUYLENGTH, g_Aliases2[g_AliasBlock[i]], "")
}
// We COULD trim white space from outString here, but I don't think it really is necessary currently...
if (strlen(outString) < strlen(inString))
return true // outstring is shorter: we stripped items, return true
return false // else end here, return false, no items were stripped
}
// Returns true if any of the items in items[] are blocked, else false.
stock CheckBlockedItems(items[], blockedItem[AUTOBUYLENGTH + 1]) {
if (g_AliasBlockNum <= 0)
return false
new l_items[AUTOBUYLENGTH + 1]
format(l_items, AUTOBUYLENGTH, items)
new aValueWasParsed, parsedItem[128]
do {
aValueWasParsed = parse(l_items, parsedItem, 127)
if (strlen(parsedItem) == 0)
return false // no more items
if (aValueWasParsed) {
replace(l_items, AUTOBUYLENGTH, parsedItem, "") // Remove first parameter
if (WeaponIsBlocked(parsedItem)) {
format(blockedItem, AUTOBUYLENGTH, parsedItem)
return true // item is blocked, return true
}
}
else
break
}
while (aValueWasParsed)
return false // no blocked items found
}
public fn_autobuy(id) {
// Don't do anything if no items are blocked.
if (!g_AliasBlockNum)
return PLUGIN_CONTINUE
// Strip any blocked items
new strippedItems[AUTOBUYLENGTH + 1]
if (!StripBlockedItems(g_Autobuy[id], strippedItems))
return PLUGIN_CONTINUE // don't touch anything if we didn't strip anything...
//server_print("Stripped items: ^"%s^"", strippedItems)
engclient_cmd(id, "cl_setautobuy", strippedItems)
return PLUGIN_HANDLED
}
/*
public fn_setrebuy(id) {
}
public fn_rebuy(id) {
}
*/
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#endif // !NO_STEAM
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public plugin_init() {
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register_plugin("Restrict Weapons","0.20","AMXX Dev Team")
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register_clcmd("buyammo1","ammoRest1")
register_clcmd("buyammo2","ammoRest2")
#if !defined NO_STEAM
register_clcmd("cl_setautobuy", "fn_setautobuy")
register_clcmd("cl_autobuy", "fn_autobuy")
//register_clcmd("cl_setrebuy", "fn_setrebuy")
//register_clcmd("cl_rebuy", "fn_rebuy")
#endif
register_clcmd("amx_restmenu","cmdMenu",ADMIN_CFG,"- displays weapons restriction menu")
register_menucmd(register_menuid("#Buy", 1 ),511,"menuBuy")
register_menucmd(register_menuid("\yRestrict Weapons"),1023,"actionMenu")
register_menucmd(register_menuid("BuyPistol", 1 ),511,"menuPistol")
register_menucmd(register_menuid("BuyShotgun", 1 ),511,"menuShotgun")
register_menucmd(register_menuid("BuySub", 1 ),511,"menuSub")
register_menucmd(register_menuid("BuyRifle", 1 ),511,"menuRifle")
register_menucmd(register_menuid("BuyMachine", 1 ),511,"menuMachine")
register_menucmd(register_menuid("BuyItem", 1 ),511,"menuItem")
register_menucmd(-28,511,"menuBuy" )
register_menucmd(-29,511,"menuPistol" )
register_menucmd(-30,511,"menuShotgun")
register_menucmd(-32,511,"menuSub")
register_menucmd(-31,511,"menuRifle")
register_menucmd(-33,511,"menuMachine")
register_menucmd(-34,511,"menuItem")
register_concmd("amx_restrict","cmdRest",ADMIN_CFG,"- displays help for weapons restriction")
new configsDir[64];
get_configsdir(configsDir, 63);
#if defined MAPSETTINGS
new mapname[32]
get_mapname(mapname,31)
format(g_saveFile,63,"%s/weaprest_%s.ini",configsDir,mapname)
#else
format(g_saveFile,63,"%s/weaprest.ini",configsDir)
#endif
loadSettings(g_saveFile)
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}