amxmodx/plugins/include/messages.inc

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/* Messaging functions (now part of Core)
*
* by the AMX Mod X Development Team
*
* This file is provided as is (no warranties).
*/
#if defined _coremsg_included
#endinput
#endif
#define _coremsg_included
#include <message_const>
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/* These functinos are used to generate client messages.
* You may generate menu, smoke, shockwaves, thunderlights,
* intermission and many many others messages.
* See HL SDK for more examples. */
native message_begin(dest, msg_type, const origin[3] = {0,0,0}, player = 0);
native message_end();
native write_byte(x);
native write_char(x);
native write_short(x);
native write_long(x);
native write_entity(x);
native write_angle(x);
native write_coord(x);
native write_string(const x[]);
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/* These are the same as above, except that the messages sent
* are also sent to all other plugins and Metamod plugins.
* This means that if you send one of these messages, other plugins will
* be notified, which was previously impossible.
* BE CAREFUL! Using these incorrectly, or not for their intended purpose,
* could cause infinite recursion or something just as bad.
* NOTE! These natives are experimental.
*/
native emessage_begin(dest, msg_type, const origin[3] = {0,0,0}, player = 0);
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native emessage_end();
native ewrite_byte(x);
native ewrite_char(x);
native ewrite_short(x);
native ewrite_long(x);
native ewrite_entity(x);
native ewrite_angle(x);
native ewrite_coord(x);
native ewrite_string(const x[]);
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/* Sets/Gets what engine messages are blocked. */
native set_msg_block(iMessage, iMessageFlags);
native get_msg_block(iMessage);
/* Lets you directly hook a message in the engine!
* You can overwrite the message before anything happens and either let the message continue
* or fully block it. Here is how it works:
* If you hook a message, the message is stored but not sent. You have the opportunity to
* not only execute code, but to get/set the contents of the message, before you choose to
* either block it or let it go on its way. The hooked function will be passed a msg_id, msg_dest, and entity index.
* The return value can be passed to unregister_message() to stop the message from being hooked */
native register_message(iMsgId, const szFunction[]);
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/* Unregisters a message hook previously created with register_message
* You must pass the proper message id, and return value from the message to unregister the message successfully. */
native unregister_message(iMsgId, registeredmsg);
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/* The get/set _msg commands will fail if used outside a hooked message scope.
* They should never be used unless inside a registered message function.
* There are eight different ways of sending a message, five are ints, two are floats, and one is string.
* These are denoted by iArgType. argn is the number
* of the argument. Exceeding the bounds of 1 to get_msg_args() is a bad idea.
* As of AMX Mod X 1.5, the middle parameter of set_* no longer does anything.
* You cannot change the message argument type (as this would crash the mod anyway)
*/
/* Gets number of arguments that were passed to this message */
native get_msg_args();
/* Gets the argument type of argument argn */
native get_msg_argtype(argn);
/* Gets the value of argn. */
native get_msg_arg_int(argn);
native Float:get_msg_arg_float(argn);
native get_msg_arg_string(argn, szReturn[], iLength);
/* sets the value of argn. */
native set_msg_arg_int(argn, argtype, iValue);
native set_msg_arg_float(argn, argtype, Float:fValue);
native set_msg_arg_string(argn, const szString[]);
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/* Gets the origin of a message */
native get_msg_origin(const Float:_Origin[3]);