many changes , bomb countdown fix, custom_weapon_add fix, bomb damage support in death,damage forwards, added gasnades plugin with custom weapon support so gas damage/kills will be detected by csstats.
This commit is contained in:
177
dlls/csx/plugins/tp/amx_csx_gasnades.sma
Executable file
177
dlls/csx/plugins/tp/amx_csx_gasnades.sma
Executable file
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/* Gasnades */
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#include <amxmodx>
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#include <fun>
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#include <engine>
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#include <csx>
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new g_Gas
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//----------------------------------------------------------------------------------------------
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public plugin_init()
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{
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register_plugin("Gasgrenades", "1.3 (CSX)", "RichoDemus/AssKicR/T(+)rget")
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register_cvar("amx_gasnades", "1")
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register_cvar("amx_gasdmg", "10")
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register_cvar("amx_gascheck", "3")
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register_cvar("amx_gasradius", "200")
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register_cvar("amx_smokegasp", "1")
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register_cvar("amx_gasobeyFF", "1")
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g_Gas = custom_weapon_add("gasnade",0,"gasnade")
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}
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//----------------------------------------------------------------------------------------------
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public plugin_precache()
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{
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precache_sound("player/gasp1.wav")
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precache_sound("player/gasp2.wav")
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}
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public gas(par[])
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{
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new grenadeid = par[1]
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new id = par[0]
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if ( !is_valid_ent(grenadeid) )
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return
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new player[3], inum, Float:temp_grenade[3], grenade[3], players[32]
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if(get_cvar_num("amx_gasobeyFF") != 1)
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get_players(players, inum) // Get number of players
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else{
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new FFOn = get_cvar_num("mp_friendlyfire")
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if(FFOn == 0){
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new team[33]
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get_user_team(id, team, 32)
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if(equali(team, "CT"))
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get_players(players, inum, "ae", "TERRORIST")
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else
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get_players(players, inum, "ae", "CT")
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}
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else
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get_players(players, inum) // Get number of players
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}
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entity_get_vector(grenadeid, EV_VEC_origin, temp_grenade) // Get the position of the grenade
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grenade[0] = floatround(temp_grenade[0])
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grenade[1] = floatround(temp_grenade[1])
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grenade[2] = floatround(temp_grenade[2])
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for(new i = 0; i < inum; ++i){ // Loop through all players
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get_user_origin(players[i],player,0)
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new distance = get_distance(grenade, player)
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if((distance < get_cvar_num("amx_gasradius"))){ // Check who is standing close
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if(get_cvar_num("amx_smokegasp") != 0){
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if(get_cvar_num("amx_gascheck") >= 1){
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new number = random_num(1, 2)
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if(is_user_alive(players[i])){
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switch (number){
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case 1:emit_sound(players[i], CHAN_VOICE, "player/gasp1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
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case 2:emit_sound(players[i], CHAN_VOICE, "player/gasp2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
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}
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}
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}
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}
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message_begin(MSG_ONE, get_user_msgid("Damage"), {0,0,0}, players[i])
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write_byte(30) // dmg_save
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write_byte(30) // dmg_take
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write_long((1 << 16)) // visibleDamageBits
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write_coord(grenade[0]) // damageOrigin.x
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write_coord(grenade[1]) // damageOrigin.y
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write_coord(grenade[2]) // damageOrigin.z
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message_end()
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if(is_user_alive(id))
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ExtraDamage(players[i], id, get_cvar_num("amx_gasdmg"), "gasgrenade")
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}
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}
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set_task(get_cvar_float("amx_gascheck"), "gas",grenadeid,par,2) // If the grenade still exists we do a new check in get_cvar_num("amx_gascheck") second
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}
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//----------------------------------------------------------------------------------------------
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public grenade_throw(index,greindex,wId){
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if ( task_exists(greindex) )
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remove_task(greindex)
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if( get_cvar_num("amx_gasnades") !=1 || wId != CSW_SMOKEGRENADE )
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return PLUGIN_CONTINUE
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if (g_Gas) custom_weapon_shot(g_Gas,index)
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new par[2]
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par[0] = index
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par[1] = greindex
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set_task(1.5, "gas", greindex,par,2)
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return PLUGIN_CONTINUE
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}
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//----------------------------------------------------------------------------------------------
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stock ExtraDamage(id, attacker, damage, weaponDescription[])
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{
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if(is_user_alive(id))
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{
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new userHealth = get_user_health(id)
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set_user_health(id, userHealth - damage)
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if (g_Gas)
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custom_weapon_dmg(g_Gas,attacker,id,damage)
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if(userHealth - damage <= 0)
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{
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logKill(attacker, id, weaponDescription)
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if(get_user_team(id) != get_user_team(attacker))
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{
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// The person dying shouldn't get negative credit for this kill (so add it back)
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set_user_frags(id, get_user_frags(id) + 1)
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// The killing should get credit for the frag
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set_user_frags(attacker, get_user_frags(attacker) + 1)
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}
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else
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{
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// The person dying shouldn't get negative credit for this kill (so add it back)
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set_user_frags(id, get_user_frags(id) + 1)
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// The killer killed a teammember or self
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// Engine gives credit for the kill so let's take away that + 1
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set_user_frags(attacker, get_user_frags(attacker) - 2)
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}
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}else{
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if(get_cvar_num("mp_logdetail") == 3){
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logDmg(attacker, id, weaponDescription,"body",damage,userHealth-damage)
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}
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}
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}
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}
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//----------------------------------------------------------------------------------------------
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/* Log a kill using standard HL-logging format */
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stock logKill(attacker, victim, weaponDescription[])
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{
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// Save Hummiliation
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new namea[24], namev[24], authida[20], authidv[20], teama[10], teamv[10]
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// Info On Attacker
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get_user_name(attacker, namea, 23)
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get_user_team(attacker, teama, 9)
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get_user_authid(attacker, authida, 19)
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// Info On Victim
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get_user_name(victim, namev, 23)
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get_user_team(victim, teamv, 9)
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get_user_authid(victim, authidv, 19)
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// Log This Kill
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log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"",
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namea, get_user_userid(attacker), authida, teama, namev, get_user_userid(victim), authidv, teamv, weaponDescription)
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}
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/* Log damage using standard HL-logging format */
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stock logDmg(attacker, victim, weaponDescription[],hit[],damage,health)
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{
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// Save Hummiliation
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new namea[24], namev[24], authida[20], authidv[20], teama[10], teamv[10]
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// Info On Attacker
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get_user_name(attacker, namea, 23)
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get_user_team(attacker, teama, 9)
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get_user_authid(attacker, authida, 19)
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// Info On Victim
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get_user_name(victim, namev, 23)
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get_user_team(victim, teamv, 9)
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get_user_authid(victim, authidv, 19)
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// Log This Damage
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log_message("^"%s<%d><%s><%s>^" attacked ^"%s<%d><%s><%s>^" with ^"%s^" (hit ^"%s^") (damage ^"%d^") (health ^"%d^")",
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namea,get_user_userid(attacker),authida,teama,namev,get_user_userid(victim),authidv,teamv,weaponDescription,hit,damage,health)
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}
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//----------------------------------------------------------------------------------------------
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