diff --git a/modules/engine/engine.cpp b/modules/engine/engine.cpp index 2d5ef90f..6946d90c 100644 --- a/modules/engine/engine.cpp +++ b/modules/engine/engine.cpp @@ -561,7 +561,7 @@ static cell AMX_NATIVE_CALL set_lights(AMX *amx, cell *params) { memcpy(glinfo.szLastLights, szLights, ke::Min(iLength, 127)); LightStyleDetour->DisableDetour(); - LIGHT_STYLE(0, szLights); + LIGHT_STYLE(0, glinfo.szLastLights); LightStyleDetour->EnableDetour(); // These make it so that players/weaponmodels look like whatever the lighting is