fixed bug at26073
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d84ef62e6c
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0999db0203
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@ -150,6 +150,7 @@ void Client_Damage(void* mValue){
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case '_': // hmm...nailgun_nail, fastswitch and this one may not be true...
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case '_': // hmm...nailgun_nail, fastswitch and this one may not be true...
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//PRINT_CONSOLE("Nail! Class:%d wpn:%d\n",pAttacker->classId,pAttacker->current);
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//PRINT_CONSOLE("Nail! Class:%d wpn:%d\n",pAttacker->classId,pAttacker->current);
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weapon = pAttacker->current;
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weapon = pAttacker->current;
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aim = pAttacker->aiming;
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break;
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break;
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case 'r':
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case 'r':
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weapon = TFC_WPN_FLAMETHROWER;
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weapon = TFC_WPN_FLAMETHROWER;
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