communicate core when setting a new team or deaths
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@ -140,12 +140,8 @@ static cell AMX_NATIVE_CALL cs_set_user_deaths(AMX *amx, cell *params) // cs_set
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WRITE_SHORT(*((int *)pPlayer->pvPrivateData + OFFSET_TEAM)); // should these be byte?
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WRITE_SHORT(*((int *)pPlayer->pvPrivateData + OFFSET_TEAM)); // should these be byte?
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MESSAGE_END();
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MESSAGE_END();
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if (params[2] == 1)
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int *deaths = static_cast<int *>(MF_PlayerPropAddr(params[1], Player_Deaths));
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MF_SetPlayerTeamInfo(params[1], params[2], "TERRORIST");
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*deaths = params[2];
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else if (params[2] == 2)
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MF_SetPlayerTeamInfo(params[1], params[2], "CT");
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else
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MF_SetPlayerTeamInfo(params[1], params[2], NULL);
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return 1;
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return 1;
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}
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}
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@ -530,6 +526,13 @@ static cell AMX_NATIVE_CALL cs_set_user_team(AMX *amx, cell *params) // cs_set_u
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WRITE_BYTE(params[1]);
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WRITE_BYTE(params[1]);
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WRITE_STRING(teaminfo);
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WRITE_STRING(teaminfo);
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MESSAGE_END();
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MESSAGE_END();
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if (params[2] == 1)
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MF_SetPlayerTeamInfo(params[1], params[2], "TERRORIST");
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else if (params[2] == 2)
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MF_SetPlayerTeamInfo(params[1], params[2], "CT");
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else
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MF_SetPlayerTeamInfo(params[1], params[2], NULL);
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return 1;
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return 1;
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}
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}
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