changes in health event
This commit is contained in:
parent
e0f1b56363
commit
0dd5024408
|
@ -132,18 +132,14 @@ void Client_Health_End(void* mValue){
|
||||||
edict_t *enemy = mPlayer->pEdict->v.dmg_inflictor;
|
edict_t *enemy = mPlayer->pEdict->v.dmg_inflictor;
|
||||||
int damage = (int)mPlayer->pEdict->v.dmg_take;
|
int damage = (int)mPlayer->pEdict->v.dmg_take;
|
||||||
|
|
||||||
if ( !damage || !enemy )
|
if ( !mPlayer || !damage || !enemy )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int weapon = 0;
|
int weapon = 0;
|
||||||
int aim = 0;
|
int aim = 0;
|
||||||
|
|
||||||
mPlayer->pEdict->v.dmg_take = 0.0;
|
mPlayer->pEdict->v.dmg_take = 0.0;
|
||||||
/*
|
|
||||||
czasami przy drugim trafieniu liczby sa dodawane
|
|
||||||
i zamiast np. 30+30 jest 30+60
|
|
||||||
dlatego dmg_take jest tu "czyszczone"
|
|
||||||
*/
|
|
||||||
|
|
||||||
CPlayer* pAttacker = NULL;
|
CPlayer* pAttacker = NULL;
|
||||||
|
|
||||||
|
@ -159,12 +155,16 @@ void Client_Health_End(void* mValue){
|
||||||
else
|
else
|
||||||
g_grenades.find( enemy , &pAttacker , weapon );
|
g_grenades.find( enemy , &pAttacker , weapon );
|
||||||
|
|
||||||
if ( !pAttacker ) pAttacker = mPlayer;
|
|
||||||
pAttacker->saveHit( mPlayer , weapon , damage, aim );
|
|
||||||
|
|
||||||
int TA = 0;
|
int TA = 0;
|
||||||
if ( (mPlayer->pEdict->v.team == pAttacker->pEdict->v.team) && (mPlayer->index != pAttacker->index) )
|
|
||||||
|
if ( !pAttacker ){
|
||||||
|
pAttacker = mPlayer;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
pAttacker->saveHit( mPlayer , weapon , damage, aim );
|
||||||
|
if ( mPlayer->pEdict->v.team == pAttacker->pEdict->v.team )
|
||||||
TA = 1;
|
TA = 1;
|
||||||
|
}
|
||||||
|
|
||||||
g_damage_info.exec( pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
|
g_damage_info.exec( pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user