added get_user_footsteps
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@ -519,6 +519,13 @@ static cell AMX_NATIVE_CALL set_user_footsteps(AMX *amx, cell *params) // set_us
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return 1;
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}
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static cell AMX_NATIVE_CALL get_user_footsteps(AMX *amx, cell *params)
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{
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CHECK_PLAYER(params[1]);
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return g_silent[params[1]];
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}
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// SidLuke
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static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params) { // index
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CHECK_PLAYER(params[1]);
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@ -570,6 +577,7 @@ AMX_NATIVE_INFO fun_Exports[] = {
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{"get_user_maxspeed", get_user_maxspeed},
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{"set_user_gravity", set_user_gravity},
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{"get_user_gravity", get_user_gravity},
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{"get_user_footsteps", get_user_footsteps},
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{"set_user_hitzones", set_user_hitzones},
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{"get_user_hitzones", get_user_hitzones},
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{"set_user_noclip", set_user_noclip},
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@ -78,6 +78,9 @@ native set_user_noclip(index, noclip = 0);
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/* Returns 1 if noclip is set. */
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native get_user_noclip(index);
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/* Returns 1 if player has silent footsteps, 0 if footsteps are set to normal */
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native get_user_footsteps(index);
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/* Gives player silent footsteps.
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* if set = 0 it will return footsteps to normal */
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native set_user_footsteps(id, set = 1);
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