Add change_level() native.
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@ -84,6 +84,19 @@ native precache_sound(const name[]);
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/* Precaches any file. */
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native precache_generic(const szFile[]);
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/**
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* Changes map.
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*
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* @note This calls the pfnChangelLevel engine function.
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* @note This has the same behavior as calling "changelevel" server command,
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* but this will trigger properly server_changelevel() forward.
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*
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* @aparam map The map name to change.
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*
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* @noreturn
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*/
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native change_level(const map[]);
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/* Sets info for player. */
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native set_user_info(index,const info[],const value[]);
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