Add basic ReHLDS and ReGameDLL support (#417)
* Add ReHLDS API files and its dependencies Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well * Add the necessary files to get ReHLDS interface * Split SV_DropClient into pre/post code * Init ReHLDS API and add SV_DropClient hook * Add Cvar_DirectSet hook and adjust code with helpers Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things. * Move platform and interface stuff in their own files in public directory * Make sure to init cvar stuff after ReHLDS * Add ReGameDLL API files and its dependencies in cstrike module * Init ReHLDS in cstrike module and adjust code Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap. * Init ReGameDLL and adjust code * Fix linux compilation * Init ReGameDLL in fakemeta module and adjust code * Rename /reapi directory to /resdk to avoid confusion * Retrieve gamerules pointer through InstallGameRules in fakemeta module * Retrieve gamerules pointer through InstallGameRules in cstrike module Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives. * Fix a typo when ReGameDLL is not enabled * Fix missing interface check for ReHLDS. I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
This commit is contained in:
@ -10,6 +10,7 @@ binary.compiler.defines += [
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binary.sources = [
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'../../public/sdk/amxxmodule.cpp',
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'../../public/memtools/MemoryUtils.cpp',
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'../../public/resdk/mod_regamedll_api.cpp',
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'dllfunc.cpp',
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'engfunc.cpp',
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'fakemeta_amxx.cpp',
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@ -13,14 +13,24 @@
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#include "fakemeta_amxx.h"
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#include "sh_stack.h"
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#include <resdk/mod_regamedll_api.h>
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IGameConfig *CommonConfig;
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IGameConfig *GamerulesConfig;
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IGameConfigManager *ConfigManager;
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bool HasRegameDll;
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HLTypeConversion TypeConversion;
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void *GameRulesRH;
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void **GameRulesAddress;
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CGameRules* InstallGameRules(IReGameHook_InstallGameRules *chain)
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{
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GameRulesRH = chain->callNext();
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return static_cast<CGameRules*>(GameRulesRH);
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}
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void OnAmxxAttach()
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{
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initialze_offsets();
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@ -61,19 +71,26 @@ void OnAmxxAttach()
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return;
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}
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void *address = nullptr;
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if (!CommonConfig->GetAddress("g_pGameRules", &address) || !address)
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if ((HasRegameDll = RegamedllApi_Init()))
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{
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MF_Log("get/set_gamerules_* natives have been disabled because g_pGameRules address could not be found. ");
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return;
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ReGameHookchains->InstallGameRules()->registerHook(InstallGameRules);
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}
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else
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{
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void *address = nullptr;
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if (!CommonConfig->GetAddress("g_pGameRules", &address) || !address)
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{
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MF_Log("get/set_gamerules_* natives have been disabled because g_pGameRules address could not be found. ");
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return;
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}
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#if defined(KE_WINDOWS)
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GameRulesAddress = *reinterpret_cast<void***>(address);
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GameRulesAddress = *reinterpret_cast<void***>(address);
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#else
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GameRulesAddress = reinterpret_cast<void**>(address);
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GameRulesAddress = reinterpret_cast<void**>(address);
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#endif
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}
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}
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void OnPluginsLoaded()
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@ -135,6 +152,11 @@ void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
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void FMH_ServerDeactivate_Post()
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{
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if (HasRegameDll)
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{
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GameRulesRH = nullptr;
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}
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// Reset all call lists here.
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// NULL all function tables
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RESETE(PrecacheModel);
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@ -79,7 +79,9 @@ extern IGameConfig *CommonConfig;
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extern IGameConfig *GamerulesConfig;
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extern IGameConfigManager *ConfigManager;
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extern bool HasRegameDll;
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extern HLTypeConversion TypeConversion;
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extern void *GameRulesRH;
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extern void **GameRulesAddress;
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#endif //_FAKEMETA_INCLUDE_H
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@ -55,7 +55,7 @@
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk;..\..\..\public\amtl;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;HAVE_STDINT_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;HAVE_STDINT_H;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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@ -78,7 +78,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk;..\..\..\public\amtl;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;HAVE_STDINT_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;HAVE_STDINT_H;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<PrecompiledHeader>
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@ -97,6 +97,7 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\..\public\memtools\MemoryUtils.cpp" />
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<ClCompile Include="..\..\..\public\resdk\mod_regamedll_api.cpp" />
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<ClCompile Include="..\fakemeta_amxx.cpp" />
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<ClCompile Include="..\fm_tr.cpp" />
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<ClCompile Include="..\fm_tr2.cpp" />
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@ -114,6 +115,12 @@
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<ItemGroup>
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<ClInclude Include="..\..\..\public\HLTypeConversion.h" />
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<ClInclude Include="..\..\..\public\memtools\MemoryUtils.h" />
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<ClInclude Include="..\..\..\public\resdk\common\hookchains.h" />
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<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_api.h" />
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<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_const.h" />
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<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_interfaces.h" />
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<ClInclude Include="..\..\..\public\resdk\mod_regamedll_api.h" />
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<ClInclude Include="..\..\..\public\resdk\mod_rehlds_api.h" />
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<ClInclude Include="..\fakemeta_amxx.h" />
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<ClInclude Include="..\fm_tr.h" />
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<ClInclude Include="..\dllfunc.h" />
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@ -36,6 +36,15 @@
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<Filter Include="Memtools">
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<UniqueIdentifier>{e1b28b22-6fde-4e1f-a982-f37dec584571}</UniqueIdentifier>
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</Filter>
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<Filter Include="ReSDK">
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<UniqueIdentifier>{395f243b-8294-49ad-a959-d3d9ca6b79db}</UniqueIdentifier>
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</Filter>
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<Filter Include="ReSDK\common">
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<UniqueIdentifier>{87a7e30d-f917-4853-b5b9-56782049cee6}</UniqueIdentifier>
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</Filter>
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<Filter Include="ReSDK\cstrike">
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<UniqueIdentifier>{0d1c5025-071d-43aa-b19a-2eee0d34a906}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\fakemeta_amxx.cpp">
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@ -80,6 +89,9 @@
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<ClCompile Include="..\pdata_gamerules.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\public\resdk\mod_regamedll_api.cpp">
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<Filter>ReSDK</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\fakemeta_amxx.h">
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@ -124,6 +136,24 @@
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<ClInclude Include="..\pdata_shared.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\public\resdk\common\hookchains.h">
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<Filter>ReSDK\common</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_api.h">
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<Filter>ReSDK\cstrike</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_const.h">
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<Filter>ReSDK\cstrike</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_interfaces.h">
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<Filter>ReSDK\cstrike</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\public\resdk\mod_regamedll_api.h">
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<Filter>ReSDK</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\public\resdk\mod_rehlds_api.h">
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<Filter>ReSDK</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\..\plugins\include\fakemeta.inc">
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@ -25,7 +25,7 @@ static cell AMX_NATIVE_CALL get_gamerules_int(AMX *amx, cell *params)
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int element = params[3];
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CHECK_DATA(data, element, BaseFieldType::Integer);
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return PvData::GetInt(*GameRulesAddress, data, element);
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return PvData::GetInt(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, element);
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}
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// native set_gamerules_int(const class[], const member[], any:value, element = 0);
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@ -45,7 +45,7 @@ static cell AMX_NATIVE_CALL set_gamerules_int(AMX *amx, cell *params)
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return 0;
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}
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PvData::SetInt(*GameRulesAddress, data, params[3], element);
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PvData::SetInt(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, params[3], element);
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return 0;
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}
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@ -62,7 +62,7 @@ static cell AMX_NATIVE_CALL get_gamerules_float(AMX *amx, cell *params)
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int element = params[3];
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CHECK_DATA(data, element, BaseFieldType::Float);
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return PvData::GetFloat(*GameRulesAddress, data, element);
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return PvData::GetFloat(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, element);
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}
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// native set_gamerules_float(const class[], const member[], Float:value, element = 0);
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@ -76,7 +76,7 @@ static cell AMX_NATIVE_CALL set_gamerules_float(AMX *amx, cell *params)
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int element = params[4];
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CHECK_DATA(data, element, BaseFieldType::Float);
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PvData::SetFloat(*GameRulesAddress, data, amx_ctof(params[3]), element);
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PvData::SetFloat(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, amx_ctof(params[3]), element);
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return 1;
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}
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@ -93,7 +93,7 @@ static cell AMX_NATIVE_CALL get_gamerules_vector(AMX *amx, cell *params)
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int element = params[4];
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CHECK_DATA(data, element, BaseFieldType::Vector);
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PvData::GetVector(*GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element);
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PvData::GetVector(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element);
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return 1;
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}
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@ -109,7 +109,7 @@ static cell AMX_NATIVE_CALL set_gamerules_vector(AMX *amx, cell *params)
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int element = params[4];
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CHECK_DATA(data, element, BaseFieldType::Vector);
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PvData::GetVector(*GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element);
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PvData::GetVector(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element);
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return 1;
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}
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@ -126,7 +126,7 @@ static cell AMX_NATIVE_CALL get_gamerules_entity(AMX *amx, cell *params)
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int element = params[3];
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CHECK_DATA(data, element, BaseFieldType::Entity);
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return PvData::GetEntity(*GameRulesAddress, data, element);
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return PvData::GetEntity(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, element);
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}
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// native set_gamerules_entity(const class[], const member[], value, element = 0);
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@ -147,7 +147,7 @@ static cell AMX_NATIVE_CALL set_gamerules_entity(AMX *amx, cell *params)
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int element = params[4];
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CHECK_DATA(data, element, BaseFieldType::Entity);
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PvData::SetEntity(*GameRulesAddress, data, params[3], element);
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PvData::SetEntity(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, params[3], element);
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return 0;
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}
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@ -167,7 +167,7 @@ static cell AMX_NATIVE_CALL get_gamerules_string(AMX *amx, cell *params)
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auto buffer = params[3];
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auto maxlen = params[4];
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auto string = PvData::GetString(*GameRulesAddress, data, element);
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auto string = PvData::GetString(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, element);
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if (data.fieldSize)
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{
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@ -191,7 +191,7 @@ static cell AMX_NATIVE_CALL set_gamerules_string(AMX *amx, cell *params)
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int length;
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const char *value = MF_GetAmxString(amx, params[3], 0, &length);
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return PvData::SetString(*GameRulesAddress, data, value, length, element);
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return PvData::SetString(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, value, length, element);
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}
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@ -63,11 +63,11 @@ enum class BaseFieldType
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return 0; \
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}
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#define CHECK_GAMERULES() \
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if (!GameRulesAddress) \
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{ \
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MF_LogError(amx, AMX_ERR_NATIVE, "%s is disabled. Check your AMXX log.", __FUNCTION__); \
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return 0; \
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#define CHECK_GAMERULES() \
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if ((HasRegameDll && !GameRulesRH) || (!HasRegameDll && (!GameRulesAddress || !*GameRulesAddress))) \
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{ \
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MF_LogError(amx, AMX_ERR_NATIVE, "%s is disabled. Check your AMXX log.", __FUNCTION__); \
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return 0; \
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}
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class PvData
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