Add basic ReHLDS and ReGameDLL support (#417)

* Add ReHLDS API files and its dependencies

Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well

* Add the necessary files to get ReHLDS interface

* Split SV_DropClient into pre/post code

* Init ReHLDS API and add SV_DropClient hook

* Add Cvar_DirectSet hook and adjust code with helpers

Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things.

* Move platform and interface stuff in their own files in public directory

* Make sure to init cvar stuff after ReHLDS

* Add ReGameDLL API files and its dependencies in cstrike module

* Init ReHLDS in cstrike module and adjust code

Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap.

* Init ReGameDLL and adjust code

* Fix linux compilation

* Init ReGameDLL in fakemeta module and adjust code

* Rename /reapi directory to /resdk to avoid confusion

* Retrieve gamerules pointer through InstallGameRules in fakemeta module

* Retrieve gamerules pointer through InstallGameRules in cstrike module

Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives.

* Fix a typo when ReGameDLL is not enabled

* Fix missing interface check for ReHLDS.

I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
This commit is contained in:
Vincent Herbet
2017-03-09 19:59:38 +01:00
committed by GitHub
parent 1c3e8de57a
commit 115916d753
48 changed files with 5298 additions and 379 deletions

View File

@ -10,6 +10,7 @@ binary.compiler.defines += [
binary.sources = [
'../../public/sdk/amxxmodule.cpp',
'../../public/memtools/MemoryUtils.cpp',
'../../public/resdk/mod_regamedll_api.cpp',
'dllfunc.cpp',
'engfunc.cpp',
'fakemeta_amxx.cpp',

View File

@ -13,14 +13,24 @@
#include "fakemeta_amxx.h"
#include "sh_stack.h"
#include <resdk/mod_regamedll_api.h>
IGameConfig *CommonConfig;
IGameConfig *GamerulesConfig;
IGameConfigManager *ConfigManager;
bool HasRegameDll;
HLTypeConversion TypeConversion;
void *GameRulesRH;
void **GameRulesAddress;
CGameRules* InstallGameRules(IReGameHook_InstallGameRules *chain)
{
GameRulesRH = chain->callNext();
return static_cast<CGameRules*>(GameRulesRH);
}
void OnAmxxAttach()
{
initialze_offsets();
@ -61,19 +71,26 @@ void OnAmxxAttach()
return;
}
void *address = nullptr;
if (!CommonConfig->GetAddress("g_pGameRules", &address) || !address)
if ((HasRegameDll = RegamedllApi_Init()))
{
MF_Log("get/set_gamerules_* natives have been disabled because g_pGameRules address could not be found. ");
return;
ReGameHookchains->InstallGameRules()->registerHook(InstallGameRules);
}
else
{
void *address = nullptr;
if (!CommonConfig->GetAddress("g_pGameRules", &address) || !address)
{
MF_Log("get/set_gamerules_* natives have been disabled because g_pGameRules address could not be found. ");
return;
}
#if defined(KE_WINDOWS)
GameRulesAddress = *reinterpret_cast<void***>(address);
GameRulesAddress = *reinterpret_cast<void***>(address);
#else
GameRulesAddress = reinterpret_cast<void**>(address);
GameRulesAddress = reinterpret_cast<void**>(address);
#endif
}
}
void OnPluginsLoaded()
@ -135,6 +152,11 @@ void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
void FMH_ServerDeactivate_Post()
{
if (HasRegameDll)
{
GameRulesRH = nullptr;
}
// Reset all call lists here.
// NULL all function tables
RESETE(PrecacheModel);

View File

@ -79,7 +79,9 @@ extern IGameConfig *CommonConfig;
extern IGameConfig *GamerulesConfig;
extern IGameConfigManager *ConfigManager;
extern bool HasRegameDll;
extern HLTypeConversion TypeConversion;
extern void *GameRulesRH;
extern void **GameRulesAddress;
#endif //_FAKEMETA_INCLUDE_H

View File

@ -55,7 +55,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk;..\..\..\public\amtl;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;HAVE_STDINT_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;HAVE_STDINT_H;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -78,7 +78,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk;..\..\..\public\amtl;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;HAVE_STDINT_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;HAVE_STDINT_H;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PrecompiledHeader>
@ -97,6 +97,7 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\public\memtools\MemoryUtils.cpp" />
<ClCompile Include="..\..\..\public\resdk\mod_regamedll_api.cpp" />
<ClCompile Include="..\fakemeta_amxx.cpp" />
<ClCompile Include="..\fm_tr.cpp" />
<ClCompile Include="..\fm_tr2.cpp" />
@ -114,6 +115,12 @@
<ItemGroup>
<ClInclude Include="..\..\..\public\HLTypeConversion.h" />
<ClInclude Include="..\..\..\public\memtools\MemoryUtils.h" />
<ClInclude Include="..\..\..\public\resdk\common\hookchains.h" />
<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_api.h" />
<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_const.h" />
<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_interfaces.h" />
<ClInclude Include="..\..\..\public\resdk\mod_regamedll_api.h" />
<ClInclude Include="..\..\..\public\resdk\mod_rehlds_api.h" />
<ClInclude Include="..\fakemeta_amxx.h" />
<ClInclude Include="..\fm_tr.h" />
<ClInclude Include="..\dllfunc.h" />

View File

@ -36,6 +36,15 @@
<Filter Include="Memtools">
<UniqueIdentifier>{e1b28b22-6fde-4e1f-a982-f37dec584571}</UniqueIdentifier>
</Filter>
<Filter Include="ReSDK">
<UniqueIdentifier>{395f243b-8294-49ad-a959-d3d9ca6b79db}</UniqueIdentifier>
</Filter>
<Filter Include="ReSDK\common">
<UniqueIdentifier>{87a7e30d-f917-4853-b5b9-56782049cee6}</UniqueIdentifier>
</Filter>
<Filter Include="ReSDK\cstrike">
<UniqueIdentifier>{0d1c5025-071d-43aa-b19a-2eee0d34a906}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\fakemeta_amxx.cpp">
@ -80,6 +89,9 @@
<ClCompile Include="..\pdata_gamerules.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\public\resdk\mod_regamedll_api.cpp">
<Filter>ReSDK</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\fakemeta_amxx.h">
@ -124,6 +136,24 @@
<ClInclude Include="..\pdata_shared.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\public\resdk\common\hookchains.h">
<Filter>ReSDK\common</Filter>
</ClInclude>
<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_api.h">
<Filter>ReSDK\cstrike</Filter>
</ClInclude>
<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_const.h">
<Filter>ReSDK\cstrike</Filter>
</ClInclude>
<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_interfaces.h">
<Filter>ReSDK\cstrike</Filter>
</ClInclude>
<ClInclude Include="..\..\..\public\resdk\mod_regamedll_api.h">
<Filter>ReSDK</Filter>
</ClInclude>
<ClInclude Include="..\..\..\public\resdk\mod_rehlds_api.h">
<Filter>ReSDK</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\plugins\include\fakemeta.inc">

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@ -25,7 +25,7 @@ static cell AMX_NATIVE_CALL get_gamerules_int(AMX *amx, cell *params)
int element = params[3];
CHECK_DATA(data, element, BaseFieldType::Integer);
return PvData::GetInt(*GameRulesAddress, data, element);
return PvData::GetInt(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, element);
}
// native set_gamerules_int(const class[], const member[], any:value, element = 0);
@ -45,7 +45,7 @@ static cell AMX_NATIVE_CALL set_gamerules_int(AMX *amx, cell *params)
return 0;
}
PvData::SetInt(*GameRulesAddress, data, params[3], element);
PvData::SetInt(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, params[3], element);
return 0;
}
@ -62,7 +62,7 @@ static cell AMX_NATIVE_CALL get_gamerules_float(AMX *amx, cell *params)
int element = params[3];
CHECK_DATA(data, element, BaseFieldType::Float);
return PvData::GetFloat(*GameRulesAddress, data, element);
return PvData::GetFloat(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, element);
}
// native set_gamerules_float(const class[], const member[], Float:value, element = 0);
@ -76,7 +76,7 @@ static cell AMX_NATIVE_CALL set_gamerules_float(AMX *amx, cell *params)
int element = params[4];
CHECK_DATA(data, element, BaseFieldType::Float);
PvData::SetFloat(*GameRulesAddress, data, amx_ctof(params[3]), element);
PvData::SetFloat(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, amx_ctof(params[3]), element);
return 1;
}
@ -93,7 +93,7 @@ static cell AMX_NATIVE_CALL get_gamerules_vector(AMX *amx, cell *params)
int element = params[4];
CHECK_DATA(data, element, BaseFieldType::Vector);
PvData::GetVector(*GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element);
PvData::GetVector(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element);
return 1;
}
@ -109,7 +109,7 @@ static cell AMX_NATIVE_CALL set_gamerules_vector(AMX *amx, cell *params)
int element = params[4];
CHECK_DATA(data, element, BaseFieldType::Vector);
PvData::GetVector(*GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element);
PvData::GetVector(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element);
return 1;
}
@ -126,7 +126,7 @@ static cell AMX_NATIVE_CALL get_gamerules_entity(AMX *amx, cell *params)
int element = params[3];
CHECK_DATA(data, element, BaseFieldType::Entity);
return PvData::GetEntity(*GameRulesAddress, data, element);
return PvData::GetEntity(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, element);
}
// native set_gamerules_entity(const class[], const member[], value, element = 0);
@ -147,7 +147,7 @@ static cell AMX_NATIVE_CALL set_gamerules_entity(AMX *amx, cell *params)
int element = params[4];
CHECK_DATA(data, element, BaseFieldType::Entity);
PvData::SetEntity(*GameRulesAddress, data, params[3], element);
PvData::SetEntity(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, params[3], element);
return 0;
}
@ -167,7 +167,7 @@ static cell AMX_NATIVE_CALL get_gamerules_string(AMX *amx, cell *params)
auto buffer = params[3];
auto maxlen = params[4];
auto string = PvData::GetString(*GameRulesAddress, data, element);
auto string = PvData::GetString(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, element);
if (data.fieldSize)
{
@ -191,7 +191,7 @@ static cell AMX_NATIVE_CALL set_gamerules_string(AMX *amx, cell *params)
int length;
const char *value = MF_GetAmxString(amx, params[3], 0, &length);
return PvData::SetString(*GameRulesAddress, data, value, length, element);
return PvData::SetString(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, value, length, element);
}

View File

@ -63,11 +63,11 @@ enum class BaseFieldType
return 0; \
}
#define CHECK_GAMERULES() \
if (!GameRulesAddress) \
{ \
MF_LogError(amx, AMX_ERR_NATIVE, "%s is disabled. Check your AMXX log.", __FUNCTION__); \
return 0; \
#define CHECK_GAMERULES() \
if ((HasRegameDll && !GameRulesRH) || (!HasRegameDll && (!GameRulesAddress || !*GameRulesAddress))) \
{ \
MF_LogError(amx, AMX_ERR_NATIVE, "%s is disabled. Check your AMXX log.", __FUNCTION__); \
return 0; \
}
class PvData