Add basic ReHLDS and ReGameDLL support (#417)
* Add ReHLDS API files and its dependencies Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well * Add the necessary files to get ReHLDS interface * Split SV_DropClient into pre/post code * Init ReHLDS API and add SV_DropClient hook * Add Cvar_DirectSet hook and adjust code with helpers Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things. * Move platform and interface stuff in their own files in public directory * Make sure to init cvar stuff after ReHLDS * Add ReGameDLL API files and its dependencies in cstrike module * Init ReHLDS in cstrike module and adjust code Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap. * Init ReGameDLL and adjust code * Fix linux compilation * Init ReGameDLL in fakemeta module and adjust code * Rename /reapi directory to /resdk to avoid confusion * Retrieve gamerules pointer through InstallGameRules in fakemeta module * Retrieve gamerules pointer through InstallGameRules in cstrike module Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives. * Fix a typo when ReGameDLL is not enabled * Fix missing interface check for ReHLDS. I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
This commit is contained in:
@ -55,7 +55,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk;..\..\..\public\amtl;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;HAVE_STDINT_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;HAVE_STDINT_H;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
@ -78,7 +78,7 @@
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk;..\..\..\public\amtl;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;HAVE_STDINT_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;HAVE_STDINT_H;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>
|
||||
@ -97,6 +97,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\public\memtools\MemoryUtils.cpp" />
|
||||
<ClCompile Include="..\..\..\public\resdk\mod_regamedll_api.cpp" />
|
||||
<ClCompile Include="..\fakemeta_amxx.cpp" />
|
||||
<ClCompile Include="..\fm_tr.cpp" />
|
||||
<ClCompile Include="..\fm_tr2.cpp" />
|
||||
@ -114,6 +115,12 @@
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\public\HLTypeConversion.h" />
|
||||
<ClInclude Include="..\..\..\public\memtools\MemoryUtils.h" />
|
||||
<ClInclude Include="..\..\..\public\resdk\common\hookchains.h" />
|
||||
<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_api.h" />
|
||||
<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_const.h" />
|
||||
<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_interfaces.h" />
|
||||
<ClInclude Include="..\..\..\public\resdk\mod_regamedll_api.h" />
|
||||
<ClInclude Include="..\..\..\public\resdk\mod_rehlds_api.h" />
|
||||
<ClInclude Include="..\fakemeta_amxx.h" />
|
||||
<ClInclude Include="..\fm_tr.h" />
|
||||
<ClInclude Include="..\dllfunc.h" />
|
||||
|
@ -36,6 +36,15 @@
|
||||
<Filter Include="Memtools">
|
||||
<UniqueIdentifier>{e1b28b22-6fde-4e1f-a982-f37dec584571}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="ReSDK">
|
||||
<UniqueIdentifier>{395f243b-8294-49ad-a959-d3d9ca6b79db}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="ReSDK\common">
|
||||
<UniqueIdentifier>{87a7e30d-f917-4853-b5b9-56782049cee6}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="ReSDK\cstrike">
|
||||
<UniqueIdentifier>{0d1c5025-071d-43aa-b19a-2eee0d34a906}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\fakemeta_amxx.cpp">
|
||||
@ -80,6 +89,9 @@
|
||||
<ClCompile Include="..\pdata_gamerules.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\public\resdk\mod_regamedll_api.cpp">
|
||||
<Filter>ReSDK</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\fakemeta_amxx.h">
|
||||
@ -124,6 +136,24 @@
|
||||
<ClInclude Include="..\pdata_shared.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\public\resdk\common\hookchains.h">
|
||||
<Filter>ReSDK\common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_api.h">
|
||||
<Filter>ReSDK\cstrike</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_const.h">
|
||||
<Filter>ReSDK\cstrike</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_interfaces.h">
|
||||
<Filter>ReSDK\cstrike</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\public\resdk\mod_regamedll_api.h">
|
||||
<Filter>ReSDK</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\public\resdk\mod_rehlds_api.h">
|
||||
<Filter>ReSDK</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\..\plugins\include\fakemeta.inc">
|
||||
|
Reference in New Issue
Block a user