Add basic ReHLDS and ReGameDLL support (#417)
* Add ReHLDS API files and its dependencies Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well * Add the necessary files to get ReHLDS interface * Split SV_DropClient into pre/post code * Init ReHLDS API and add SV_DropClient hook * Add Cvar_DirectSet hook and adjust code with helpers Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things. * Move platform and interface stuff in their own files in public directory * Make sure to init cvar stuff after ReHLDS * Add ReGameDLL API files and its dependencies in cstrike module * Init ReHLDS in cstrike module and adjust code Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap. * Init ReGameDLL and adjust code * Fix linux compilation * Init ReGameDLL in fakemeta module and adjust code * Rename /reapi directory to /resdk to avoid confusion * Retrieve gamerules pointer through InstallGameRules in fakemeta module * Retrieve gamerules pointer through InstallGameRules in cstrike module Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives. * Fix a typo when ReGameDLL is not enabled * Fix missing interface check for ReHLDS. I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
This commit is contained in:
parent
1c3e8de57a
commit
115916d753
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@ -93,6 +93,7 @@ binary.sources = [
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'../public/memtools/MemoryUtils.cpp',
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'../public/memtools/CDetour/detours.cpp',
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'../public/memtools/CDetour/asm/asm.c',
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'../public/resdk/mod_rehlds_api.cpp',
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'CLibrarySys.cpp',
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'CGameConfigs.cpp',
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'gameconfigs.cpp',
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@ -11,67 +11,9 @@
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#define _INCLUDE_LIBRARY_SYS_H_
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#include "amx.h" // cell
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#include <interface.h> // Interface (HLSDK)
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#include <amtl/am-utility.h> // AutoPtr
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#include <platform_helpers.h>
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#include <amtl/os/am-shared-library.h>
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#define PLATFORM_WINDOWNS_NAME "windows"
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#define PLATFORM_LINUX_NAME "linux"
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#define PLATFORM_MAC_NAME "mac"
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#if defined(WIN32)
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# ifndef PLATFORM_WINDOWS
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# define PLATFORM_WINDOWS 1
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# endif
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# ifndef WIN32_LEAN_AND_MEAN
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# define WIN32_LEAN_AND_MEAN
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# endif
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# include <windows.h>
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# include <direct.h>
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# include <io.h>
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# define PLATFORM_LIB_EXT "dll"
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# define PLATFORM_NAME PLATFORM_WINDOWNS_NAME
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# define PLATFORM_SEP_CHAR '\\'
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# define PLATFORM_SEP_ALTCHAR '/'
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# define PLATFORM_EXTERN_C extern "C" __declspec(dllexport)
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#elif defined(__linux__) || defined(__APPLE__)
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# if defined(__linux__)
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# define PLATFORM_LINUX 1
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# define PLATFORM_LIB_EXT "so"
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# define PLATFORM_NAME PLATFORM_LINUX_NAME
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# define PLATFORM_COMPAT_ALT PLATFORM_MAC_NAME
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# elif defined(__APPLE__)
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# define PLATFORM_APPLE 1
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# define PLATFORM_LIB_EXT "dylib"
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# define PLATFORM_NAME PLATFORM_MAC_NAME
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# define PLATFORM_COMPAT_ALT PLATFORM_LINUX_NAME
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# endif
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# ifndef PLATFORM_POSIX
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# define PLATFORM_POSIX 1
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# endif
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# include <stdio.h>
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# include <sys/types.h>
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# include <sys/stat.h>
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# include <errno.h>
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# include <unistd.h>
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# include <dirent.h>
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# include <dlfcn.h>
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# if defined(PLATFORM_APPLE)
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# include <sys/syslimits.h>
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# endif
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# define PLATFORM_SEP_CHAR '/'
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# define PLATFORM_SEP_ALTCHAR '\\'
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# define PLATFORM_EXTERN_C extern "C" __attribute__((visibility("default")))
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# define WINAPI
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#endif
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#define PLATFORM_MAX_PATH 260
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#if defined PLATFORM_WINDOWS
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typedef HANDLE DirHandle;
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#elif defined PLATFORM_POSIX
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typedef DIR* DirHandle;
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#endif
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enum FileTimeType
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{
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FileTime_LastAccess = 0, /* Last access (not available on FAT) */
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@ -162,26 +104,4 @@ class LibrarySystem
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extern LibrarySystem g_LibSys;
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template <typename T>
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bool GET_IFACE(const char* library, T*& var, const char* version)
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{
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const char* path = g_LibSys.PathFormat("%s.%s", library, PLATFORM_LIB_EXT);
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ke::AutoPtr<CLibrary> lib(g_LibSys.OpenLibrary(path));
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if (lib)
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{
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CreateInterfaceFn factory = reinterpret_cast<CreateInterfaceFn>(lib->GetSymbolAddress(CREATEINTERFACE_PROCNAME));
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if (factory)
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{
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var = reinterpret_cast<T*>(factory(version, nullptr));
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return true;
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}
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}
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var = nullptr;
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return false;
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}
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#endif // _INCLUDE_LIBRARY_SYS_H_
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@ -11,10 +11,13 @@
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#include "amxmodx.h"
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#include <CDetour/detours.h>
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#include <auto-string.h>
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#include <resdk/mod_rehlds_api.h>
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CvarManager g_CvarManager;
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DETOUR_DECL_STATIC2(Cvar_DirectSet, void, struct cvar_s*, var, const char*, value)
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void (*Cvar_DirectSet_Actual)(struct cvar_s* var, const char *value) = nullptr;
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void Cvar_DirectSet_Custom(struct cvar_s *var, const char *value, IRehldsHook_Cvar_DirectSet *chain = nullptr)
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{
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CvarInfo* info = nullptr;
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@ -22,7 +25,7 @@ DETOUR_DECL_STATIC2(Cvar_DirectSet, void, struct cvar_s*, var, const char*, valu
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|| strcmp(var->string, value) == 0 // Make sure old and new values are different to not trigger callbacks.
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|| !g_CvarManager.CacheLookup(var->name, &info)) // No data in cache, nothing to do.
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{
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DETOUR_STATIC_CALL(Cvar_DirectSet)(var, value);
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chain ? chain->callNext(var, value) : Cvar_DirectSet_Actual(var, value);
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return;
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}
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@ -56,7 +59,7 @@ DETOUR_DECL_STATIC2(Cvar_DirectSet, void, struct cvar_s*, var, const char*, valu
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oldValue = var->string;
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}
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DETOUR_STATIC_CALL(Cvar_DirectSet)(var, value);
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chain ? chain->callNext(var, value) : Cvar_DirectSet_Actual(var, value);
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if (!info->binds.empty())
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{
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@ -100,7 +103,18 @@ DETOUR_DECL_STATIC2(Cvar_DirectSet, void, struct cvar_s*, var, const char*, valu
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}
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}
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CvarManager::CvarManager() : m_AmxmodxCvars(0), m_HookDetour(nullptr)
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void Cvar_DirectSet(struct cvar_s *var, const char *value)
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{
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Cvar_DirectSet_Custom(var, value);
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}
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void Cvar_DirectSet_RH(IRehldsHook_Cvar_DirectSet *chain, cvar_t *var, const char *value)
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{
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Cvar_DirectSet_Custom(var, value, chain);
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}
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CvarManager::CvarManager() : m_AmxmodxCvars(0), m_HookDetour(nullptr), m_ReHookEnabled(false)
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{
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}
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@ -116,16 +130,61 @@ void CvarManager::CreateCvarHook(void)
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// Cvar_DirectSet(var, value); // <- We want to hook this.
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// }
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void *functionAddress = nullptr;
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if (!RehldsHookchains)
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{
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void *functionAddress = nullptr;
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if (CommonConfig && CommonConfig->GetMemSig("Cvar_DirectSet", &functionAddress) && functionAddress)
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{
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// Disabled by default.
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m_HookDetour = DETOUR_CREATE_STATIC_FIXED(Cvar_DirectSet, functionAddress);
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if (CommonConfig && CommonConfig->GetMemSig("Cvar_DirectSet", &functionAddress) && functionAddress)
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{
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// Disabled by default.
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m_HookDetour = DETOUR_CREATE_STATIC_FIXED(Cvar_DirectSet, functionAddress);
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}
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else
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{
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AMXXLOG_Log("Binding/Hooking cvars have been disabled - %s.", RehldsApi ? "update ReHLDS" : "check your gamedata files");
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}
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}
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else
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}
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void CvarManager::EnableHook()
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{
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if (RehldsHookchains)
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{
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AMXXLOG_Log("Binding/Hooking cvars have been disabled - check your gamedata files.");
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if (!m_ReHookEnabled)
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{
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RehldsHookchains->Cvar_DirectSet()->registerHook(Cvar_DirectSet_RH);
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m_ReHookEnabled = true;
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}
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}
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else if (m_HookDetour)
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{
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m_HookDetour->EnableDetour();
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}
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}
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void CvarManager::DisableHook()
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{
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if (RehldsHookchains)
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{
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if (m_ReHookEnabled)
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{
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RehldsHookchains->Cvar_DirectSet()->unregisterHook(Cvar_DirectSet_RH);
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m_ReHookEnabled = false;
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}
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}
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else if (m_HookDetour)
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{
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m_HookDetour->DisableDetour();
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}
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}
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void CvarManager::DestroyHook()
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{
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DisableHook();
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if (m_HookDetour)
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{
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m_HookDetour->Destroy();
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}
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}
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@ -205,9 +264,9 @@ CvarInfo* CvarManager::CreateCvar(const char* name, const char* value, const cha
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// Detour is disabled on map change.
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// Don't enable it unless there are things to do.
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if ((info->bound.hasMin || info->bound.hasMax) && m_HookDetour)
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if ((info->bound.hasMin || info->bound.hasMax))
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{
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m_HookDetour->EnableDetour();
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EnableHook();
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}
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return info;
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@ -295,11 +354,8 @@ AutoForward* CvarManager::HookCvarChange(cvar_t* var, AMX* amx, cell param, cons
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return nullptr;
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}
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// Detour is disabled on map change.
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if (m_HookDetour)
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{
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m_HookDetour->EnableDetour();
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}
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// Hook is disabled on map change.
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EnableHook();
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AutoForward* forward = new AutoForward(forwardId, *callback);
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info->hooks.append(new CvarHook(g_plugins.findPlugin(amx)->getId(), forward));
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@ -351,11 +407,8 @@ bool CvarManager::BindCvar(CvarInfo* info, CvarBind::CvarType type, AMX* amx, ce
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break;
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}
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// Detour is disabled on map change.
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if (m_HookDetour)
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{
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m_HookDetour->EnableDetour();
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}
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// Hook is disabled on map change.
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EnableHook();
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return true;
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}
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@ -367,11 +420,8 @@ void CvarManager::SetCvarMin(CvarInfo* info, bool set, float value, int pluginId
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if (set)
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{
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// Detour is disabled on map change.
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if (m_HookDetour)
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{
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m_HookDetour->EnableDetour();
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}
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// Hook is disabled on map change.
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EnableHook();
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info->bound.minVal = value;
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@ -393,11 +443,8 @@ void CvarManager::SetCvarMax(CvarInfo* info, bool set, float value, int pluginId
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if (set)
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{
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// Detour is disabled on map change.
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if (m_HookDetour)
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{
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m_HookDetour->EnableDetour();
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}
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// Hook is disabled on map change.
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EnableHook();
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info->bound.maxVal = value;
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@ -584,12 +631,9 @@ void CvarManager::OnPluginUnloaded()
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(*cvar)->hooks.clear();
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}
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// There is no point to enable detour if at next map change
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// There is no point to enable hook if at next map change
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// no plugins hook cvars.
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if (m_HookDetour)
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{
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m_HookDetour->DisableDetour();
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}
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DisableHook();
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}
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void CvarManager::OnAmxxShutdown()
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@ -619,8 +663,5 @@ void CvarManager::OnAmxxShutdown()
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m_Cache.clear();
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if (m_HookDetour)
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{
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m_HookDetour->Destroy();
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}
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DestroyHook();
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}
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@ -142,6 +142,9 @@ class CvarManager
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public:
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void CreateCvarHook();
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void EnableHook();
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void DisableHook();
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void DestroyHook();
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CvarInfo* CreateCvar(const char* name, const char* value, const char* plugin, int pluginId, int flags = 0, const char* helpText = "");
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CvarInfo* FindCvar(const char* name);
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@ -166,6 +169,7 @@ class CvarManager
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CvarsList m_Cvars;
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size_t m_AmxmodxCvars;
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CDetour* m_HookDetour;
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bool m_ReHookEnabled;
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};
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extern CvarManager g_CvarManager;
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@ -32,6 +32,8 @@
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#include <engine_strucs.h>
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#include <CDetour/detours.h>
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#include "CoreConfig.h"
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#include <resdk/mod_rehlds_api.h>
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#include <amtl/am-utility.h>
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plugin_info_t Plugin_info =
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{
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|
@ -902,6 +904,31 @@ void C_ClientDisconnect(edict_t *pEntity)
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RETURN_META(MRES_IGNORED);
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}
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CPlayer* SV_DropClient_PreHook(edict_s *client, qboolean crash, const char *buffer, size_t buffer_size)
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{
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auto pPlayer = client ? GET_PLAYER_POINTER(client) : nullptr;
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if (pPlayer)
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{
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if (pPlayer->initialized)
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{
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pPlayer->disconnecting = true;
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executeForwards(FF_ClientDisconnected, pPlayer->index, TRUE, prepareCharArray(const_cast<char*>(buffer), buffer_size, true), buffer_size - 1);
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}
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}
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return pPlayer;
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}
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void SV_DropClient_PostHook(CPlayer *pPlayer, qboolean crash, const char *buffer)
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{
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if (pPlayer)
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{
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pPlayer->Disconnect();
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executeForwards(FF_ClientRemove, pPlayer->index, TRUE, buffer);
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}
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}
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// void SV_DropClient(client_t *cl, qboolean crash, const char *fmt, ...);
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DETOUR_DECL_STATIC3_VAR(SV_DropClient, void, client_t*, cl, qboolean, crash, const char*, format)
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{
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|
@ -912,24 +939,23 @@ DETOUR_DECL_STATIC3_VAR(SV_DropClient, void, client_t*, cl, qboolean, crash, con
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ke::SafeVsprintf(buffer, sizeof(buffer) - 1, format, ap);
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va_end(ap);
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auto pPlayer = cl->edict ? GET_PLAYER_POINTER(cl->edict) : nullptr;
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if (pPlayer)
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{
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if (pPlayer->initialized)
|
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{
|
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pPlayer->disconnecting = true;
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executeForwards(FF_ClientDisconnected, pPlayer->index, TRUE, prepareCharArray(buffer, sizeof(buffer), true), sizeof(buffer) - 1);
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}
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}
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auto pPlayer = SV_DropClient_PreHook(cl->edict, crash, buffer, ARRAY_LENGTH(buffer));
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DETOUR_STATIC_CALL(SV_DropClient)(cl, crash, "%s", buffer);
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if (pPlayer)
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{
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pPlayer->Disconnect();
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executeForwards(FF_ClientRemove, pPlayer->index, TRUE, buffer);
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}
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SV_DropClient_PostHook(pPlayer, crash, buffer);
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}
|
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|
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void SV_DropClient_RH(IRehldsHook_SV_DropClient *chain, IGameClient *cl, bool crash, const char *format)
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{
|
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char buffer[1024];
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ke::SafeStrcpy(buffer, sizeof(buffer), format);
|
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auto pPlayer = SV_DropClient_PreHook(cl->GetEdict(), crash, buffer, ARRAY_LENGTH(buffer));
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chain->callNext(cl, crash, buffer);
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||||
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SV_DropClient_PostHook(pPlayer, crash, buffer);
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}
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|
||||
void C_ClientPutInServer_Post(edict_t *pEntity)
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|
@ -1602,19 +1628,27 @@ C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, m
|
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ConfigManager.OnAmxxStartup();
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||||
|
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g_CvarManager.CreateCvarHook();
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||||
|
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void *address = nullptr;
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||||
|
||||
if (CommonConfig && CommonConfig->GetMemSig("SV_DropClient", &address) && address)
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if (RehldsApi_Init())
|
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{
|
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DropClientDetour = DETOUR_CREATE_STATIC_FIXED(SV_DropClient, address);
|
||||
RehldsHookchains->SV_DropClient()->registerHook(SV_DropClient_RH);
|
||||
}
|
||||
else
|
||||
{
|
||||
AMXXLOG_Log("client_disconnected and client_remove forwards have been disabled - check your gamedata files.");
|
||||
void *address = nullptr;
|
||||
|
||||
if (CommonConfig && CommonConfig->GetMemSig("SV_DropClient", &address) && address)
|
||||
{
|
||||
DropClientDetour = DETOUR_CREATE_STATIC_FIXED(SV_DropClient, address);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto reason = RehldsApi ? "update ReHLDS" : "check your gamedata files";
|
||||
AMXXLOG_Log("client_disconnected and client_remove forwards have been disabled - %s.", reason);
|
||||
}
|
||||
}
|
||||
|
||||
g_CvarManager.CreateCvarHook();
|
||||
|
||||
GET_IFACE<IFileSystem>("filesystem_stdio", g_FileSystem, FILESYSTEM_INTERFACE_VERSION);
|
||||
|
||||
return (TRUE);
|
||||
|
@ -1664,6 +1698,10 @@ C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason)
|
|||
{
|
||||
DropClientDetour->Destroy();
|
||||
}
|
||||
else if (RehldsApi)
|
||||
{
|
||||
RehldsHookchains->SV_DropClient()->unregisterHook(SV_DropClient_RH);
|
||||
}
|
||||
|
||||
return (TRUE);
|
||||
}
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.31101.0
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25420.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "amxmodx_mm", "amxmodx_mm.vcxproj", "{2BF64D1A-AC89-41B0-9D02-FB8CB610F850}"
|
||||
EndProject
|
||||
|
|
|
@ -151,6 +151,7 @@
|
|||
<ClCompile Include="..\..\public\memtools\CDetour\asm\asm.c" />
|
||||
<ClCompile Include="..\..\public\memtools\CDetour\detours.cpp" />
|
||||
<ClCompile Include="..\..\public\memtools\MemoryUtils.cpp" />
|
||||
<ClCompile Include="..\..\public\resdk\mod_rehlds_api.cpp" />
|
||||
<ClCompile Include="..\..\third_party\hashing\hashers\crc32.cpp">
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='JITDebug|Win32'">$(IntDir)hashing\</ObjectFileName>
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='JITRelease|Win32'">$(IntDir)hashing\</ObjectFileName>
|
||||
|
@ -311,6 +312,10 @@
|
|||
<ClInclude Include="..\..\public\memtools\CDetour\detourhelpers.h" />
|
||||
<ClInclude Include="..\..\public\memtools\CDetour\detours.h" />
|
||||
<ClInclude Include="..\..\public\memtools\MemoryUtils.h" />
|
||||
<ClInclude Include="..\..\public\resdk\common\hookchains.h" />
|
||||
<ClInclude Include="..\..\public\resdk\engine\rehlds_api.h" />
|
||||
<ClInclude Include="..\..\public\resdk\engine\rehlds_interfaces.h" />
|
||||
<ClInclude Include="..\..\public\resdk\mod_rehlds_api.h" />
|
||||
<ClInclude Include="..\..\third_party\hashing\hashers\crc32.h" />
|
||||
<ClInclude Include="..\..\third_party\hashing\hashers\keccak.h" />
|
||||
<ClInclude Include="..\..\third_party\hashing\hashers\md5.h" />
|
||||
|
|
|
@ -46,6 +46,15 @@
|
|||
<Filter Include="Third Party\Hashing\hashers">
|
||||
<UniqueIdentifier>{fb5fd616-bb2e-42f1-a113-a61eb9ead739}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="ReSDK">
|
||||
<UniqueIdentifier>{5dd87e1c-9be5-43d3-8216-74d36f4f7610}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="ReSDK\common">
|
||||
<UniqueIdentifier>{26cdecf1-06de-459e-9ea0-0bbb4a2b3bf6}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="ReSDK\engine">
|
||||
<UniqueIdentifier>{04fab577-6f56-40d0-8f69-7ce1b8bf3bb9}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\amx.cpp">
|
||||
|
@ -291,6 +300,9 @@
|
|||
<ClCompile Include="..\CoreConfig.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\resdk\mod_rehlds_api.cpp">
|
||||
<Filter>ReSDK</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\amx.h">
|
||||
|
@ -503,6 +515,18 @@
|
|||
<ClInclude Include="..\CFrameAction.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\resdk\common\hookchains.h">
|
||||
<Filter>ReSDK\common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\resdk\engine\rehlds_api.h">
|
||||
<Filter>ReSDK\engine</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\resdk\engine\rehlds_interfaces.h">
|
||||
<Filter>ReSDK\engine</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\resdk\mod_rehlds_api.h">
|
||||
<Filter>ReSDK</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\version.rc">
|
||||
|
|
|
@ -19,6 +19,8 @@ binary.sources = [
|
|||
'../../../public/memtools/MemoryUtils.cpp',
|
||||
'../../../public/memtools/CDetour/detours.cpp',
|
||||
'../../../public/memtools/CDetour/asm/asm.c',
|
||||
'../../../public/resdk/mod_rehlds_api.cpp',
|
||||
'../../../public/resdk/mod_regamedll_api.cpp',
|
||||
]
|
||||
|
||||
if builder.target_platform == 'windows':
|
||||
|
|
|
@ -326,7 +326,7 @@ enum CsWeaponClassType
|
|||
/**
|
||||
* Weapon infos.
|
||||
*/
|
||||
typedef struct
|
||||
struct WeaponInfoStruct
|
||||
{
|
||||
int id;
|
||||
int cost;
|
||||
|
@ -336,8 +336,8 @@ typedef struct
|
|||
int maxRounds;
|
||||
int ammoType;
|
||||
char *entityName;
|
||||
}
|
||||
WeaponInfoStruct;
|
||||
const char *ammoName;
|
||||
};
|
||||
|
||||
/**
|
||||
* Weapon infos for use with cs_get_weapon_info().
|
||||
|
|
|
@ -15,6 +15,8 @@
|
|||
#include "CstrikeUtils.h"
|
||||
#include "CstrikeHacks.h"
|
||||
#include "CstrikeItemsInfos.h"
|
||||
#include <resdk/mod_rehlds_api.h>
|
||||
#include <resdk/mod_regamedll_api.h>
|
||||
|
||||
int ForwardInternalCommand = -1;
|
||||
int ForwardOnBuy = -1;
|
||||
|
@ -64,10 +66,20 @@ server_t *Server;
|
|||
|
||||
// Mod global variable
|
||||
void **GameRules;
|
||||
void *GameRulesRH;
|
||||
|
||||
bool HasReHlds;
|
||||
bool HasReGameDll;
|
||||
|
||||
bool HasRestricteditem_Enabled;
|
||||
bool InternalCommand_Enabled;
|
||||
bool GiveDefaultItems_Enabled;
|
||||
|
||||
void InitializeHacks()
|
||||
{
|
||||
HasReHlds = RehldsApi_Init();
|
||||
HasReGameDll = RegamedllApi_Init();
|
||||
|
||||
CtrlDetours_ClientCommand(true);
|
||||
CtrlDetours_BuyCommands(true);
|
||||
CtrlDetours_Natives(true);
|
||||
|
@ -88,7 +100,11 @@ void ShutdownHacks()
|
|||
|
||||
const char *CMD_ARGV(int i)
|
||||
{
|
||||
if (*UseBotArgs)
|
||||
if (HasReGameDll)
|
||||
{
|
||||
return ReGameFuncs->Cmd_Argv(i);
|
||||
}
|
||||
else if (*UseBotArgs)
|
||||
{
|
||||
if (i < 4)
|
||||
{
|
||||
|
@ -101,9 +117,10 @@ const char *CMD_ARGV(int i)
|
|||
return g_engfuncs.pfnCmd_Argv(i);
|
||||
}
|
||||
|
||||
DETOUR_DECL_STATIC1(C_ClientCommand, void, edict_t*, pEdict) // void ClientCommand(edict_t *pEntity)
|
||||
void (*C_ClientCommand_Actual)(edict_t *) = nullptr;
|
||||
|
||||
void ClientCommand_Custom(edict_t *pEdict, const char *command, const char *arg1, IReGameHook_InternalCommand *chain = nullptr)
|
||||
{
|
||||
auto command = CMD_ARGV(0);
|
||||
auto client = TypeConversion.edict_to_id(pEdict);
|
||||
|
||||
CurrentItemId = CSI_NONE;
|
||||
|
@ -117,7 +134,7 @@ DETOUR_DECL_STATIC1(C_ClientCommand, void, edict_t*, pEdict) // void ClientComma
|
|||
// Handling buy via menu.
|
||||
if (!strcmp(command, "menuselect"))
|
||||
{
|
||||
auto slot = atoi(CMD_ARGV(1));
|
||||
auto slot = atoi(arg1);
|
||||
|
||||
if (slot > 0 && slot < 9)
|
||||
{
|
||||
|
@ -172,7 +189,7 @@ DETOUR_DECL_STATIC1(C_ClientCommand, void, edict_t*, pEdict) // void ClientComma
|
|||
}
|
||||
}
|
||||
|
||||
if (HasInternalCommandForward && *UseBotArgs && MF_ExecuteForward(ForwardInternalCommand, client, *BotArgs) > 0)
|
||||
if (HasInternalCommandForward && (HasReGameDll || *UseBotArgs) && MF_ExecuteForward(ForwardInternalCommand, client, CMD_ARGV(0)) > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -185,11 +202,21 @@ DETOUR_DECL_STATIC1(C_ClientCommand, void, edict_t*, pEdict) // void ClientComma
|
|||
|
||||
TriggeredFromCommand = CurrentItemId != CSI_NONE;
|
||||
|
||||
DETOUR_STATIC_CALL(C_ClientCommand)(pEdict);
|
||||
chain ? chain->callNext(pEdict, command, arg1) : C_ClientCommand_Actual(pEdict);
|
||||
|
||||
TriggeredFromCommand = BlockMoneyUpdate = BlockAmmosUpdate = false;
|
||||
}
|
||||
|
||||
void C_ClientCommand(edict_t* pEdict) // void ClientCommand(edict_t *pEntity)
|
||||
{
|
||||
ClientCommand_Custom(pEdict, CMD_ARGV(0), CMD_ARGV(1));
|
||||
}
|
||||
|
||||
void InternalCommand_RH(IReGameHook_InternalCommand* chain, edict_t *pEdict, const char *command, const char *arg1)
|
||||
{
|
||||
ClientCommand_Custom(pEdict, CMD_ARGV(0), CMD_ARGV(1), chain);
|
||||
}
|
||||
|
||||
edict_s* OnCreateNamedEntity(int classname)
|
||||
{
|
||||
if (NoKnivesMode)
|
||||
|
@ -219,6 +246,18 @@ DETOUR_DECL_MEMBER0(GiveDefaultItems, void) // void CBasePlayer::GiveDefaultIte
|
|||
g_pengfuncsTable->pfnCreateNamedEntity = nullptr;
|
||||
}
|
||||
|
||||
void GiveDefaultItems_RH(IReGameHook_CBasePlayer_GiveDefaultItems *chain, class CBasePlayer *pPlayer)
|
||||
{
|
||||
if (NoKnivesMode)
|
||||
{
|
||||
g_pengfuncsTable->pfnCreateNamedEntity = OnCreateNamedEntity;
|
||||
}
|
||||
|
||||
chain->callNext(pPlayer);
|
||||
|
||||
g_pengfuncsTable->pfnCreateNamedEntity = nullptr;
|
||||
}
|
||||
|
||||
DETOUR_DECL_MEMBER1(CanPlayerBuy, bool, bool, display) // bool CBasePlayer::CanPlayerBuy(bool display)
|
||||
{
|
||||
auto canBuy = DETOUR_MEMBER_CALL(CanPlayerBuy)(display);
|
||||
|
@ -340,6 +379,35 @@ DETOUR_DECL_MEMBER2(AddAccount, void, int, amount, bool, bTrackChange) // void C
|
|||
DETOUR_MEMBER_CALL(AddAccount)(amount, bTrackChange);
|
||||
}
|
||||
|
||||
bool CBasePlayer_HasRestrictItem_RH(IReGameHook_CBasePlayer_HasRestrictItem *chain, class CBasePlayer *pPlayer, ItemID item, ItemRestType type)
|
||||
{
|
||||
if (type == ITEM_TYPE_BUYING && CurrentItemId != CSI_NONE)
|
||||
{
|
||||
auto player = TypeConversion.cbase_to_id(pPlayer);
|
||||
|
||||
if (MF_IsPlayerAlive(player) && MF_ExecuteForward(ForwardOnBuy, player, CurrentItemId) > 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return chain->callNext(pPlayer, item, type);
|
||||
}
|
||||
|
||||
bool BuyGunAmmo_RH(IReGameHook_BuyGunAmmo *chain, class CBasePlayer *pPlayer, class CBasePlayerItem *pWeapon, bool blinkMoney)
|
||||
{
|
||||
if (CurrentItemId == CSI_PRIAMMO || CurrentItemId == CSI_SECAMMO)
|
||||
{
|
||||
auto player = TypeConversion.cbase_to_id(pPlayer);
|
||||
|
||||
if (MF_IsPlayerAlive(player) && MF_ExecuteForward(ForwardOnBuy, player, CurrentItemId) > 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return chain->callNext(pPlayer, pWeapon, blinkMoney);
|
||||
}
|
||||
|
||||
void ToggleDetour(CDetour *detour, bool enable)
|
||||
{
|
||||
|
@ -363,137 +431,190 @@ void CtrlDetours_ClientCommand(bool set)
|
|||
{
|
||||
if (set)
|
||||
{
|
||||
auto base = reinterpret_cast<void *>(MDLL_ClientCommand);
|
||||
if (HasReGameDll)
|
||||
{
|
||||
if (!InternalCommand_Enabled)
|
||||
{
|
||||
ReGameHookchains->InternalCommand()->registerHook(InternalCommand_RH);
|
||||
InternalCommand_Enabled = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto base = reinterpret_cast<void *>(MDLL_ClientCommand);
|
||||
|
||||
#if defined(KE_WINDOWS)
|
||||
|
||||
TypeDescription type;
|
||||
TypeDescription type;
|
||||
|
||||
if (MainConfig->GetOffset("UseBotArgs", &type))
|
||||
{
|
||||
UseBotArgs = get_pdata<decltype(UseBotArgs)>(base, type.fieldOffset);
|
||||
}
|
||||
if (MainConfig->GetOffset("UseBotArgs", &type))
|
||||
{
|
||||
UseBotArgs = get_pdata<decltype(UseBotArgs)>(base, type.fieldOffset);
|
||||
}
|
||||
|
||||
if (MainConfig->GetOffset("BotArgs", &type))
|
||||
{
|
||||
BotArgs = get_pdata<decltype(BotArgs)>(base, type.fieldOffset);
|
||||
}
|
||||
if (MainConfig->GetOffset("BotArgs", &type))
|
||||
{
|
||||
BotArgs = get_pdata<decltype(BotArgs)>(base, type.fieldOffset);
|
||||
}
|
||||
#else
|
||||
void *address = nullptr;
|
||||
void *address = nullptr;
|
||||
|
||||
if (MainConfig->GetMemSig("UseBotArgs", &address))
|
||||
{
|
||||
UseBotArgs = reinterpret_cast<decltype(UseBotArgs)>(address);
|
||||
}
|
||||
if (MainConfig->GetMemSig("UseBotArgs", &address))
|
||||
{
|
||||
UseBotArgs = reinterpret_cast<decltype(UseBotArgs)>(address);
|
||||
}
|
||||
|
||||
if (MainConfig->GetMemSig("BotArgs", &address))
|
||||
{
|
||||
BotArgs = reinterpret_cast<decltype(BotArgs)>(address);
|
||||
}
|
||||
if (MainConfig->GetMemSig("BotArgs", &address))
|
||||
{
|
||||
BotArgs = reinterpret_cast<decltype(BotArgs)>(address);
|
||||
}
|
||||
#endif
|
||||
ClientCommandDetour = DETOUR_CREATE_STATIC_FIXED(C_ClientCommand, base);
|
||||
ClientCommandDetour = DETOUR_CREATE_STATIC_FIXED(C_ClientCommand, base);
|
||||
|
||||
if (!ClientCommandDetour)
|
||||
{
|
||||
MF_Log("ClientCommand is not available - forwards CS_InternalCommand and CS_OnBuy[Attempt] have been disabled");
|
||||
CtrlDetours_ClientCommand(false);
|
||||
}
|
||||
else if (!UseBotArgs || !BotArgs)
|
||||
{
|
||||
MF_Log("UseBotArgs or BotArgs is not available - forward CS_InternalCommand has been disabled");
|
||||
if (!ClientCommandDetour)
|
||||
{
|
||||
MF_Log("ClientCommand is not available - forwards CS_InternalCommand and CS_OnBuy[Attempt] have been disabled");
|
||||
ToggleHook_ClientCommands(false);
|
||||
}
|
||||
else if (!UseBotArgs || !BotArgs)
|
||||
{
|
||||
MF_Log("UseBotArgs or BotArgs is not available - forward CS_InternalCommand has been disabled");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyDetour(ClientCommandDetour);
|
||||
if (HasReGameDll)
|
||||
{
|
||||
ReGameHookchains->InternalCommand()->unregisterHook(InternalCommand_RH);
|
||||
InternalCommand_Enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyDetour(ClientCommandDetour);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ToggleDetour_ClientCommands(bool enable)
|
||||
void ToggleHook_ClientCommands(bool enable)
|
||||
{
|
||||
ToggleDetour(ClientCommandDetour, enable);
|
||||
if (HasReGameDll)
|
||||
{
|
||||
CtrlDetours_ClientCommand(enable);
|
||||
}
|
||||
else
|
||||
{
|
||||
ToggleDetour(ClientCommandDetour, enable);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CtrlDetours_BuyCommands(bool set)
|
||||
{
|
||||
if (set)
|
||||
{
|
||||
void *address = nullptr;
|
||||
|
||||
if (MainConfig->GetMemSig("BuyGunAmmo", &address))
|
||||
if (HasReGameDll)
|
||||
{
|
||||
BuyGunAmmoDetour = DETOUR_CREATE_STATIC_FIXED(BuyGunAmmo, address);
|
||||
}
|
||||
|
||||
if (MainConfig->GetMemSig("GiveNamedItem", &address))
|
||||
{
|
||||
GiveNamedItemDetour = DETOUR_CREATE_MEMBER_FIXED(GiveNamedItem, address);
|
||||
}
|
||||
|
||||
if (MainConfig->GetMemSig("AddAccount", &address))
|
||||
{
|
||||
AddAccountDetour = DETOUR_CREATE_MEMBER_FIXED(AddAccount, address);
|
||||
}
|
||||
|
||||
if (MainConfig->GetMemSig("CanPlayerBuy", &address))
|
||||
{
|
||||
CanPlayerBuyDetour = DETOUR_CREATE_MEMBER_FIXED(CanPlayerBuy, address);
|
||||
}
|
||||
|
||||
if (MainConfig->GetMemSig("CanBuyThis", &address))
|
||||
{
|
||||
CanBuyThisDetour = DETOUR_CREATE_STATIC_FIXED(CanBuyThis, address);
|
||||
}
|
||||
|
||||
if (!BuyGunAmmoDetour || !GiveNamedItemDetour || !AddAccountDetour || !CanPlayerBuyDetour || !CanBuyThisDetour)
|
||||
{
|
||||
if (!BuyGunAmmoDetour)
|
||||
if (!HasRestricteditem_Enabled)
|
||||
{
|
||||
MF_Log("BuyGunAmmo is not available");
|
||||
ReGameHookchains->CBasePlayer_HasRestrictItem()->registerHook(CBasePlayer_HasRestrictItem_RH);
|
||||
ReGameHookchains->BuyGunAmmo()->registerHook(BuyGunAmmo_RH);
|
||||
HasRestricteditem_Enabled = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
void *address = nullptr;
|
||||
|
||||
if (MainConfig->GetMemSig("BuyGunAmmo", &address))
|
||||
{
|
||||
BuyGunAmmoDetour = DETOUR_CREATE_STATIC_FIXED(BuyGunAmmo, address);
|
||||
}
|
||||
|
||||
if (!GiveNamedItemDetour)
|
||||
if (MainConfig->GetMemSig("GiveNamedItem", &address))
|
||||
{
|
||||
MF_Log("GiveNamedItem is not available");
|
||||
GiveNamedItemDetour = DETOUR_CREATE_MEMBER_FIXED(GiveNamedItem, address);
|
||||
}
|
||||
|
||||
if (!AddAccountDetour)
|
||||
if (MainConfig->GetMemSig("AddAccount", &address))
|
||||
{
|
||||
MF_Log("AddAccount is not available");
|
||||
AddAccountDetour = DETOUR_CREATE_MEMBER_FIXED(AddAccount, address);
|
||||
}
|
||||
|
||||
if (!CanPlayerBuyDetour)
|
||||
if (MainConfig->GetMemSig("CanPlayerBuy", &address))
|
||||
{
|
||||
MF_Log("CanPlayerBuy is not available");
|
||||
CanPlayerBuyDetour = DETOUR_CREATE_MEMBER_FIXED(CanPlayerBuy, address);
|
||||
}
|
||||
|
||||
if (!CanBuyThisDetour)
|
||||
if (MainConfig->GetMemSig("CanBuyThis", &address))
|
||||
{
|
||||
MF_Log("CanBuyThis is not available");
|
||||
CanBuyThisDetour = DETOUR_CREATE_STATIC_FIXED(CanBuyThis, address);
|
||||
}
|
||||
|
||||
MF_Log("Some functions are not available - forwards CS_OnBuy[Attempt] have been disabled");
|
||||
ToggleDetour_BuyCommands(false);
|
||||
if (!BuyGunAmmoDetour || !GiveNamedItemDetour || !AddAccountDetour || !CanPlayerBuyDetour || !CanBuyThisDetour)
|
||||
{
|
||||
if (!BuyGunAmmoDetour)
|
||||
{
|
||||
MF_Log("BuyGunAmmo is not available");
|
||||
}
|
||||
|
||||
if (!GiveNamedItemDetour)
|
||||
{
|
||||
MF_Log("GiveNamedItem is not available");
|
||||
}
|
||||
|
||||
if (!AddAccountDetour)
|
||||
{
|
||||
MF_Log("AddAccount is not available");
|
||||
}
|
||||
|
||||
if (!CanPlayerBuyDetour)
|
||||
{
|
||||
MF_Log("CanPlayerBuy is not available");
|
||||
}
|
||||
|
||||
if (!CanBuyThisDetour)
|
||||
{
|
||||
MF_Log("CanBuyThis is not available");
|
||||
}
|
||||
|
||||
MF_Log("Some functions are not available - forwards CS_OnBuy[Attempt] have been disabled");
|
||||
ToggleHook_BuyCommands(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyDetour(BuyGunAmmoDetour);
|
||||
DestroyDetour(GiveNamedItemDetour);
|
||||
DestroyDetour(AddAccountDetour);
|
||||
DestroyDetour(CanPlayerBuyDetour);
|
||||
DestroyDetour(CanBuyThisDetour);
|
||||
if (HasReGameDll)
|
||||
{
|
||||
ReGameHookchains->CBasePlayer_HasRestrictItem()->unregisterHook(CBasePlayer_HasRestrictItem_RH);
|
||||
ReGameHookchains->BuyGunAmmo()->unregisterHook(BuyGunAmmo_RH);
|
||||
HasRestricteditem_Enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyDetour(BuyGunAmmoDetour);
|
||||
DestroyDetour(GiveNamedItemDetour);
|
||||
DestroyDetour(AddAccountDetour);
|
||||
DestroyDetour(CanPlayerBuyDetour);
|
||||
DestroyDetour(CanBuyThisDetour);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ToggleDetour_BuyCommands(bool enable)
|
||||
void ToggleHook_BuyCommands(bool enable)
|
||||
{
|
||||
ToggleDetour(BuyGunAmmoDetour, enable);
|
||||
ToggleDetour(GiveNamedItemDetour, enable);
|
||||
ToggleDetour(AddAccountDetour, enable);
|
||||
ToggleDetour(CanPlayerBuyDetour, enable);
|
||||
ToggleDetour(CanBuyThisDetour, enable);
|
||||
if (HasReGameDll)
|
||||
{
|
||||
CtrlDetours_BuyCommands(enable);
|
||||
}
|
||||
else
|
||||
{
|
||||
ToggleDetour(BuyGunAmmoDetour, enable);
|
||||
ToggleDetour(GiveNamedItemDetour, enable);
|
||||
ToggleDetour(AddAccountDetour, enable);
|
||||
ToggleDetour(CanPlayerBuyDetour, enable);
|
||||
ToggleDetour(CanBuyThisDetour, enable);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -501,54 +622,94 @@ void CtrlDetours_Natives(bool set)
|
|||
{
|
||||
if (set)
|
||||
{
|
||||
void *address = nullptr;
|
||||
|
||||
if (MainConfig->GetMemSig("GiveDefaultItems", &address))
|
||||
if (HasReGameDll)
|
||||
{
|
||||
GiveDefaultItemsDetour = DETOUR_CREATE_MEMBER_FIXED(GiveDefaultItems, address);
|
||||
if (!GiveDefaultItems_Enabled)
|
||||
{
|
||||
ReGameHookchains->CBasePlayer_GiveDefaultItems()->registerHook(GiveDefaultItems_RH);
|
||||
GiveDefaultItems_Enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!GiveDefaultItemsDetour)
|
||||
else
|
||||
{
|
||||
MF_Log("GiveDefaultItems is not available - native cs_set_no_knives has been disabled");
|
||||
void *address = nullptr;
|
||||
|
||||
if (MainConfig->GetMemSig("GiveDefaultItems", &address))
|
||||
{
|
||||
GiveDefaultItemsDetour = DETOUR_CREATE_MEMBER_FIXED(GiveDefaultItems, address);
|
||||
}
|
||||
|
||||
if (!GiveDefaultItemsDetour)
|
||||
{
|
||||
MF_Log("GiveDefaultItems is not available - native cs_set_no_knives has been disabled");
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyDetour(GiveDefaultItemsDetour);
|
||||
if (HasReGameDll)
|
||||
{
|
||||
ReGameHookchains->CBasePlayer_GiveDefaultItems()->unregisterHook(GiveDefaultItems_RH);
|
||||
GiveDefaultItems_Enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyDetour(GiveDefaultItemsDetour);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ToggleHook_GiveDefaultItems(bool enable)
|
||||
{
|
||||
if (HasReGameDll)
|
||||
{
|
||||
CtrlDetours_Natives(enable);
|
||||
}
|
||||
else
|
||||
{
|
||||
ToggleDetour(GiveDefaultItemsDetour, enable);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void InitFuncsAddresses()
|
||||
{
|
||||
void *address = nullptr;
|
||||
|
||||
if (MainConfig->GetMemSig("CreateNamedEntity", &address)) // cs_create_entity()
|
||||
if (HasReGameDll)
|
||||
{
|
||||
CS_CreateNamedEntity = reinterpret_cast<CreateNamedEntityFunc>(address);
|
||||
RemoveEntityHashValue = ReGameFuncs->RemoveEntityHashValue;
|
||||
CS_CreateNamedEntity = ReGameFuncs->CREATE_NAMED_ENTITY2;
|
||||
CS_UTIL_FindEntityByString = ReGameFuncs->UTIL_FindEntityByString;
|
||||
AddEntityHashValue = ReGameFuncs->AddEntityHashValue;
|
||||
}
|
||||
|
||||
if (MainConfig->GetMemSig("FindEntityByString", &address)) // cs_find_ent_by_class()
|
||||
else
|
||||
{
|
||||
CS_UTIL_FindEntityByString = reinterpret_cast<UTIL_FindEntityByStringFunc>(address);
|
||||
}
|
||||
void *address = nullptr;
|
||||
|
||||
if (MainConfig->GetMemSig("GetWeaponInfo", &address)) // cs_get_weapon_info()
|
||||
{
|
||||
GetWeaponInfo = reinterpret_cast<GetWeaponInfoFunc>(address);
|
||||
}
|
||||
if (MainConfig->GetMemSig("CreateNamedEntity", &address)) // cs_create_entity()
|
||||
{
|
||||
CS_CreateNamedEntity = reinterpret_cast<CreateNamedEntityFunc>(address);
|
||||
}
|
||||
|
||||
if (MainConfig->GetMemSig("AddEntityHashValue", &address)) // cs_set_ent_class()
|
||||
{
|
||||
AddEntityHashValue = reinterpret_cast<AddEntityHashValueFunc>(address);
|
||||
}
|
||||
if (MainConfig->GetMemSig("FindEntityByString", &address)) // cs_find_ent_by_class()
|
||||
{
|
||||
CS_UTIL_FindEntityByString = reinterpret_cast<UTIL_FindEntityByStringFunc>(address);
|
||||
}
|
||||
|
||||
if (MainConfig->GetMemSig("RemoveEntityHashValue", &address)) // cs_set_ent_class()
|
||||
{
|
||||
RemoveEntityHashValue = reinterpret_cast<RemoveEntityHashValueFunc>(address);
|
||||
}
|
||||
if (MainConfig->GetMemSig("GetWeaponInfo", &address)) // cs_get_weapon_info()
|
||||
{
|
||||
GetWeaponInfo = reinterpret_cast<GetWeaponInfoFunc>(address);
|
||||
}
|
||||
|
||||
if (MainConfig->GetMemSig("AddEntityHashValue", &address)) // cs_set_ent_class()
|
||||
{
|
||||
AddEntityHashValue = reinterpret_cast<AddEntityHashValueFunc>(address);
|
||||
}
|
||||
|
||||
if (MainConfig->GetMemSig("RemoveEntityHashValue", &address)) // cs_set_ent_class()
|
||||
{
|
||||
RemoveEntityHashValue = reinterpret_cast<RemoveEntityHashValueFunc>(address);
|
||||
}
|
||||
}
|
||||
|
||||
if (!CS_CreateNamedEntity)
|
||||
{
|
||||
|
@ -560,7 +721,12 @@ void InitFuncsAddresses()
|
|||
MF_Log("UTIL_FindEntByString is not available - native cs_find_ent_by_class() has been disabled");
|
||||
}
|
||||
|
||||
if (!GetWeaponInfo)
|
||||
if (!AddEntityHashValue || !AddEntityHashValue)
|
||||
{
|
||||
MF_Log("AddEntityHashValue or AddEntityHashValue is not available - native cs_set_ent_class() has been disabled");
|
||||
}
|
||||
|
||||
if (!HasReGameDll && !GetWeaponInfo)
|
||||
{
|
||||
MF_Log("GetWeaponInfo is not available - native cs_get_weapon_info() and forward CS_OnBuy have been disabled");
|
||||
CtrlDetours_BuyCommands(false);
|
||||
|
@ -584,66 +750,86 @@ void InitClassMembers()
|
|||
!MoneyDesc.fieldOffset)
|
||||
{
|
||||
MF_Log("Invalid or missing entity gamedata files - forwards CS_OnBuy[Attempt] have been disabled");
|
||||
CtrlDetours_BuyCommands(false);
|
||||
ToggleHook_BuyCommands(false);
|
||||
}
|
||||
}
|
||||
|
||||
CGameRules* InstallGameRules(IReGameHook_InstallGameRules *chain)
|
||||
{
|
||||
GameRulesRH = chain->callNext();
|
||||
return static_cast<CGameRules*>(GameRulesRH);
|
||||
}
|
||||
|
||||
void InitGlobalVars()
|
||||
{
|
||||
void *address = nullptr;
|
||||
|
||||
if (!HasReHlds)
|
||||
{
|
||||
#if defined(KE_WINDOWS)
|
||||
TypeDescription typeDesc;
|
||||
|
||||
TypeDescription typeDesc;
|
||||
|
||||
if (CommonConfig->GetOffset("svs", &typeDesc))
|
||||
{
|
||||
uintptr_t base = *reinterpret_cast<uintptr_t*>(reinterpret_cast<byte*>(g_engfuncs.pfnGetCurrentPlayer) + typeDesc.fieldOffset);
|
||||
ServerStatic = reinterpret_cast<decltype(ServerStatic)>(base - 4);
|
||||
}
|
||||
|
||||
if (CommonConfig->GetAddress("sv", &address))
|
||||
{
|
||||
Server = *reinterpret_cast<decltype(Server)*>(address);
|
||||
}
|
||||
|
||||
if (CommonConfig->GetAddress("g_pGameRules", &address))
|
||||
{
|
||||
GameRules = *reinterpret_cast<decltype(GameRules)*>(address);
|
||||
}
|
||||
if (CommonConfig->GetOffset("svs", &typeDesc))
|
||||
{
|
||||
uintptr_t base = *reinterpret_cast<uintptr_t*>(reinterpret_cast<byte*>(g_engfuncs.pfnGetCurrentPlayer) + typeDesc.fieldOffset);
|
||||
ServerStatic = reinterpret_cast<decltype(ServerStatic)>(base - 4);
|
||||
}
|
||||
|
||||
if (CommonConfig->GetAddress("sv", &address))
|
||||
{
|
||||
Server = *reinterpret_cast<decltype(Server)*>(address);
|
||||
}
|
||||
#else
|
||||
if (CommonConfig->GetMemSig("svs", &address))
|
||||
{
|
||||
ServerStatic = reinterpret_cast<decltype(ServerStatic)>(address);
|
||||
}
|
||||
|
||||
if (CommonConfig->GetMemSig("svs", &address))
|
||||
{
|
||||
ServerStatic = reinterpret_cast<decltype(ServerStatic)>(address);
|
||||
}
|
||||
|
||||
if (CommonConfig->GetMemSig("sv", &address))
|
||||
{
|
||||
Server = reinterpret_cast<decltype(Server)>(address);
|
||||
}
|
||||
|
||||
if (CommonConfig->GetMemSig("g_pGameRules", &address))
|
||||
{
|
||||
GameRules = reinterpret_cast<decltype(GameRules)>(address);
|
||||
}
|
||||
|
||||
if (CommonConfig->GetMemSig("sv", &address))
|
||||
{
|
||||
Server = reinterpret_cast<decltype(Server)>(address);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!ServerStatic)
|
||||
{
|
||||
MF_Log("svs global variable is not available");
|
||||
}
|
||||
|
||||
if (!Server)
|
||||
if (HasReGameDll)
|
||||
{
|
||||
MF_Log("sv global variable is not available");
|
||||
ReGameHookchains->InstallGameRules()->registerHook(InstallGameRules);
|
||||
}
|
||||
else
|
||||
{
|
||||
#if defined(KE_WINDOWS)
|
||||
if (CommonConfig->GetAddress("g_pGameRules", &address))
|
||||
{
|
||||
GameRules = *reinterpret_cast<decltype(GameRules)*>(address);
|
||||
}
|
||||
#else
|
||||
if (CommonConfig->GetMemSig("g_pGameRules", &address))
|
||||
{
|
||||
GameRules = reinterpret_cast<decltype(GameRules)>(address);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (!GameRules)
|
||||
if (!HasReHlds)
|
||||
{
|
||||
MF_Log("g_pGameRules is not available - Forward CS_OnBuy has been disabled");
|
||||
CtrlDetours_BuyCommands(false);
|
||||
if (!ServerStatic)
|
||||
{
|
||||
MF_Log("svs global variable is not available");
|
||||
}
|
||||
|
||||
if (!Server)
|
||||
{
|
||||
MF_Log("sv global variable is not available");
|
||||
}
|
||||
}
|
||||
|
||||
if (!HasReGameDll)
|
||||
{
|
||||
if (!GameRules)
|
||||
{
|
||||
MF_Log("g_pGameRules is not available - Forward CS_OnBuy has been disabled");
|
||||
CtrlDetours_BuyCommands(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include <CDetour/detours.h>
|
||||
#include <engine_strucs.h>
|
||||
#include "CstrikeDatas.h"
|
||||
#include <resdk/cstrike/regamedll_api.h>
|
||||
|
||||
void InitializeHacks();
|
||||
void InitFuncsAddresses();
|
||||
|
@ -30,8 +31,9 @@ void CtrlDetours_ClientCommand(bool set);
|
|||
void CtrlDetours_BuyCommands(bool set);
|
||||
void CtrlDetours_Natives(bool set);
|
||||
|
||||
void ToggleDetour_ClientCommands(bool enable);
|
||||
void ToggleDetour_BuyCommands(bool enable);
|
||||
void ToggleHook_ClientCommands(bool enable);
|
||||
void ToggleHook_BuyCommands(bool enable);
|
||||
void ToggleHook_GiveDefaultItems(bool enable);
|
||||
|
||||
extern AMX_NATIVE_INFO CstrikeNatives[];
|
||||
|
||||
|
@ -60,10 +62,10 @@ enum class HashType
|
|||
};
|
||||
|
||||
typedef edict_t* (*CreateNamedEntityFunc)(string_t iszClassname);
|
||||
typedef void* (*UTIL_FindEntityByStringFunc)(void* pStartEntity, const char *szKeyword, const char *szValue);
|
||||
typedef class CBaseEntity* (*UTIL_FindEntityByStringFunc)(class CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue);
|
||||
typedef WeaponInfoStruct* (*GetWeaponInfoFunc)(int id);
|
||||
typedef void (*AddEntityHashValueFunc)(struct entvars_s *pev, const char *value, HashType fieldType);
|
||||
typedef void (*RemoveEntityHashValueFunc)(struct entvars_s *pev, const char *value, HashType fieldType);
|
||||
typedef void (*AddEntityHashValueFunc)(entvars_s *pev, const char *value, hash_types_e fieldType);
|
||||
typedef void (*RemoveEntityHashValueFunc)(entvars_t *pev, const char *value, hash_types_e fieldType);
|
||||
|
||||
extern CreateNamedEntityFunc CS_CreateNamedEntity;
|
||||
extern UTIL_FindEntityByStringFunc CS_UTIL_FindEntityByString;
|
||||
|
@ -79,8 +81,12 @@ extern bool NoKnivesMode;
|
|||
extern server_static_t *ServerStatic;
|
||||
extern server_t *Server;
|
||||
extern void **GameRules;
|
||||
extern void *GameRulesRH;
|
||||
|
||||
extern int *UseBotArgs;
|
||||
extern const char **BotArgs;
|
||||
|
||||
extern bool HasReHlds;
|
||||
extern bool HasReGameDll;
|
||||
|
||||
#endif // CSTRIKE_HACKS_H
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "CstrikeItemsInfos.h"
|
||||
#include "CstrikeUserMessages.h"
|
||||
#include <IGameConfigs.h>
|
||||
#include <resdk/mod_rehlds_api.h>
|
||||
|
||||
IGameConfig *MainConfig;
|
||||
IGameConfig *CommonConfig;
|
||||
|
@ -24,6 +25,8 @@ IGameConfigManager *ConfigManager;
|
|||
|
||||
HLTypeConversion TypeConversion;
|
||||
|
||||
extern StringHashMap<int> ModelsList;
|
||||
|
||||
int AmxxCheckGame(const char *game)
|
||||
{
|
||||
if (strcasecmp(game, "cstrike") == 0 ||
|
||||
|
@ -34,6 +37,30 @@ int AmxxCheckGame(const char *game)
|
|||
return AMXX_GAME_BAD;
|
||||
}
|
||||
|
||||
void SV_ActivateServer_RH(IRehldsHook_SV_ActivateServer *chain, int runPhysics)
|
||||
{
|
||||
chain->callNext(runPhysics);
|
||||
|
||||
auto numResources = RehldsData->GetResourcesNum();
|
||||
|
||||
if (!numResources)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ModelsList.clear();
|
||||
|
||||
for (auto i = 0; i < numResources; ++i) // Saves all the precached models into a list.
|
||||
{
|
||||
auto resource = RehldsData->GetResource(i);
|
||||
|
||||
if (resource->type == t_model)
|
||||
{
|
||||
ModelsList.insert(resource->szFileName, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnAmxxAttach()
|
||||
{
|
||||
MF_AddNatives(CstrikeNatives);
|
||||
|
@ -58,6 +85,11 @@ void OnAmxxAttach()
|
|||
}
|
||||
|
||||
InitializeHacks();
|
||||
|
||||
if (HasReHlds)
|
||||
{
|
||||
RehldsHookchains->SV_ActivateServer()->registerHook(SV_ActivateServer_RH);
|
||||
}
|
||||
}
|
||||
|
||||
void OnPluginsLoaded()
|
||||
|
@ -74,23 +106,30 @@ void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
|
|||
// Used to catch WeaponList message at map change.
|
||||
EnableMessageHooks();
|
||||
|
||||
if (!ClientCommandDetour) // All CS_* forwards requires ClientCommand. Unlikely to fail.
|
||||
if (!HasReGameDll && !ClientCommandDetour) // All CS_* forwards requires ClientCommand. Unlikely to fail.
|
||||
{
|
||||
ToggleDetour_ClientCommands(false);
|
||||
ToggleDetour_BuyCommands(false);
|
||||
ToggleHook_ClientCommands(false);
|
||||
ToggleHook_BuyCommands(false);
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
auto haveBotDetours = UseBotArgs && BotArgs;
|
||||
auto haveBuyDetours = BuyGunAmmoDetour && GiveNamedItemDetour && AddAccountDetour && CanPlayerBuyDetour && CanBuyThisDetour;
|
||||
auto haveBotHooks = true;
|
||||
auto haveBuyHooks = true;
|
||||
|
||||
HasInternalCommandForward = haveBotDetours && UTIL_CheckForPublic("CS_InternalCommand");
|
||||
HasOnBuyAttemptForward = haveBuyDetours && UTIL_CheckForPublic("CS_OnBuyAttempt");
|
||||
HasOnBuyForward = haveBuyDetours && UTIL_CheckForPublic("CS_OnBuy");
|
||||
if (!HasReGameDll)
|
||||
{
|
||||
haveBotHooks = UseBotArgs && BotArgs;
|
||||
haveBuyHooks = BuyGunAmmoDetour && GiveNamedItemDetour && AddAccountDetour && CanPlayerBuyDetour && CanBuyThisDetour;
|
||||
}
|
||||
|
||||
ToggleDetour_ClientCommands(HasInternalCommandForward || HasOnBuyAttemptForward || HasOnBuyForward);
|
||||
ToggleDetour_BuyCommands(HasOnBuyForward);
|
||||
HasInternalCommandForward = haveBotHooks && UTIL_CheckForPublic("CS_InternalCommand");
|
||||
HasOnBuyAttemptForward = haveBuyHooks && UTIL_CheckForPublic("CS_OnBuyAttempt");
|
||||
HasOnBuyForward = haveBuyHooks && UTIL_CheckForPublic("CS_OnBuy");
|
||||
|
||||
ToggleHook_ClientCommands(HasInternalCommandForward || HasOnBuyAttemptForward || HasOnBuyForward);
|
||||
ToggleHook_BuyCommands(HasOnBuyForward);
|
||||
ToggleHook_GiveDefaultItems(false);
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
@ -104,13 +143,15 @@ void OnServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax)
|
|||
|
||||
void OnServerDeactivate()
|
||||
{
|
||||
if (!ClientCommandDetour)
|
||||
if (!HasReGameDll && !ClientCommandDetour)
|
||||
{
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
ToggleDetour_ClientCommands(false);
|
||||
ToggleDetour_BuyCommands(false);
|
||||
GameRulesRH = nullptr;
|
||||
|
||||
ToggleHook_ClientCommands(false);
|
||||
ToggleHook_BuyCommands(false);
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
|
|
@ -19,8 +19,10 @@
|
|||
#include "CstrikeItemsInfos.h"
|
||||
#include <CDetour/detours.h>
|
||||
#include <amtl/am-string.h>
|
||||
#include <resdk/mod_regamedll_api.h>
|
||||
|
||||
bool NoKnivesMode = false;
|
||||
StringHashMap<int> ModelsList;
|
||||
|
||||
// native cs_set_user_money(index, money, flash = 1);
|
||||
static cell AMX_NATIVE_CALL cs_set_user_money(AMX *amx, cell *params)
|
||||
|
@ -865,18 +867,17 @@ static cell AMX_NATIVE_CALL cs_set_user_model(AMX *amx, cell *params)
|
|||
char modelpath[260];
|
||||
ke::SafeSprintf(modelpath, sizeof(modelpath), "models/player/%s/%s.mdl", newModel, newModel);
|
||||
|
||||
for (size_t i = 0; i < HL_MODEL_MAX; ++i)
|
||||
{
|
||||
if (Server->model_precache[i] && !strcmp(Server->model_precache[i], modelpath))
|
||||
{
|
||||
if (pPlayer->v.modelindex != i)
|
||||
{
|
||||
SET_MODEL(pPlayer, STRING(ALLOC_STRING(modelpath)));
|
||||
}
|
||||
auto modelIndex = 0;
|
||||
|
||||
set_pdata<int>(pPlayer, m_modelIndexPlayer, i);
|
||||
return 1;
|
||||
if (ModelsList.retrieve(modelpath, &modelIndex))
|
||||
{
|
||||
if (pPlayer->v.modelindex != modelIndex)
|
||||
{
|
||||
SET_MODEL(pPlayer, STRING(ALLOC_STRING(modelpath)));
|
||||
}
|
||||
|
||||
set_pdata<int>(pPlayer, m_modelIndexPlayer, modelIndex);
|
||||
return 1;
|
||||
}
|
||||
|
||||
MF_Log("Model must be precached using cs_set_user_model with update_index parameter set");
|
||||
|
@ -1044,7 +1045,7 @@ static cell AMX_NATIVE_CALL cs_get_no_knives(AMX *amx, cell *params)
|
|||
// native cs_set_no_knives(noknives = 0);
|
||||
static cell AMX_NATIVE_CALL cs_set_no_knives(AMX *amx, cell *params)
|
||||
{
|
||||
if (!GiveDefaultItemsDetour)
|
||||
if (!HasReGameDll && !GiveDefaultItemsDetour)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Native cs_set_no_knives() is disabled. Check your amxx logs.");
|
||||
return 0;
|
||||
|
@ -1052,14 +1053,7 @@ static cell AMX_NATIVE_CALL cs_set_no_knives(AMX *amx, cell *params)
|
|||
|
||||
NoKnivesMode = params[1] != 0;
|
||||
|
||||
if (NoKnivesMode)
|
||||
{
|
||||
GiveDefaultItemsDetour->EnableDetour();
|
||||
}
|
||||
else
|
||||
{
|
||||
GiveDefaultItemsDetour->DisableDetour();
|
||||
}
|
||||
ToggleHook_GiveDefaultItems(NoKnivesMode);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -1698,7 +1692,7 @@ static cell AMX_NATIVE_CALL cs_find_ent_by_class(AMX* amx, cell* params)
|
|||
}
|
||||
|
||||
int len;
|
||||
void* pEntity = TypeConversion.id_to_cbase(params[1]);
|
||||
auto pEntity = (CBaseEntity*)TypeConversion.id_to_cbase(params[1]);
|
||||
const char* value = MF_GetAmxString(amx, params[2], 0, &len);
|
||||
|
||||
int index = TypeConversion.cbase_to_id(CS_UTIL_FindEntityByString(pEntity, "classname", value));
|
||||
|
@ -1724,7 +1718,7 @@ static cell AMX_NATIVE_CALL cs_find_ent_by_owner(AMX* amx, cell* params)
|
|||
CHECK_ENTITY_SIMPLE(owner);
|
||||
|
||||
int length;
|
||||
void* pEntity = TypeConversion.id_to_cbase(params[1]);
|
||||
auto pEntity = (CBaseEntity*)TypeConversion.id_to_cbase(params[1]);
|
||||
const char* value = MF_GetAmxString(amx, params[2], 0, &length);
|
||||
|
||||
edict_t *pOwner = TypeConversion.id_to_edict(owner);
|
||||
|
@ -1763,14 +1757,14 @@ static cell AMX_NATIVE_CALL cs_set_ent_class(AMX* amx, cell* params)
|
|||
|
||||
if (pev->classname)
|
||||
{
|
||||
RemoveEntityHashValue(pev, STRING(pev->classname), HashType::Classname);
|
||||
RemoveEntityHashValue(pev, STRING(pev->classname), CLASSNAME);
|
||||
}
|
||||
|
||||
int length;
|
||||
auto new_classname = MF_GetAmxString(amx, params[2], 0, &length);
|
||||
|
||||
pev->classname = ALLOC_STRING(new_classname);
|
||||
AddEntityHashValue(pev, STRING(pev->classname), HashType::Classname);
|
||||
AddEntityHashValue(pev, STRING(pev->classname), CLASSNAME);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -1882,7 +1876,7 @@ static cell AMX_NATIVE_CALL cs_get_translated_item_alias(AMX* amx, cell* params)
|
|||
// native cs_get_weapon_info(weapon_id, CsWeaponInfo:type);
|
||||
static cell AMX_NATIVE_CALL cs_get_weapon_info(AMX* amx, cell* params)
|
||||
{
|
||||
if (GetWeaponInfo <= 0)
|
||||
if (!HasReGameDll && GetWeaponInfo <= 0)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Native cs_get_weapon_info() is disabled. Check your amxx logs.");
|
||||
return 0;
|
||||
|
@ -1893,7 +1887,7 @@ static cell AMX_NATIVE_CALL cs_get_weapon_info(AMX* amx, cell* params)
|
|||
|
||||
WeaponInfoStruct *info;
|
||||
|
||||
if (weapon_id <= CSW_NONE || weapon_id > CSW_LAST_WEAPON || !(info = GetWeaponInfo(weapon_id)))
|
||||
if (weapon_id <= CSW_NONE || weapon_id > CSW_LAST_WEAPON || !(info = HasReGameDll ? ReGameApi->GetWeaponInfo(weapon_id) : GetWeaponInfo(weapon_id)))
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id: %d", weapon_id);
|
||||
return 0;
|
||||
|
@ -1925,6 +1919,7 @@ static cell AMX_NATIVE_CALL cs_get_weapon_info(AMX* amx, cell* params)
|
|||
{
|
||||
return info->ammoType;
|
||||
}
|
||||
// TODO: Ammo name (custom)
|
||||
}
|
||||
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid info type: %d", info_type);
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "CstrikeUtils.h"
|
||||
#include "CstrikeHacks.h"
|
||||
#include <amtl/am-vector.h>
|
||||
#include <resdk/mod_rehlds_api.h>
|
||||
|
||||
extern ke::Vector<int> ModelsUpdateQueue;
|
||||
|
||||
|
@ -119,6 +120,11 @@ class CPlayer
|
|||
g_pengfuncsTable->pfnSetClientKeyValue = SetClientKeyValue;
|
||||
}
|
||||
|
||||
if (HasReHlds)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ServerStatic)
|
||||
{
|
||||
MF_Log("Postponing of model update disabled, check your gamedata files");
|
||||
|
|
|
@ -144,6 +144,8 @@
|
|||
<ClCompile Include="..\..\..\..\public\memtools\CDetour\asm\asm.c" />
|
||||
<ClCompile Include="..\..\..\..\public\memtools\CDetour\detours.cpp" />
|
||||
<ClCompile Include="..\..\..\..\public\memtools\MemoryUtils.cpp" />
|
||||
<ClCompile Include="..\..\..\..\public\resdk\mod_regamedll_api.cpp" />
|
||||
<ClCompile Include="..\..\..\..\public\resdk\mod_rehlds_api.cpp" />
|
||||
<ClCompile Include="..\CstrikeMain.cpp" />
|
||||
<ClCompile Include="..\CstrikeHacks.cpp" />
|
||||
<ClCompile Include="..\CstrikeNatives.cpp" />
|
||||
|
@ -158,6 +160,14 @@
|
|||
<ClInclude Include="..\..\..\..\public\memtools\CDetour\detourhelpers.h" />
|
||||
<ClInclude Include="..\..\..\..\public\memtools\CDetour\detours.h" />
|
||||
<ClInclude Include="..\..\..\..\public\memtools\MemoryUtils.h" />
|
||||
<ClInclude Include="..\..\..\..\public\resdk\common\hookchains.h" />
|
||||
<ClInclude Include="..\..\..\..\public\resdk\cstrike\regamedll_api.h" />
|
||||
<ClInclude Include="..\..\..\..\public\resdk\cstrike\regamedll_const.h" />
|
||||
<ClInclude Include="..\..\..\..\public\resdk\cstrike\regamedll_interfaces.h" />
|
||||
<ClInclude Include="..\..\..\..\public\resdk\engine\rehlds_api.h" />
|
||||
<ClInclude Include="..\..\..\..\public\resdk\engine\rehlds_interfaces.h" />
|
||||
<ClInclude Include="..\..\..\..\public\resdk\mod_regamedll_api.h" />
|
||||
<ClInclude Include="..\..\..\..\public\resdk\mod_rehlds_api.h" />
|
||||
<ClInclude Include="..\CstrikeItemsInfos.h" />
|
||||
<ClInclude Include="..\CstrikeDatas.h" />
|
||||
<ClInclude Include="..\CstrikeHacks.h" />
|
||||
|
|
|
@ -27,6 +27,18 @@
|
|||
<Filter Include="Memtools\CDetour\asm">
|
||||
<UniqueIdentifier>{4f3c4a13-065a-49b1-83a1-f646a3ec3678}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="ReSDK">
|
||||
<UniqueIdentifier>{7f37b35a-6ac7-4269-81a1-60dab5abbee4}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="ReSDK\engine">
|
||||
<UniqueIdentifier>{bcfa2fd6-45a9-4671-a48e-f9ae4fdd3a9a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="ReSDK\common">
|
||||
<UniqueIdentifier>{d192d10f-9ccb-4357-a360-875a563b016a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="ReSDK\cstrike">
|
||||
<UniqueIdentifier>{ba0b72ba-25d8-48c3-af84-c1d4d7436636}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\CstrikeHacks.cpp">
|
||||
|
@ -62,6 +74,12 @@
|
|||
<ClCompile Include="..\CstrikeItemsInfos.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\public\resdk\mod_regamedll_api.cpp">
|
||||
<Filter>ReSDK</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\..\public\resdk\mod_rehlds_api.cpp">
|
||||
<Filter>ReSDK</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\CstrikePlayer.h">
|
||||
|
@ -100,6 +118,30 @@
|
|||
<ClInclude Include="..\CstrikeItemsInfos.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\resdk\common\hookchains.h">
|
||||
<Filter>ReSDK\common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\resdk\cstrike\regamedll_api.h">
|
||||
<Filter>ReSDK\cstrike</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\resdk\cstrike\regamedll_const.h">
|
||||
<Filter>ReSDK\cstrike</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\resdk\cstrike\regamedll_interfaces.h">
|
||||
<Filter>ReSDK\cstrike</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\resdk\engine\rehlds_api.h">
|
||||
<Filter>ReSDK\engine</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\resdk\engine\rehlds_interfaces.h">
|
||||
<Filter>ReSDK\engine</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\resdk\mod_regamedll_api.h">
|
||||
<Filter>ReSDK</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\..\public\resdk\mod_rehlds_api.h">
|
||||
<Filter>ReSDK</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\..\..\plugins\include\cstrike.inc">
|
||||
|
|
|
@ -10,6 +10,7 @@ binary.compiler.defines += [
|
|||
binary.sources = [
|
||||
'../../public/sdk/amxxmodule.cpp',
|
||||
'../../public/memtools/MemoryUtils.cpp',
|
||||
'../../public/resdk/mod_regamedll_api.cpp',
|
||||
'dllfunc.cpp',
|
||||
'engfunc.cpp',
|
||||
'fakemeta_amxx.cpp',
|
||||
|
|
|
@ -13,14 +13,24 @@
|
|||
|
||||
#include "fakemeta_amxx.h"
|
||||
#include "sh_stack.h"
|
||||
#include <resdk/mod_regamedll_api.h>
|
||||
|
||||
IGameConfig *CommonConfig;
|
||||
IGameConfig *GamerulesConfig;
|
||||
IGameConfigManager *ConfigManager;
|
||||
|
||||
bool HasRegameDll;
|
||||
HLTypeConversion TypeConversion;
|
||||
|
||||
void *GameRulesRH;
|
||||
void **GameRulesAddress;
|
||||
|
||||
CGameRules* InstallGameRules(IReGameHook_InstallGameRules *chain)
|
||||
{
|
||||
GameRulesRH = chain->callNext();
|
||||
return static_cast<CGameRules*>(GameRulesRH);
|
||||
}
|
||||
|
||||
void OnAmxxAttach()
|
||||
{
|
||||
initialze_offsets();
|
||||
|
@ -61,19 +71,26 @@ void OnAmxxAttach()
|
|||
return;
|
||||
}
|
||||
|
||||
void *address = nullptr;
|
||||
|
||||
if (!CommonConfig->GetAddress("g_pGameRules", &address) || !address)
|
||||
if ((HasRegameDll = RegamedllApi_Init()))
|
||||
{
|
||||
MF_Log("get/set_gamerules_* natives have been disabled because g_pGameRules address could not be found. ");
|
||||
return;
|
||||
ReGameHookchains->InstallGameRules()->registerHook(InstallGameRules);
|
||||
}
|
||||
else
|
||||
{
|
||||
void *address = nullptr;
|
||||
|
||||
if (!CommonConfig->GetAddress("g_pGameRules", &address) || !address)
|
||||
{
|
||||
MF_Log("get/set_gamerules_* natives have been disabled because g_pGameRules address could not be found. ");
|
||||
return;
|
||||
}
|
||||
|
||||
#if defined(KE_WINDOWS)
|
||||
GameRulesAddress = *reinterpret_cast<void***>(address);
|
||||
GameRulesAddress = *reinterpret_cast<void***>(address);
|
||||
#else
|
||||
GameRulesAddress = reinterpret_cast<void**>(address);
|
||||
GameRulesAddress = reinterpret_cast<void**>(address);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void OnPluginsLoaded()
|
||||
|
@ -135,6 +152,11 @@ void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
|
|||
|
||||
void FMH_ServerDeactivate_Post()
|
||||
{
|
||||
if (HasRegameDll)
|
||||
{
|
||||
GameRulesRH = nullptr;
|
||||
}
|
||||
|
||||
// Reset all call lists here.
|
||||
// NULL all function tables
|
||||
RESETE(PrecacheModel);
|
||||
|
|
|
@ -79,7 +79,9 @@ extern IGameConfig *CommonConfig;
|
|||
extern IGameConfig *GamerulesConfig;
|
||||
extern IGameConfigManager *ConfigManager;
|
||||
|
||||
extern bool HasRegameDll;
|
||||
extern HLTypeConversion TypeConversion;
|
||||
extern void *GameRulesRH;
|
||||
extern void **GameRulesAddress;
|
||||
|
||||
#endif //_FAKEMETA_INCLUDE_H
|
||||
|
|
|
@ -55,7 +55,7 @@
|
|||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk;..\..\..\public\amtl;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;HAVE_STDINT_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;HAVE_STDINT_H;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
|
@ -78,7 +78,7 @@
|
|||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\;..\..\..\public;..\..\..\public\sdk;..\..\..\public\amtl;..\..\third_party;..\..\third_party\hashing;$(METAMOD)\metamod;$(HLSDK)\common;$(HLSDK)\engine;$(HLSDK)\dlls;$(HLSDK)\pm_shared;$(HLSDK)\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;HAVE_STDINT_H;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FAKEMETA_EXPORTS;HAVE_STDINT_H;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>
|
||||
|
@ -97,6 +97,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\public\memtools\MemoryUtils.cpp" />
|
||||
<ClCompile Include="..\..\..\public\resdk\mod_regamedll_api.cpp" />
|
||||
<ClCompile Include="..\fakemeta_amxx.cpp" />
|
||||
<ClCompile Include="..\fm_tr.cpp" />
|
||||
<ClCompile Include="..\fm_tr2.cpp" />
|
||||
|
@ -114,6 +115,12 @@
|
|||
<ItemGroup>
|
||||
<ClInclude Include="..\..\..\public\HLTypeConversion.h" />
|
||||
<ClInclude Include="..\..\..\public\memtools\MemoryUtils.h" />
|
||||
<ClInclude Include="..\..\..\public\resdk\common\hookchains.h" />
|
||||
<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_api.h" />
|
||||
<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_const.h" />
|
||||
<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_interfaces.h" />
|
||||
<ClInclude Include="..\..\..\public\resdk\mod_regamedll_api.h" />
|
||||
<ClInclude Include="..\..\..\public\resdk\mod_rehlds_api.h" />
|
||||
<ClInclude Include="..\fakemeta_amxx.h" />
|
||||
<ClInclude Include="..\fm_tr.h" />
|
||||
<ClInclude Include="..\dllfunc.h" />
|
||||
|
|
|
@ -36,6 +36,15 @@
|
|||
<Filter Include="Memtools">
|
||||
<UniqueIdentifier>{e1b28b22-6fde-4e1f-a982-f37dec584571}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="ReSDK">
|
||||
<UniqueIdentifier>{395f243b-8294-49ad-a959-d3d9ca6b79db}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="ReSDK\common">
|
||||
<UniqueIdentifier>{87a7e30d-f917-4853-b5b9-56782049cee6}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="ReSDK\cstrike">
|
||||
<UniqueIdentifier>{0d1c5025-071d-43aa-b19a-2eee0d34a906}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\fakemeta_amxx.cpp">
|
||||
|
@ -80,6 +89,9 @@
|
|||
<ClCompile Include="..\pdata_gamerules.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\public\resdk\mod_regamedll_api.cpp">
|
||||
<Filter>ReSDK</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\fakemeta_amxx.h">
|
||||
|
@ -124,6 +136,24 @@
|
|||
<ClInclude Include="..\pdata_shared.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\public\resdk\common\hookchains.h">
|
||||
<Filter>ReSDK\common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_api.h">
|
||||
<Filter>ReSDK\cstrike</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_const.h">
|
||||
<Filter>ReSDK\cstrike</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_interfaces.h">
|
||||
<Filter>ReSDK\cstrike</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\public\resdk\mod_regamedll_api.h">
|
||||
<Filter>ReSDK</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\..\public\resdk\mod_rehlds_api.h">
|
||||
<Filter>ReSDK</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\..\plugins\include\fakemeta.inc">
|
||||
|
|
|
@ -25,7 +25,7 @@ static cell AMX_NATIVE_CALL get_gamerules_int(AMX *amx, cell *params)
|
|||
int element = params[3];
|
||||
CHECK_DATA(data, element, BaseFieldType::Integer);
|
||||
|
||||
return PvData::GetInt(*GameRulesAddress, data, element);
|
||||
return PvData::GetInt(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, element);
|
||||
}
|
||||
|
||||
// native set_gamerules_int(const class[], const member[], any:value, element = 0);
|
||||
|
@ -45,7 +45,7 @@ static cell AMX_NATIVE_CALL set_gamerules_int(AMX *amx, cell *params)
|
|||
return 0;
|
||||
}
|
||||
|
||||
PvData::SetInt(*GameRulesAddress, data, params[3], element);
|
||||
PvData::SetInt(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, params[3], element);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -62,7 +62,7 @@ static cell AMX_NATIVE_CALL get_gamerules_float(AMX *amx, cell *params)
|
|||
int element = params[3];
|
||||
CHECK_DATA(data, element, BaseFieldType::Float);
|
||||
|
||||
return PvData::GetFloat(*GameRulesAddress, data, element);
|
||||
return PvData::GetFloat(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, element);
|
||||
}
|
||||
|
||||
// native set_gamerules_float(const class[], const member[], Float:value, element = 0);
|
||||
|
@ -76,7 +76,7 @@ static cell AMX_NATIVE_CALL set_gamerules_float(AMX *amx, cell *params)
|
|||
int element = params[4];
|
||||
CHECK_DATA(data, element, BaseFieldType::Float);
|
||||
|
||||
PvData::SetFloat(*GameRulesAddress, data, amx_ctof(params[3]), element);
|
||||
PvData::SetFloat(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, amx_ctof(params[3]), element);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -93,7 +93,7 @@ static cell AMX_NATIVE_CALL get_gamerules_vector(AMX *amx, cell *params)
|
|||
int element = params[4];
|
||||
CHECK_DATA(data, element, BaseFieldType::Vector);
|
||||
|
||||
PvData::GetVector(*GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element);
|
||||
PvData::GetVector(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -109,7 +109,7 @@ static cell AMX_NATIVE_CALL set_gamerules_vector(AMX *amx, cell *params)
|
|||
int element = params[4];
|
||||
CHECK_DATA(data, element, BaseFieldType::Vector);
|
||||
|
||||
PvData::GetVector(*GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element);
|
||||
PvData::GetVector(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, MF_GetAmxAddr(amx, params[3]), element);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -126,7 +126,7 @@ static cell AMX_NATIVE_CALL get_gamerules_entity(AMX *amx, cell *params)
|
|||
int element = params[3];
|
||||
CHECK_DATA(data, element, BaseFieldType::Entity);
|
||||
|
||||
return PvData::GetEntity(*GameRulesAddress, data, element);
|
||||
return PvData::GetEntity(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, element);
|
||||
}
|
||||
|
||||
// native set_gamerules_entity(const class[], const member[], value, element = 0);
|
||||
|
@ -147,7 +147,7 @@ static cell AMX_NATIVE_CALL set_gamerules_entity(AMX *amx, cell *params)
|
|||
int element = params[4];
|
||||
CHECK_DATA(data, element, BaseFieldType::Entity);
|
||||
|
||||
PvData::SetEntity(*GameRulesAddress, data, params[3], element);
|
||||
PvData::SetEntity(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, params[3], element);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -167,7 +167,7 @@ static cell AMX_NATIVE_CALL get_gamerules_string(AMX *amx, cell *params)
|
|||
auto buffer = params[3];
|
||||
auto maxlen = params[4];
|
||||
|
||||
auto string = PvData::GetString(*GameRulesAddress, data, element);
|
||||
auto string = PvData::GetString(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, element);
|
||||
|
||||
if (data.fieldSize)
|
||||
{
|
||||
|
@ -191,7 +191,7 @@ static cell AMX_NATIVE_CALL set_gamerules_string(AMX *amx, cell *params)
|
|||
int length;
|
||||
const char *value = MF_GetAmxString(amx, params[3], 0, &length);
|
||||
|
||||
return PvData::SetString(*GameRulesAddress, data, value, length, element);
|
||||
return PvData::SetString(HasRegameDll ? GameRulesRH : *GameRulesAddress, data, value, length, element);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -63,11 +63,11 @@ enum class BaseFieldType
|
|||
return 0; \
|
||||
}
|
||||
|
||||
#define CHECK_GAMERULES() \
|
||||
if (!GameRulesAddress) \
|
||||
{ \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "%s is disabled. Check your AMXX log.", __FUNCTION__); \
|
||||
return 0; \
|
||||
#define CHECK_GAMERULES() \
|
||||
if ((HasRegameDll && !GameRulesRH) || (!HasRegameDll && (!GameRulesAddress || !*GameRulesAddress))) \
|
||||
{ \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "%s is disabled. Check your AMXX log.", __FUNCTION__); \
|
||||
return 0; \
|
||||
}
|
||||
|
||||
class PvData
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <amtl/am-string.h>
|
||||
#include <amtl/am-algorithm.h>
|
||||
|
||||
namespace ke {
|
||||
|
||||
|
|
|
@ -66,6 +66,12 @@
|
|||
// This is the packet payload without any header bytes (which are attached for actual sending)
|
||||
#define NET_MAX_PAYLOAD 3990
|
||||
|
||||
typedef enum sv_delta_s
|
||||
{
|
||||
sv_packet_nodelta,
|
||||
sv_packet_delta,
|
||||
} sv_delta_t;
|
||||
|
||||
typedef enum netsrc_s
|
||||
{
|
||||
NS_CLIENT,
|
||||
|
|
44
public/interface_helpers.h
Normal file
44
public/interface_helpers.h
Normal file
|
@ -0,0 +1,44 @@
|
|||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "platform_helpers.h"
|
||||
#include <amtl/os/am-path.h>
|
||||
#include <amtl/os/am-shared-library.h>
|
||||
|
||||
template <typename T>
|
||||
bool GET_IFACE(const char* library, T*& var, const char* version, bool add_ext = true)
|
||||
{
|
||||
char file[PLATFORM_MAX_PATH];
|
||||
|
||||
if (add_ext)
|
||||
ke::path::Format(file, sizeof(file), "%s.%s", library, PLATFORM_LIB_EXT);
|
||||
else
|
||||
ke::SafeStrcpy(file, sizeof(file), library);
|
||||
|
||||
auto lib = ke::SharedLib::Open(file);
|
||||
|
||||
if (!lib || !lib->valid())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
auto factory = reinterpret_cast<CreateInterfaceFn>(lib->lookup(CREATEINTERFACE_PROCNAME));
|
||||
|
||||
if (factory)
|
||||
{
|
||||
var = reinterpret_cast<T*>(factory(version, nullptr));
|
||||
return true;
|
||||
}
|
||||
|
||||
var = nullptr;
|
||||
|
||||
return false;
|
||||
}
|
70
public/platform_helpers.h
Normal file
70
public/platform_helpers.h
Normal file
|
@ -0,0 +1,70 @@
|
|||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <interface.h> // Interface (HLSDK)
|
||||
|
||||
#define PLATFORM_WINDOWNS_NAME "windows"
|
||||
#define PLATFORM_LINUX_NAME "linux"
|
||||
#define PLATFORM_MAC_NAME "mac"
|
||||
#if defined(WIN32)
|
||||
# ifndef PLATFORM_WINDOWS
|
||||
# define PLATFORM_WINDOWS 1
|
||||
# endif
|
||||
# ifndef WIN32_LEAN_AND_MEAN
|
||||
# define WIN32_LEAN_AND_MEAN
|
||||
# endif
|
||||
# include <windows.h>
|
||||
# include <direct.h>
|
||||
# include <io.h>
|
||||
# define PLATFORM_LIB_EXT "dll"
|
||||
# define PLATFORM_NAME PLATFORM_WINDOWNS_NAME
|
||||
# define PLATFORM_SEP_CHAR '\\'
|
||||
# define PLATFORM_SEP_ALTCHAR '/'
|
||||
# define PLATFORM_EXTERN_C extern "C" __declspec(dllexport)
|
||||
#elif defined(__linux__) || defined(__APPLE__)
|
||||
# if defined(__linux__)
|
||||
# define PLATFORM_LINUX 1
|
||||
# define PLATFORM_LIB_EXT "so"
|
||||
# define PLATFORM_NAME PLATFORM_LINUX_NAME
|
||||
# define PLATFORM_COMPAT_ALT PLATFORM_MAC_NAME
|
||||
# elif defined(__APPLE__)
|
||||
# define PLATFORM_APPLE 1
|
||||
# define PLATFORM_LIB_EXT "dylib"
|
||||
# define PLATFORM_NAME PLATFORM_MAC_NAME
|
||||
# define PLATFORM_COMPAT_ALT PLATFORM_LINUX_NAME
|
||||
# endif
|
||||
# ifndef PLATFORM_POSIX
|
||||
# define PLATFORM_POSIX 1
|
||||
# endif
|
||||
# include <stdio.h>
|
||||
# include <sys/types.h>
|
||||
# include <sys/stat.h>
|
||||
# include <errno.h>
|
||||
# include <unistd.h>
|
||||
# include <dirent.h>
|
||||
# include <dlfcn.h>
|
||||
# if defined(PLATFORM_APPLE)
|
||||
# include <sys/syslimits.h>
|
||||
# endif
|
||||
# define PLATFORM_SEP_CHAR '/'
|
||||
# define PLATFORM_SEP_ALTCHAR '\\'
|
||||
# define PLATFORM_EXTERN_C extern "C" __attribute__((visibility("default")))
|
||||
# define WINAPI
|
||||
#endif
|
||||
|
||||
#define PLATFORM_MAX_PATH 260
|
||||
|
||||
#if defined PLATFORM_WINDOWS
|
||||
typedef HANDLE DirHandle;
|
||||
#elif defined PLATFORM_POSIX
|
||||
typedef DIR* DirHandle;
|
||||
#endif
|
||||
|
121
public/reapi/common/hookchains.h
Normal file
121
public/reapi/common/hookchains.h
Normal file
|
@ -0,0 +1,121 @@
|
|||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
template<typename t_ret, typename ...t_args>
|
||||
class IHookChain {
|
||||
protected:
|
||||
virtual ~IHookChain() {}
|
||||
|
||||
public:
|
||||
virtual t_ret callNext(t_args... args) = 0;
|
||||
virtual t_ret callOriginal(t_args... args) = 0;
|
||||
};
|
||||
|
||||
template<typename t_ret, typename t_class, typename ...t_args>
|
||||
class IHookChainClass {
|
||||
protected:
|
||||
virtual ~IHookChainClass() {}
|
||||
|
||||
public:
|
||||
virtual t_ret callNext(t_class *, t_args... args) = 0;
|
||||
virtual t_ret callOriginal(t_class *, t_args... args) = 0;
|
||||
};
|
||||
|
||||
template<typename ...t_args>
|
||||
class IVoidHookChain
|
||||
{
|
||||
protected:
|
||||
virtual ~IVoidHookChain() {}
|
||||
|
||||
public:
|
||||
virtual void callNext(t_args... args) = 0;
|
||||
virtual void callOriginal(t_args... args) = 0;
|
||||
};
|
||||
|
||||
template<typename t_class, typename ...t_args>
|
||||
class IVoidHookChainClass
|
||||
{
|
||||
protected:
|
||||
virtual ~IVoidHookChainClass() {}
|
||||
|
||||
public:
|
||||
virtual void callNext(t_class *, t_args... args) = 0;
|
||||
virtual void callOriginal(t_class *, t_args... args) = 0;
|
||||
};
|
||||
|
||||
// Specifies priorities for hooks call order in the chain.
|
||||
// For equal priorities first registered hook will be called first.
|
||||
enum HookChainPriority
|
||||
{
|
||||
HC_PRIORITY_UNINTERRUPTABLE = 255, // Hook will be called before other hooks.
|
||||
HC_PRIORITY_HIGH = 192, // Hook will be called before hooks with default priority.
|
||||
HC_PRIORITY_DEFAULT = 128, // Default hook call priority.
|
||||
HC_PRIORITY_MEDIUM = 64, // Hook will be called after hooks with default priority.
|
||||
HC_PRIORITY_LOW = 0, // Hook will be called after all other hooks.
|
||||
};
|
||||
|
||||
// Hook chain registry(for hooks [un]registration)
|
||||
template<typename t_ret, typename ...t_args>
|
||||
class IHookChainRegistry {
|
||||
public:
|
||||
typedef t_ret(*hookfunc_t)(IHookChain<t_ret, t_args...>*, t_args...);
|
||||
|
||||
virtual void registerHook(hookfunc_t hook, int priority = HC_PRIORITY_DEFAULT) = 0;
|
||||
virtual void unregisterHook(hookfunc_t hook) = 0;
|
||||
};
|
||||
|
||||
// Hook chain registry(for hooks [un]registration)
|
||||
template<typename t_ret, typename t_class, typename ...t_args>
|
||||
class IHookChainRegistryClass {
|
||||
public:
|
||||
typedef t_ret(*hookfunc_t)(IHookChainClass<t_ret, t_class, t_args...>*, t_class *, t_args...);
|
||||
|
||||
virtual void registerHook(hookfunc_t hook, int priority = HC_PRIORITY_DEFAULT) = 0;
|
||||
virtual void unregisterHook(hookfunc_t hook) = 0;
|
||||
};
|
||||
|
||||
// Hook chain registry(for hooks [un]registration)
|
||||
template<typename ...t_args>
|
||||
class IVoidHookChainRegistry {
|
||||
public:
|
||||
typedef void(*hookfunc_t)(IVoidHookChain<t_args...>*, t_args...);
|
||||
|
||||
virtual void registerHook(hookfunc_t hook, int priority = HC_PRIORITY_DEFAULT) = 0;
|
||||
virtual void unregisterHook(hookfunc_t hook) = 0;
|
||||
};
|
||||
|
||||
// Hook chain registry(for hooks [un]registration)
|
||||
template<typename t_class, typename ...t_args>
|
||||
class IVoidHookChainRegistryClass {
|
||||
public:
|
||||
typedef void(*hookfunc_t)(IVoidHookChainClass<t_class, t_args...>*, t_class *, t_args...);
|
||||
|
||||
virtual void registerHook(hookfunc_t hook, int priority = HC_PRIORITY_DEFAULT) = 0;
|
||||
virtual void unregisterHook(hookfunc_t hook) = 0;
|
||||
};
|
482
public/reapi/cstrike/regamedll_api.h
Normal file
482
public/reapi/cstrike/regamedll_api.h
Normal file
|
@ -0,0 +1,482 @@
|
|||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <engine_strucs.h>
|
||||
#include "regamedll_interfaces.h"
|
||||
#include "regamedll_const.h"
|
||||
#include "../common/hookchains.h"
|
||||
|
||||
#define REGAMEDLL_API_VERSION_MAJOR 5
|
||||
#define REGAMEDLL_API_VERSION_MINOR 1
|
||||
|
||||
// CBasePlayer::Spawn hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Spawn;
|
||||
|
||||
// CBasePlayer::Precache hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Precache;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Precache;
|
||||
|
||||
// CBasePlayer::ObjectCaps hook
|
||||
typedef IHookChainClass<int, class CBasePlayer> IReGameHook_CBasePlayer_ObjectCaps;
|
||||
typedef IHookChainRegistryClass<int, class CBasePlayer> IReGameHookRegistry_CBasePlayer_ObjectCaps;
|
||||
|
||||
// CBasePlayer::Classify hook
|
||||
typedef IHookChainClass<int, class CBasePlayer> IReGameHook_CBasePlayer_Classify;
|
||||
typedef IHookChainRegistryClass<int, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Classify;
|
||||
|
||||
// CBasePlayer::TraceAttack hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, struct entvars_s *, float, Vector &, TraceResult *, int> IReGameHook_CBasePlayer_TraceAttack;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, struct entvars_s *, float, Vector &, TraceResult *, int> IReGameHookRegistry_CBasePlayer_TraceAttack;
|
||||
|
||||
// CBasePlayer::TakeDamage hook
|
||||
typedef IHookChainClass<BOOL, class CBasePlayer, struct entvars_s *, struct entvars_s *, float&, int> IReGameHook_CBasePlayer_TakeDamage;
|
||||
typedef IHookChainRegistryClass<BOOL, class CBasePlayer, struct entvars_s *, struct entvars_s *, float&, int> IReGameHookRegistry_CBasePlayer_TakeDamage;
|
||||
|
||||
// CBasePlayer::TakeHealth hook
|
||||
typedef IHookChainClass<BOOL, class CBasePlayer, float, int> IReGameHook_CBasePlayer_TakeHealth;
|
||||
typedef IHookChainRegistryClass<BOOL, class CBasePlayer, float, int> IReGameHookRegistry_CBasePlayer_TakeHealth;
|
||||
|
||||
// CBasePlayer::Killed hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, struct entvars_s *, int> IReGameHook_CBasePlayer_Killed;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, struct entvars_s *, int> IReGameHookRegistry_CBasePlayer_Killed;
|
||||
|
||||
// CBasePlayer::AddPoints hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, int, BOOL> IReGameHook_CBasePlayer_AddPoints;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, int, BOOL> IReGameHookRegistry_CBasePlayer_AddPoints;
|
||||
|
||||
// CBasePlayer::AddPointsToTeam hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, int, BOOL> IReGameHook_CBasePlayer_AddPointsToTeam;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, int, BOOL> IReGameHookRegistry_CBasePlayer_AddPointsToTeam;
|
||||
|
||||
// CBasePlayer::AddPlayerItem hook
|
||||
typedef IHookChainClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHook_CBasePlayer_AddPlayerItem;
|
||||
typedef IHookChainRegistryClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHookRegistry_CBasePlayer_AddPlayerItem;
|
||||
|
||||
// CBasePlayer::RemovePlayerItem hook
|
||||
typedef IHookChainClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHook_CBasePlayer_RemovePlayerItem;
|
||||
typedef IHookChainRegistryClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHookRegistry_CBasePlayer_RemovePlayerItem;
|
||||
|
||||
// CBasePlayer::GiveAmmo hook
|
||||
typedef IHookChainClass<int, class CBasePlayer, int , char *, int> IReGameHook_CBasePlayer_GiveAmmo;
|
||||
typedef IHookChainRegistryClass<int, class CBasePlayer, int , char *, int> IReGameHookRegistry_CBasePlayer_GiveAmmo;
|
||||
|
||||
// CBasePlayer::ResetMaxSpeed hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_ResetMaxSpeed;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_ResetMaxSpeed;
|
||||
|
||||
// CBasePlayer::Jump hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Jump;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Jump;
|
||||
|
||||
// CBasePlayer::Duck hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Duck;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Duck;
|
||||
|
||||
// CBasePlayer::PreThink hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_PreThink;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_PreThink;
|
||||
|
||||
// CBasePlayer::PostThink hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_PostThink;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_PostThink;
|
||||
|
||||
// CBasePlayer::UpdateClientData hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_UpdateClientData;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_UpdateClientData;
|
||||
|
||||
// CBasePlayer::ImpulseCommands hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_ImpulseCommands;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_ImpulseCommands;
|
||||
|
||||
// CBasePlayer::RoundRespawn hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_RoundRespawn;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_RoundRespawn;
|
||||
|
||||
// CBasePlayer::Blind hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, float, float, float, int> IReGameHook_CBasePlayer_Blind;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, float, float, float, int> IReGameHookRegistry_CBasePlayer_Blind;
|
||||
|
||||
// CBasePlayer::Observer_IsValidTarget hook
|
||||
typedef IHookChainClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHook_CBasePlayer_Observer_IsValidTarget;
|
||||
typedef IHookChainRegistryClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget;
|
||||
|
||||
// CBasePlayer::SetAnimation hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, PLAYER_ANIM> IReGameHook_CBasePlayer_SetAnimation;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, PLAYER_ANIM> IReGameHookRegistry_CBasePlayer_SetAnimation;
|
||||
|
||||
// CBasePlayer::GiveDefaultItems hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_GiveDefaultItems;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_GiveDefaultItems;
|
||||
|
||||
// CBasePlayer::GiveNamedItem hook
|
||||
typedef IHookChainClass<class CBaseEntity *, class CBasePlayer, const char *> IReGameHook_CBasePlayer_GiveNamedItem;
|
||||
typedef IHookChainRegistryClass<class CBaseEntity *, class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_GiveNamedItem;
|
||||
|
||||
// CBasePlayer::AddAccount hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, int, RewardType, bool> IReGameHook_CBasePlayer_AddAccount;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, int, RewardType, bool> IReGameHookRegistry_CBasePlayer_AddAccount;
|
||||
|
||||
// CBasePlayer::GiveShield hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, bool> IReGameHook_CBasePlayer_GiveShield;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, bool> IReGameHookRegistry_CBasePlayer_GiveShield;
|
||||
|
||||
// CBasePlayer:SetClientUserInfoModel hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, char *, char *> IReGameHook_CBasePlayer_SetClientUserInfoModel;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, char *, char *> IReGameHookRegistry_CBasePlayer_SetClientUserInfoModel;
|
||||
|
||||
// CBasePlayer:SetClientUserInfoName hook
|
||||
typedef IHookChainClass<bool, class CBasePlayer, char *, char *> IReGameHook_CBasePlayer_SetClientUserInfoName;
|
||||
typedef IHookChainRegistryClass<bool, class CBasePlayer, char *, char *> IReGameHookRegistry_CBasePlayer_SetClientUserInfoName;
|
||||
|
||||
// CBasePlayer::HasRestrictItem hook
|
||||
typedef IHookChainClass<bool, class CBasePlayer, ItemID, ItemRestType> IReGameHook_CBasePlayer_HasRestrictItem;
|
||||
typedef IHookChainRegistryClass<bool, class CBasePlayer, ItemID, ItemRestType> IReGameHookRegistry_CBasePlayer_HasRestrictItem;
|
||||
|
||||
// CBasePlayer::DropPlayerItem hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, const char *> IReGameHook_CBasePlayer_DropPlayerItem;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_DropPlayerItem;
|
||||
|
||||
// CBasePlayer::DropShield hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, bool> IReGameHook_CBasePlayer_DropShield;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, bool> IReGameHookRegistry_CBasePlayer_DropShield;
|
||||
|
||||
// CBasePlayer::OnSpawnEquip hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, bool, bool> IReGameHook_CBasePlayer_OnSpawnEquip;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, bool, bool> IReGameHookRegistry_CBasePlayer_OnSpawnEquip;
|
||||
|
||||
// CBasePlayer::Radio hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, const char *, const char *, short, bool> IReGameHook_CBasePlayer_Radio;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, const char *, const char *, short, bool> IReGameHookRegistry_CBasePlayer_Radio;
|
||||
|
||||
// CBasePlayer::Disappear hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Disappear;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Disappear;
|
||||
|
||||
// CBasePlayer::MakeVIP hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_MakeVIP;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_MakeVIP;
|
||||
|
||||
// CBasePlayer::MakeBomber hook
|
||||
typedef IHookChainClass<bool, class CBasePlayer> IReGameHook_CBasePlayer_MakeBomber;
|
||||
typedef IHookChainRegistryClass<bool, class CBasePlayer> IReGameHookRegistry_CBasePlayer_MakeBomber;
|
||||
|
||||
// CBasePlayer::StartObserver hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, Vector &, Vector &> IReGameHook_CBasePlayer_StartObserver;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, Vector &, Vector &> IReGameHookRegistry_CBasePlayer_StartObserver;
|
||||
|
||||
// CBasePlayer::GetIntoGame hook
|
||||
typedef IHookChainClass<bool, class CBasePlayer> IReGameHook_CBasePlayer_GetIntoGame;
|
||||
typedef IHookChainRegistryClass<bool, class CBasePlayer> IReGameHookRegistry_CBasePlayer_GetIntoGame;
|
||||
|
||||
// CBaseAnimating::ResetSequenceInfo hook
|
||||
typedef IVoidHookChainClass<class CBaseAnimating> IReGameHook_CBaseAnimating_ResetSequenceInfo;
|
||||
typedef IVoidHookChainRegistryClass<class CBaseAnimating> IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo;
|
||||
|
||||
// GetForceCamera hook
|
||||
typedef IHookChain<int, class CBasePlayer *> IReGameHook_GetForceCamera;
|
||||
typedef IHookChainRegistry<int, class CBasePlayer *> IReGameHookRegistry_GetForceCamera;
|
||||
|
||||
// PlayerBlind hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *, float, float, int, Vector &> IReGameHook_PlayerBlind;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *, float, float, int, Vector &> IReGameHookRegistry_PlayerBlind;
|
||||
|
||||
// RadiusFlash_TraceLine hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *, Vector &, Vector &, TraceResult *> IReGameHook_RadiusFlash_TraceLine;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *, Vector &, Vector &, TraceResult *> IReGameHookRegistry_RadiusFlash_TraceLine;
|
||||
|
||||
// RoundEnd hook
|
||||
typedef IHookChain<bool, int, ScenarioEventEndRound, float> IReGameHook_RoundEnd;
|
||||
typedef IHookChainRegistry<bool, int, ScenarioEventEndRound, float> IReGameHookRegistry_RoundEnd;
|
||||
|
||||
// InstallGameRules hook
|
||||
typedef IHookChain<class CGameRules *> IReGameHook_InstallGameRules;
|
||||
typedef IHookChainRegistry<class CGameRules *> IReGameHookRegistry_InstallGameRules;
|
||||
|
||||
// PM_Init hook
|
||||
typedef IVoidHookChain<struct playermove_s *> IReGameHook_PM_Init;
|
||||
typedef IVoidHookChainRegistry<struct playermove_s *> IReGameHookRegistry_PM_Init;
|
||||
|
||||
// PM_Move hook
|
||||
typedef IVoidHookChain<struct playermove_s *, int> IReGameHook_PM_Move;
|
||||
typedef IVoidHookChainRegistry<struct playermove_s *, int> IReGameHookRegistry_PM_Move;
|
||||
|
||||
// PM_AirMove hook
|
||||
typedef IVoidHookChain<int> IReGameHook_PM_AirMove;
|
||||
typedef IVoidHookChainRegistry<int> IReGameHookRegistry_PM_AirMove;
|
||||
|
||||
// HandleMenu_ChooseAppearance hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, int> IReGameHook_HandleMenu_ChooseAppearance;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, int> IReGameHookRegistry_HandleMenu_ChooseAppearance;
|
||||
|
||||
// HandleMenu_ChooseTeam hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *, int> IReGameHook_HandleMenu_ChooseTeam;
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *, int> IReGameHookRegistry_HandleMenu_ChooseTeam;
|
||||
|
||||
// ShowMenu hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, int, int, BOOL, char *> IReGameHook_ShowMenu;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, int, int, BOOL, char *> IReGameHookRegistry_ShowMenu;
|
||||
|
||||
// ShowVGUIMenu hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, int, int, char *> IReGameHook_ShowVGUIMenu;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, int, int, char *> IReGameHookRegistry_ShowVGUIMenu;
|
||||
|
||||
// BuyGunAmmo hook
|
||||
typedef IHookChain<bool, class CBasePlayer *, class CBasePlayerItem *, bool> IReGameHook_BuyGunAmmo;
|
||||
typedef IHookChainRegistry<bool, class CBasePlayer *, class CBasePlayerItem *, bool> IReGameHookRegistry_BuyGunAmmo;
|
||||
|
||||
// BuyWeaponByWeaponID hook
|
||||
typedef IHookChain<class CBaseEntity *, class CBasePlayer *, WeaponIdType> IReGameHook_BuyWeaponByWeaponID;
|
||||
typedef IHookChainRegistry<class CBaseEntity *, class CBasePlayer *, WeaponIdType> IReGameHookRegistry_BuyWeaponByWeaponID;
|
||||
|
||||
// InternalCommand hook
|
||||
typedef IVoidHookChain<edict_t *, const char *, const char *> IReGameHook_InternalCommand;
|
||||
typedef IVoidHookChainRegistry<edict_t *, const char *, const char *> IReGameHookRegistry_InternalCommand;
|
||||
|
||||
// CHalfLifeMultiplay::FShouldSwitchWeapon hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHook_CSGameRules_FShouldSwitchWeapon;
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon;
|
||||
|
||||
// CHalfLifeMultiplay::GetNextBestWeapon hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHook_CSGameRules_GetNextBestWeapon;
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHookRegistry_CSGameRules_GetNextBestWeapon;
|
||||
|
||||
// CHalfLifeMultiplay::FlPlayerFallDamage hook
|
||||
typedef IHookChain<float, class CBasePlayer *> IReGameHook_CSGameRules_FlPlayerFallDamage;
|
||||
typedef IHookChainRegistry<float, class CBasePlayer *> IReGameHookRegistry_CSGameRules_FlPlayerFallDamage;
|
||||
|
||||
// CHalfLifeMultiplay::FPlayerCanTakeDamage hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *, CBaseEntity *> IReGameHook_CSGameRules_FPlayerCanTakeDamage;
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *, CBaseEntity *> IReGameHookRegistry_CSGameRules_FPlayerCanTakeDamage;
|
||||
|
||||
// CHalfLifeMultiplay::PlayerSpawn hook
|
||||
typedef IVoidHookChain<class CBasePlayer *> IReGameHook_CSGameRules_PlayerSpawn;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *> IReGameHookRegistry_CSGameRules_PlayerSpawn;
|
||||
|
||||
// CHalfLifeMultiplay::FPlayerCanRespawn hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *> IReGameHook_CSGameRules_FPlayerCanRespawn;
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *> IReGameHookRegistry_CSGameRules_FPlayerCanRespawn;
|
||||
|
||||
// CHalfLifeMultiplay::GetPlayerSpawnSpot hook
|
||||
typedef IHookChain<struct edict_s *, class CBasePlayer *> IReGameHook_CSGameRules_GetPlayerSpawnSpot;
|
||||
typedef IHookChainRegistry<struct edict_s *, class CBasePlayer *> IReGameHookRegistry_CSGameRules_GetPlayerSpawnSpot;
|
||||
|
||||
// CHalfLifeMultiplay::ClientUserInfoChanged hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, char *> IReGameHook_CSGameRules_ClientUserInfoChanged;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, char *> IReGameHookRegistry_CSGameRules_ClientUserInfoChanged;
|
||||
|
||||
// CHalfLifeMultiplay::PlayerKilled hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHook_CSGameRules_PlayerKilled;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHookRegistry_CSGameRules_PlayerKilled;
|
||||
|
||||
// CHalfLifeMultiplay::DeathNotice hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHook_CSGameRules_DeathNotice;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHookRegistry_CSGameRules_DeathNotice;
|
||||
|
||||
// CHalfLifeMultiplay::CanHavePlayerItem hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHook_CSGameRules_CanHavePlayerItem;
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHookRegistry_CSGameRules_CanHavePlayerItem;
|
||||
|
||||
// CHalfLifeMultiplay::DeadPlayerWeapons hook
|
||||
typedef IHookChain<int, class CBasePlayer *> IReGameHook_CSGameRules_DeadPlayerWeapons;
|
||||
typedef IHookChainRegistry<int, class CBasePlayer *> IReGameHookRegistry_CSGameRules_DeadPlayerWeapons;
|
||||
|
||||
// CHalfLifeMultiplay::ServerDeactivate hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_ServerDeactivate;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_ServerDeactivate;
|
||||
|
||||
// CHalfLifeMultiplay::CheckMapConditions hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_CheckMapConditions;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_CheckMapConditions;
|
||||
|
||||
// CHalfLifeMultiplay::CleanUpMap hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_CleanUpMap;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_CleanUpMap;
|
||||
|
||||
// CHalfLifeMultiplay::RestartRound hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_RestartRound;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_RestartRound;
|
||||
|
||||
// CHalfLifeMultiplay::CheckWinConditions hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_CheckWinConditions;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_CheckWinConditions;
|
||||
|
||||
// CHalfLifeMultiplay::RemoveGuns hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_RemoveGuns;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_RemoveGuns;
|
||||
|
||||
// CHalfLifeMultiplay::GiveC4 hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_GiveC4;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_GiveC4;
|
||||
|
||||
// CHalfLifeMultiplay::ChangeLevel hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_ChangeLevel;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_ChangeLevel;
|
||||
|
||||
// CHalfLifeMultiplay::GoToIntermission hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_GoToIntermission;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_GoToIntermission;
|
||||
|
||||
// CHalfLifeMultiplay::BalanceTeams hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_BalanceTeams;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_BalanceTeams;
|
||||
|
||||
// CHalfLifeMultiplay::OnRoundFreezeEnd hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_OnRoundFreezeEnd;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd;
|
||||
|
||||
// PM_UpdateStepSound hook
|
||||
typedef IVoidHookChain<> IReGameHook_PM_UpdateStepSound;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_PM_UpdateStepSound;
|
||||
|
||||
class IReGameHookchains {
|
||||
public:
|
||||
virtual ~IReGameHookchains() {}
|
||||
|
||||
// CBasePlayer virtual
|
||||
virtual IReGameHookRegistry_CBasePlayer_Spawn* CBasePlayer_Spawn() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Precache* CBasePlayer_Precache() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_ObjectCaps* CBasePlayer_ObjectCaps() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Classify* CBasePlayer_Classify() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_TraceAttack* CBasePlayer_TraceAttack() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_TakeDamage* CBasePlayer_TakeDamage() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_TakeHealth* CBasePlayer_TakeHealth() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Killed* CBasePlayer_Killed() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddPoints* CBasePlayer_AddPoints() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddPointsToTeam* CBasePlayer_AddPointsToTeam() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddPlayerItem* CBasePlayer_AddPlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_RemovePlayerItem* CBasePlayer_RemovePlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveAmmo* CBasePlayer_GiveAmmo() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_ResetMaxSpeed* CBasePlayer_ResetMaxSpeed() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Jump* CBasePlayer_Jump() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Duck* CBasePlayer_Duck() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_PreThink* CBasePlayer_PreThink() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_PostThink* CBasePlayer_PostThink() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_UpdateClientData* CBasePlayer_UpdateClientData() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_ImpulseCommands* CBasePlayer_ImpulseCommands() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_RoundRespawn* CBasePlayer_RoundRespawn() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Blind* CBasePlayer_Blind() = 0;
|
||||
|
||||
virtual IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget* CBasePlayer_Observer_IsValidTarget() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_SetAnimation* CBasePlayer_SetAnimation() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveDefaultItems* CBasePlayer_GiveDefaultItems() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveNamedItem* CBasePlayer_GiveNamedItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddAccount* CBasePlayer_AddAccount() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveShield* CBasePlayer_GiveShield() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoModel* CBasePlayer_SetClientUserInfoModel() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoName* CBasePlayer_SetClientUserInfoName() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_HasRestrictItem* CBasePlayer_HasRestrictItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_DropPlayerItem* CBasePlayer_DropPlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_DropShield* CBasePlayer_DropShield() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_OnSpawnEquip* CBasePlayer_OnSpawnEquip() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Radio* CBasePlayer_Radio() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Disappear* CBasePlayer_Disappear() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_MakeVIP* CBasePlayer_MakeVIP() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_MakeBomber* CBasePlayer_MakeBomber() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_StartObserver* CBasePlayer_StartObserver() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GetIntoGame* CBasePlayer_GetIntoGame() = 0;
|
||||
|
||||
virtual IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo* CBaseAnimating_ResetSequenceInfo() = 0;
|
||||
|
||||
virtual IReGameHookRegistry_GetForceCamera* GetForceCamera() = 0;
|
||||
virtual IReGameHookRegistry_PlayerBlind* PlayerBlind() = 0;
|
||||
virtual IReGameHookRegistry_RadiusFlash_TraceLine* RadiusFlash_TraceLine() = 0;
|
||||
virtual IReGameHookRegistry_RoundEnd* RoundEnd() = 0;
|
||||
virtual IReGameHookRegistry_InstallGameRules* InstallGameRules() = 0;
|
||||
virtual IReGameHookRegistry_PM_Init* PM_Init() = 0;
|
||||
virtual IReGameHookRegistry_PM_Move* PM_Move() = 0;
|
||||
virtual IReGameHookRegistry_PM_AirMove* PM_AirMove() = 0;
|
||||
virtual IReGameHookRegistry_HandleMenu_ChooseAppearance* HandleMenu_ChooseAppearance() = 0;
|
||||
virtual IReGameHookRegistry_HandleMenu_ChooseTeam* HandleMenu_ChooseTeam() = 0;
|
||||
virtual IReGameHookRegistry_ShowMenu* ShowMenu() = 0;
|
||||
virtual IReGameHookRegistry_ShowVGUIMenu* ShowVGUIMenu() = 0;
|
||||
virtual IReGameHookRegistry_BuyGunAmmo* BuyGunAmmo() = 0;
|
||||
virtual IReGameHookRegistry_BuyWeaponByWeaponID* BuyWeaponByWeaponID() = 0;
|
||||
virtual IReGameHookRegistry_InternalCommand* InternalCommand() = 0;
|
||||
|
||||
virtual IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon* CSGameRules_FShouldSwitchWeapon() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GetNextBestWeapon* CSGameRules_GetNextBestWeapon() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_FlPlayerFallDamage* CSGameRules_FlPlayerFallDamage() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_FPlayerCanTakeDamage* CSGameRules_FPlayerCanTakeDamage() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_PlayerSpawn* CSGameRules_PlayerSpawn() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_FPlayerCanRespawn* CSGameRules_FPlayerCanRespawn() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GetPlayerSpawnSpot* CSGameRules_GetPlayerSpawnSpot() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_ClientUserInfoChanged* CSGameRules_ClientUserInfoChanged() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_PlayerKilled* CSGameRules_PlayerKilled() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_DeathNotice* CSGameRules_DeathNotice() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CanHavePlayerItem* CSGameRules_CanHavePlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_DeadPlayerWeapons* CSGameRules_DeadPlayerWeapons() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_ServerDeactivate* CSGameRules_ServerDeactivate() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CheckMapConditions* CSGameRules_CheckMapConditions() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CleanUpMap* CSGameRules_CleanUpMap() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_RestartRound* CSGameRules_RestartRound() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CheckWinConditions* CSGameRules_CheckWinConditions() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_RemoveGuns* CSGameRules_RemoveGuns() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GiveC4* CSGameRules_GiveC4() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_ChangeLevel* CSGameRules_ChangeLevel() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GoToIntermission* CSGameRules_GoToIntermission() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_BalanceTeams* CSGameRules_BalanceTeams() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd* CSGameRules_OnRoundFreezeEnd() = 0;
|
||||
virtual IReGameHookRegistry_PM_UpdateStepSound* PM_UpdateStepSound() = 0;
|
||||
};
|
||||
|
||||
struct ReGameFuncs_t {
|
||||
struct edict_s *(*CREATE_NAMED_ENTITY2)(string_t iClass);
|
||||
void (*ChangeString)(char *&dest, const char *source);
|
||||
void (*RadiusDamage)(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType);
|
||||
void (*ClearMultiDamage)();
|
||||
void (*ApplyMultiDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker);
|
||||
void (*AddMultiDamage)(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType);
|
||||
class CBaseEntity *(*UTIL_FindEntityByString)(class CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue);
|
||||
void (*AddEntityHashValue)(entvars_t *pev, const char *value, hash_types_e fieldType);
|
||||
void (*RemoveEntityHashValue)(entvars_t *pev, const char *value, hash_types_e fieldType);
|
||||
int (*Cmd_Argc)();
|
||||
const char *(*Cmd_Argv)(int i);
|
||||
};
|
||||
|
||||
class IReGameApi {
|
||||
public:
|
||||
virtual ~IReGameApi() {}
|
||||
|
||||
virtual int GetMajorVersion() = 0;
|
||||
virtual int GetMinorVersion() = 0;
|
||||
virtual const ReGameFuncs_t* GetFuncs() = 0;
|
||||
virtual IReGameHookchains* GetHookchains() = 0;
|
||||
|
||||
virtual class CGameRules* GetGameRules() = 0;
|
||||
virtual struct WeaponInfoStruct* GetWeaponInfo(int weaponID) = 0;
|
||||
virtual struct WeaponInfoStruct* GetWeaponInfo(const char* weaponName) = 0;
|
||||
virtual struct playermove_s* GetPlayerMove() = 0;
|
||||
virtual struct WeaponSlotInfo* GetWeaponSlot(WeaponIdType weaponID) = 0;
|
||||
virtual struct WeaponSlotInfo* GetWeaponSlot(const char* weaponName) = 0;
|
||||
virtual struct ItemInfo* GetItemInfo(WeaponIdType weaponID) = 0;
|
||||
virtual struct AmmoInfo* GetAmmoInfo(AmmoType ammoID) = 0;
|
||||
};
|
||||
|
||||
#define VRE_GAMEDLL_API_VERSION "VRE_GAMEDLL_API_VERSION001"
|
740
public/reapi/cstrike/regamedll_const.h
Normal file
740
public/reapi/cstrike/regamedll_const.h
Normal file
|
@ -0,0 +1,740 @@
|
|||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
// custom enum
|
||||
enum ArmorType
|
||||
{
|
||||
ARMOR_NONE, // no armor
|
||||
ARMOR_KEVLAR, // body vest only
|
||||
ARMOR_VESTHELM, // vest and helmet
|
||||
};
|
||||
|
||||
enum ArmouryItemPack
|
||||
{
|
||||
ARMOURY_MP5NAVY,
|
||||
ARMOURY_TMP,
|
||||
ARMOURY_P90,
|
||||
ARMOURY_MAC10,
|
||||
ARMOURY_AK47,
|
||||
ARMOURY_SG552,
|
||||
ARMOURY_M4A1,
|
||||
ARMOURY_AUG,
|
||||
ARMOURY_SCOUT,
|
||||
ARMOURY_G3SG1,
|
||||
ARMOURY_AWP,
|
||||
ARMOURY_M3,
|
||||
ARMOURY_XM1014,
|
||||
ARMOURY_M249,
|
||||
ARMOURY_FLASHBANG,
|
||||
ARMOURY_HEGRENADE,
|
||||
ARMOURY_KEVLAR,
|
||||
ARMOURY_ASSAULT,
|
||||
ARMOURY_SMOKEGRENADE,
|
||||
ARMOURY_GLOCK18,
|
||||
ARMOURY_USP,
|
||||
ARMOURY_ELITE,
|
||||
ARMOURY_FIVESEVEN,
|
||||
ARMOURY_P228,
|
||||
ARMOURY_DEAGLE,
|
||||
ARMOURY_FAMAS,
|
||||
ARMOURY_SG550,
|
||||
ARMOURY_GALIL,
|
||||
ARMOURY_UMP45,
|
||||
ARMOURY_SHIELD
|
||||
};
|
||||
|
||||
struct AmmoInfo
|
||||
{
|
||||
const char *pszName;
|
||||
int iId;
|
||||
};
|
||||
|
||||
struct MULTIDAMAGE
|
||||
{
|
||||
CBaseEntity *pEntity;
|
||||
float amount;
|
||||
int type;
|
||||
};
|
||||
|
||||
|
||||
|
||||
enum ItemRestType
|
||||
{
|
||||
ITEM_TYPE_BUYING, // when a player buying items
|
||||
ITEM_TYPE_TOUCHED, // when the player touches with a weaponbox or armoury_entity
|
||||
ITEM_TYPE_EQUIPPED // when a entity game_player_equip gives item to player or default item's on player spawn
|
||||
};
|
||||
|
||||
// constant items
|
||||
#define ITEM_ID_ANTIDOTE 2
|
||||
#define ITEM_ID_SECURITY 3
|
||||
|
||||
enum ItemID
|
||||
{
|
||||
ITEM_NONE = -1,
|
||||
ITEM_SHIELDGUN,
|
||||
ITEM_P228,
|
||||
ITEM_GLOCK,
|
||||
ITEM_SCOUT,
|
||||
ITEM_HEGRENADE,
|
||||
ITEM_XM1014,
|
||||
ITEM_C4,
|
||||
ITEM_MAC10,
|
||||
ITEM_AUG,
|
||||
ITEM_SMOKEGRENADE,
|
||||
ITEM_ELITE,
|
||||
ITEM_FIVESEVEN,
|
||||
ITEM_UMP45,
|
||||
ITEM_SG550,
|
||||
ITEM_GALIL,
|
||||
ITEM_FAMAS,
|
||||
ITEM_USP,
|
||||
ITEM_GLOCK18,
|
||||
ITEM_AWP,
|
||||
ITEM_MP5N,
|
||||
ITEM_M249,
|
||||
ITEM_M3,
|
||||
ITEM_M4A1,
|
||||
ITEM_TMP,
|
||||
ITEM_G3SG1,
|
||||
ITEM_FLASHBANG,
|
||||
ITEM_DEAGLE,
|
||||
ITEM_SG552,
|
||||
ITEM_AK47,
|
||||
ITEM_KNIFE,
|
||||
ITEM_P90,
|
||||
ITEM_NVG,
|
||||
ITEM_DEFUSEKIT,
|
||||
ITEM_KEVLAR,
|
||||
ITEM_ASSAULT,
|
||||
ITEM_LONGJUMP,
|
||||
ITEM_SODACAN,
|
||||
ITEM_HEALTHKIT,
|
||||
ITEM_ANTIDOTE,
|
||||
ITEM_BATTERY
|
||||
};
|
||||
|
||||
// custom enum
|
||||
enum RewardType
|
||||
{
|
||||
RT_NONE,
|
||||
RT_ROUND_BONUS,
|
||||
RT_PLAYER_RESET,
|
||||
RT_PLAYER_JOIN,
|
||||
RT_PLAYER_SPEC_JOIN,
|
||||
RT_PLAYER_BOUGHT_SOMETHING,
|
||||
RT_HOSTAGE_TOOK,
|
||||
RT_HOSTAGE_RESCUED,
|
||||
RT_HOSTAGE_DAMAGED,
|
||||
RT_HOSTAGE_KILLED,
|
||||
RT_TEAMMATES_KILLED,
|
||||
RT_ENEMY_KILLED,
|
||||
RT_INTO_GAME,
|
||||
RT_VIP_KILLED,
|
||||
RT_VIP_RESCUED_MYSELF
|
||||
};
|
||||
|
||||
enum PLAYER_ANIM
|
||||
{
|
||||
PLAYER_IDLE,
|
||||
PLAYER_WALK,
|
||||
PLAYER_JUMP,
|
||||
PLAYER_SUPERJUMP,
|
||||
PLAYER_DIE,
|
||||
PLAYER_ATTACK1,
|
||||
PLAYER_ATTACK2,
|
||||
PLAYER_FLINCH,
|
||||
PLAYER_LARGE_FLINCH,
|
||||
PLAYER_RELOAD,
|
||||
PLAYER_HOLDBOMB
|
||||
};
|
||||
|
||||
enum TeamName
|
||||
{
|
||||
UNASSIGNED,
|
||||
TERRORIST,
|
||||
CT,
|
||||
SPECTATOR,
|
||||
};
|
||||
|
||||
enum ModelName
|
||||
{
|
||||
MODEL_UNASSIGNED,
|
||||
MODEL_URBAN,
|
||||
MODEL_TERROR,
|
||||
MODEL_LEET,
|
||||
MODEL_ARCTIC,
|
||||
MODEL_GSG9,
|
||||
MODEL_GIGN,
|
||||
MODEL_SAS,
|
||||
MODEL_GUERILLA,
|
||||
MODEL_VIP,
|
||||
MODEL_MILITIA,
|
||||
MODEL_SPETSNAZ,
|
||||
MODEL_AUTO
|
||||
};
|
||||
|
||||
enum JoinState
|
||||
{
|
||||
JOINED,
|
||||
SHOWLTEXT,
|
||||
READINGLTEXT,
|
||||
SHOWTEAMSELECT,
|
||||
PICKINGTEAM,
|
||||
GETINTOGAME
|
||||
};
|
||||
|
||||
enum TrackCommands
|
||||
{
|
||||
CMD_SAY = 0,
|
||||
CMD_SAYTEAM,
|
||||
CMD_FULLUPDATE,
|
||||
CMD_VOTE,
|
||||
CMD_VOTEMAP,
|
||||
CMD_LISTMAPS,
|
||||
CMD_LISTPLAYERS,
|
||||
CMD_NIGHTVISION,
|
||||
COMMANDS_TO_TRACK,
|
||||
};
|
||||
|
||||
struct RebuyStruct
|
||||
{
|
||||
int m_primaryWeapon;
|
||||
int m_primaryAmmo;
|
||||
int m_secondaryWeapon;
|
||||
int m_secondaryAmmo;
|
||||
int m_heGrenade;
|
||||
int m_flashbang;
|
||||
int m_smokeGrenade;
|
||||
int m_defuser;
|
||||
int m_nightVision;
|
||||
ArmorType m_armor;
|
||||
};
|
||||
|
||||
enum ThrowDirection
|
||||
{
|
||||
THROW_NONE,
|
||||
THROW_FORWARD,
|
||||
THROW_BACKWARD,
|
||||
THROW_HITVEL,
|
||||
THROW_BOMB,
|
||||
THROW_GRENADE,
|
||||
THROW_HITVEL_MINUS_AIRVEL
|
||||
};
|
||||
|
||||
enum sbar_data
|
||||
{
|
||||
SBAR_ID_TARGETTYPE = 1,
|
||||
SBAR_ID_TARGETNAME,
|
||||
SBAR_ID_TARGETHEALTH,
|
||||
SBAR_END
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
WINSTATUS_CTS = 1,
|
||||
WINSTATUS_TERRORISTS,
|
||||
WINSTATUS_DRAW,
|
||||
};
|
||||
|
||||
// custom enum
|
||||
// used for EndRoundMessage() logged messages
|
||||
enum ScenarioEventEndRound
|
||||
{
|
||||
ROUND_NONE,
|
||||
ROUND_TARGET_BOMB,
|
||||
ROUND_VIP_ESCAPED,
|
||||
ROUND_VIP_ASSASSINATED,
|
||||
ROUND_TERRORISTS_ESCAPED,
|
||||
ROUND_CTS_PREVENT_ESCAPE,
|
||||
ROUND_ESCAPING_TERRORISTS_NEUTRALIZED,
|
||||
ROUND_BOMB_DEFUSED,
|
||||
ROUND_CTS_WIN,
|
||||
ROUND_TERRORISTS_WIN,
|
||||
ROUND_END_DRAW,
|
||||
ROUND_ALL_HOSTAGES_RESCUED,
|
||||
ROUND_TARGET_SAVED,
|
||||
ROUND_HOSTAGE_NOT_RESCUED,
|
||||
ROUND_TERRORISTS_NOT_ESCAPED,
|
||||
ROUND_VIP_NOT_ESCAPED,
|
||||
ROUND_GAME_COMMENCE,
|
||||
ROUND_GAME_RESTART,
|
||||
ROUND_GAME_OVER
|
||||
};
|
||||
|
||||
enum RewardRules
|
||||
{
|
||||
RR_CTS_WIN,
|
||||
RR_TERRORISTS_WIN,
|
||||
RR_TARGET_BOMB,
|
||||
RR_VIP_ESCAPED,
|
||||
RR_VIP_ASSASSINATED,
|
||||
RR_TERRORISTS_ESCAPED,
|
||||
RR_CTS_PREVENT_ESCAPE,
|
||||
RR_ESCAPING_TERRORISTS_NEUTRALIZED,
|
||||
RR_BOMB_DEFUSED,
|
||||
RR_BOMB_PLANTED,
|
||||
RR_BOMB_EXPLODED,
|
||||
RR_ALL_HOSTAGES_RESCUED,
|
||||
RR_TARGET_BOMB_SAVED,
|
||||
RR_HOSTAGE_NOT_RESCUED,
|
||||
RR_VIP_NOT_ESCAPED,
|
||||
RR_LOSER_BONUS_DEFAULT,
|
||||
RR_LOSER_BONUS_MIN,
|
||||
RR_LOSER_BONUS_MAX,
|
||||
RR_LOSER_BONUS_ADD,
|
||||
RR_RESCUED_HOSTAGE,
|
||||
RR_TOOK_HOSTAGE_ACC,
|
||||
RR_TOOK_HOSTAGE,
|
||||
RR_END
|
||||
};
|
||||
|
||||
// custom enum
|
||||
enum RewardAccount
|
||||
{
|
||||
REWARD_TARGET_BOMB = 3500,
|
||||
REWARD_VIP_ESCAPED = 3500,
|
||||
REWARD_VIP_ASSASSINATED = 3250,
|
||||
REWARD_TERRORISTS_ESCAPED = 3150,
|
||||
REWARD_CTS_PREVENT_ESCAPE = 3500,
|
||||
REWARD_ESCAPING_TERRORISTS_NEUTRALIZED = 3250,
|
||||
REWARD_BOMB_DEFUSED = 3250,
|
||||
REWARD_BOMB_PLANTED = 800,
|
||||
REWARD_BOMB_EXPLODED = 3250,
|
||||
REWARD_CTS_WIN = 3000,
|
||||
REWARD_TERRORISTS_WIN = 3000,
|
||||
REWARD_ALL_HOSTAGES_RESCUED = 2500,
|
||||
|
||||
// the end round was by the expiration time
|
||||
REWARD_TARGET_BOMB_SAVED = 3250,
|
||||
REWARD_HOSTAGE_NOT_RESCUED = 3250,
|
||||
REWARD_VIP_NOT_ESCAPED = 3250,
|
||||
|
||||
// loser bonus
|
||||
REWARD_LOSER_BONUS_DEFAULT = 1400,
|
||||
REWARD_LOSER_BONUS_MIN = 1500,
|
||||
REWARD_LOSER_BONUS_MAX = 3000,
|
||||
REWARD_LOSER_BONUS_ADD = 500,
|
||||
|
||||
REWARD_RESCUED_HOSTAGE = 750,
|
||||
REWARD_KILLED_ENEMY = 300,
|
||||
REWARD_KILLED_VIP = 2500,
|
||||
REWARD_VIP_HAVE_SELF_RESCUED = 2500,
|
||||
|
||||
REWARD_TAKEN_HOSTAGE = 1000,
|
||||
REWARD_TOOK_HOSTAGE_ACC = 100,
|
||||
REWARD_TOOK_HOSTAGE = 150,
|
||||
};
|
||||
|
||||
// custom enum
|
||||
enum PaybackForBadThing
|
||||
{
|
||||
PAYBACK_FOR_KILLED_TEAMMATES = -3300,
|
||||
};
|
||||
|
||||
// custom enum
|
||||
enum InfoMapBuyParam
|
||||
{
|
||||
BUYING_EVERYONE = 0,
|
||||
BUYING_ONLY_CTS,
|
||||
BUYING_ONLY_TERRORISTS,
|
||||
BUYING_NO_ONE,
|
||||
};
|
||||
|
||||
// weapon respawning return codes
|
||||
enum
|
||||
{
|
||||
GR_NONE = 0,
|
||||
|
||||
GR_WEAPON_RESPAWN_YES,
|
||||
GR_WEAPON_RESPAWN_NO,
|
||||
|
||||
GR_AMMO_RESPAWN_YES,
|
||||
GR_AMMO_RESPAWN_NO,
|
||||
|
||||
GR_ITEM_RESPAWN_YES,
|
||||
GR_ITEM_RESPAWN_NO,
|
||||
|
||||
GR_PLR_DROP_GUN_ALL,
|
||||
GR_PLR_DROP_GUN_ACTIVE,
|
||||
GR_PLR_DROP_GUN_NO,
|
||||
|
||||
GR_PLR_DROP_AMMO_ALL,
|
||||
GR_PLR_DROP_AMMO_ACTIVE,
|
||||
GR_PLR_DROP_AMMO_NO,
|
||||
};
|
||||
|
||||
// custom enum
|
||||
enum
|
||||
{
|
||||
SCENARIO_BLOCK_TIME_EXPRIRED = (1 << 0), // flag "a"
|
||||
SCENARIO_BLOCK_NEED_PLAYERS = (1 << 1), // flag "b"
|
||||
SCENARIO_BLOCK_VIP_ESCAPE = (1 << 2), // flag "c"
|
||||
SCENARIO_BLOCK_PRISON_ESCAPE = (1 << 3), // flag "d"
|
||||
SCENARIO_BLOCK_BOMB = (1 << 4), // flag "e"
|
||||
SCENARIO_BLOCK_TEAM_EXTERMINATION = (1 << 5), // flag "f"
|
||||
SCENARIO_BLOCK_HOSTAGE_RESCUE = (1 << 6), // flag "g"
|
||||
};
|
||||
|
||||
// Player relationship return codes
|
||||
enum
|
||||
{
|
||||
GR_NOTTEAMMATE = 0,
|
||||
GR_TEAMMATE,
|
||||
GR_ENEMY,
|
||||
GR_ALLY,
|
||||
GR_NEUTRAL,
|
||||
};
|
||||
|
||||
enum WeaponIdType
|
||||
{
|
||||
WEAPON_NONE,
|
||||
WEAPON_P228,
|
||||
WEAPON_GLOCK,
|
||||
WEAPON_SCOUT,
|
||||
WEAPON_HEGRENADE,
|
||||
WEAPON_XM1014,
|
||||
WEAPON_C4,
|
||||
WEAPON_MAC10,
|
||||
WEAPON_AUG,
|
||||
WEAPON_SMOKEGRENADE,
|
||||
WEAPON_ELITE,
|
||||
WEAPON_FIVESEVEN,
|
||||
WEAPON_UMP45,
|
||||
WEAPON_SG550,
|
||||
WEAPON_GALIL,
|
||||
WEAPON_FAMAS,
|
||||
WEAPON_USP,
|
||||
WEAPON_GLOCK18,
|
||||
WEAPON_AWP,
|
||||
WEAPON_MP5N,
|
||||
WEAPON_M249,
|
||||
WEAPON_M3,
|
||||
WEAPON_M4A1,
|
||||
WEAPON_TMP,
|
||||
WEAPON_G3SG1,
|
||||
WEAPON_FLASHBANG,
|
||||
WEAPON_DEAGLE,
|
||||
WEAPON_SG552,
|
||||
WEAPON_AK47,
|
||||
WEAPON_KNIFE,
|
||||
WEAPON_P90,
|
||||
WEAPON_SHIELDGUN = 99
|
||||
};
|
||||
|
||||
enum AutoBuyClassType
|
||||
{
|
||||
AUTOBUYCLASS_NONE = 0,
|
||||
AUTOBUYCLASS_PRIMARY = (1 << 0),
|
||||
AUTOBUYCLASS_SECONDARY = (1 << 1),
|
||||
AUTOBUYCLASS_AMMO = (1 << 2),
|
||||
AUTOBUYCLASS_ARMOR = (1 << 3),
|
||||
AUTOBUYCLASS_DEFUSER = (1 << 4),
|
||||
AUTOBUYCLASS_PISTOL = (1 << 5),
|
||||
AUTOBUYCLASS_SMG = (1 << 6),
|
||||
AUTOBUYCLASS_RIFLE = (1 << 7),
|
||||
AUTOBUYCLASS_SNIPERRIFLE = (1 << 8),
|
||||
AUTOBUYCLASS_SHOTGUN = (1 << 9),
|
||||
AUTOBUYCLASS_MACHINEGUN = (1 << 10),
|
||||
AUTOBUYCLASS_GRENADE = (1 << 11),
|
||||
AUTOBUYCLASS_NIGHTVISION = (1 << 12),
|
||||
AUTOBUYCLASS_SHIELD = (1 << 13),
|
||||
};
|
||||
|
||||
enum AmmoCostType
|
||||
{
|
||||
AMMO_338MAG_PRICE = 125,
|
||||
AMMO_357SIG_PRICE = 50,
|
||||
AMMO_45ACP_PRICE = 25,
|
||||
AMMO_50AE_PRICE = 40,
|
||||
AMMO_556MM_PRICE = 60,
|
||||
AMMO_57MM_PRICE = 50,
|
||||
AMMO_762MM_PRICE = 80,
|
||||
AMMO_9MM_PRICE = 20,
|
||||
AMMO_BUCKSHOT_PRICE = 65,
|
||||
};
|
||||
|
||||
// custom enum
|
||||
// the default amount of ammo that comes with each gun when it spawns
|
||||
enum ClipGiveDefault
|
||||
{
|
||||
P228_DEFAULT_GIVE = 13,
|
||||
GLOCK18_DEFAULT_GIVE = 20,
|
||||
SCOUT_DEFAULT_GIVE = 10,
|
||||
HEGRENADE_DEFAULT_GIVE = 1,
|
||||
XM1014_DEFAULT_GIVE = 7,
|
||||
C4_DEFAULT_GIVE = 1,
|
||||
MAC10_DEFAULT_GIVE = 30,
|
||||
AUG_DEFAULT_GIVE = 30,
|
||||
SMOKEGRENADE_DEFAULT_GIVE = 1,
|
||||
ELITE_DEFAULT_GIVE = 30,
|
||||
FIVESEVEN_DEFAULT_GIVE = 20,
|
||||
UMP45_DEFAULT_GIVE = 25,
|
||||
SG550_DEFAULT_GIVE = 30,
|
||||
GALIL_DEFAULT_GIVE = 35,
|
||||
FAMAS_DEFAULT_GIVE = 25,
|
||||
USP_DEFAULT_GIVE = 12,
|
||||
AWP_DEFAULT_GIVE = 10,
|
||||
MP5NAVY_DEFAULT_GIVE = 30,
|
||||
M249_DEFAULT_GIVE = 100,
|
||||
M3_DEFAULT_GIVE = 8,
|
||||
M4A1_DEFAULT_GIVE = 30,
|
||||
TMP_DEFAULT_GIVE = 30,
|
||||
G3SG1_DEFAULT_GIVE = 20,
|
||||
FLASHBANG_DEFAULT_GIVE = 1,
|
||||
DEAGLE_DEFAULT_GIVE = 7,
|
||||
SG552_DEFAULT_GIVE = 30,
|
||||
AK47_DEFAULT_GIVE = 30,
|
||||
/*KNIFE_DEFAULT_GIVE = 1,*/
|
||||
P90_DEFAULT_GIVE = 50,
|
||||
};
|
||||
|
||||
enum ClipSizeType
|
||||
{
|
||||
P228_MAX_CLIP = 13,
|
||||
GLOCK18_MAX_CLIP = 20,
|
||||
SCOUT_MAX_CLIP = 10,
|
||||
XM1014_MAX_CLIP = 7,
|
||||
MAC10_MAX_CLIP = 30,
|
||||
AUG_MAX_CLIP = 30,
|
||||
ELITE_MAX_CLIP = 30,
|
||||
FIVESEVEN_MAX_CLIP = 20,
|
||||
UMP45_MAX_CLIP = 25,
|
||||
SG550_MAX_CLIP = 30,
|
||||
GALIL_MAX_CLIP = 35,
|
||||
FAMAS_MAX_CLIP = 25,
|
||||
USP_MAX_CLIP = 12,
|
||||
AWP_MAX_CLIP = 10,
|
||||
MP5N_MAX_CLIP = 30,
|
||||
M249_MAX_CLIP = 100,
|
||||
M3_MAX_CLIP = 8,
|
||||
M4A1_MAX_CLIP = 30,
|
||||
TMP_MAX_CLIP = 30,
|
||||
G3SG1_MAX_CLIP = 20,
|
||||
DEAGLE_MAX_CLIP = 7,
|
||||
SG552_MAX_CLIP = 30,
|
||||
AK47_MAX_CLIP = 30,
|
||||
P90_MAX_CLIP = 50,
|
||||
};
|
||||
|
||||
enum WeightWeapon
|
||||
{
|
||||
P228_WEIGHT = 5,
|
||||
GLOCK18_WEIGHT = 5,
|
||||
SCOUT_WEIGHT = 30,
|
||||
HEGRENADE_WEIGHT = 2,
|
||||
XM1014_WEIGHT = 20,
|
||||
C4_WEIGHT = 3,
|
||||
MAC10_WEIGHT = 25,
|
||||
AUG_WEIGHT = 25,
|
||||
SMOKEGRENADE_WEIGHT = 1,
|
||||
ELITE_WEIGHT = 5,
|
||||
FIVESEVEN_WEIGHT = 5,
|
||||
UMP45_WEIGHT = 25,
|
||||
SG550_WEIGHT = 20,
|
||||
GALIL_WEIGHT = 25,
|
||||
FAMAS_WEIGHT = 75,
|
||||
USP_WEIGHT = 5,
|
||||
AWP_WEIGHT = 30,
|
||||
MP5NAVY_WEIGHT = 25,
|
||||
M249_WEIGHT = 25,
|
||||
M3_WEIGHT = 20,
|
||||
M4A1_WEIGHT = 25,
|
||||
TMP_WEIGHT = 25,
|
||||
G3SG1_WEIGHT = 20,
|
||||
FLASHBANG_WEIGHT = 1,
|
||||
DEAGLE_WEIGHT = 7,
|
||||
SG552_WEIGHT = 25,
|
||||
AK47_WEIGHT = 25,
|
||||
P90_WEIGHT = 26,
|
||||
KNIFE_WEIGHT = 0,
|
||||
};
|
||||
|
||||
enum MaxAmmoType
|
||||
{
|
||||
MAX_AMMO_BUCKSHOT = 32,
|
||||
MAX_AMMO_9MM = 120,
|
||||
MAX_AMMO_556NATO = 90,
|
||||
MAX_AMMO_556NATOBOX = 200,
|
||||
MAX_AMMO_762NATO = 90,
|
||||
MAX_AMMO_45ACP = 100,
|
||||
MAX_AMMO_50AE = 35,
|
||||
MAX_AMMO_338MAGNUM = 30,
|
||||
MAX_AMMO_57MM = 100,
|
||||
MAX_AMMO_357SIG = 52,
|
||||
|
||||
// custom
|
||||
MAX_AMMO_SMOKEGRENADE = 1,
|
||||
MAX_AMMO_HEGRENADE = 1,
|
||||
MAX_AMMO_FLASHBANG = 2,
|
||||
};
|
||||
|
||||
enum AmmoType
|
||||
{
|
||||
AMMO_NONE,
|
||||
AMMO_338MAGNUM,
|
||||
AMMO_762NATO,
|
||||
AMMO_556NATOBOX,
|
||||
AMMO_556NATO,
|
||||
AMMO_BUCKSHOT,
|
||||
AMMO_45ACP,
|
||||
AMMO_57MM,
|
||||
AMMO_50AE,
|
||||
AMMO_357SIG,
|
||||
AMMO_9MM,
|
||||
AMMO_FLASHBANG,
|
||||
AMMO_HEGRENADE,
|
||||
AMMO_SMOKEGRENADE,
|
||||
AMMO_C4,
|
||||
|
||||
AMMO_MAX_TYPES
|
||||
};
|
||||
|
||||
enum WeaponClassType
|
||||
{
|
||||
WEAPONCLASS_NONE,
|
||||
WEAPONCLASS_KNIFE,
|
||||
WEAPONCLASS_PISTOL,
|
||||
WEAPONCLASS_GRENADE,
|
||||
WEAPONCLASS_SUBMACHINEGUN,
|
||||
WEAPONCLASS_SHOTGUN,
|
||||
WEAPONCLASS_MACHINEGUN,
|
||||
WEAPONCLASS_RIFLE,
|
||||
WEAPONCLASS_SNIPERRIFLE,
|
||||
WEAPONCLASS_MAX,
|
||||
};
|
||||
|
||||
enum AmmoBuyAmount
|
||||
{
|
||||
AMMO_338MAG_BUY = 10,
|
||||
AMMO_357SIG_BUY = 13,
|
||||
AMMO_45ACP_BUY = 12,
|
||||
AMMO_50AE_BUY = 7,
|
||||
AMMO_556NATO_BUY = 30,
|
||||
AMMO_556NATOBOX_BUY = 30,
|
||||
AMMO_57MM_BUY = 50,
|
||||
AMMO_762NATO_BUY = 30,
|
||||
AMMO_9MM_BUY = 30,
|
||||
AMMO_BUCKSHOT_BUY = 8,
|
||||
};
|
||||
|
||||
enum shieldgun_e
|
||||
{
|
||||
SHIELDGUN_IDLE,
|
||||
SHIELDGUN_SHOOT1,
|
||||
SHIELDGUN_SHOOT2,
|
||||
SHIELDGUN_SHOOT_EMPTY,
|
||||
SHIELDGUN_RELOAD,
|
||||
SHIELDGUN_DRAW,
|
||||
SHIELDGUN_DRAWN_IDLE,
|
||||
SHIELDGUN_UP,
|
||||
SHIELDGUN_DOWN,
|
||||
};
|
||||
|
||||
// custom
|
||||
enum shieldgren_e
|
||||
{
|
||||
SHIELDREN_IDLE = 4,
|
||||
SHIELDREN_UP,
|
||||
SHIELDREN_DOWN
|
||||
};
|
||||
|
||||
enum InventorySlotType
|
||||
{
|
||||
NONE_SLOT,
|
||||
PRIMARY_WEAPON_SLOT,
|
||||
PISTOL_SLOT,
|
||||
KNIFE_SLOT,
|
||||
GRENADE_SLOT,
|
||||
C4_SLOT,
|
||||
};
|
||||
|
||||
enum Bullet
|
||||
{
|
||||
BULLET_NONE,
|
||||
BULLET_PLAYER_9MM,
|
||||
BULLET_PLAYER_MP5,
|
||||
BULLET_PLAYER_357,
|
||||
BULLET_PLAYER_BUCKSHOT,
|
||||
BULLET_PLAYER_CROWBAR,
|
||||
BULLET_MONSTER_9MM,
|
||||
BULLET_MONSTER_MP5,
|
||||
BULLET_MONSTER_12MM,
|
||||
BULLET_PLAYER_45ACP,
|
||||
BULLET_PLAYER_338MAG,
|
||||
BULLET_PLAYER_762MM,
|
||||
BULLET_PLAYER_556MM,
|
||||
BULLET_PLAYER_50AE,
|
||||
BULLET_PLAYER_57MM,
|
||||
BULLET_PLAYER_357SIG,
|
||||
};
|
||||
|
||||
struct WeaponStruct
|
||||
{
|
||||
int m_type;
|
||||
int m_price;
|
||||
int m_side;
|
||||
int m_slot;
|
||||
int m_ammoPrice;
|
||||
};
|
||||
|
||||
struct AutoBuyInfoStruct
|
||||
{
|
||||
AutoBuyClassType m_class;
|
||||
char *m_command;
|
||||
char *m_classname;
|
||||
};
|
||||
|
||||
struct WeaponAliasInfo
|
||||
{
|
||||
char *alias;
|
||||
WeaponIdType id;
|
||||
};
|
||||
|
||||
struct WeaponBuyAliasInfo
|
||||
{
|
||||
char *alias;
|
||||
WeaponIdType id;
|
||||
char *failName;
|
||||
};
|
||||
|
||||
struct WeaponClassAliasInfo
|
||||
{
|
||||
char *alias;
|
||||
WeaponClassType id;
|
||||
};
|
||||
|
||||
struct WeaponSlotInfo
|
||||
{
|
||||
WeaponIdType id;
|
||||
InventorySlotType slot;
|
||||
const char *weaponName;
|
||||
};
|
||||
|
||||
enum hash_types_e { CLASSNAME };
|
303
public/reapi/cstrike/regamedll_interfaces.h
Normal file
303
public/reapi/cstrike/regamedll_interfaces.h
Normal file
|
@ -0,0 +1,303 @@
|
|||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "regamedll_const.h"
|
||||
|
||||
class CBaseEntity;
|
||||
class CBasePlayer;
|
||||
|
||||
// Implementation wrapper
|
||||
class CCSEntity {
|
||||
public:
|
||||
virtual ~CCSEntity() {}
|
||||
virtual void FireBullets(int iShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker);
|
||||
virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand);
|
||||
public:
|
||||
CBaseEntity *m_pContainingEntity;
|
||||
};
|
||||
|
||||
class CCSDelay: public CCSEntity {};
|
||||
class CCSAnimating: public CCSDelay {};
|
||||
class CCSPlayerItem: public CCSAnimating {};
|
||||
class CCSToggle: public CCSAnimating {};
|
||||
class CCSMonster: public CCSToggle {};
|
||||
class CCSWeaponBox: public CCSEntity {};
|
||||
class CCSArmoury: public CCSEntity {};
|
||||
|
||||
class CCSPlayer: public CCSMonster {
|
||||
public:
|
||||
CCSPlayer() : m_bForceShowMenu(false)
|
||||
{
|
||||
m_szModel[0] = '\0';
|
||||
}
|
||||
|
||||
virtual bool IsConnected() const;
|
||||
virtual void SetAnimation(PLAYER_ANIM playerAnim);
|
||||
virtual void AddAccount(int amount, RewardType type = RT_NONE, bool bTrackChange = true);
|
||||
virtual CBaseEntity *GiveNamedItem(const char *pszName);
|
||||
virtual CBaseEntity *GiveNamedItemEx(const char *pszName);
|
||||
virtual void GiveDefaultItems();
|
||||
virtual void GiveShield(bool bDeploy = true);
|
||||
virtual void DropShield(bool bDeploy = true);
|
||||
virtual void DropPlayerItem(const char *pszItemName);
|
||||
virtual void RemoveShield();
|
||||
virtual void RemoveAllItems(bool bRemoveSuit);
|
||||
virtual bool RemovePlayerItem(const char* pszItemName);
|
||||
virtual void SetPlayerModel(bool bHasC4);
|
||||
virtual void SetPlayerModelEx(const char *modelName);
|
||||
virtual void SetNewPlayerModel(const char *modelName);
|
||||
virtual void ClientCommand(const char *cmd, const char *arg1 = nullptr, const char *arg2 = nullptr, const char *arg3 = nullptr);
|
||||
virtual void SetProgressBarTime(int time);
|
||||
virtual void SetProgressBarTime2(int time, float timeElapsed);
|
||||
virtual struct edict_s *EntSelectSpawnPoint();
|
||||
virtual void SetBombIcon(bool bFlash = false);
|
||||
virtual void SetScoreAttrib(CBasePlayer *dest);
|
||||
virtual void SendItemStatus();
|
||||
virtual void ReloadWeapons(CBasePlayerItem *pWeapon = nullptr, bool bForceReload = false, bool bForceRefill = false);
|
||||
virtual void Observer_SetMode(int iMode);
|
||||
virtual bool SelectSpawnSpot(const char *pEntClassName, CBaseEntity* &pSpot);
|
||||
virtual bool SwitchWeapon(CBasePlayerItem *pWeapon);
|
||||
virtual void SwitchTeam();
|
||||
virtual bool JoinTeam(TeamName team);
|
||||
virtual void StartObserver(Vector& vecPosition, Vector& vecViewAngle);
|
||||
virtual void TeamChangeUpdate();
|
||||
virtual void DropSecondary();
|
||||
virtual void DropPrimary();
|
||||
virtual bool HasPlayerItem(CBasePlayerItem *pCheckItem);
|
||||
virtual bool HasNamedPlayerItem(const char *pszItemName);
|
||||
virtual CBasePlayerItem *GetItemById(WeaponIdType weaponID);
|
||||
virtual CBasePlayerItem *GetItemByName(const char *itemName);
|
||||
virtual void Disappear();
|
||||
virtual void MakeVIP();
|
||||
virtual bool MakeBomber();
|
||||
|
||||
CBasePlayer *BasePlayer() const;
|
||||
public:
|
||||
char m_szModel[32];
|
||||
bool m_bForceShowMenu;
|
||||
};
|
||||
|
||||
class CAPI_Bot: public CCSPlayer {};
|
||||
class CAPI_CSBot: public CAPI_Bot {};
|
||||
class CCSShield: public CCSEntity {};
|
||||
class CCSDeadHEV: public CCSMonster {};
|
||||
class CCSSprayCan: public CCSEntity {};
|
||||
class CCSBloodSplat: public CCSEntity {};
|
||||
class CCSPlayerWeapon: public CCSPlayerItem {};
|
||||
class CCSWorld: public CCSEntity {};
|
||||
class CCSDecal: public CCSEntity {};
|
||||
class CCSCorpse: public CCSEntity {};
|
||||
class CCSGrenade: public CCSMonster {};
|
||||
class CCSAirtank: public CCSGrenade {};
|
||||
class CCSPlayerAmmo: public CCSEntity {};
|
||||
class CCS9MMAmmo: public CCSPlayerAmmo {};
|
||||
class CCSBuckShotAmmo: public CCSPlayerAmmo {};
|
||||
class CCS556NatoAmmo: public CCSPlayerAmmo {};
|
||||
class CCS556NatoBoxAmmo: public CCSPlayerAmmo {};
|
||||
class CCS762NatoAmmo: public CCSPlayerAmmo {};
|
||||
class CCS45ACPAmmo: public CCSPlayerAmmo {};
|
||||
class CCS50AEAmmo: public CCSPlayerAmmo {};
|
||||
class CCS338MagnumAmmo: public CCSPlayerAmmo {};
|
||||
class CCS57MMAmmo: public CCSPlayerAmmo {};
|
||||
class CCS357SIGAmmo: public CCSPlayerAmmo {};
|
||||
class CCSFuncWall: public CCSEntity {};
|
||||
class CCSFuncWallToggle: public CCSFuncWall {};
|
||||
class CCSFuncConveyor: public CCSFuncWall {};
|
||||
class CCSFuncIllusionary: public CCSToggle {};
|
||||
class CCSFuncMonsterClip: public CCSFuncWall {};
|
||||
class CCSFuncRotating: public CCSEntity {};
|
||||
class CCSPendulum: public CCSEntity {};
|
||||
class CCSPointEntity: public CCSEntity {};
|
||||
class CCSStripWeapons: public CCSPointEntity {};
|
||||
class CCSInfoIntermission: public CCSPointEntity {};
|
||||
class CCSRevertSaved: public CCSPointEntity {};
|
||||
class CCSEnvGlobal: public CCSPointEntity {};
|
||||
class CCSMultiSource: public CCSPointEntity {};
|
||||
class CCSButton: public CCSToggle {};
|
||||
class CCSRotButton: public CCSButton {};
|
||||
class CCSMomentaryRotButton: public CCSToggle {};
|
||||
class CCSEnvSpark: public CCSEntity {};
|
||||
class CCSButtonTarget: public CCSEntity {};
|
||||
class CCSDoor: public CCSToggle {};
|
||||
class CCSRotDoor: public CCSDoor {};
|
||||
class CCSMomentaryDoor: public CCSToggle {};
|
||||
class CCSGib: public CCSEntity {};
|
||||
class CCSBubbling: public CCSEntity {};
|
||||
class CCSBeam: public CCSEntity {};
|
||||
class CCSLightning: public CCSBeam {};
|
||||
class CCSLaser: public CCSBeam {};
|
||||
class CCSGlow: public CCSPointEntity {};
|
||||
class CCSSprite: public CCSPointEntity {};
|
||||
class CCSBombGlow: public CCSSprite {};
|
||||
class CCSGibShooter: public CCSDelay {};
|
||||
class CCSEnvShooter: public CCSGibShooter {};
|
||||
class CCSTestEffect: public CCSDelay {};
|
||||
class CCSBlood: public CCSPointEntity {};
|
||||
class CCSShake: public CCSPointEntity {};
|
||||
class CCSFade: public CCSPointEntity {};
|
||||
class CCSMessage: public CCSPointEntity {};
|
||||
class CCSEnvFunnel: public CCSDelay {};
|
||||
class CCSEnvBeverage: public CCSDelay {};
|
||||
class CCSItemSoda: public CCSEntity {};
|
||||
class CCSShower: public CCSEntity {};
|
||||
class CCSEnvExplosion: public CCSMonster {};
|
||||
class CCSBreakable: public CCSDelay {};
|
||||
class CCSPushable: public CCSBreakable {};
|
||||
class CCSFuncTank: public CCSEntity {};
|
||||
class CCSFuncTankGun: public CCSFuncTank {};
|
||||
class CCSFuncTankLaser: public CCSFuncTank {};
|
||||
class CCSFuncTankRocket: public CCSFuncTank {};
|
||||
class CCSFuncTankMortar: public CCSFuncTank {};
|
||||
class CCSFuncTankControls: public CCSEntity {};
|
||||
class CCSRecharge: public CCSToggle {};
|
||||
class CCSCycler: public CCSMonster {};
|
||||
class CCSGenericCycler: public CCSCycler {};
|
||||
class CCSCyclerProbe: public CCSCycler {};
|
||||
class CCSCyclerSprite: public CCSEntity {};
|
||||
class CCSWeaponCycler: public CCSPlayerWeapon {};
|
||||
class CCSWreckage: public CCSMonster {};
|
||||
class CCSWorldItem: public CCSEntity {};
|
||||
class CCSItem: public CCSEntity {};
|
||||
class CCSHealthKit: public CCSItem {};
|
||||
class CCSWallHealth: public CCSToggle {};
|
||||
class CCSItemSuit: public CCSItem {};
|
||||
class CCSItemBattery: public CCSItem {};
|
||||
class CCSItemAntidote: public CCSItem {};
|
||||
class CCSItemSecurity: public CCSItem {};
|
||||
class CCSItemLongJump: public CCSItem {};
|
||||
class CCSItemKevlar: public CCSItem {};
|
||||
class CCSItemAssaultSuit: public CCSItem {};
|
||||
class CCSItemThighPack: public CCSItem {};
|
||||
class CCSGrenCatch: public CCSEntity {};
|
||||
class CCSFuncWeaponCheck: public CCSEntity {};
|
||||
class CCSHostage: public CCSMonster {};
|
||||
class CCSLight: public CCSPointEntity {};
|
||||
class CCSEnvLight: public CCSLight {};
|
||||
class CCSRuleEntity: public CCSEntity {};
|
||||
class CCSRulePointEntity: public CCSRuleEntity {};
|
||||
class CCSRuleBrushEntity: public CCSRuleEntity {};
|
||||
class CCSGameScore: public CCSRulePointEntity {};
|
||||
class CCSGameEnd: public CCSRulePointEntity {};
|
||||
class CCSGameText: public CCSRulePointEntity {};
|
||||
class CCSGameTeamMaster: public CCSRulePointEntity {};
|
||||
class CCSGameTeamSet: public CCSRulePointEntity {};
|
||||
class CCSGamePlayerZone: public CCSRuleBrushEntity {};
|
||||
class CCSGamePlayerHurt: public CCSRulePointEntity {};
|
||||
class CCSGameCounter: public CCSRulePointEntity {};
|
||||
class CCSGameCounterSet: public CCSRulePointEntity {};
|
||||
class CCSGamePlayerEquip: public CCSRulePointEntity {};
|
||||
class CCSGamePlayerTeam: public CCSRulePointEntity {};
|
||||
class CCSFuncMortarField: public CCSToggle {};
|
||||
class CCSMortar: public CCSGrenade {};
|
||||
class CCSMapInfo: public CCSPointEntity {};
|
||||
class CCSPathCorner: public CCSPointEntity {};
|
||||
class CCSPathTrack: public CCSPointEntity {};
|
||||
class CCSFuncTrackTrain: public CCSEntity {};
|
||||
class CCSFuncVehicleControls: public CCSEntity {};
|
||||
class CCSFuncVehicle: public CCSEntity {};
|
||||
class CCSPlatTrain: public CCSToggle {};
|
||||
class CCSFuncPlat: public CCSPlatTrain {};
|
||||
class CCSPlatTrigger: public CCSEntity {};
|
||||
class CCSFuncPlatRot: public CCSFuncPlat {};
|
||||
class CCSFuncTrain: public CCSPlatTrain {};
|
||||
class CCSFuncTrainControls: public CCSEntity {};
|
||||
class CCSFuncTrackChange: public CCSFuncPlatRot {};
|
||||
class CCSFuncTrackAuto: public CCSFuncTrackChange {};
|
||||
class CCSGunTarget: public CCSMonster {};
|
||||
class CCSAmbientGeneric: public CCSEntity {};
|
||||
class CCSEnvSound: public CCSPointEntity {};
|
||||
class CCSSpeaker: public CCSEntity {};
|
||||
class CCSSoundEnt: public CCSEntity {};
|
||||
class CCSUSP: public CCSPlayerWeapon {};
|
||||
class CCSMP5N: public CCSPlayerWeapon {};
|
||||
class CCSSG552: public CCSPlayerWeapon {};
|
||||
class CCSAK47: public CCSPlayerWeapon {};
|
||||
class CCSAUG: public CCSPlayerWeapon {};
|
||||
class CCSAWP: public CCSPlayerWeapon {};
|
||||
class CCSC4: public CCSPlayerWeapon {};
|
||||
class CCSDEAGLE: public CCSPlayerWeapon {};
|
||||
class CCSFlashbang: public CCSPlayerWeapon {};
|
||||
class CCSG3SG1: public CCSPlayerWeapon {};
|
||||
class CCSGLOCK18: public CCSPlayerWeapon {};
|
||||
class CCSHEGrenade: public CCSPlayerWeapon {};
|
||||
class CCSKnife: public CCSPlayerWeapon {};
|
||||
class CCSM249: public CCSPlayerWeapon {};
|
||||
class CCSM3: public CCSPlayerWeapon {};
|
||||
class CCSM4A1: public CCSPlayerWeapon {};
|
||||
class CCSMAC10: public CCSPlayerWeapon {};
|
||||
class CCSP228: public CCSPlayerWeapon {};
|
||||
class CCSP90: public CCSPlayerWeapon {};
|
||||
class CCSSCOUT: public CCSPlayerWeapon {};
|
||||
class CCSSmokeGrenade: public CCSPlayerWeapon {};
|
||||
class CCSTMP: public CCSPlayerWeapon {};
|
||||
class CCSXM1014: public CCSPlayerWeapon {};
|
||||
class CCSELITE: public CCSPlayerWeapon {};
|
||||
class CCSFiveSeven: public CCSPlayerWeapon {};
|
||||
class CCSUMP45: public CCSPlayerWeapon {};
|
||||
class CCSSG550: public CCSPlayerWeapon {};
|
||||
class CCSGalil: public CCSPlayerWeapon {};
|
||||
class CCSFamas: public CCSPlayerWeapon {};
|
||||
class CCSNullEntity: public CCSEntity {};
|
||||
class CCSDMStart: public CCSPointEntity {};
|
||||
class CCSFrictionModifier: public CCSEntity {};
|
||||
class CCSAutoTrigger: public CCSDelay {};
|
||||
class CCSTriggerRelay: public CCSDelay {};
|
||||
class CCSMultiManager: public CCSToggle {};
|
||||
class CCSRenderFxManager: public CCSEntity {};
|
||||
class CCSTrigger: public CCSToggle {};
|
||||
class CCSTriggerHurt: public CCSTrigger {};
|
||||
class CCSTriggerMonsterJump: public CCSTrigger {};
|
||||
class CCSTriggerCDAudio: public CCSTrigger {};
|
||||
class CCSTargetCDAudio: public CCSPointEntity {};
|
||||
class CCSTriggerMultiple: public CCSTrigger {};
|
||||
class CCSTriggerOnce: public CCSTriggerMultiple {};
|
||||
class CCSTriggerCounter: public CCSTrigger {};
|
||||
class CCSTriggerVolume: public CCSPointEntity {};
|
||||
class CCSFireAndDie: public CCSDelay {};
|
||||
class CCSChangeLevel: public CCSTrigger {};
|
||||
class CCSLadder: public CCSTrigger {};
|
||||
class CCSTriggerPush: public CCSTrigger {};
|
||||
class CCSTriggerTeleport: public CCSTrigger {};
|
||||
class CCSBuyZone: public CCSTrigger {};
|
||||
class CCSBombTarget: public CCSTrigger {};
|
||||
class CCSHostageRescue: public CCSTrigger {};
|
||||
class CCSEscapeZone: public CCSTrigger {};
|
||||
class CCSVIP_SafetyZone: public CCSTrigger {};
|
||||
class CCSTriggerSave: public CCSTrigger {};
|
||||
class CCSTriggerEndSection: public CCSTrigger {};
|
||||
class CCSTriggerGravity: public CCSTrigger {};
|
||||
class CCSTriggerChangeTarget: public CCSDelay {};
|
||||
class CCSTriggerCamera: public CCSDelay {};
|
||||
class CCSWeather: public CCSTrigger {};
|
||||
class CCSClientFog: public CCSEntity {};
|
||||
|
||||
inline CBasePlayer *CCSPlayer::BasePlayer() const {
|
||||
return reinterpret_cast<CBasePlayer *>(this->m_pContainingEntity);
|
||||
}
|
61
public/reapi/engine/FlightRecorder.h
Normal file
61
public/reapi/engine/FlightRecorder.h
Normal file
|
@ -0,0 +1,61 @@
|
|||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <archtypes.h>
|
||||
|
||||
class IRehldsFlightRecorder
|
||||
{
|
||||
public:
|
||||
virtual ~IRehldsFlightRecorder() { }
|
||||
|
||||
virtual uint16 RegisterMessage(const char* module, const char *message, unsigned int version, bool inOut) = 0;
|
||||
|
||||
virtual void StartMessage(uint16 msg, bool entrance) = 0;
|
||||
virtual void EndMessage(uint16 msg, bool entrance) = 0;
|
||||
|
||||
virtual void WriteInt8(int8 v) = 0;
|
||||
virtual void WriteUInt8(uint8 v) = 0;
|
||||
|
||||
virtual void WriteInt16(int16 v) = 0;
|
||||
virtual void WriteUInt16(uint16 v) = 0;
|
||||
|
||||
virtual void WriteInt32(int32 v) = 0;
|
||||
virtual void WriteUInt32(uint32 v) = 0;
|
||||
|
||||
virtual void WriteInt64(int64 v) = 0;
|
||||
virtual void WriteUInt64(uint64 v) = 0;
|
||||
|
||||
virtual void WriteFloat(float v) = 0;
|
||||
virtual void WriteDouble(double v) = 0;
|
||||
|
||||
virtual void WriteString(const char* s) = 0;
|
||||
|
||||
virtual void WriteBuffer(const void* data ,unsigned int len) = 0;
|
||||
|
||||
};
|
47
public/reapi/engine/cmd_rehlds.h
Normal file
47
public/reapi/engine/cmd_rehlds.h
Normal file
|
@ -0,0 +1,47 @@
|
|||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
typedef void(*xcommand_t)(void);
|
||||
typedef struct cmd_function_s
|
||||
{
|
||||
struct cmd_function_s *next;
|
||||
char *name;
|
||||
xcommand_t function;
|
||||
int flags;
|
||||
} cmd_function_t;
|
||||
|
||||
typedef enum cmd_source_s
|
||||
{
|
||||
src_client = 0, // came in over a net connection as a clc_stringcmd. host_client will be valid during this state.
|
||||
src_command = 1, // from the command buffer.
|
||||
} cmd_source_t;
|
||||
|
||||
#define FCMD_HUD_COMMAND BIT(0)
|
||||
#define FCMD_GAME_COMMAND BIT(1)
|
||||
#define FCMD_WRAPPER_COMMAND BIT(2)
|
300
public/reapi/engine/rehlds_api.h
Normal file
300
public/reapi/engine/rehlds_api.h
Normal file
|
@ -0,0 +1,300 @@
|
|||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <engine_strucs.h>
|
||||
#include <com_model.h>
|
||||
#include "cmd_rehlds.h"
|
||||
#include "rehlds_interfaces.h"
|
||||
#include "FlightRecorder.h"
|
||||
#include "../common/hookchains.h"
|
||||
|
||||
#define REHLDS_API_VERSION_MAJOR 3
|
||||
#define REHLDS_API_VERSION_MINOR 0
|
||||
|
||||
//Steam_NotifyClientConnect hook
|
||||
typedef IHookChain<qboolean, IGameClient*, const void*, unsigned int> IRehldsHook_Steam_NotifyClientConnect;
|
||||
typedef IHookChainRegistry<qboolean, IGameClient*, const void*, unsigned int> IRehldsHookRegistry_Steam_NotifyClientConnect;
|
||||
|
||||
//SV_ConnectClient hook
|
||||
typedef IVoidHookChain<> IRehldsHook_SV_ConnectClient;
|
||||
typedef IVoidHookChainRegistry<> IRehldsHookRegistry_SV_ConnectClient;
|
||||
|
||||
//SV_GetIDString hook
|
||||
typedef IHookChain<char*, USERID_t*> IRehldsHook_SV_GetIDString;
|
||||
typedef IHookChainRegistry<char*, USERID_t*> IRehldsHookRegistry_SV_GetIDString;
|
||||
|
||||
//SV_SendServerinfo hook
|
||||
typedef IVoidHookChain<sizebuf_t*, IGameClient*> IRehldsHook_SV_SendServerinfo;
|
||||
typedef IVoidHookChainRegistry<sizebuf_t*, IGameClient*> IRehldsHookRegistry_SV_SendServerinfo;
|
||||
|
||||
//SV_CheckProtocol hook
|
||||
typedef IHookChain<int, netadr_t*, int> IRehldsHook_SV_CheckProtocol;
|
||||
typedef IHookChainRegistry<int, netadr_t*, int> IRehldsHookRegistry_SV_CheckProtocol;
|
||||
|
||||
//SVC_GetChallenge_mod hook
|
||||
typedef IVoidHookChain<char*, int> IRehldsHook_SVC_GetChallenge_mod;
|
||||
typedef IVoidHookChainRegistry<char*, int> IRehldsHookRegistry_SVC_GetChallenge_mod;
|
||||
|
||||
//SV_CheckKeyInfo hook
|
||||
typedef IHookChain<int, netadr_t*, char*, uint16*, int*, char*, char*> IRehldsHook_SV_CheckKeyInfo;
|
||||
typedef IHookChainRegistry<int, netadr_t*, char*, uint16*, int*, char*, char*> IRehldsHookRegistry_SV_CheckKeyInfo;
|
||||
|
||||
//SV_CheckIPRestrictions hook
|
||||
typedef IHookChain<int, netadr_t*, int> IRehldsHook_SV_CheckIPRestrictions;
|
||||
typedef IHookChainRegistry<int, netadr_t*, int> IRehldsHookRegistry_SV_CheckIPRestrictions;
|
||||
|
||||
//SV_FinishCertificateCheck hook
|
||||
typedef IHookChain<int, netadr_t*, int, char*, char*> IRehldsHook_SV_FinishCertificateCheck;
|
||||
typedef IHookChainRegistry<int, netadr_t*, int, char*, char*> IRehldsHookRegistry_SV_FinishCertificateCheck;
|
||||
|
||||
//Steam_NotifyBotConnect hook
|
||||
typedef IHookChain<qboolean, IGameClient*> IRehldsHook_Steam_NotifyBotConnect;
|
||||
typedef IHookChainRegistry<qboolean, IGameClient*> IRehldsHookRegistry_Steam_NotifyBotConnect;
|
||||
|
||||
//SerializeSteamId
|
||||
typedef IVoidHookChain<USERID_t*, USERID_t*> IRehldsHook_SerializeSteamId;
|
||||
typedef IVoidHookChainRegistry<USERID_t*, USERID_t*> IRehldsHookRegistry_SerializeSteamId;
|
||||
|
||||
//SV_CompareUserID hook
|
||||
typedef IHookChain<qboolean, USERID_t*, USERID_t*> IRehldsHook_SV_CompareUserID;
|
||||
typedef IHookChainRegistry<qboolean, USERID_t*, USERID_t*> IRehldsHookRegistry_SV_CompareUserID;
|
||||
|
||||
//Steam_NotifyClientDisconnect
|
||||
typedef IVoidHookChain<IGameClient*> IRehldsHook_Steam_NotifyClientDisconnect;
|
||||
typedef IVoidHookChainRegistry<IGameClient*> IRehldsHookRegistry_Steam_NotifyClientDisconnect;
|
||||
|
||||
//PreProcessPacket
|
||||
typedef IHookChain<bool, uint8*, unsigned int, const netadr_t&> IRehldsHook_PreprocessPacket;
|
||||
typedef IHookChainRegistry<bool, uint8*, unsigned int, const netadr_t&> IRehldsHookRegistry_PreprocessPacket;
|
||||
|
||||
//ValidateCommand
|
||||
typedef IHookChain<bool, const char*, cmd_source_t, IGameClient*> IRehldsHook_ValidateCommand;
|
||||
typedef IHookChainRegistry<bool, const char*, cmd_source_t, IGameClient*> IRehldsHookRegistry_ValidateCommand;
|
||||
|
||||
//ExecuteServerStringCmd
|
||||
typedef IVoidHookChain<const char*, cmd_source_t, IGameClient*> IRehldsHook_ExecuteServerStringCmd;
|
||||
typedef IVoidHookChainRegistry<const char*, cmd_source_t, IGameClient*> IRehldsHookRegistry_ExecuteServerStringCmd;
|
||||
|
||||
//ClientConnected
|
||||
typedef IVoidHookChain<IGameClient*> IRehldsHook_ClientConnected;
|
||||
typedef IVoidHookChainRegistry<IGameClient*> IRehldsHookRegistry_ClientConnected;
|
||||
|
||||
//HandleNetCommand
|
||||
typedef IVoidHookChain<IGameClient*, int8> IRehldsHook_HandleNetCommand;
|
||||
typedef IVoidHookChainRegistry<IGameClient*, int8> IRehldsHookRegistry_HandleNetCommand;
|
||||
|
||||
//Mod_LoadBrushModel
|
||||
typedef IVoidHookChain<model_t*, void*> IRehldsHook_Mod_LoadBrushModel;
|
||||
typedef IVoidHookChainRegistry<model_t*, void*> IRehldsHookRegistry_Mod_LoadBrushModel;
|
||||
|
||||
//Mod_LoadStudioModel
|
||||
typedef IVoidHookChain<model_t*, void*> IRehldsHook_Mod_LoadStudioModel;
|
||||
typedef IVoidHookChainRegistry<model_t*, void*> IRehldsHookRegistry_Mod_LoadStudioModel;
|
||||
|
||||
//SV_EmitEvents hook
|
||||
typedef IVoidHookChain<IGameClient *, struct packet_entities_s *, sizebuf_t *> IRehldsHook_SV_EmitEvents;
|
||||
typedef IVoidHookChainRegistry<IGameClient *, struct packet_entities_s *, sizebuf_t *> IRehldsHookRegistry_SV_EmitEvents;
|
||||
|
||||
//EV_PlayReliableEvent hook
|
||||
typedef IVoidHookChain<IGameClient *, int, unsigned short, float, struct event_args_s *> IRehldsHook_EV_PlayReliableEvent;
|
||||
typedef IVoidHookChainRegistry<IGameClient *, int, unsigned short, float, struct event_args_s *> IRehldsHookRegistry_EV_PlayReliableEvent;
|
||||
|
||||
//SV_StartSound hook
|
||||
typedef IVoidHookChain<int , edict_t *, int, const char *, int, float, int, int> IRehldsHook_SV_StartSound;
|
||||
typedef IVoidHookChainRegistry<int , edict_t *, int, const char *, int, float, int, int> IRehldsHookRegistry_SV_StartSound;
|
||||
|
||||
//PF_Remove_I hook
|
||||
typedef IVoidHookChain<edict_t *> IRehldsHook_PF_Remove_I;
|
||||
typedef IVoidHookChainRegistry<edict_t *> IRehldsHookRegistry_PF_Remove_I;
|
||||
|
||||
//PF_BuildSoundMsg_I hook
|
||||
typedef IVoidHookChain<edict_t *, int, const char *, float, float, int, int, int, int, const float *, edict_t *> IRehldsHook_PF_BuildSoundMsg_I;
|
||||
typedef IVoidHookChainRegistry<edict_t *, int, const char *, float, float, int, int, int, int, const float *, edict_t *> IRehldsHookRegistry_PF_BuildSoundMsg_I;
|
||||
|
||||
//SV_WriteFullClientUpdate hook
|
||||
typedef IVoidHookChain<IGameClient *, char *, size_t, sizebuf_t *, IGameClient *> IRehldsHook_SV_WriteFullClientUpdate;
|
||||
typedef IVoidHookChainRegistry<IGameClient *, char *, size_t, sizebuf_t *, IGameClient *> IRehldsHookRegistry_SV_WriteFullClientUpdate;
|
||||
|
||||
//SV_CheckConsistencyResponse hook
|
||||
typedef IHookChain<bool, IGameClient *, resource_t *, uint32> IRehldsHook_SV_CheckConsistencyResponse;
|
||||
typedef IHookChainRegistry<bool, IGameClient *, resource_t *, uint32> IRehldsHookRegistry_SV_CheckConsistencyResponse;
|
||||
|
||||
//SV_DropClient hook
|
||||
typedef IVoidHookChain<IGameClient*, bool, const char*> IRehldsHook_SV_DropClient;
|
||||
typedef IVoidHookChainRegistry<IGameClient*, bool, const char*> IRehldsHookRegistry_SV_DropClient;
|
||||
|
||||
//SV_ActivateServer hook
|
||||
typedef IVoidHookChain<int> IRehldsHook_SV_ActivateServer;
|
||||
typedef IVoidHookChainRegistry<int> IRehldsHookRegistry_SV_ActivateServer;
|
||||
|
||||
//SV_WriteVoiceCodec hook
|
||||
typedef IVoidHookChain<sizebuf_t *> IRehldsHook_SV_WriteVoiceCodec;
|
||||
typedef IVoidHookChainRegistry<sizebuf_t *> IRehldsHookRegistry_SV_WriteVoiceCodec;
|
||||
|
||||
//Steam_GSGetSteamID hook
|
||||
typedef IHookChain<uint64> IRehldsHook_Steam_GSGetSteamID;
|
||||
typedef IHookChainRegistry<uint64> IRehldsHookRegistry_Steam_GSGetSteamID;
|
||||
|
||||
//SV_TransferConsistencyInfo hook
|
||||
typedef IHookChain<int> IRehldsHook_SV_TransferConsistencyInfo;
|
||||
typedef IHookChainRegistry<int> IRehldsHookRegistry_SV_TransferConsistencyInfo;
|
||||
|
||||
//Steam_GSBUpdateUserData hook
|
||||
typedef IHookChain<bool, uint64, const char *, uint32> IRehldsHook_Steam_GSBUpdateUserData;
|
||||
typedef IHookChainRegistry<bool, uint64, const char *, uint32> IRehldsHookRegistry_Steam_GSBUpdateUserData;
|
||||
|
||||
//Cvar_DirectSet hook
|
||||
typedef IVoidHookChain<struct cvar_s *, const char *> IRehldsHook_Cvar_DirectSet;
|
||||
typedef IVoidHookChainRegistry<struct cvar_s *, const char *> IRehldsHookRegistry_Cvar_DirectSet;
|
||||
|
||||
//SV_EstablishTimeBase hook
|
||||
typedef IVoidHookChain<IGameClient *, struct usercmd_s *, int, int, int> IRehldsHook_SV_EstablishTimeBase;
|
||||
typedef IVoidHookChainRegistry<IGameClient *, struct usercmd_s *, int, int, int> IRehldsHookRegistry_SV_EstablishTimeBase;
|
||||
|
||||
//SV_Spawn_f hook
|
||||
typedef IVoidHookChain<> IRehldsHook_SV_Spawn_f;
|
||||
typedef IVoidHookChainRegistry<> IRehldsHookRegistry_SV_Spawn_f;
|
||||
|
||||
//SV_CreatePacketEntities hook
|
||||
typedef IHookChain<int, enum sv_delta_s, IGameClient *, struct packet_entities_s *, struct sizebuf_s *> IRehldsHook_SV_CreatePacketEntities;
|
||||
typedef IHookChainRegistry<int, enum sv_delta_s, IGameClient *, struct packet_entities_s *, struct sizebuf_s *> IRehldsHookRegistry_SV_CreatePacketEntities;
|
||||
|
||||
//SV_EmitSound2 hook
|
||||
typedef IHookChain<bool, edict_t *, IGameClient *, int, const char*, float, float, int, int, int, const float*> IRehldsHook_SV_EmitSound2;
|
||||
typedef IHookChainRegistry<bool, edict_t *, IGameClient *, int, const char*, float, float, int, int, int, const float*> IRehldsHookRegistry_SV_EmitSound2;
|
||||
|
||||
class IRehldsHookchains {
|
||||
public:
|
||||
virtual ~IRehldsHookchains() { }
|
||||
|
||||
virtual IRehldsHookRegistry_Steam_NotifyClientConnect* Steam_NotifyClientConnect() = 0;
|
||||
virtual IRehldsHookRegistry_SV_ConnectClient* SV_ConnectClient() = 0;
|
||||
virtual IRehldsHookRegistry_SV_GetIDString* SV_GetIDString() = 0;
|
||||
virtual IRehldsHookRegistry_SV_SendServerinfo* SV_SendServerinfo() = 0;
|
||||
virtual IRehldsHookRegistry_SV_CheckProtocol* SV_CheckProtocol() = 0;
|
||||
virtual IRehldsHookRegistry_SVC_GetChallenge_mod* SVC_GetChallenge_mod() = 0;
|
||||
virtual IRehldsHookRegistry_SV_CheckKeyInfo* SV_CheckKeyInfo() = 0;
|
||||
virtual IRehldsHookRegistry_SV_CheckIPRestrictions* SV_CheckIPRestrictions() = 0;
|
||||
virtual IRehldsHookRegistry_SV_FinishCertificateCheck* SV_FinishCertificateCheck() = 0;
|
||||
virtual IRehldsHookRegistry_Steam_NotifyBotConnect* Steam_NotifyBotConnect() = 0;
|
||||
virtual IRehldsHookRegistry_SerializeSteamId* SerializeSteamId() = 0;
|
||||
virtual IRehldsHookRegistry_SV_CompareUserID* SV_CompareUserID() = 0;
|
||||
virtual IRehldsHookRegistry_Steam_NotifyClientDisconnect* Steam_NotifyClientDisconnect() = 0;
|
||||
virtual IRehldsHookRegistry_PreprocessPacket* PreprocessPacket() = 0;
|
||||
virtual IRehldsHookRegistry_ValidateCommand* ValidateCommand() = 0;
|
||||
virtual IRehldsHookRegistry_ClientConnected* ClientConnected() = 0;
|
||||
virtual IRehldsHookRegistry_HandleNetCommand* HandleNetCommand() = 0;
|
||||
virtual IRehldsHookRegistry_Mod_LoadBrushModel* Mod_LoadBrushModel() = 0;
|
||||
virtual IRehldsHookRegistry_Mod_LoadStudioModel* Mod_LoadStudioModel() = 0;
|
||||
virtual IRehldsHookRegistry_ExecuteServerStringCmd* ExecuteServerStringCmd() = 0;
|
||||
virtual IRehldsHookRegistry_SV_EmitEvents* SV_EmitEvents() = 0;
|
||||
virtual IRehldsHookRegistry_EV_PlayReliableEvent* EV_PlayReliableEvent() = 0;
|
||||
virtual IRehldsHookRegistry_SV_StartSound* SV_StartSound() = 0;
|
||||
virtual IRehldsHookRegistry_PF_Remove_I* PF_Remove_I() = 0;
|
||||
virtual IRehldsHookRegistry_PF_BuildSoundMsg_I* PF_BuildSoundMsg_I() = 0;
|
||||
virtual IRehldsHookRegistry_SV_WriteFullClientUpdate* SV_WriteFullClientUpdate() = 0;
|
||||
virtual IRehldsHookRegistry_SV_CheckConsistencyResponse* SV_CheckConsistencyResponse() = 0;
|
||||
virtual IRehldsHookRegistry_SV_DropClient* SV_DropClient() = 0;
|
||||
virtual IRehldsHookRegistry_SV_ActivateServer* SV_ActivateServer() = 0;
|
||||
virtual IRehldsHookRegistry_SV_WriteVoiceCodec* SV_WriteVoiceCodec() = 0;
|
||||
virtual IRehldsHookRegistry_Steam_GSGetSteamID* Steam_GSGetSteamID() = 0;
|
||||
virtual IRehldsHookRegistry_SV_TransferConsistencyInfo* SV_TransferConsistencyInfo() = 0;
|
||||
virtual IRehldsHookRegistry_Steam_GSBUpdateUserData* Steam_GSBUpdateUserData() = 0;
|
||||
virtual IRehldsHookRegistry_Cvar_DirectSet* Cvar_DirectSet() = 0;
|
||||
virtual IRehldsHookRegistry_SV_EstablishTimeBase* SV_EstablishTimeBase() = 0;
|
||||
virtual IRehldsHookRegistry_SV_Spawn_f* SV_Spawn_f() = 0;
|
||||
virtual IRehldsHookRegistry_SV_CreatePacketEntities* SV_CreatePacketEntities() = 0;
|
||||
virtual IRehldsHookRegistry_SV_EmitSound2* SV_EmitSound2() = 0;
|
||||
};
|
||||
|
||||
struct RehldsFuncs_t {
|
||||
void(*DropClient)(IGameClient* cl, bool crash, const char* fmt, ...);
|
||||
void(*RejectConnection)(netadr_t *adr, char *fmt, ...);
|
||||
qboolean(*SteamNotifyBotConnect)(IGameClient* cl);
|
||||
sizebuf_t*(*GetNetMessage)();
|
||||
IGameClient*(*GetHostClient)();
|
||||
int*(*GetMsgReadCount)();
|
||||
qboolean(*FilterUser)(USERID_t*);
|
||||
void(*NET_SendPacket)(unsigned int length, void *data, const netadr_t &to);
|
||||
void(*TokenizeString)(char* s);
|
||||
bool(*CheckChallenge)(const netadr_t& adr, int challenge);
|
||||
void(*SendUserReg)(sizebuf_t* msg);
|
||||
void(*WriteDeltaDescriptionsToClient)(sizebuf_t* msg);
|
||||
void(*SetMoveVars)();
|
||||
void(*WriteMovevarsToClient)(sizebuf_t* msg);
|
||||
char*(*GetClientFallback)();
|
||||
int*(*GetAllowCheats)();
|
||||
bool(*GSBSecure)();
|
||||
int(*GetBuildNumber)();
|
||||
double(*GetRealTime)();
|
||||
int*(*GetMsgBadRead)();
|
||||
cmd_source_t*(*GetCmdSource)();
|
||||
void(*Log)(const char* prefix, const char* msg);
|
||||
DLL_FUNCTIONS *(*GetEntityInterface)();
|
||||
void(*EV_PlayReliableEvent)(IGameClient *cl, int entindex, unsigned short eventindex, float delay, struct event_args_s *pargs);
|
||||
int(*SV_LookupSoundIndex)(const char *sample);
|
||||
void(*MSG_StartBitWriting)(sizebuf_t *buf);
|
||||
void(*MSG_WriteBits)(uint32 data, int numbits);
|
||||
void(*MSG_WriteBitVec3Coord)(const float *fa);
|
||||
void(*MSG_EndBitWriting)(sizebuf_t *buf);
|
||||
void*(*SZ_GetSpace)(sizebuf_t *buf, int length);
|
||||
cvar_t*(*GetCvarVars)();
|
||||
int (*SV_GetChallenge)(const netadr_t& adr);
|
||||
void (*SV_AddResource)(resourcetype_t type, const char *name, int size, unsigned char flags, int index);
|
||||
int(*MSG_ReadShort)(void);
|
||||
int(*MSG_ReadBuf)(int iSize, void *pbuf);
|
||||
void(*MSG_WriteBuf)(sizebuf_t *sb, int iSize, void *buf);
|
||||
void(*MSG_WriteByte)(sizebuf_t *sb, int c);
|
||||
void(*MSG_WriteShort)(sizebuf_t *sb, int c);
|
||||
void(*MSG_WriteString)(sizebuf_t *sb, const char *s);
|
||||
void*(*GetPluginApi)(const char *name);
|
||||
void(*RegisterPluginApi)(const char *name, void *impl);
|
||||
qboolean(*SV_FileInConsistencyList)(const char *filename, struct consistency_s **ppconsist);
|
||||
qboolean(*Steam_NotifyClientConnect)(IGameClient *cl, const void *pvSteam2Key, unsigned int ucbSteam2Key);
|
||||
void(*Steam_NotifyClientDisconnect)(IGameClient* cl);
|
||||
void(*SV_StartSound)(int recipients, edict_t *entity, int channel, const char *sample, int volume, float attenuation, int flags, int pitch);
|
||||
bool(*SV_EmitSound2)(edict_t *entity, IGameClient *receiver, int channel, const char *sample, float volume, float attenuation, int flags, int pitch, int emitFlags, const float *pOrigin);
|
||||
void(*SV_UpdateUserInfo)(IGameClient *pGameClient);
|
||||
bool(*StripUnprintableAndSpace)(char *pch);
|
||||
};
|
||||
|
||||
class IRehldsApi {
|
||||
public:
|
||||
virtual ~IRehldsApi() { }
|
||||
|
||||
virtual int GetMajorVersion() = 0;
|
||||
virtual int GetMinorVersion() = 0;
|
||||
virtual const RehldsFuncs_t* GetFuncs() = 0;
|
||||
virtual IRehldsHookchains* GetHookchains() = 0;
|
||||
virtual IRehldsServerStatic* GetServerStatic() = 0;
|
||||
virtual IRehldsServerData* GetServerData() = 0;
|
||||
virtual IRehldsFlightRecorder* GetFlightRecorder() = 0;
|
||||
};
|
||||
|
||||
#define VREHLDS_HLDS_API_VERSION "VREHLDS_HLDS_API_VERSION001"
|
109
public/reapi/engine/rehlds_interfaces.h
Normal file
109
public/reapi/engine/rehlds_interfaces.h
Normal file
|
@ -0,0 +1,109 @@
|
|||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class INetChan;
|
||||
class IGameClient;
|
||||
|
||||
#include <archtypes.h>
|
||||
#include <const.h>
|
||||
|
||||
class INetChan;
|
||||
class IGameClient;
|
||||
|
||||
class IGameClient {
|
||||
public:
|
||||
virtual int GetId() = 0;
|
||||
|
||||
virtual bool IsActive() = 0;
|
||||
virtual void SetActive(bool active) = 0;
|
||||
|
||||
virtual bool IsSpawned() = 0;
|
||||
virtual void SetSpawned(bool spawned) = 0;
|
||||
|
||||
virtual INetChan* GetNetChan() = 0;
|
||||
|
||||
virtual sizebuf_t* GetDatagram() = 0;
|
||||
|
||||
virtual edict_t* GetEdict() = 0;
|
||||
|
||||
virtual USERID_t* GetNetworkUserID() = 0;
|
||||
|
||||
virtual const char* GetName() = 0;
|
||||
|
||||
virtual bool IsConnected() = 0;
|
||||
virtual void SetConnected(bool connected) = 0;
|
||||
|
||||
virtual uint32 GetVoiceStream(int stream_id) = 0;
|
||||
virtual void SetLastVoiceTime(double time) = 0;
|
||||
virtual double GetLastVoiceTime() = 0;
|
||||
virtual bool GetLoopback() = 0;
|
||||
virtual struct usercmd_s *GetLastCmd() = 0;
|
||||
};
|
||||
|
||||
class INetChan {
|
||||
public:
|
||||
virtual const netadr_t* GetRemoteAdr() = 0;
|
||||
virtual sizebuf_t* GetMessageBuf() = 0;
|
||||
};
|
||||
|
||||
class IRehldsServerStatic {
|
||||
public:
|
||||
virtual ~IRehldsServerStatic() { }
|
||||
|
||||
virtual int GetMaxClients() = 0;
|
||||
virtual bool IsLogActive() = 0;
|
||||
virtual IGameClient* GetClient(int id) = 0;
|
||||
virtual client_t* GetClient_t(int id) = 0;
|
||||
virtual int GetIndexOfClient_t(client_t* client) = 0;
|
||||
};
|
||||
|
||||
class IRehldsServerData {
|
||||
public:
|
||||
virtual ~IRehldsServerData() { }
|
||||
|
||||
virtual const char* GetModelName() = 0;
|
||||
virtual const char* GetName() = 0;
|
||||
virtual uint32 GetWorldmapCrc() = 0;
|
||||
virtual uint8* GetClientDllMd5() = 0;
|
||||
virtual sizebuf_t* GetDatagram() = 0;
|
||||
virtual sizebuf_t* GetReliableDatagram() = 0;
|
||||
|
||||
virtual void SetModelName(const char* modelname) = 0;
|
||||
virtual void SetConsistencyNum(int num) = 0;
|
||||
virtual int GetConsistencyNum() = 0;
|
||||
virtual int GetResourcesNum() = 0;
|
||||
virtual int GetDecalNameNum() = 0;
|
||||
|
||||
virtual double GetTime() = 0;
|
||||
virtual void SetResourcesNum(int num) = 0;
|
||||
virtual struct resource_s *GetResource(int index) = 0;
|
||||
virtual void SetName(const char* name) = 0;
|
||||
virtual class ISteamGameServer *GetSteamGameServer() = 0;
|
||||
virtual struct netadr_s *GetNetFrom() = 0;
|
||||
};
|
121
public/resdk/common/hookchains.h
Normal file
121
public/resdk/common/hookchains.h
Normal file
|
@ -0,0 +1,121 @@
|
|||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
template<typename t_ret, typename ...t_args>
|
||||
class IHookChain {
|
||||
protected:
|
||||
virtual ~IHookChain() {}
|
||||
|
||||
public:
|
||||
virtual t_ret callNext(t_args... args) = 0;
|
||||
virtual t_ret callOriginal(t_args... args) = 0;
|
||||
};
|
||||
|
||||
template<typename t_ret, typename t_class, typename ...t_args>
|
||||
class IHookChainClass {
|
||||
protected:
|
||||
virtual ~IHookChainClass() {}
|
||||
|
||||
public:
|
||||
virtual t_ret callNext(t_class *, t_args... args) = 0;
|
||||
virtual t_ret callOriginal(t_class *, t_args... args) = 0;
|
||||
};
|
||||
|
||||
template<typename ...t_args>
|
||||
class IVoidHookChain
|
||||
{
|
||||
protected:
|
||||
virtual ~IVoidHookChain() {}
|
||||
|
||||
public:
|
||||
virtual void callNext(t_args... args) = 0;
|
||||
virtual void callOriginal(t_args... args) = 0;
|
||||
};
|
||||
|
||||
template<typename t_class, typename ...t_args>
|
||||
class IVoidHookChainClass
|
||||
{
|
||||
protected:
|
||||
virtual ~IVoidHookChainClass() {}
|
||||
|
||||
public:
|
||||
virtual void callNext(t_class *, t_args... args) = 0;
|
||||
virtual void callOriginal(t_class *, t_args... args) = 0;
|
||||
};
|
||||
|
||||
// Specifies priorities for hooks call order in the chain.
|
||||
// For equal priorities first registered hook will be called first.
|
||||
enum HookChainPriority
|
||||
{
|
||||
HC_PRIORITY_UNINTERRUPTABLE = 255, // Hook will be called before other hooks.
|
||||
HC_PRIORITY_HIGH = 192, // Hook will be called before hooks with default priority.
|
||||
HC_PRIORITY_DEFAULT = 128, // Default hook call priority.
|
||||
HC_PRIORITY_MEDIUM = 64, // Hook will be called after hooks with default priority.
|
||||
HC_PRIORITY_LOW = 0, // Hook will be called after all other hooks.
|
||||
};
|
||||
|
||||
// Hook chain registry(for hooks [un]registration)
|
||||
template<typename t_ret, typename ...t_args>
|
||||
class IHookChainRegistry {
|
||||
public:
|
||||
typedef t_ret(*hookfunc_t)(IHookChain<t_ret, t_args...>*, t_args...);
|
||||
|
||||
virtual void registerHook(hookfunc_t hook, int priority = HC_PRIORITY_DEFAULT) = 0;
|
||||
virtual void unregisterHook(hookfunc_t hook) = 0;
|
||||
};
|
||||
|
||||
// Hook chain registry(for hooks [un]registration)
|
||||
template<typename t_ret, typename t_class, typename ...t_args>
|
||||
class IHookChainRegistryClass {
|
||||
public:
|
||||
typedef t_ret(*hookfunc_t)(IHookChainClass<t_ret, t_class, t_args...>*, t_class *, t_args...);
|
||||
|
||||
virtual void registerHook(hookfunc_t hook, int priority = HC_PRIORITY_DEFAULT) = 0;
|
||||
virtual void unregisterHook(hookfunc_t hook) = 0;
|
||||
};
|
||||
|
||||
// Hook chain registry(for hooks [un]registration)
|
||||
template<typename ...t_args>
|
||||
class IVoidHookChainRegistry {
|
||||
public:
|
||||
typedef void(*hookfunc_t)(IVoidHookChain<t_args...>*, t_args...);
|
||||
|
||||
virtual void registerHook(hookfunc_t hook, int priority = HC_PRIORITY_DEFAULT) = 0;
|
||||
virtual void unregisterHook(hookfunc_t hook) = 0;
|
||||
};
|
||||
|
||||
// Hook chain registry(for hooks [un]registration)
|
||||
template<typename t_class, typename ...t_args>
|
||||
class IVoidHookChainRegistryClass {
|
||||
public:
|
||||
typedef void(*hookfunc_t)(IVoidHookChainClass<t_class, t_args...>*, t_class *, t_args...);
|
||||
|
||||
virtual void registerHook(hookfunc_t hook, int priority = HC_PRIORITY_DEFAULT) = 0;
|
||||
virtual void unregisterHook(hookfunc_t hook) = 0;
|
||||
};
|
482
public/resdk/cstrike/regamedll_api.h
Normal file
482
public/resdk/cstrike/regamedll_api.h
Normal file
|
@ -0,0 +1,482 @@
|
|||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <engine_strucs.h>
|
||||
#include "regamedll_interfaces.h"
|
||||
#include "regamedll_const.h"
|
||||
#include "../common/hookchains.h"
|
||||
|
||||
#define REGAMEDLL_API_VERSION_MAJOR 5
|
||||
#define REGAMEDLL_API_VERSION_MINOR 1
|
||||
|
||||
// CBasePlayer::Spawn hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Spawn;
|
||||
|
||||
// CBasePlayer::Precache hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Precache;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Precache;
|
||||
|
||||
// CBasePlayer::ObjectCaps hook
|
||||
typedef IHookChainClass<int, class CBasePlayer> IReGameHook_CBasePlayer_ObjectCaps;
|
||||
typedef IHookChainRegistryClass<int, class CBasePlayer> IReGameHookRegistry_CBasePlayer_ObjectCaps;
|
||||
|
||||
// CBasePlayer::Classify hook
|
||||
typedef IHookChainClass<int, class CBasePlayer> IReGameHook_CBasePlayer_Classify;
|
||||
typedef IHookChainRegistryClass<int, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Classify;
|
||||
|
||||
// CBasePlayer::TraceAttack hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, struct entvars_s *, float, Vector &, TraceResult *, int> IReGameHook_CBasePlayer_TraceAttack;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, struct entvars_s *, float, Vector &, TraceResult *, int> IReGameHookRegistry_CBasePlayer_TraceAttack;
|
||||
|
||||
// CBasePlayer::TakeDamage hook
|
||||
typedef IHookChainClass<BOOL, class CBasePlayer, struct entvars_s *, struct entvars_s *, float&, int> IReGameHook_CBasePlayer_TakeDamage;
|
||||
typedef IHookChainRegistryClass<BOOL, class CBasePlayer, struct entvars_s *, struct entvars_s *, float&, int> IReGameHookRegistry_CBasePlayer_TakeDamage;
|
||||
|
||||
// CBasePlayer::TakeHealth hook
|
||||
typedef IHookChainClass<BOOL, class CBasePlayer, float, int> IReGameHook_CBasePlayer_TakeHealth;
|
||||
typedef IHookChainRegistryClass<BOOL, class CBasePlayer, float, int> IReGameHookRegistry_CBasePlayer_TakeHealth;
|
||||
|
||||
// CBasePlayer::Killed hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, struct entvars_s *, int> IReGameHook_CBasePlayer_Killed;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, struct entvars_s *, int> IReGameHookRegistry_CBasePlayer_Killed;
|
||||
|
||||
// CBasePlayer::AddPoints hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, int, BOOL> IReGameHook_CBasePlayer_AddPoints;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, int, BOOL> IReGameHookRegistry_CBasePlayer_AddPoints;
|
||||
|
||||
// CBasePlayer::AddPointsToTeam hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, int, BOOL> IReGameHook_CBasePlayer_AddPointsToTeam;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, int, BOOL> IReGameHookRegistry_CBasePlayer_AddPointsToTeam;
|
||||
|
||||
// CBasePlayer::AddPlayerItem hook
|
||||
typedef IHookChainClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHook_CBasePlayer_AddPlayerItem;
|
||||
typedef IHookChainRegistryClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHookRegistry_CBasePlayer_AddPlayerItem;
|
||||
|
||||
// CBasePlayer::RemovePlayerItem hook
|
||||
typedef IHookChainClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHook_CBasePlayer_RemovePlayerItem;
|
||||
typedef IHookChainRegistryClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHookRegistry_CBasePlayer_RemovePlayerItem;
|
||||
|
||||
// CBasePlayer::GiveAmmo hook
|
||||
typedef IHookChainClass<int, class CBasePlayer, int , char *, int> IReGameHook_CBasePlayer_GiveAmmo;
|
||||
typedef IHookChainRegistryClass<int, class CBasePlayer, int , char *, int> IReGameHookRegistry_CBasePlayer_GiveAmmo;
|
||||
|
||||
// CBasePlayer::ResetMaxSpeed hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_ResetMaxSpeed;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_ResetMaxSpeed;
|
||||
|
||||
// CBasePlayer::Jump hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Jump;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Jump;
|
||||
|
||||
// CBasePlayer::Duck hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Duck;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Duck;
|
||||
|
||||
// CBasePlayer::PreThink hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_PreThink;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_PreThink;
|
||||
|
||||
// CBasePlayer::PostThink hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_PostThink;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_PostThink;
|
||||
|
||||
// CBasePlayer::UpdateClientData hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_UpdateClientData;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_UpdateClientData;
|
||||
|
||||
// CBasePlayer::ImpulseCommands hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_ImpulseCommands;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_ImpulseCommands;
|
||||
|
||||
// CBasePlayer::RoundRespawn hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_RoundRespawn;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_RoundRespawn;
|
||||
|
||||
// CBasePlayer::Blind hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, float, float, float, int> IReGameHook_CBasePlayer_Blind;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, float, float, float, int> IReGameHookRegistry_CBasePlayer_Blind;
|
||||
|
||||
// CBasePlayer::Observer_IsValidTarget hook
|
||||
typedef IHookChainClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHook_CBasePlayer_Observer_IsValidTarget;
|
||||
typedef IHookChainRegistryClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget;
|
||||
|
||||
// CBasePlayer::SetAnimation hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, PLAYER_ANIM> IReGameHook_CBasePlayer_SetAnimation;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, PLAYER_ANIM> IReGameHookRegistry_CBasePlayer_SetAnimation;
|
||||
|
||||
// CBasePlayer::GiveDefaultItems hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_GiveDefaultItems;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_GiveDefaultItems;
|
||||
|
||||
// CBasePlayer::GiveNamedItem hook
|
||||
typedef IHookChainClass<class CBaseEntity *, class CBasePlayer, const char *> IReGameHook_CBasePlayer_GiveNamedItem;
|
||||
typedef IHookChainRegistryClass<class CBaseEntity *, class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_GiveNamedItem;
|
||||
|
||||
// CBasePlayer::AddAccount hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, int, RewardType, bool> IReGameHook_CBasePlayer_AddAccount;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, int, RewardType, bool> IReGameHookRegistry_CBasePlayer_AddAccount;
|
||||
|
||||
// CBasePlayer::GiveShield hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, bool> IReGameHook_CBasePlayer_GiveShield;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, bool> IReGameHookRegistry_CBasePlayer_GiveShield;
|
||||
|
||||
// CBasePlayer:SetClientUserInfoModel hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, char *, char *> IReGameHook_CBasePlayer_SetClientUserInfoModel;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, char *, char *> IReGameHookRegistry_CBasePlayer_SetClientUserInfoModel;
|
||||
|
||||
// CBasePlayer:SetClientUserInfoName hook
|
||||
typedef IHookChainClass<bool, class CBasePlayer, char *, char *> IReGameHook_CBasePlayer_SetClientUserInfoName;
|
||||
typedef IHookChainRegistryClass<bool, class CBasePlayer, char *, char *> IReGameHookRegistry_CBasePlayer_SetClientUserInfoName;
|
||||
|
||||
// CBasePlayer::HasRestrictItem hook
|
||||
typedef IHookChainClass<bool, class CBasePlayer, ItemID, ItemRestType> IReGameHook_CBasePlayer_HasRestrictItem;
|
||||
typedef IHookChainRegistryClass<bool, class CBasePlayer, ItemID, ItemRestType> IReGameHookRegistry_CBasePlayer_HasRestrictItem;
|
||||
|
||||
// CBasePlayer::DropPlayerItem hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, const char *> IReGameHook_CBasePlayer_DropPlayerItem;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_DropPlayerItem;
|
||||
|
||||
// CBasePlayer::DropShield hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, bool> IReGameHook_CBasePlayer_DropShield;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, bool> IReGameHookRegistry_CBasePlayer_DropShield;
|
||||
|
||||
// CBasePlayer::OnSpawnEquip hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, bool, bool> IReGameHook_CBasePlayer_OnSpawnEquip;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, bool, bool> IReGameHookRegistry_CBasePlayer_OnSpawnEquip;
|
||||
|
||||
// CBasePlayer::Radio hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, const char *, const char *, short, bool> IReGameHook_CBasePlayer_Radio;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, const char *, const char *, short, bool> IReGameHookRegistry_CBasePlayer_Radio;
|
||||
|
||||
// CBasePlayer::Disappear hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Disappear;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Disappear;
|
||||
|
||||
// CBasePlayer::MakeVIP hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_MakeVIP;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_MakeVIP;
|
||||
|
||||
// CBasePlayer::MakeBomber hook
|
||||
typedef IHookChainClass<bool, class CBasePlayer> IReGameHook_CBasePlayer_MakeBomber;
|
||||
typedef IHookChainRegistryClass<bool, class CBasePlayer> IReGameHookRegistry_CBasePlayer_MakeBomber;
|
||||
|
||||
// CBasePlayer::StartObserver hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, Vector &, Vector &> IReGameHook_CBasePlayer_StartObserver;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, Vector &, Vector &> IReGameHookRegistry_CBasePlayer_StartObserver;
|
||||
|
||||
// CBasePlayer::GetIntoGame hook
|
||||
typedef IHookChainClass<bool, class CBasePlayer> IReGameHook_CBasePlayer_GetIntoGame;
|
||||
typedef IHookChainRegistryClass<bool, class CBasePlayer> IReGameHookRegistry_CBasePlayer_GetIntoGame;
|
||||
|
||||
// CBaseAnimating::ResetSequenceInfo hook
|
||||
typedef IVoidHookChainClass<class CBaseAnimating> IReGameHook_CBaseAnimating_ResetSequenceInfo;
|
||||
typedef IVoidHookChainRegistryClass<class CBaseAnimating> IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo;
|
||||
|
||||
// GetForceCamera hook
|
||||
typedef IHookChain<int, class CBasePlayer *> IReGameHook_GetForceCamera;
|
||||
typedef IHookChainRegistry<int, class CBasePlayer *> IReGameHookRegistry_GetForceCamera;
|
||||
|
||||
// PlayerBlind hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *, float, float, int, Vector &> IReGameHook_PlayerBlind;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *, float, float, int, Vector &> IReGameHookRegistry_PlayerBlind;
|
||||
|
||||
// RadiusFlash_TraceLine hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *, Vector &, Vector &, TraceResult *> IReGameHook_RadiusFlash_TraceLine;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *, Vector &, Vector &, TraceResult *> IReGameHookRegistry_RadiusFlash_TraceLine;
|
||||
|
||||
// RoundEnd hook
|
||||
typedef IHookChain<bool, int, ScenarioEventEndRound, float> IReGameHook_RoundEnd;
|
||||
typedef IHookChainRegistry<bool, int, ScenarioEventEndRound, float> IReGameHookRegistry_RoundEnd;
|
||||
|
||||
// InstallGameRules hook
|
||||
typedef IHookChain<class CGameRules *> IReGameHook_InstallGameRules;
|
||||
typedef IHookChainRegistry<class CGameRules *> IReGameHookRegistry_InstallGameRules;
|
||||
|
||||
// PM_Init hook
|
||||
typedef IVoidHookChain<struct playermove_s *> IReGameHook_PM_Init;
|
||||
typedef IVoidHookChainRegistry<struct playermove_s *> IReGameHookRegistry_PM_Init;
|
||||
|
||||
// PM_Move hook
|
||||
typedef IVoidHookChain<struct playermove_s *, int> IReGameHook_PM_Move;
|
||||
typedef IVoidHookChainRegistry<struct playermove_s *, int> IReGameHookRegistry_PM_Move;
|
||||
|
||||
// PM_AirMove hook
|
||||
typedef IVoidHookChain<int> IReGameHook_PM_AirMove;
|
||||
typedef IVoidHookChainRegistry<int> IReGameHookRegistry_PM_AirMove;
|
||||
|
||||
// HandleMenu_ChooseAppearance hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, int> IReGameHook_HandleMenu_ChooseAppearance;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, int> IReGameHookRegistry_HandleMenu_ChooseAppearance;
|
||||
|
||||
// HandleMenu_ChooseTeam hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *, int> IReGameHook_HandleMenu_ChooseTeam;
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *, int> IReGameHookRegistry_HandleMenu_ChooseTeam;
|
||||
|
||||
// ShowMenu hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, int, int, BOOL, char *> IReGameHook_ShowMenu;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, int, int, BOOL, char *> IReGameHookRegistry_ShowMenu;
|
||||
|
||||
// ShowVGUIMenu hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, int, int, char *> IReGameHook_ShowVGUIMenu;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, int, int, char *> IReGameHookRegistry_ShowVGUIMenu;
|
||||
|
||||
// BuyGunAmmo hook
|
||||
typedef IHookChain<bool, class CBasePlayer *, class CBasePlayerItem *, bool> IReGameHook_BuyGunAmmo;
|
||||
typedef IHookChainRegistry<bool, class CBasePlayer *, class CBasePlayerItem *, bool> IReGameHookRegistry_BuyGunAmmo;
|
||||
|
||||
// BuyWeaponByWeaponID hook
|
||||
typedef IHookChain<class CBaseEntity *, class CBasePlayer *, WeaponIdType> IReGameHook_BuyWeaponByWeaponID;
|
||||
typedef IHookChainRegistry<class CBaseEntity *, class CBasePlayer *, WeaponIdType> IReGameHookRegistry_BuyWeaponByWeaponID;
|
||||
|
||||
// InternalCommand hook
|
||||
typedef IVoidHookChain<edict_t *, const char *, const char *> IReGameHook_InternalCommand;
|
||||
typedef IVoidHookChainRegistry<edict_t *, const char *, const char *> IReGameHookRegistry_InternalCommand;
|
||||
|
||||
// CHalfLifeMultiplay::FShouldSwitchWeapon hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHook_CSGameRules_FShouldSwitchWeapon;
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon;
|
||||
|
||||
// CHalfLifeMultiplay::GetNextBestWeapon hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHook_CSGameRules_GetNextBestWeapon;
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHookRegistry_CSGameRules_GetNextBestWeapon;
|
||||
|
||||
// CHalfLifeMultiplay::FlPlayerFallDamage hook
|
||||
typedef IHookChain<float, class CBasePlayer *> IReGameHook_CSGameRules_FlPlayerFallDamage;
|
||||
typedef IHookChainRegistry<float, class CBasePlayer *> IReGameHookRegistry_CSGameRules_FlPlayerFallDamage;
|
||||
|
||||
// CHalfLifeMultiplay::FPlayerCanTakeDamage hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *, CBaseEntity *> IReGameHook_CSGameRules_FPlayerCanTakeDamage;
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *, CBaseEntity *> IReGameHookRegistry_CSGameRules_FPlayerCanTakeDamage;
|
||||
|
||||
// CHalfLifeMultiplay::PlayerSpawn hook
|
||||
typedef IVoidHookChain<class CBasePlayer *> IReGameHook_CSGameRules_PlayerSpawn;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *> IReGameHookRegistry_CSGameRules_PlayerSpawn;
|
||||
|
||||
// CHalfLifeMultiplay::FPlayerCanRespawn hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *> IReGameHook_CSGameRules_FPlayerCanRespawn;
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *> IReGameHookRegistry_CSGameRules_FPlayerCanRespawn;
|
||||
|
||||
// CHalfLifeMultiplay::GetPlayerSpawnSpot hook
|
||||
typedef IHookChain<struct edict_s *, class CBasePlayer *> IReGameHook_CSGameRules_GetPlayerSpawnSpot;
|
||||
typedef IHookChainRegistry<struct edict_s *, class CBasePlayer *> IReGameHookRegistry_CSGameRules_GetPlayerSpawnSpot;
|
||||
|
||||
// CHalfLifeMultiplay::ClientUserInfoChanged hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, char *> IReGameHook_CSGameRules_ClientUserInfoChanged;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, char *> IReGameHookRegistry_CSGameRules_ClientUserInfoChanged;
|
||||
|
||||
// CHalfLifeMultiplay::PlayerKilled hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHook_CSGameRules_PlayerKilled;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHookRegistry_CSGameRules_PlayerKilled;
|
||||
|
||||
// CHalfLifeMultiplay::DeathNotice hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHook_CSGameRules_DeathNotice;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHookRegistry_CSGameRules_DeathNotice;
|
||||
|
||||
// CHalfLifeMultiplay::CanHavePlayerItem hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHook_CSGameRules_CanHavePlayerItem;
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHookRegistry_CSGameRules_CanHavePlayerItem;
|
||||
|
||||
// CHalfLifeMultiplay::DeadPlayerWeapons hook
|
||||
typedef IHookChain<int, class CBasePlayer *> IReGameHook_CSGameRules_DeadPlayerWeapons;
|
||||
typedef IHookChainRegistry<int, class CBasePlayer *> IReGameHookRegistry_CSGameRules_DeadPlayerWeapons;
|
||||
|
||||
// CHalfLifeMultiplay::ServerDeactivate hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_ServerDeactivate;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_ServerDeactivate;
|
||||
|
||||
// CHalfLifeMultiplay::CheckMapConditions hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_CheckMapConditions;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_CheckMapConditions;
|
||||
|
||||
// CHalfLifeMultiplay::CleanUpMap hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_CleanUpMap;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_CleanUpMap;
|
||||
|
||||
// CHalfLifeMultiplay::RestartRound hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_RestartRound;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_RestartRound;
|
||||
|
||||
// CHalfLifeMultiplay::CheckWinConditions hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_CheckWinConditions;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_CheckWinConditions;
|
||||
|
||||
// CHalfLifeMultiplay::RemoveGuns hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_RemoveGuns;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_RemoveGuns;
|
||||
|
||||
// CHalfLifeMultiplay::GiveC4 hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_GiveC4;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_GiveC4;
|
||||
|
||||
// CHalfLifeMultiplay::ChangeLevel hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_ChangeLevel;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_ChangeLevel;
|
||||
|
||||
// CHalfLifeMultiplay::GoToIntermission hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_GoToIntermission;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_GoToIntermission;
|
||||
|
||||
// CHalfLifeMultiplay::BalanceTeams hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_BalanceTeams;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_BalanceTeams;
|
||||
|
||||
// CHalfLifeMultiplay::OnRoundFreezeEnd hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_OnRoundFreezeEnd;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd;
|
||||
|
||||
// PM_UpdateStepSound hook
|
||||
typedef IVoidHookChain<> IReGameHook_PM_UpdateStepSound;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_PM_UpdateStepSound;
|
||||
|
||||
class IReGameHookchains {
|
||||
public:
|
||||
virtual ~IReGameHookchains() {}
|
||||
|
||||
// CBasePlayer virtual
|
||||
virtual IReGameHookRegistry_CBasePlayer_Spawn* CBasePlayer_Spawn() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Precache* CBasePlayer_Precache() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_ObjectCaps* CBasePlayer_ObjectCaps() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Classify* CBasePlayer_Classify() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_TraceAttack* CBasePlayer_TraceAttack() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_TakeDamage* CBasePlayer_TakeDamage() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_TakeHealth* CBasePlayer_TakeHealth() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Killed* CBasePlayer_Killed() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddPoints* CBasePlayer_AddPoints() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddPointsToTeam* CBasePlayer_AddPointsToTeam() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddPlayerItem* CBasePlayer_AddPlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_RemovePlayerItem* CBasePlayer_RemovePlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveAmmo* CBasePlayer_GiveAmmo() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_ResetMaxSpeed* CBasePlayer_ResetMaxSpeed() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Jump* CBasePlayer_Jump() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Duck* CBasePlayer_Duck() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_PreThink* CBasePlayer_PreThink() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_PostThink* CBasePlayer_PostThink() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_UpdateClientData* CBasePlayer_UpdateClientData() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_ImpulseCommands* CBasePlayer_ImpulseCommands() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_RoundRespawn* CBasePlayer_RoundRespawn() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Blind* CBasePlayer_Blind() = 0;
|
||||
|
||||
virtual IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget* CBasePlayer_Observer_IsValidTarget() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_SetAnimation* CBasePlayer_SetAnimation() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveDefaultItems* CBasePlayer_GiveDefaultItems() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveNamedItem* CBasePlayer_GiveNamedItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddAccount* CBasePlayer_AddAccount() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveShield* CBasePlayer_GiveShield() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoModel* CBasePlayer_SetClientUserInfoModel() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoName* CBasePlayer_SetClientUserInfoName() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_HasRestrictItem* CBasePlayer_HasRestrictItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_DropPlayerItem* CBasePlayer_DropPlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_DropShield* CBasePlayer_DropShield() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_OnSpawnEquip* CBasePlayer_OnSpawnEquip() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Radio* CBasePlayer_Radio() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Disappear* CBasePlayer_Disappear() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_MakeVIP* CBasePlayer_MakeVIP() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_MakeBomber* CBasePlayer_MakeBomber() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_StartObserver* CBasePlayer_StartObserver() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GetIntoGame* CBasePlayer_GetIntoGame() = 0;
|
||||
|
||||
virtual IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo* CBaseAnimating_ResetSequenceInfo() = 0;
|
||||
|
||||
virtual IReGameHookRegistry_GetForceCamera* GetForceCamera() = 0;
|
||||
virtual IReGameHookRegistry_PlayerBlind* PlayerBlind() = 0;
|
||||
virtual IReGameHookRegistry_RadiusFlash_TraceLine* RadiusFlash_TraceLine() = 0;
|
||||
virtual IReGameHookRegistry_RoundEnd* RoundEnd() = 0;
|
||||
virtual IReGameHookRegistry_InstallGameRules* InstallGameRules() = 0;
|
||||
virtual IReGameHookRegistry_PM_Init* PM_Init() = 0;
|
||||
virtual IReGameHookRegistry_PM_Move* PM_Move() = 0;
|
||||
virtual IReGameHookRegistry_PM_AirMove* PM_AirMove() = 0;
|
||||
virtual IReGameHookRegistry_HandleMenu_ChooseAppearance* HandleMenu_ChooseAppearance() = 0;
|
||||
virtual IReGameHookRegistry_HandleMenu_ChooseTeam* HandleMenu_ChooseTeam() = 0;
|
||||
virtual IReGameHookRegistry_ShowMenu* ShowMenu() = 0;
|
||||
virtual IReGameHookRegistry_ShowVGUIMenu* ShowVGUIMenu() = 0;
|
||||
virtual IReGameHookRegistry_BuyGunAmmo* BuyGunAmmo() = 0;
|
||||
virtual IReGameHookRegistry_BuyWeaponByWeaponID* BuyWeaponByWeaponID() = 0;
|
||||
virtual IReGameHookRegistry_InternalCommand* InternalCommand() = 0;
|
||||
|
||||
virtual IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon* CSGameRules_FShouldSwitchWeapon() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GetNextBestWeapon* CSGameRules_GetNextBestWeapon() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_FlPlayerFallDamage* CSGameRules_FlPlayerFallDamage() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_FPlayerCanTakeDamage* CSGameRules_FPlayerCanTakeDamage() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_PlayerSpawn* CSGameRules_PlayerSpawn() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_FPlayerCanRespawn* CSGameRules_FPlayerCanRespawn() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GetPlayerSpawnSpot* CSGameRules_GetPlayerSpawnSpot() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_ClientUserInfoChanged* CSGameRules_ClientUserInfoChanged() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_PlayerKilled* CSGameRules_PlayerKilled() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_DeathNotice* CSGameRules_DeathNotice() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CanHavePlayerItem* CSGameRules_CanHavePlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_DeadPlayerWeapons* CSGameRules_DeadPlayerWeapons() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_ServerDeactivate* CSGameRules_ServerDeactivate() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CheckMapConditions* CSGameRules_CheckMapConditions() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CleanUpMap* CSGameRules_CleanUpMap() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_RestartRound* CSGameRules_RestartRound() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CheckWinConditions* CSGameRules_CheckWinConditions() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_RemoveGuns* CSGameRules_RemoveGuns() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GiveC4* CSGameRules_GiveC4() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_ChangeLevel* CSGameRules_ChangeLevel() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GoToIntermission* CSGameRules_GoToIntermission() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_BalanceTeams* CSGameRules_BalanceTeams() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd* CSGameRules_OnRoundFreezeEnd() = 0;
|
||||
virtual IReGameHookRegistry_PM_UpdateStepSound* PM_UpdateStepSound() = 0;
|
||||
};
|
||||
|
||||
struct ReGameFuncs_t {
|
||||
struct edict_s *(*CREATE_NAMED_ENTITY2)(string_t iClass);
|
||||
void (*ChangeString)(char *&dest, const char *source);
|
||||
void (*RadiusDamage)(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType);
|
||||
void (*ClearMultiDamage)();
|
||||
void (*ApplyMultiDamage)(entvars_t *pevInflictor, entvars_t *pevAttacker);
|
||||
void (*AddMultiDamage)(entvars_t *pevInflictor, CBaseEntity *pEntity, float flDamage, int bitsDamageType);
|
||||
class CBaseEntity *(*UTIL_FindEntityByString)(class CBaseEntity *pStartEntity, const char *szKeyword, const char *szValue);
|
||||
void (*AddEntityHashValue)(entvars_t *pev, const char *value, hash_types_e fieldType);
|
||||
void (*RemoveEntityHashValue)(entvars_t *pev, const char *value, hash_types_e fieldType);
|
||||
int (*Cmd_Argc)();
|
||||
const char *(*Cmd_Argv)(int i);
|
||||
};
|
||||
|
||||
class IReGameApi {
|
||||
public:
|
||||
virtual ~IReGameApi() {}
|
||||
|
||||
virtual int GetMajorVersion() = 0;
|
||||
virtual int GetMinorVersion() = 0;
|
||||
virtual const ReGameFuncs_t* GetFuncs() = 0;
|
||||
virtual IReGameHookchains* GetHookchains() = 0;
|
||||
|
||||
virtual class CGameRules* GetGameRules() = 0;
|
||||
virtual struct WeaponInfoStruct* GetWeaponInfo(int weaponID) = 0;
|
||||
virtual struct WeaponInfoStruct* GetWeaponInfo(const char* weaponName) = 0;
|
||||
virtual struct playermove_s* GetPlayerMove() = 0;
|
||||
virtual struct WeaponSlotInfo* GetWeaponSlot(WeaponIdType weaponID) = 0;
|
||||
virtual struct WeaponSlotInfo* GetWeaponSlot(const char* weaponName) = 0;
|
||||
virtual struct ItemInfo* GetItemInfo(WeaponIdType weaponID) = 0;
|
||||
virtual struct AmmoInfo* GetAmmoInfo(AmmoType ammoID) = 0;
|
||||
};
|
||||
|
||||
#define VRE_GAMEDLL_API_VERSION "VRE_GAMEDLL_API_VERSION001"
|
740
public/resdk/cstrike/regamedll_const.h
Normal file
740
public/resdk/cstrike/regamedll_const.h
Normal file
|
@ -0,0 +1,740 @@
|
|||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
// custom enum
|
||||
enum ArmorType
|
||||
{
|
||||
ARMOR_NONE, // no armor
|
||||
ARMOR_KEVLAR, // body vest only
|
||||
ARMOR_VESTHELM, // vest and helmet
|
||||
};
|
||||
|
||||
enum ArmouryItemPack
|
||||
{
|
||||
ARMOURY_MP5NAVY,
|
||||
ARMOURY_TMP,
|
||||
ARMOURY_P90,
|
||||
ARMOURY_MAC10,
|
||||
ARMOURY_AK47,
|
||||
ARMOURY_SG552,
|
||||
ARMOURY_M4A1,
|
||||
ARMOURY_AUG,
|
||||
ARMOURY_SCOUT,
|
||||
ARMOURY_G3SG1,
|
||||
ARMOURY_AWP,
|
||||
ARMOURY_M3,
|
||||
ARMOURY_XM1014,
|
||||
ARMOURY_M249,
|
||||
ARMOURY_FLASHBANG,
|
||||
ARMOURY_HEGRENADE,
|
||||
ARMOURY_KEVLAR,
|
||||
ARMOURY_ASSAULT,
|
||||
ARMOURY_SMOKEGRENADE,
|
||||
ARMOURY_GLOCK18,
|
||||
ARMOURY_USP,
|
||||
ARMOURY_ELITE,
|
||||
ARMOURY_FIVESEVEN,
|
||||
ARMOURY_P228,
|
||||
ARMOURY_DEAGLE,
|
||||
ARMOURY_FAMAS,
|
||||
ARMOURY_SG550,
|
||||
ARMOURY_GALIL,
|
||||
ARMOURY_UMP45,
|
||||
ARMOURY_SHIELD
|
||||
};
|
||||
|
||||
struct AmmoInfo
|
||||
{
|
||||
const char *pszName;
|
||||
int iId;
|
||||
};
|
||||
|
||||
struct MULTIDAMAGE
|
||||
{
|
||||
CBaseEntity *pEntity;
|
||||
float amount;
|
||||
int type;
|
||||
};
|
||||
|
||||
|
||||
|
||||
enum ItemRestType
|
||||
{
|
||||
ITEM_TYPE_BUYING, // when a player buying items
|
||||
ITEM_TYPE_TOUCHED, // when the player touches with a weaponbox or armoury_entity
|
||||
ITEM_TYPE_EQUIPPED // when a entity game_player_equip gives item to player or default item's on player spawn
|
||||
};
|
||||
|
||||
// constant items
|
||||
#define ITEM_ID_ANTIDOTE 2
|
||||
#define ITEM_ID_SECURITY 3
|
||||
|
||||
enum ItemID
|
||||
{
|
||||
ITEM_NONE = -1,
|
||||
ITEM_SHIELDGUN,
|
||||
ITEM_P228,
|
||||
ITEM_GLOCK,
|
||||
ITEM_SCOUT,
|
||||
ITEM_HEGRENADE,
|
||||
ITEM_XM1014,
|
||||
ITEM_C4,
|
||||
ITEM_MAC10,
|
||||
ITEM_AUG,
|
||||
ITEM_SMOKEGRENADE,
|
||||
ITEM_ELITE,
|
||||
ITEM_FIVESEVEN,
|
||||
ITEM_UMP45,
|
||||
ITEM_SG550,
|
||||
ITEM_GALIL,
|
||||
ITEM_FAMAS,
|
||||
ITEM_USP,
|
||||
ITEM_GLOCK18,
|
||||
ITEM_AWP,
|
||||
ITEM_MP5N,
|
||||
ITEM_M249,
|
||||
ITEM_M3,
|
||||
ITEM_M4A1,
|
||||
ITEM_TMP,
|
||||
ITEM_G3SG1,
|
||||
ITEM_FLASHBANG,
|
||||
ITEM_DEAGLE,
|
||||
ITEM_SG552,
|
||||
ITEM_AK47,
|
||||
ITEM_KNIFE,
|
||||
ITEM_P90,
|
||||
ITEM_NVG,
|
||||
ITEM_DEFUSEKIT,
|
||||
ITEM_KEVLAR,
|
||||
ITEM_ASSAULT,
|
||||
ITEM_LONGJUMP,
|
||||
ITEM_SODACAN,
|
||||
ITEM_HEALTHKIT,
|
||||
ITEM_ANTIDOTE,
|
||||
ITEM_BATTERY
|
||||
};
|
||||
|
||||
// custom enum
|
||||
enum RewardType
|
||||
{
|
||||
RT_NONE,
|
||||
RT_ROUND_BONUS,
|
||||
RT_PLAYER_RESET,
|
||||
RT_PLAYER_JOIN,
|
||||
RT_PLAYER_SPEC_JOIN,
|
||||
RT_PLAYER_BOUGHT_SOMETHING,
|
||||
RT_HOSTAGE_TOOK,
|
||||
RT_HOSTAGE_RESCUED,
|
||||
RT_HOSTAGE_DAMAGED,
|
||||
RT_HOSTAGE_KILLED,
|
||||
RT_TEAMMATES_KILLED,
|
||||
RT_ENEMY_KILLED,
|
||||
RT_INTO_GAME,
|
||||
RT_VIP_KILLED,
|
||||
RT_VIP_RESCUED_MYSELF
|
||||
};
|
||||
|
||||
enum PLAYER_ANIM
|
||||
{
|
||||
PLAYER_IDLE,
|
||||
PLAYER_WALK,
|
||||
PLAYER_JUMP,
|
||||
PLAYER_SUPERJUMP,
|
||||
PLAYER_DIE,
|
||||
PLAYER_ATTACK1,
|
||||
PLAYER_ATTACK2,
|
||||
PLAYER_FLINCH,
|
||||
PLAYER_LARGE_FLINCH,
|
||||
PLAYER_RELOAD,
|
||||
PLAYER_HOLDBOMB
|
||||
};
|
||||
|
||||
enum TeamName
|
||||
{
|
||||
UNASSIGNED,
|
||||
TERRORIST,
|
||||
CT,
|
||||
SPECTATOR,
|
||||
};
|
||||
|
||||
enum ModelName
|
||||
{
|
||||
MODEL_UNASSIGNED,
|
||||
MODEL_URBAN,
|
||||
MODEL_TERROR,
|
||||
MODEL_LEET,
|
||||
MODEL_ARCTIC,
|
||||
MODEL_GSG9,
|
||||
MODEL_GIGN,
|
||||
MODEL_SAS,
|
||||
MODEL_GUERILLA,
|
||||
MODEL_VIP,
|
||||
MODEL_MILITIA,
|
||||
MODEL_SPETSNAZ,
|
||||
MODEL_AUTO
|
||||
};
|
||||
|
||||
enum JoinState
|
||||
{
|
||||
JOINED,
|
||||
SHOWLTEXT,
|
||||
READINGLTEXT,
|
||||
SHOWTEAMSELECT,
|
||||
PICKINGTEAM,
|
||||
GETINTOGAME
|
||||
};
|
||||
|
||||
enum TrackCommands
|
||||
{
|
||||
CMD_SAY = 0,
|
||||
CMD_SAYTEAM,
|
||||
CMD_FULLUPDATE,
|
||||
CMD_VOTE,
|
||||
CMD_VOTEMAP,
|
||||
CMD_LISTMAPS,
|
||||
CMD_LISTPLAYERS,
|
||||
CMD_NIGHTVISION,
|
||||
COMMANDS_TO_TRACK,
|
||||
};
|
||||
|
||||
struct RebuyStruct
|
||||
{
|
||||
int m_primaryWeapon;
|
||||
int m_primaryAmmo;
|
||||
int m_secondaryWeapon;
|
||||
int m_secondaryAmmo;
|
||||
int m_heGrenade;
|
||||
int m_flashbang;
|
||||
int m_smokeGrenade;
|
||||
int m_defuser;
|
||||
int m_nightVision;
|
||||
ArmorType m_armor;
|
||||
};
|
||||
|
||||
enum ThrowDirection
|
||||
{
|
||||
THROW_NONE,
|
||||
THROW_FORWARD,
|
||||
THROW_BACKWARD,
|
||||
THROW_HITVEL,
|
||||
THROW_BOMB,
|
||||
THROW_GRENADE,
|
||||
THROW_HITVEL_MINUS_AIRVEL
|
||||
};
|
||||
|
||||
enum sbar_data
|
||||
{
|
||||
SBAR_ID_TARGETTYPE = 1,
|
||||
SBAR_ID_TARGETNAME,
|
||||
SBAR_ID_TARGETHEALTH,
|
||||
SBAR_END
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
WINSTATUS_CTS = 1,
|
||||
WINSTATUS_TERRORISTS,
|
||||
WINSTATUS_DRAW,
|
||||
};
|
||||
|
||||
// custom enum
|
||||
// used for EndRoundMessage() logged messages
|
||||
enum ScenarioEventEndRound
|
||||
{
|
||||
ROUND_NONE,
|
||||
ROUND_TARGET_BOMB,
|
||||
ROUND_VIP_ESCAPED,
|
||||
ROUND_VIP_ASSASSINATED,
|
||||
ROUND_TERRORISTS_ESCAPED,
|
||||
ROUND_CTS_PREVENT_ESCAPE,
|
||||
ROUND_ESCAPING_TERRORISTS_NEUTRALIZED,
|
||||
ROUND_BOMB_DEFUSED,
|
||||
ROUND_CTS_WIN,
|
||||
ROUND_TERRORISTS_WIN,
|
||||
ROUND_END_DRAW,
|
||||
ROUND_ALL_HOSTAGES_RESCUED,
|
||||
ROUND_TARGET_SAVED,
|
||||
ROUND_HOSTAGE_NOT_RESCUED,
|
||||
ROUND_TERRORISTS_NOT_ESCAPED,
|
||||
ROUND_VIP_NOT_ESCAPED,
|
||||
ROUND_GAME_COMMENCE,
|
||||
ROUND_GAME_RESTART,
|
||||
ROUND_GAME_OVER
|
||||
};
|
||||
|
||||
enum RewardRules
|
||||
{
|
||||
RR_CTS_WIN,
|
||||
RR_TERRORISTS_WIN,
|
||||
RR_TARGET_BOMB,
|
||||
RR_VIP_ESCAPED,
|
||||
RR_VIP_ASSASSINATED,
|
||||
RR_TERRORISTS_ESCAPED,
|
||||
RR_CTS_PREVENT_ESCAPE,
|
||||
RR_ESCAPING_TERRORISTS_NEUTRALIZED,
|
||||
RR_BOMB_DEFUSED,
|
||||
RR_BOMB_PLANTED,
|
||||
RR_BOMB_EXPLODED,
|
||||
RR_ALL_HOSTAGES_RESCUED,
|
||||
RR_TARGET_BOMB_SAVED,
|
||||
RR_HOSTAGE_NOT_RESCUED,
|
||||
RR_VIP_NOT_ESCAPED,
|
||||
RR_LOSER_BONUS_DEFAULT,
|
||||
RR_LOSER_BONUS_MIN,
|
||||
RR_LOSER_BONUS_MAX,
|
||||
RR_LOSER_BONUS_ADD,
|
||||
RR_RESCUED_HOSTAGE,
|
||||
RR_TOOK_HOSTAGE_ACC,
|
||||
RR_TOOK_HOSTAGE,
|
||||
RR_END
|
||||
};
|
||||
|
||||
// custom enum
|
||||
enum RewardAccount
|
||||
{
|
||||
REWARD_TARGET_BOMB = 3500,
|
||||
REWARD_VIP_ESCAPED = 3500,
|
||||
REWARD_VIP_ASSASSINATED = 3250,
|
||||
REWARD_TERRORISTS_ESCAPED = 3150,
|
||||
REWARD_CTS_PREVENT_ESCAPE = 3500,
|
||||
REWARD_ESCAPING_TERRORISTS_NEUTRALIZED = 3250,
|
||||
REWARD_BOMB_DEFUSED = 3250,
|
||||
REWARD_BOMB_PLANTED = 800,
|
||||
REWARD_BOMB_EXPLODED = 3250,
|
||||
REWARD_CTS_WIN = 3000,
|
||||
REWARD_TERRORISTS_WIN = 3000,
|
||||
REWARD_ALL_HOSTAGES_RESCUED = 2500,
|
||||
|
||||
// the end round was by the expiration time
|
||||
REWARD_TARGET_BOMB_SAVED = 3250,
|
||||
REWARD_HOSTAGE_NOT_RESCUED = 3250,
|
||||
REWARD_VIP_NOT_ESCAPED = 3250,
|
||||
|
||||
// loser bonus
|
||||
REWARD_LOSER_BONUS_DEFAULT = 1400,
|
||||
REWARD_LOSER_BONUS_MIN = 1500,
|
||||
REWARD_LOSER_BONUS_MAX = 3000,
|
||||
REWARD_LOSER_BONUS_ADD = 500,
|
||||
|
||||
REWARD_RESCUED_HOSTAGE = 750,
|
||||
REWARD_KILLED_ENEMY = 300,
|
||||
REWARD_KILLED_VIP = 2500,
|
||||
REWARD_VIP_HAVE_SELF_RESCUED = 2500,
|
||||
|
||||
REWARD_TAKEN_HOSTAGE = 1000,
|
||||
REWARD_TOOK_HOSTAGE_ACC = 100,
|
||||
REWARD_TOOK_HOSTAGE = 150,
|
||||
};
|
||||
|
||||
// custom enum
|
||||
enum PaybackForBadThing
|
||||
{
|
||||
PAYBACK_FOR_KILLED_TEAMMATES = -3300,
|
||||
};
|
||||
|
||||
// custom enum
|
||||
enum InfoMapBuyParam
|
||||
{
|
||||
BUYING_EVERYONE = 0,
|
||||
BUYING_ONLY_CTS,
|
||||
BUYING_ONLY_TERRORISTS,
|
||||
BUYING_NO_ONE,
|
||||
};
|
||||
|
||||
// weapon respawning return codes
|
||||
enum
|
||||
{
|
||||
GR_NONE = 0,
|
||||
|
||||
GR_WEAPON_RESPAWN_YES,
|
||||
GR_WEAPON_RESPAWN_NO,
|
||||
|
||||
GR_AMMO_RESPAWN_YES,
|
||||
GR_AMMO_RESPAWN_NO,
|
||||
|
||||
GR_ITEM_RESPAWN_YES,
|
||||
GR_ITEM_RESPAWN_NO,
|
||||
|
||||
GR_PLR_DROP_GUN_ALL,
|
||||
GR_PLR_DROP_GUN_ACTIVE,
|
||||
GR_PLR_DROP_GUN_NO,
|
||||
|
||||
GR_PLR_DROP_AMMO_ALL,
|
||||
GR_PLR_DROP_AMMO_ACTIVE,
|
||||
GR_PLR_DROP_AMMO_NO,
|
||||
};
|
||||
|
||||
// custom enum
|
||||
enum
|
||||
{
|
||||
SCENARIO_BLOCK_TIME_EXPRIRED = (1 << 0), // flag "a"
|
||||
SCENARIO_BLOCK_NEED_PLAYERS = (1 << 1), // flag "b"
|
||||
SCENARIO_BLOCK_VIP_ESCAPE = (1 << 2), // flag "c"
|
||||
SCENARIO_BLOCK_PRISON_ESCAPE = (1 << 3), // flag "d"
|
||||
SCENARIO_BLOCK_BOMB = (1 << 4), // flag "e"
|
||||
SCENARIO_BLOCK_TEAM_EXTERMINATION = (1 << 5), // flag "f"
|
||||
SCENARIO_BLOCK_HOSTAGE_RESCUE = (1 << 6), // flag "g"
|
||||
};
|
||||
|
||||
// Player relationship return codes
|
||||
enum
|
||||
{
|
||||
GR_NOTTEAMMATE = 0,
|
||||
GR_TEAMMATE,
|
||||
GR_ENEMY,
|
||||
GR_ALLY,
|
||||
GR_NEUTRAL,
|
||||
};
|
||||
|
||||
enum WeaponIdType
|
||||
{
|
||||
WEAPON_NONE,
|
||||
WEAPON_P228,
|
||||
WEAPON_GLOCK,
|
||||
WEAPON_SCOUT,
|
||||
WEAPON_HEGRENADE,
|
||||
WEAPON_XM1014,
|
||||
WEAPON_C4,
|
||||
WEAPON_MAC10,
|
||||
WEAPON_AUG,
|
||||
WEAPON_SMOKEGRENADE,
|
||||
WEAPON_ELITE,
|
||||
WEAPON_FIVESEVEN,
|
||||
WEAPON_UMP45,
|
||||
WEAPON_SG550,
|
||||
WEAPON_GALIL,
|
||||
WEAPON_FAMAS,
|
||||
WEAPON_USP,
|
||||
WEAPON_GLOCK18,
|
||||
WEAPON_AWP,
|
||||
WEAPON_MP5N,
|
||||
WEAPON_M249,
|
||||
WEAPON_M3,
|
||||
WEAPON_M4A1,
|
||||
WEAPON_TMP,
|
||||
WEAPON_G3SG1,
|
||||
WEAPON_FLASHBANG,
|
||||
WEAPON_DEAGLE,
|
||||
WEAPON_SG552,
|
||||
WEAPON_AK47,
|
||||
WEAPON_KNIFE,
|
||||
WEAPON_P90,
|
||||
WEAPON_SHIELDGUN = 99
|
||||
};
|
||||
|
||||
enum AutoBuyClassType
|
||||
{
|
||||
AUTOBUYCLASS_NONE = 0,
|
||||
AUTOBUYCLASS_PRIMARY = (1 << 0),
|
||||
AUTOBUYCLASS_SECONDARY = (1 << 1),
|
||||
AUTOBUYCLASS_AMMO = (1 << 2),
|
||||
AUTOBUYCLASS_ARMOR = (1 << 3),
|
||||
AUTOBUYCLASS_DEFUSER = (1 << 4),
|
||||
AUTOBUYCLASS_PISTOL = (1 << 5),
|
||||
AUTOBUYCLASS_SMG = (1 << 6),
|
||||
AUTOBUYCLASS_RIFLE = (1 << 7),
|
||||
AUTOBUYCLASS_SNIPERRIFLE = (1 << 8),
|
||||
AUTOBUYCLASS_SHOTGUN = (1 << 9),
|
||||
AUTOBUYCLASS_MACHINEGUN = (1 << 10),
|
||||
AUTOBUYCLASS_GRENADE = (1 << 11),
|
||||
AUTOBUYCLASS_NIGHTVISION = (1 << 12),
|
||||
AUTOBUYCLASS_SHIELD = (1 << 13),
|
||||
};
|
||||
|
||||
enum AmmoCostType
|
||||
{
|
||||
AMMO_338MAG_PRICE = 125,
|
||||
AMMO_357SIG_PRICE = 50,
|
||||
AMMO_45ACP_PRICE = 25,
|
||||
AMMO_50AE_PRICE = 40,
|
||||
AMMO_556MM_PRICE = 60,
|
||||
AMMO_57MM_PRICE = 50,
|
||||
AMMO_762MM_PRICE = 80,
|
||||
AMMO_9MM_PRICE = 20,
|
||||
AMMO_BUCKSHOT_PRICE = 65,
|
||||
};
|
||||
|
||||
// custom enum
|
||||
// the default amount of ammo that comes with each gun when it spawns
|
||||
enum ClipGiveDefault
|
||||
{
|
||||
P228_DEFAULT_GIVE = 13,
|
||||
GLOCK18_DEFAULT_GIVE = 20,
|
||||
SCOUT_DEFAULT_GIVE = 10,
|
||||
HEGRENADE_DEFAULT_GIVE = 1,
|
||||
XM1014_DEFAULT_GIVE = 7,
|
||||
C4_DEFAULT_GIVE = 1,
|
||||
MAC10_DEFAULT_GIVE = 30,
|
||||
AUG_DEFAULT_GIVE = 30,
|
||||
SMOKEGRENADE_DEFAULT_GIVE = 1,
|
||||
ELITE_DEFAULT_GIVE = 30,
|
||||
FIVESEVEN_DEFAULT_GIVE = 20,
|
||||
UMP45_DEFAULT_GIVE = 25,
|
||||
SG550_DEFAULT_GIVE = 30,
|
||||
GALIL_DEFAULT_GIVE = 35,
|
||||
FAMAS_DEFAULT_GIVE = 25,
|
||||
USP_DEFAULT_GIVE = 12,
|
||||
AWP_DEFAULT_GIVE = 10,
|
||||
MP5NAVY_DEFAULT_GIVE = 30,
|
||||
M249_DEFAULT_GIVE = 100,
|
||||
M3_DEFAULT_GIVE = 8,
|
||||
M4A1_DEFAULT_GIVE = 30,
|
||||
TMP_DEFAULT_GIVE = 30,
|
||||
G3SG1_DEFAULT_GIVE = 20,
|
||||
FLASHBANG_DEFAULT_GIVE = 1,
|
||||
DEAGLE_DEFAULT_GIVE = 7,
|
||||
SG552_DEFAULT_GIVE = 30,
|
||||
AK47_DEFAULT_GIVE = 30,
|
||||
/*KNIFE_DEFAULT_GIVE = 1,*/
|
||||
P90_DEFAULT_GIVE = 50,
|
||||
};
|
||||
|
||||
enum ClipSizeType
|
||||
{
|
||||
P228_MAX_CLIP = 13,
|
||||
GLOCK18_MAX_CLIP = 20,
|
||||
SCOUT_MAX_CLIP = 10,
|
||||
XM1014_MAX_CLIP = 7,
|
||||
MAC10_MAX_CLIP = 30,
|
||||
AUG_MAX_CLIP = 30,
|
||||
ELITE_MAX_CLIP = 30,
|
||||
FIVESEVEN_MAX_CLIP = 20,
|
||||
UMP45_MAX_CLIP = 25,
|
||||
SG550_MAX_CLIP = 30,
|
||||
GALIL_MAX_CLIP = 35,
|
||||
FAMAS_MAX_CLIP = 25,
|
||||
USP_MAX_CLIP = 12,
|
||||
AWP_MAX_CLIP = 10,
|
||||
MP5N_MAX_CLIP = 30,
|
||||
M249_MAX_CLIP = 100,
|
||||
M3_MAX_CLIP = 8,
|
||||
M4A1_MAX_CLIP = 30,
|
||||
TMP_MAX_CLIP = 30,
|
||||
G3SG1_MAX_CLIP = 20,
|
||||
DEAGLE_MAX_CLIP = 7,
|
||||
SG552_MAX_CLIP = 30,
|
||||
AK47_MAX_CLIP = 30,
|
||||
P90_MAX_CLIP = 50,
|
||||
};
|
||||
|
||||
enum WeightWeapon
|
||||
{
|
||||
P228_WEIGHT = 5,
|
||||
GLOCK18_WEIGHT = 5,
|
||||
SCOUT_WEIGHT = 30,
|
||||
HEGRENADE_WEIGHT = 2,
|
||||
XM1014_WEIGHT = 20,
|
||||
C4_WEIGHT = 3,
|
||||
MAC10_WEIGHT = 25,
|
||||
AUG_WEIGHT = 25,
|
||||
SMOKEGRENADE_WEIGHT = 1,
|
||||
ELITE_WEIGHT = 5,
|
||||
FIVESEVEN_WEIGHT = 5,
|
||||
UMP45_WEIGHT = 25,
|
||||
SG550_WEIGHT = 20,
|
||||
GALIL_WEIGHT = 25,
|
||||
FAMAS_WEIGHT = 75,
|
||||
USP_WEIGHT = 5,
|
||||
AWP_WEIGHT = 30,
|
||||
MP5NAVY_WEIGHT = 25,
|
||||
M249_WEIGHT = 25,
|
||||
M3_WEIGHT = 20,
|
||||
M4A1_WEIGHT = 25,
|
||||
TMP_WEIGHT = 25,
|
||||
G3SG1_WEIGHT = 20,
|
||||
FLASHBANG_WEIGHT = 1,
|
||||
DEAGLE_WEIGHT = 7,
|
||||
SG552_WEIGHT = 25,
|
||||
AK47_WEIGHT = 25,
|
||||
P90_WEIGHT = 26,
|
||||
KNIFE_WEIGHT = 0,
|
||||
};
|
||||
|
||||
enum MaxAmmoType
|
||||
{
|
||||
MAX_AMMO_BUCKSHOT = 32,
|
||||
MAX_AMMO_9MM = 120,
|
||||
MAX_AMMO_556NATO = 90,
|
||||
MAX_AMMO_556NATOBOX = 200,
|
||||
MAX_AMMO_762NATO = 90,
|
||||
MAX_AMMO_45ACP = 100,
|
||||
MAX_AMMO_50AE = 35,
|
||||
MAX_AMMO_338MAGNUM = 30,
|
||||
MAX_AMMO_57MM = 100,
|
||||
MAX_AMMO_357SIG = 52,
|
||||
|
||||
// custom
|
||||
MAX_AMMO_SMOKEGRENADE = 1,
|
||||
MAX_AMMO_HEGRENADE = 1,
|
||||
MAX_AMMO_FLASHBANG = 2,
|
||||
};
|
||||
|
||||
enum AmmoType
|
||||
{
|
||||
AMMO_NONE,
|
||||
AMMO_338MAGNUM,
|
||||
AMMO_762NATO,
|
||||
AMMO_556NATOBOX,
|
||||
AMMO_556NATO,
|
||||
AMMO_BUCKSHOT,
|
||||
AMMO_45ACP,
|
||||
AMMO_57MM,
|
||||
AMMO_50AE,
|
||||
AMMO_357SIG,
|
||||
AMMO_9MM,
|
||||
AMMO_FLASHBANG,
|
||||
AMMO_HEGRENADE,
|
||||
AMMO_SMOKEGRENADE,
|
||||
AMMO_C4,
|
||||
|
||||
AMMO_MAX_TYPES
|
||||
};
|
||||
|
||||
enum WeaponClassType
|
||||
{
|
||||
WEAPONCLASS_NONE,
|
||||
WEAPONCLASS_KNIFE,
|
||||
WEAPONCLASS_PISTOL,
|
||||
WEAPONCLASS_GRENADE,
|
||||
WEAPONCLASS_SUBMACHINEGUN,
|
||||
WEAPONCLASS_SHOTGUN,
|
||||
WEAPONCLASS_MACHINEGUN,
|
||||
WEAPONCLASS_RIFLE,
|
||||
WEAPONCLASS_SNIPERRIFLE,
|
||||
WEAPONCLASS_MAX,
|
||||
};
|
||||
|
||||
enum AmmoBuyAmount
|
||||
{
|
||||
AMMO_338MAG_BUY = 10,
|
||||
AMMO_357SIG_BUY = 13,
|
||||
AMMO_45ACP_BUY = 12,
|
||||
AMMO_50AE_BUY = 7,
|
||||
AMMO_556NATO_BUY = 30,
|
||||
AMMO_556NATOBOX_BUY = 30,
|
||||
AMMO_57MM_BUY = 50,
|
||||
AMMO_762NATO_BUY = 30,
|
||||
AMMO_9MM_BUY = 30,
|
||||
AMMO_BUCKSHOT_BUY = 8,
|
||||
};
|
||||
|
||||
enum shieldgun_e
|
||||
{
|
||||
SHIELDGUN_IDLE,
|
||||
SHIELDGUN_SHOOT1,
|
||||
SHIELDGUN_SHOOT2,
|
||||
SHIELDGUN_SHOOT_EMPTY,
|
||||
SHIELDGUN_RELOAD,
|
||||
SHIELDGUN_DRAW,
|
||||
SHIELDGUN_DRAWN_IDLE,
|
||||
SHIELDGUN_UP,
|
||||
SHIELDGUN_DOWN,
|
||||
};
|
||||
|
||||
// custom
|
||||
enum shieldgren_e
|
||||
{
|
||||
SHIELDREN_IDLE = 4,
|
||||
SHIELDREN_UP,
|
||||
SHIELDREN_DOWN
|
||||
};
|
||||
|
||||
enum InventorySlotType
|
||||
{
|
||||
NONE_SLOT,
|
||||
PRIMARY_WEAPON_SLOT,
|
||||
PISTOL_SLOT,
|
||||
KNIFE_SLOT,
|
||||
GRENADE_SLOT,
|
||||
C4_SLOT,
|
||||
};
|
||||
|
||||
enum Bullet
|
||||
{
|
||||
BULLET_NONE,
|
||||
BULLET_PLAYER_9MM,
|
||||
BULLET_PLAYER_MP5,
|
||||
BULLET_PLAYER_357,
|
||||
BULLET_PLAYER_BUCKSHOT,
|
||||
BULLET_PLAYER_CROWBAR,
|
||||
BULLET_MONSTER_9MM,
|
||||
BULLET_MONSTER_MP5,
|
||||
BULLET_MONSTER_12MM,
|
||||
BULLET_PLAYER_45ACP,
|
||||
BULLET_PLAYER_338MAG,
|
||||
BULLET_PLAYER_762MM,
|
||||
BULLET_PLAYER_556MM,
|
||||
BULLET_PLAYER_50AE,
|
||||
BULLET_PLAYER_57MM,
|
||||
BULLET_PLAYER_357SIG,
|
||||
};
|
||||
|
||||
struct WeaponStruct
|
||||
{
|
||||
int m_type;
|
||||
int m_price;
|
||||
int m_side;
|
||||
int m_slot;
|
||||
int m_ammoPrice;
|
||||
};
|
||||
|
||||
struct AutoBuyInfoStruct
|
||||
{
|
||||
AutoBuyClassType m_class;
|
||||
char *m_command;
|
||||
char *m_classname;
|
||||
};
|
||||
|
||||
struct WeaponAliasInfo
|
||||
{
|
||||
char *alias;
|
||||
WeaponIdType id;
|
||||
};
|
||||
|
||||
struct WeaponBuyAliasInfo
|
||||
{
|
||||
char *alias;
|
||||
WeaponIdType id;
|
||||
char *failName;
|
||||
};
|
||||
|
||||
struct WeaponClassAliasInfo
|
||||
{
|
||||
char *alias;
|
||||
WeaponClassType id;
|
||||
};
|
||||
|
||||
struct WeaponSlotInfo
|
||||
{
|
||||
WeaponIdType id;
|
||||
InventorySlotType slot;
|
||||
const char *weaponName;
|
||||
};
|
||||
|
||||
enum hash_types_e { CLASSNAME };
|
303
public/resdk/cstrike/regamedll_interfaces.h
Normal file
303
public/resdk/cstrike/regamedll_interfaces.h
Normal file
|
@ -0,0 +1,303 @@
|
|||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "regamedll_const.h"
|
||||
|
||||
class CBaseEntity;
|
||||
class CBasePlayer;
|
||||
|
||||
// Implementation wrapper
|
||||
class CCSEntity {
|
||||
public:
|
||||
virtual ~CCSEntity() {}
|
||||
virtual void FireBullets(int iShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker);
|
||||
virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand);
|
||||
public:
|
||||
CBaseEntity *m_pContainingEntity;
|
||||
};
|
||||
|
||||
class CCSDelay: public CCSEntity {};
|
||||
class CCSAnimating: public CCSDelay {};
|
||||
class CCSPlayerItem: public CCSAnimating {};
|
||||
class CCSToggle: public CCSAnimating {};
|
||||
class CCSMonster: public CCSToggle {};
|
||||
class CCSWeaponBox: public CCSEntity {};
|
||||
class CCSArmoury: public CCSEntity {};
|
||||
|
||||
class CCSPlayer: public CCSMonster {
|
||||
public:
|
||||
CCSPlayer() : m_bForceShowMenu(false)
|
||||
{
|
||||
m_szModel[0] = '\0';
|
||||
}
|
||||
|
||||
virtual bool IsConnected() const;
|
||||
virtual void SetAnimation(PLAYER_ANIM playerAnim);
|
||||
virtual void AddAccount(int amount, RewardType type = RT_NONE, bool bTrackChange = true);
|
||||
virtual CBaseEntity *GiveNamedItem(const char *pszName);
|
||||
virtual CBaseEntity *GiveNamedItemEx(const char *pszName);
|
||||
virtual void GiveDefaultItems();
|
||||
virtual void GiveShield(bool bDeploy = true);
|
||||
virtual void DropShield(bool bDeploy = true);
|
||||
virtual void DropPlayerItem(const char *pszItemName);
|
||||
virtual void RemoveShield();
|
||||
virtual void RemoveAllItems(bool bRemoveSuit);
|
||||
virtual bool RemovePlayerItem(const char* pszItemName);
|
||||
virtual void SetPlayerModel(bool bHasC4);
|
||||
virtual void SetPlayerModelEx(const char *modelName);
|
||||
virtual void SetNewPlayerModel(const char *modelName);
|
||||
virtual void ClientCommand(const char *cmd, const char *arg1 = nullptr, const char *arg2 = nullptr, const char *arg3 = nullptr);
|
||||
virtual void SetProgressBarTime(int time);
|
||||
virtual void SetProgressBarTime2(int time, float timeElapsed);
|
||||
virtual struct edict_s *EntSelectSpawnPoint();
|
||||
virtual void SetBombIcon(bool bFlash = false);
|
||||
virtual void SetScoreAttrib(CBasePlayer *dest);
|
||||
virtual void SendItemStatus();
|
||||
virtual void ReloadWeapons(CBasePlayerItem *pWeapon = nullptr, bool bForceReload = false, bool bForceRefill = false);
|
||||
virtual void Observer_SetMode(int iMode);
|
||||
virtual bool SelectSpawnSpot(const char *pEntClassName, CBaseEntity* &pSpot);
|
||||
virtual bool SwitchWeapon(CBasePlayerItem *pWeapon);
|
||||
virtual void SwitchTeam();
|
||||
virtual bool JoinTeam(TeamName team);
|
||||
virtual void StartObserver(Vector& vecPosition, Vector& vecViewAngle);
|
||||
virtual void TeamChangeUpdate();
|
||||
virtual void DropSecondary();
|
||||
virtual void DropPrimary();
|
||||
virtual bool HasPlayerItem(CBasePlayerItem *pCheckItem);
|
||||
virtual bool HasNamedPlayerItem(const char *pszItemName);
|
||||
virtual CBasePlayerItem *GetItemById(WeaponIdType weaponID);
|
||||
virtual CBasePlayerItem *GetItemByName(const char *itemName);
|
||||
virtual void Disappear();
|
||||
virtual void MakeVIP();
|
||||
virtual bool MakeBomber();
|
||||
|
||||
CBasePlayer *BasePlayer() const;
|
||||
public:
|
||||
char m_szModel[32];
|
||||
bool m_bForceShowMenu;
|
||||
};
|
||||
|
||||
class CAPI_Bot: public CCSPlayer {};
|
||||
class CAPI_CSBot: public CAPI_Bot {};
|
||||
class CCSShield: public CCSEntity {};
|
||||
class CCSDeadHEV: public CCSMonster {};
|
||||
class CCSSprayCan: public CCSEntity {};
|
||||
class CCSBloodSplat: public CCSEntity {};
|
||||
class CCSPlayerWeapon: public CCSPlayerItem {};
|
||||
class CCSWorld: public CCSEntity {};
|
||||
class CCSDecal: public CCSEntity {};
|
||||
class CCSCorpse: public CCSEntity {};
|
||||
class CCSGrenade: public CCSMonster {};
|
||||
class CCSAirtank: public CCSGrenade {};
|
||||
class CCSPlayerAmmo: public CCSEntity {};
|
||||
class CCS9MMAmmo: public CCSPlayerAmmo {};
|
||||
class CCSBuckShotAmmo: public CCSPlayerAmmo {};
|
||||
class CCS556NatoAmmo: public CCSPlayerAmmo {};
|
||||
class CCS556NatoBoxAmmo: public CCSPlayerAmmo {};
|
||||
class CCS762NatoAmmo: public CCSPlayerAmmo {};
|
||||
class CCS45ACPAmmo: public CCSPlayerAmmo {};
|
||||
class CCS50AEAmmo: public CCSPlayerAmmo {};
|
||||
class CCS338MagnumAmmo: public CCSPlayerAmmo {};
|
||||
class CCS57MMAmmo: public CCSPlayerAmmo {};
|
||||
class CCS357SIGAmmo: public CCSPlayerAmmo {};
|
||||
class CCSFuncWall: public CCSEntity {};
|
||||
class CCSFuncWallToggle: public CCSFuncWall {};
|
||||
class CCSFuncConveyor: public CCSFuncWall {};
|
||||
class CCSFuncIllusionary: public CCSToggle {};
|
||||
class CCSFuncMonsterClip: public CCSFuncWall {};
|
||||
class CCSFuncRotating: public CCSEntity {};
|
||||
class CCSPendulum: public CCSEntity {};
|
||||
class CCSPointEntity: public CCSEntity {};
|
||||
class CCSStripWeapons: public CCSPointEntity {};
|
||||
class CCSInfoIntermission: public CCSPointEntity {};
|
||||
class CCSRevertSaved: public CCSPointEntity {};
|
||||
class CCSEnvGlobal: public CCSPointEntity {};
|
||||
class CCSMultiSource: public CCSPointEntity {};
|
||||
class CCSButton: public CCSToggle {};
|
||||
class CCSRotButton: public CCSButton {};
|
||||
class CCSMomentaryRotButton: public CCSToggle {};
|
||||
class CCSEnvSpark: public CCSEntity {};
|
||||
class CCSButtonTarget: public CCSEntity {};
|
||||
class CCSDoor: public CCSToggle {};
|
||||
class CCSRotDoor: public CCSDoor {};
|
||||
class CCSMomentaryDoor: public CCSToggle {};
|
||||
class CCSGib: public CCSEntity {};
|
||||
class CCSBubbling: public CCSEntity {};
|
||||
class CCSBeam: public CCSEntity {};
|
||||
class CCSLightning: public CCSBeam {};
|
||||
class CCSLaser: public CCSBeam {};
|
||||
class CCSGlow: public CCSPointEntity {};
|
||||
class CCSSprite: public CCSPointEntity {};
|
||||
class CCSBombGlow: public CCSSprite {};
|
||||
class CCSGibShooter: public CCSDelay {};
|
||||
class CCSEnvShooter: public CCSGibShooter {};
|
||||
class CCSTestEffect: public CCSDelay {};
|
||||
class CCSBlood: public CCSPointEntity {};
|
||||
class CCSShake: public CCSPointEntity {};
|
||||
class CCSFade: public CCSPointEntity {};
|
||||
class CCSMessage: public CCSPointEntity {};
|
||||
class CCSEnvFunnel: public CCSDelay {};
|
||||
class CCSEnvBeverage: public CCSDelay {};
|
||||
class CCSItemSoda: public CCSEntity {};
|
||||
class CCSShower: public CCSEntity {};
|
||||
class CCSEnvExplosion: public CCSMonster {};
|
||||
class CCSBreakable: public CCSDelay {};
|
||||
class CCSPushable: public CCSBreakable {};
|
||||
class CCSFuncTank: public CCSEntity {};
|
||||
class CCSFuncTankGun: public CCSFuncTank {};
|
||||
class CCSFuncTankLaser: public CCSFuncTank {};
|
||||
class CCSFuncTankRocket: public CCSFuncTank {};
|
||||
class CCSFuncTankMortar: public CCSFuncTank {};
|
||||
class CCSFuncTankControls: public CCSEntity {};
|
||||
class CCSRecharge: public CCSToggle {};
|
||||
class CCSCycler: public CCSMonster {};
|
||||
class CCSGenericCycler: public CCSCycler {};
|
||||
class CCSCyclerProbe: public CCSCycler {};
|
||||
class CCSCyclerSprite: public CCSEntity {};
|
||||
class CCSWeaponCycler: public CCSPlayerWeapon {};
|
||||
class CCSWreckage: public CCSMonster {};
|
||||
class CCSWorldItem: public CCSEntity {};
|
||||
class CCSItem: public CCSEntity {};
|
||||
class CCSHealthKit: public CCSItem {};
|
||||
class CCSWallHealth: public CCSToggle {};
|
||||
class CCSItemSuit: public CCSItem {};
|
||||
class CCSItemBattery: public CCSItem {};
|
||||
class CCSItemAntidote: public CCSItem {};
|
||||
class CCSItemSecurity: public CCSItem {};
|
||||
class CCSItemLongJump: public CCSItem {};
|
||||
class CCSItemKevlar: public CCSItem {};
|
||||
class CCSItemAssaultSuit: public CCSItem {};
|
||||
class CCSItemThighPack: public CCSItem {};
|
||||
class CCSGrenCatch: public CCSEntity {};
|
||||
class CCSFuncWeaponCheck: public CCSEntity {};
|
||||
class CCSHostage: public CCSMonster {};
|
||||
class CCSLight: public CCSPointEntity {};
|
||||
class CCSEnvLight: public CCSLight {};
|
||||
class CCSRuleEntity: public CCSEntity {};
|
||||
class CCSRulePointEntity: public CCSRuleEntity {};
|
||||
class CCSRuleBrushEntity: public CCSRuleEntity {};
|
||||
class CCSGameScore: public CCSRulePointEntity {};
|
||||
class CCSGameEnd: public CCSRulePointEntity {};
|
||||
class CCSGameText: public CCSRulePointEntity {};
|
||||
class CCSGameTeamMaster: public CCSRulePointEntity {};
|
||||
class CCSGameTeamSet: public CCSRulePointEntity {};
|
||||
class CCSGamePlayerZone: public CCSRuleBrushEntity {};
|
||||
class CCSGamePlayerHurt: public CCSRulePointEntity {};
|
||||
class CCSGameCounter: public CCSRulePointEntity {};
|
||||
class CCSGameCounterSet: public CCSRulePointEntity {};
|
||||
class CCSGamePlayerEquip: public CCSRulePointEntity {};
|
||||
class CCSGamePlayerTeam: public CCSRulePointEntity {};
|
||||
class CCSFuncMortarField: public CCSToggle {};
|
||||
class CCSMortar: public CCSGrenade {};
|
||||
class CCSMapInfo: public CCSPointEntity {};
|
||||
class CCSPathCorner: public CCSPointEntity {};
|
||||
class CCSPathTrack: public CCSPointEntity {};
|
||||
class CCSFuncTrackTrain: public CCSEntity {};
|
||||
class CCSFuncVehicleControls: public CCSEntity {};
|
||||
class CCSFuncVehicle: public CCSEntity {};
|
||||
class CCSPlatTrain: public CCSToggle {};
|
||||
class CCSFuncPlat: public CCSPlatTrain {};
|
||||
class CCSPlatTrigger: public CCSEntity {};
|
||||
class CCSFuncPlatRot: public CCSFuncPlat {};
|
||||
class CCSFuncTrain: public CCSPlatTrain {};
|
||||
class CCSFuncTrainControls: public CCSEntity {};
|
||||
class CCSFuncTrackChange: public CCSFuncPlatRot {};
|
||||
class CCSFuncTrackAuto: public CCSFuncTrackChange {};
|
||||
class CCSGunTarget: public CCSMonster {};
|
||||
class CCSAmbientGeneric: public CCSEntity {};
|
||||
class CCSEnvSound: public CCSPointEntity {};
|
||||
class CCSSpeaker: public CCSEntity {};
|
||||
class CCSSoundEnt: public CCSEntity {};
|
||||
class CCSUSP: public CCSPlayerWeapon {};
|
||||
class CCSMP5N: public CCSPlayerWeapon {};
|
||||
class CCSSG552: public CCSPlayerWeapon {};
|
||||
class CCSAK47: public CCSPlayerWeapon {};
|
||||
class CCSAUG: public CCSPlayerWeapon {};
|
||||
class CCSAWP: public CCSPlayerWeapon {};
|
||||
class CCSC4: public CCSPlayerWeapon {};
|
||||
class CCSDEAGLE: public CCSPlayerWeapon {};
|
||||
class CCSFlashbang: public CCSPlayerWeapon {};
|
||||
class CCSG3SG1: public CCSPlayerWeapon {};
|
||||
class CCSGLOCK18: public CCSPlayerWeapon {};
|
||||
class CCSHEGrenade: public CCSPlayerWeapon {};
|
||||
class CCSKnife: public CCSPlayerWeapon {};
|
||||
class CCSM249: public CCSPlayerWeapon {};
|
||||
class CCSM3: public CCSPlayerWeapon {};
|
||||
class CCSM4A1: public CCSPlayerWeapon {};
|
||||
class CCSMAC10: public CCSPlayerWeapon {};
|
||||
class CCSP228: public CCSPlayerWeapon {};
|
||||
class CCSP90: public CCSPlayerWeapon {};
|
||||
class CCSSCOUT: public CCSPlayerWeapon {};
|
||||
class CCSSmokeGrenade: public CCSPlayerWeapon {};
|
||||
class CCSTMP: public CCSPlayerWeapon {};
|
||||
class CCSXM1014: public CCSPlayerWeapon {};
|
||||
class CCSELITE: public CCSPlayerWeapon {};
|
||||
class CCSFiveSeven: public CCSPlayerWeapon {};
|
||||
class CCSUMP45: public CCSPlayerWeapon {};
|
||||
class CCSSG550: public CCSPlayerWeapon {};
|
||||
class CCSGalil: public CCSPlayerWeapon {};
|
||||
class CCSFamas: public CCSPlayerWeapon {};
|
||||
class CCSNullEntity: public CCSEntity {};
|
||||
class CCSDMStart: public CCSPointEntity {};
|
||||
class CCSFrictionModifier: public CCSEntity {};
|
||||
class CCSAutoTrigger: public CCSDelay {};
|
||||
class CCSTriggerRelay: public CCSDelay {};
|
||||
class CCSMultiManager: public CCSToggle {};
|
||||
class CCSRenderFxManager: public CCSEntity {};
|
||||
class CCSTrigger: public CCSToggle {};
|
||||
class CCSTriggerHurt: public CCSTrigger {};
|
||||
class CCSTriggerMonsterJump: public CCSTrigger {};
|
||||
class CCSTriggerCDAudio: public CCSTrigger {};
|
||||
class CCSTargetCDAudio: public CCSPointEntity {};
|
||||
class CCSTriggerMultiple: public CCSTrigger {};
|
||||
class CCSTriggerOnce: public CCSTriggerMultiple {};
|
||||
class CCSTriggerCounter: public CCSTrigger {};
|
||||
class CCSTriggerVolume: public CCSPointEntity {};
|
||||
class CCSFireAndDie: public CCSDelay {};
|
||||
class CCSChangeLevel: public CCSTrigger {};
|
||||
class CCSLadder: public CCSTrigger {};
|
||||
class CCSTriggerPush: public CCSTrigger {};
|
||||
class CCSTriggerTeleport: public CCSTrigger {};
|
||||
class CCSBuyZone: public CCSTrigger {};
|
||||
class CCSBombTarget: public CCSTrigger {};
|
||||
class CCSHostageRescue: public CCSTrigger {};
|
||||
class CCSEscapeZone: public CCSTrigger {};
|
||||
class CCSVIP_SafetyZone: public CCSTrigger {};
|
||||
class CCSTriggerSave: public CCSTrigger {};
|
||||
class CCSTriggerEndSection: public CCSTrigger {};
|
||||
class CCSTriggerGravity: public CCSTrigger {};
|
||||
class CCSTriggerChangeTarget: public CCSDelay {};
|
||||
class CCSTriggerCamera: public CCSDelay {};
|
||||
class CCSWeather: public CCSTrigger {};
|
||||
class CCSClientFog: public CCSEntity {};
|
||||
|
||||
inline CBasePlayer *CCSPlayer::BasePlayer() const {
|
||||
return reinterpret_cast<CBasePlayer *>(this->m_pContainingEntity);
|
||||
}
|
61
public/resdk/engine/FlightRecorder.h
Normal file
61
public/resdk/engine/FlightRecorder.h
Normal file
|
@ -0,0 +1,61 @@
|
|||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <archtypes.h>
|
||||
|
||||
class IRehldsFlightRecorder
|
||||
{
|
||||
public:
|
||||
virtual ~IRehldsFlightRecorder() { }
|
||||
|
||||
virtual uint16 RegisterMessage(const char* module, const char *message, unsigned int version, bool inOut) = 0;
|
||||
|
||||
virtual void StartMessage(uint16 msg, bool entrance) = 0;
|
||||
virtual void EndMessage(uint16 msg, bool entrance) = 0;
|
||||
|
||||
virtual void WriteInt8(int8 v) = 0;
|
||||
virtual void WriteUInt8(uint8 v) = 0;
|
||||
|
||||
virtual void WriteInt16(int16 v) = 0;
|
||||
virtual void WriteUInt16(uint16 v) = 0;
|
||||
|
||||
virtual void WriteInt32(int32 v) = 0;
|
||||
virtual void WriteUInt32(uint32 v) = 0;
|
||||
|
||||
virtual void WriteInt64(int64 v) = 0;
|
||||
virtual void WriteUInt64(uint64 v) = 0;
|
||||
|
||||
virtual void WriteFloat(float v) = 0;
|
||||
virtual void WriteDouble(double v) = 0;
|
||||
|
||||
virtual void WriteString(const char* s) = 0;
|
||||
|
||||
virtual void WriteBuffer(const void* data ,unsigned int len) = 0;
|
||||
|
||||
};
|
47
public/resdk/engine/cmd_rehlds.h
Normal file
47
public/resdk/engine/cmd_rehlds.h
Normal file
|
@ -0,0 +1,47 @@
|
|||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
typedef void(*xcommand_t)(void);
|
||||
typedef struct cmd_function_s
|
||||
{
|
||||
struct cmd_function_s *next;
|
||||
char *name;
|
||||
xcommand_t function;
|
||||
int flags;
|
||||
} cmd_function_t;
|
||||
|
||||
typedef enum cmd_source_s
|
||||
{
|
||||
src_client = 0, // came in over a net connection as a clc_stringcmd. host_client will be valid during this state.
|
||||
src_command = 1, // from the command buffer.
|
||||
} cmd_source_t;
|
||||
|
||||
#define FCMD_HUD_COMMAND BIT(0)
|
||||
#define FCMD_GAME_COMMAND BIT(1)
|
||||
#define FCMD_WRAPPER_COMMAND BIT(2)
|
300
public/resdk/engine/rehlds_api.h
Normal file
300
public/resdk/engine/rehlds_api.h
Normal file
|
@ -0,0 +1,300 @@
|
|||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include <engine_strucs.h>
|
||||
#include <com_model.h>
|
||||
#include "cmd_rehlds.h"
|
||||
#include "rehlds_interfaces.h"
|
||||
#include "FlightRecorder.h"
|
||||
#include "../common/hookchains.h"
|
||||
|
||||
#define REHLDS_API_VERSION_MAJOR 3
|
||||
#define REHLDS_API_VERSION_MINOR 0
|
||||
|
||||
//Steam_NotifyClientConnect hook
|
||||
typedef IHookChain<qboolean, IGameClient*, const void*, unsigned int> IRehldsHook_Steam_NotifyClientConnect;
|
||||
typedef IHookChainRegistry<qboolean, IGameClient*, const void*, unsigned int> IRehldsHookRegistry_Steam_NotifyClientConnect;
|
||||
|
||||
//SV_ConnectClient hook
|
||||
typedef IVoidHookChain<> IRehldsHook_SV_ConnectClient;
|
||||
typedef IVoidHookChainRegistry<> IRehldsHookRegistry_SV_ConnectClient;
|
||||
|
||||
//SV_GetIDString hook
|
||||
typedef IHookChain<char*, USERID_t*> IRehldsHook_SV_GetIDString;
|
||||
typedef IHookChainRegistry<char*, USERID_t*> IRehldsHookRegistry_SV_GetIDString;
|
||||
|
||||
//SV_SendServerinfo hook
|
||||
typedef IVoidHookChain<sizebuf_t*, IGameClient*> IRehldsHook_SV_SendServerinfo;
|
||||
typedef IVoidHookChainRegistry<sizebuf_t*, IGameClient*> IRehldsHookRegistry_SV_SendServerinfo;
|
||||
|
||||
//SV_CheckProtocol hook
|
||||
typedef IHookChain<int, netadr_t*, int> IRehldsHook_SV_CheckProtocol;
|
||||
typedef IHookChainRegistry<int, netadr_t*, int> IRehldsHookRegistry_SV_CheckProtocol;
|
||||
|
||||
//SVC_GetChallenge_mod hook
|
||||
typedef IVoidHookChain<char*, int> IRehldsHook_SVC_GetChallenge_mod;
|
||||
typedef IVoidHookChainRegistry<char*, int> IRehldsHookRegistry_SVC_GetChallenge_mod;
|
||||
|
||||
//SV_CheckKeyInfo hook
|
||||
typedef IHookChain<int, netadr_t*, char*, uint16*, int*, char*, char*> IRehldsHook_SV_CheckKeyInfo;
|
||||
typedef IHookChainRegistry<int, netadr_t*, char*, uint16*, int*, char*, char*> IRehldsHookRegistry_SV_CheckKeyInfo;
|
||||
|
||||
//SV_CheckIPRestrictions hook
|
||||
typedef IHookChain<int, netadr_t*, int> IRehldsHook_SV_CheckIPRestrictions;
|
||||
typedef IHookChainRegistry<int, netadr_t*, int> IRehldsHookRegistry_SV_CheckIPRestrictions;
|
||||
|
||||
//SV_FinishCertificateCheck hook
|
||||
typedef IHookChain<int, netadr_t*, int, char*, char*> IRehldsHook_SV_FinishCertificateCheck;
|
||||
typedef IHookChainRegistry<int, netadr_t*, int, char*, char*> IRehldsHookRegistry_SV_FinishCertificateCheck;
|
||||
|
||||
//Steam_NotifyBotConnect hook
|
||||
typedef IHookChain<qboolean, IGameClient*> IRehldsHook_Steam_NotifyBotConnect;
|
||||
typedef IHookChainRegistry<qboolean, IGameClient*> IRehldsHookRegistry_Steam_NotifyBotConnect;
|
||||
|
||||
//SerializeSteamId
|
||||
typedef IVoidHookChain<USERID_t*, USERID_t*> IRehldsHook_SerializeSteamId;
|
||||
typedef IVoidHookChainRegistry<USERID_t*, USERID_t*> IRehldsHookRegistry_SerializeSteamId;
|
||||
|
||||
//SV_CompareUserID hook
|
||||
typedef IHookChain<qboolean, USERID_t*, USERID_t*> IRehldsHook_SV_CompareUserID;
|
||||
typedef IHookChainRegistry<qboolean, USERID_t*, USERID_t*> IRehldsHookRegistry_SV_CompareUserID;
|
||||
|
||||
//Steam_NotifyClientDisconnect
|
||||
typedef IVoidHookChain<IGameClient*> IRehldsHook_Steam_NotifyClientDisconnect;
|
||||
typedef IVoidHookChainRegistry<IGameClient*> IRehldsHookRegistry_Steam_NotifyClientDisconnect;
|
||||
|
||||
//PreProcessPacket
|
||||
typedef IHookChain<bool, uint8*, unsigned int, const netadr_t&> IRehldsHook_PreprocessPacket;
|
||||
typedef IHookChainRegistry<bool, uint8*, unsigned int, const netadr_t&> IRehldsHookRegistry_PreprocessPacket;
|
||||
|
||||
//ValidateCommand
|
||||
typedef IHookChain<bool, const char*, cmd_source_t, IGameClient*> IRehldsHook_ValidateCommand;
|
||||
typedef IHookChainRegistry<bool, const char*, cmd_source_t, IGameClient*> IRehldsHookRegistry_ValidateCommand;
|
||||
|
||||
//ExecuteServerStringCmd
|
||||
typedef IVoidHookChain<const char*, cmd_source_t, IGameClient*> IRehldsHook_ExecuteServerStringCmd;
|
||||
typedef IVoidHookChainRegistry<const char*, cmd_source_t, IGameClient*> IRehldsHookRegistry_ExecuteServerStringCmd;
|
||||
|
||||
//ClientConnected
|
||||
typedef IVoidHookChain<IGameClient*> IRehldsHook_ClientConnected;
|
||||
typedef IVoidHookChainRegistry<IGameClient*> IRehldsHookRegistry_ClientConnected;
|
||||
|
||||
//HandleNetCommand
|
||||
typedef IVoidHookChain<IGameClient*, int8> IRehldsHook_HandleNetCommand;
|
||||
typedef IVoidHookChainRegistry<IGameClient*, int8> IRehldsHookRegistry_HandleNetCommand;
|
||||
|
||||
//Mod_LoadBrushModel
|
||||
typedef IVoidHookChain<model_t*, void*> IRehldsHook_Mod_LoadBrushModel;
|
||||
typedef IVoidHookChainRegistry<model_t*, void*> IRehldsHookRegistry_Mod_LoadBrushModel;
|
||||
|
||||
//Mod_LoadStudioModel
|
||||
typedef IVoidHookChain<model_t*, void*> IRehldsHook_Mod_LoadStudioModel;
|
||||
typedef IVoidHookChainRegistry<model_t*, void*> IRehldsHookRegistry_Mod_LoadStudioModel;
|
||||
|
||||
//SV_EmitEvents hook
|
||||
typedef IVoidHookChain<IGameClient *, struct packet_entities_s *, sizebuf_t *> IRehldsHook_SV_EmitEvents;
|
||||
typedef IVoidHookChainRegistry<IGameClient *, struct packet_entities_s *, sizebuf_t *> IRehldsHookRegistry_SV_EmitEvents;
|
||||
|
||||
//EV_PlayReliableEvent hook
|
||||
typedef IVoidHookChain<IGameClient *, int, unsigned short, float, struct event_args_s *> IRehldsHook_EV_PlayReliableEvent;
|
||||
typedef IVoidHookChainRegistry<IGameClient *, int, unsigned short, float, struct event_args_s *> IRehldsHookRegistry_EV_PlayReliableEvent;
|
||||
|
||||
//SV_StartSound hook
|
||||
typedef IVoidHookChain<int , edict_t *, int, const char *, int, float, int, int> IRehldsHook_SV_StartSound;
|
||||
typedef IVoidHookChainRegistry<int , edict_t *, int, const char *, int, float, int, int> IRehldsHookRegistry_SV_StartSound;
|
||||
|
||||
//PF_Remove_I hook
|
||||
typedef IVoidHookChain<edict_t *> IRehldsHook_PF_Remove_I;
|
||||
typedef IVoidHookChainRegistry<edict_t *> IRehldsHookRegistry_PF_Remove_I;
|
||||
|
||||
//PF_BuildSoundMsg_I hook
|
||||
typedef IVoidHookChain<edict_t *, int, const char *, float, float, int, int, int, int, const float *, edict_t *> IRehldsHook_PF_BuildSoundMsg_I;
|
||||
typedef IVoidHookChainRegistry<edict_t *, int, const char *, float, float, int, int, int, int, const float *, edict_t *> IRehldsHookRegistry_PF_BuildSoundMsg_I;
|
||||
|
||||
//SV_WriteFullClientUpdate hook
|
||||
typedef IVoidHookChain<IGameClient *, char *, size_t, sizebuf_t *, IGameClient *> IRehldsHook_SV_WriteFullClientUpdate;
|
||||
typedef IVoidHookChainRegistry<IGameClient *, char *, size_t, sizebuf_t *, IGameClient *> IRehldsHookRegistry_SV_WriteFullClientUpdate;
|
||||
|
||||
//SV_CheckConsistencyResponse hook
|
||||
typedef IHookChain<bool, IGameClient *, resource_t *, uint32> IRehldsHook_SV_CheckConsistencyResponse;
|
||||
typedef IHookChainRegistry<bool, IGameClient *, resource_t *, uint32> IRehldsHookRegistry_SV_CheckConsistencyResponse;
|
||||
|
||||
//SV_DropClient hook
|
||||
typedef IVoidHookChain<IGameClient*, bool, const char*> IRehldsHook_SV_DropClient;
|
||||
typedef IVoidHookChainRegistry<IGameClient*, bool, const char*> IRehldsHookRegistry_SV_DropClient;
|
||||
|
||||
//SV_ActivateServer hook
|
||||
typedef IVoidHookChain<int> IRehldsHook_SV_ActivateServer;
|
||||
typedef IVoidHookChainRegistry<int> IRehldsHookRegistry_SV_ActivateServer;
|
||||
|
||||
//SV_WriteVoiceCodec hook
|
||||
typedef IVoidHookChain<sizebuf_t *> IRehldsHook_SV_WriteVoiceCodec;
|
||||
typedef IVoidHookChainRegistry<sizebuf_t *> IRehldsHookRegistry_SV_WriteVoiceCodec;
|
||||
|
||||
//Steam_GSGetSteamID hook
|
||||
typedef IHookChain<uint64> IRehldsHook_Steam_GSGetSteamID;
|
||||
typedef IHookChainRegistry<uint64> IRehldsHookRegistry_Steam_GSGetSteamID;
|
||||
|
||||
//SV_TransferConsistencyInfo hook
|
||||
typedef IHookChain<int> IRehldsHook_SV_TransferConsistencyInfo;
|
||||
typedef IHookChainRegistry<int> IRehldsHookRegistry_SV_TransferConsistencyInfo;
|
||||
|
||||
//Steam_GSBUpdateUserData hook
|
||||
typedef IHookChain<bool, uint64, const char *, uint32> IRehldsHook_Steam_GSBUpdateUserData;
|
||||
typedef IHookChainRegistry<bool, uint64, const char *, uint32> IRehldsHookRegistry_Steam_GSBUpdateUserData;
|
||||
|
||||
//Cvar_DirectSet hook
|
||||
typedef IVoidHookChain<struct cvar_s *, const char *> IRehldsHook_Cvar_DirectSet;
|
||||
typedef IVoidHookChainRegistry<struct cvar_s *, const char *> IRehldsHookRegistry_Cvar_DirectSet;
|
||||
|
||||
//SV_EstablishTimeBase hook
|
||||
typedef IVoidHookChain<IGameClient *, struct usercmd_s *, int, int, int> IRehldsHook_SV_EstablishTimeBase;
|
||||
typedef IVoidHookChainRegistry<IGameClient *, struct usercmd_s *, int, int, int> IRehldsHookRegistry_SV_EstablishTimeBase;
|
||||
|
||||
//SV_Spawn_f hook
|
||||
typedef IVoidHookChain<> IRehldsHook_SV_Spawn_f;
|
||||
typedef IVoidHookChainRegistry<> IRehldsHookRegistry_SV_Spawn_f;
|
||||
|
||||
//SV_CreatePacketEntities hook
|
||||
typedef IHookChain<int, enum sv_delta_s, IGameClient *, struct packet_entities_s *, struct sizebuf_s *> IRehldsHook_SV_CreatePacketEntities;
|
||||
typedef IHookChainRegistry<int, enum sv_delta_s, IGameClient *, struct packet_entities_s *, struct sizebuf_s *> IRehldsHookRegistry_SV_CreatePacketEntities;
|
||||
|
||||
//SV_EmitSound2 hook
|
||||
typedef IHookChain<bool, edict_t *, IGameClient *, int, const char*, float, float, int, int, int, const float*> IRehldsHook_SV_EmitSound2;
|
||||
typedef IHookChainRegistry<bool, edict_t *, IGameClient *, int, const char*, float, float, int, int, int, const float*> IRehldsHookRegistry_SV_EmitSound2;
|
||||
|
||||
class IRehldsHookchains {
|
||||
public:
|
||||
virtual ~IRehldsHookchains() { }
|
||||
|
||||
virtual IRehldsHookRegistry_Steam_NotifyClientConnect* Steam_NotifyClientConnect() = 0;
|
||||
virtual IRehldsHookRegistry_SV_ConnectClient* SV_ConnectClient() = 0;
|
||||
virtual IRehldsHookRegistry_SV_GetIDString* SV_GetIDString() = 0;
|
||||
virtual IRehldsHookRegistry_SV_SendServerinfo* SV_SendServerinfo() = 0;
|
||||
virtual IRehldsHookRegistry_SV_CheckProtocol* SV_CheckProtocol() = 0;
|
||||
virtual IRehldsHookRegistry_SVC_GetChallenge_mod* SVC_GetChallenge_mod() = 0;
|
||||
virtual IRehldsHookRegistry_SV_CheckKeyInfo* SV_CheckKeyInfo() = 0;
|
||||
virtual IRehldsHookRegistry_SV_CheckIPRestrictions* SV_CheckIPRestrictions() = 0;
|
||||
virtual IRehldsHookRegistry_SV_FinishCertificateCheck* SV_FinishCertificateCheck() = 0;
|
||||
virtual IRehldsHookRegistry_Steam_NotifyBotConnect* Steam_NotifyBotConnect() = 0;
|
||||
virtual IRehldsHookRegistry_SerializeSteamId* SerializeSteamId() = 0;
|
||||
virtual IRehldsHookRegistry_SV_CompareUserID* SV_CompareUserID() = 0;
|
||||
virtual IRehldsHookRegistry_Steam_NotifyClientDisconnect* Steam_NotifyClientDisconnect() = 0;
|
||||
virtual IRehldsHookRegistry_PreprocessPacket* PreprocessPacket() = 0;
|
||||
virtual IRehldsHookRegistry_ValidateCommand* ValidateCommand() = 0;
|
||||
virtual IRehldsHookRegistry_ClientConnected* ClientConnected() = 0;
|
||||
virtual IRehldsHookRegistry_HandleNetCommand* HandleNetCommand() = 0;
|
||||
virtual IRehldsHookRegistry_Mod_LoadBrushModel* Mod_LoadBrushModel() = 0;
|
||||
virtual IRehldsHookRegistry_Mod_LoadStudioModel* Mod_LoadStudioModel() = 0;
|
||||
virtual IRehldsHookRegistry_ExecuteServerStringCmd* ExecuteServerStringCmd() = 0;
|
||||
virtual IRehldsHookRegistry_SV_EmitEvents* SV_EmitEvents() = 0;
|
||||
virtual IRehldsHookRegistry_EV_PlayReliableEvent* EV_PlayReliableEvent() = 0;
|
||||
virtual IRehldsHookRegistry_SV_StartSound* SV_StartSound() = 0;
|
||||
virtual IRehldsHookRegistry_PF_Remove_I* PF_Remove_I() = 0;
|
||||
virtual IRehldsHookRegistry_PF_BuildSoundMsg_I* PF_BuildSoundMsg_I() = 0;
|
||||
virtual IRehldsHookRegistry_SV_WriteFullClientUpdate* SV_WriteFullClientUpdate() = 0;
|
||||
virtual IRehldsHookRegistry_SV_CheckConsistencyResponse* SV_CheckConsistencyResponse() = 0;
|
||||
virtual IRehldsHookRegistry_SV_DropClient* SV_DropClient() = 0;
|
||||
virtual IRehldsHookRegistry_SV_ActivateServer* SV_ActivateServer() = 0;
|
||||
virtual IRehldsHookRegistry_SV_WriteVoiceCodec* SV_WriteVoiceCodec() = 0;
|
||||
virtual IRehldsHookRegistry_Steam_GSGetSteamID* Steam_GSGetSteamID() = 0;
|
||||
virtual IRehldsHookRegistry_SV_TransferConsistencyInfo* SV_TransferConsistencyInfo() = 0;
|
||||
virtual IRehldsHookRegistry_Steam_GSBUpdateUserData* Steam_GSBUpdateUserData() = 0;
|
||||
virtual IRehldsHookRegistry_Cvar_DirectSet* Cvar_DirectSet() = 0;
|
||||
virtual IRehldsHookRegistry_SV_EstablishTimeBase* SV_EstablishTimeBase() = 0;
|
||||
virtual IRehldsHookRegistry_SV_Spawn_f* SV_Spawn_f() = 0;
|
||||
virtual IRehldsHookRegistry_SV_CreatePacketEntities* SV_CreatePacketEntities() = 0;
|
||||
virtual IRehldsHookRegistry_SV_EmitSound2* SV_EmitSound2() = 0;
|
||||
};
|
||||
|
||||
struct RehldsFuncs_t {
|
||||
void(*DropClient)(IGameClient* cl, bool crash, const char* fmt, ...);
|
||||
void(*RejectConnection)(netadr_t *adr, char *fmt, ...);
|
||||
qboolean(*SteamNotifyBotConnect)(IGameClient* cl);
|
||||
sizebuf_t*(*GetNetMessage)();
|
||||
IGameClient*(*GetHostClient)();
|
||||
int*(*GetMsgReadCount)();
|
||||
qboolean(*FilterUser)(USERID_t*);
|
||||
void(*NET_SendPacket)(unsigned int length, void *data, const netadr_t &to);
|
||||
void(*TokenizeString)(char* s);
|
||||
bool(*CheckChallenge)(const netadr_t& adr, int challenge);
|
||||
void(*SendUserReg)(sizebuf_t* msg);
|
||||
void(*WriteDeltaDescriptionsToClient)(sizebuf_t* msg);
|
||||
void(*SetMoveVars)();
|
||||
void(*WriteMovevarsToClient)(sizebuf_t* msg);
|
||||
char*(*GetClientFallback)();
|
||||
int*(*GetAllowCheats)();
|
||||
bool(*GSBSecure)();
|
||||
int(*GetBuildNumber)();
|
||||
double(*GetRealTime)();
|
||||
int*(*GetMsgBadRead)();
|
||||
cmd_source_t*(*GetCmdSource)();
|
||||
void(*Log)(const char* prefix, const char* msg);
|
||||
DLL_FUNCTIONS *(*GetEntityInterface)();
|
||||
void(*EV_PlayReliableEvent)(IGameClient *cl, int entindex, unsigned short eventindex, float delay, struct event_args_s *pargs);
|
||||
int(*SV_LookupSoundIndex)(const char *sample);
|
||||
void(*MSG_StartBitWriting)(sizebuf_t *buf);
|
||||
void(*MSG_WriteBits)(uint32 data, int numbits);
|
||||
void(*MSG_WriteBitVec3Coord)(const float *fa);
|
||||
void(*MSG_EndBitWriting)(sizebuf_t *buf);
|
||||
void*(*SZ_GetSpace)(sizebuf_t *buf, int length);
|
||||
cvar_t*(*GetCvarVars)();
|
||||
int (*SV_GetChallenge)(const netadr_t& adr);
|
||||
void (*SV_AddResource)(resourcetype_t type, const char *name, int size, unsigned char flags, int index);
|
||||
int(*MSG_ReadShort)(void);
|
||||
int(*MSG_ReadBuf)(int iSize, void *pbuf);
|
||||
void(*MSG_WriteBuf)(sizebuf_t *sb, int iSize, void *buf);
|
||||
void(*MSG_WriteByte)(sizebuf_t *sb, int c);
|
||||
void(*MSG_WriteShort)(sizebuf_t *sb, int c);
|
||||
void(*MSG_WriteString)(sizebuf_t *sb, const char *s);
|
||||
void*(*GetPluginApi)(const char *name);
|
||||
void(*RegisterPluginApi)(const char *name, void *impl);
|
||||
qboolean(*SV_FileInConsistencyList)(const char *filename, struct consistency_s **ppconsist);
|
||||
qboolean(*Steam_NotifyClientConnect)(IGameClient *cl, const void *pvSteam2Key, unsigned int ucbSteam2Key);
|
||||
void(*Steam_NotifyClientDisconnect)(IGameClient* cl);
|
||||
void(*SV_StartSound)(int recipients, edict_t *entity, int channel, const char *sample, int volume, float attenuation, int flags, int pitch);
|
||||
bool(*SV_EmitSound2)(edict_t *entity, IGameClient *receiver, int channel, const char *sample, float volume, float attenuation, int flags, int pitch, int emitFlags, const float *pOrigin);
|
||||
void(*SV_UpdateUserInfo)(IGameClient *pGameClient);
|
||||
bool(*StripUnprintableAndSpace)(char *pch);
|
||||
};
|
||||
|
||||
class IRehldsApi {
|
||||
public:
|
||||
virtual ~IRehldsApi() { }
|
||||
|
||||
virtual int GetMajorVersion() = 0;
|
||||
virtual int GetMinorVersion() = 0;
|
||||
virtual const RehldsFuncs_t* GetFuncs() = 0;
|
||||
virtual IRehldsHookchains* GetHookchains() = 0;
|
||||
virtual IRehldsServerStatic* GetServerStatic() = 0;
|
||||
virtual IRehldsServerData* GetServerData() = 0;
|
||||
virtual IRehldsFlightRecorder* GetFlightRecorder() = 0;
|
||||
};
|
||||
|
||||
#define VREHLDS_HLDS_API_VERSION "VREHLDS_HLDS_API_VERSION001"
|
109
public/resdk/engine/rehlds_interfaces.h
Normal file
109
public/resdk/engine/rehlds_interfaces.h
Normal file
|
@ -0,0 +1,109 @@
|
|||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
class INetChan;
|
||||
class IGameClient;
|
||||
|
||||
#include <archtypes.h>
|
||||
#include <const.h>
|
||||
|
||||
class INetChan;
|
||||
class IGameClient;
|
||||
|
||||
class IGameClient {
|
||||
public:
|
||||
virtual int GetId() = 0;
|
||||
|
||||
virtual bool IsActive() = 0;
|
||||
virtual void SetActive(bool active) = 0;
|
||||
|
||||
virtual bool IsSpawned() = 0;
|
||||
virtual void SetSpawned(bool spawned) = 0;
|
||||
|
||||
virtual INetChan* GetNetChan() = 0;
|
||||
|
||||
virtual sizebuf_t* GetDatagram() = 0;
|
||||
|
||||
virtual edict_t* GetEdict() = 0;
|
||||
|
||||
virtual USERID_t* GetNetworkUserID() = 0;
|
||||
|
||||
virtual const char* GetName() = 0;
|
||||
|
||||
virtual bool IsConnected() = 0;
|
||||
virtual void SetConnected(bool connected) = 0;
|
||||
|
||||
virtual uint32 GetVoiceStream(int stream_id) = 0;
|
||||
virtual void SetLastVoiceTime(double time) = 0;
|
||||
virtual double GetLastVoiceTime() = 0;
|
||||
virtual bool GetLoopback() = 0;
|
||||
virtual struct usercmd_s *GetLastCmd() = 0;
|
||||
};
|
||||
|
||||
class INetChan {
|
||||
public:
|
||||
virtual const netadr_t* GetRemoteAdr() = 0;
|
||||
virtual sizebuf_t* GetMessageBuf() = 0;
|
||||
};
|
||||
|
||||
class IRehldsServerStatic {
|
||||
public:
|
||||
virtual ~IRehldsServerStatic() { }
|
||||
|
||||
virtual int GetMaxClients() = 0;
|
||||
virtual bool IsLogActive() = 0;
|
||||
virtual IGameClient* GetClient(int id) = 0;
|
||||
virtual client_t* GetClient_t(int id) = 0;
|
||||
virtual int GetIndexOfClient_t(client_t* client) = 0;
|
||||
};
|
||||
|
||||
class IRehldsServerData {
|
||||
public:
|
||||
virtual ~IRehldsServerData() { }
|
||||
|
||||
virtual const char* GetModelName() = 0;
|
||||
virtual const char* GetName() = 0;
|
||||
virtual uint32 GetWorldmapCrc() = 0;
|
||||
virtual uint8* GetClientDllMd5() = 0;
|
||||
virtual sizebuf_t* GetDatagram() = 0;
|
||||
virtual sizebuf_t* GetReliableDatagram() = 0;
|
||||
|
||||
virtual void SetModelName(const char* modelname) = 0;
|
||||
virtual void SetConsistencyNum(int num) = 0;
|
||||
virtual int GetConsistencyNum() = 0;
|
||||
virtual int GetResourcesNum() = 0;
|
||||
virtual int GetDecalNameNum() = 0;
|
||||
|
||||
virtual double GetTime() = 0;
|
||||
virtual void SetResourcesNum(int num) = 0;
|
||||
virtual struct resource_s *GetResource(int index) = 0;
|
||||
virtual void SetName(const char* name) = 0;
|
||||
virtual class ISteamGameServer *GetSteamGameServer() = 0;
|
||||
virtual struct netadr_s *GetNetFrom() = 0;
|
||||
};
|
29
public/resdk/mod_regamedll_api.cpp
Normal file
29
public/resdk/mod_regamedll_api.cpp
Normal file
|
@ -0,0 +1,29 @@
|
|||
|
||||
#include "mod_regamedll_api.h"
|
||||
|
||||
IReGameApi* ReGameApi;
|
||||
const ReGameFuncs_t* ReGameFuncs;
|
||||
IReGameHookchains * ReGameHookchains;
|
||||
|
||||
bool RegamedllApi_Init()
|
||||
{
|
||||
auto library = GET_GAME_INFO(PLID, GINFO_DLL_FULLPATH);
|
||||
|
||||
if (!library || !GET_IFACE<IReGameApi>(library, ReGameApi, VRE_GAMEDLL_API_VERSION, false) || !ReGameApi)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
auto majorVersion = ReGameApi->GetMajorVersion();
|
||||
auto minorVersion = ReGameApi->GetMinorVersion();
|
||||
|
||||
if (majorVersion != REGAMEDLL_API_VERSION_MAJOR || minorVersion < REGAMEDLL_API_VERSION_MINOR)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ReGameFuncs = ReGameApi->GetFuncs();
|
||||
ReGameHookchains = ReGameApi->GetHookchains();
|
||||
|
||||
return true;
|
||||
}
|
11
public/resdk/mod_regamedll_api.h
Normal file
11
public/resdk/mod_regamedll_api.h
Normal file
|
@ -0,0 +1,11 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <interface_helpers.h>
|
||||
#include <resdk/cstrike/regamedll_api.h>
|
||||
|
||||
extern IReGameApi* ReGameApi;
|
||||
extern const ReGameFuncs_t* ReGameFuncs;
|
||||
extern IReGameHookchains* ReGameHookchains;
|
||||
|
||||
extern bool RegamedllApi_Init();
|
37
public/resdk/mod_rehlds_api.cpp
Normal file
37
public/resdk/mod_rehlds_api.cpp
Normal file
|
@ -0,0 +1,37 @@
|
|||
|
||||
#include "mod_rehlds_api.h"
|
||||
|
||||
IRehldsApi* RehldsApi;
|
||||
const RehldsFuncs_t* RehldsFuncs;
|
||||
IRehldsServerData* RehldsData;
|
||||
IRehldsHookchains* RehldsHookchains;
|
||||
IRehldsServerStatic* RehldsSvs;
|
||||
|
||||
bool RehldsApi_Init()
|
||||
{
|
||||
#if defined(PLATFORM_WINDOWS)
|
||||
auto library = "swds";
|
||||
#elif defined(PLATFORM_POSIX)
|
||||
auto library = "engine_i486";
|
||||
#endif
|
||||
|
||||
if (!GET_IFACE<IRehldsApi>(library, RehldsApi, VREHLDS_HLDS_API_VERSION) || !RehldsApi)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
auto majorVersion = RehldsApi->GetMajorVersion();
|
||||
auto minorVersion = RehldsApi->GetMinorVersion();
|
||||
|
||||
if (majorVersion != REHLDS_API_VERSION_MAJOR || minorVersion < REHLDS_API_VERSION_MINOR)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
RehldsFuncs = RehldsApi->GetFuncs();
|
||||
RehldsData = RehldsApi->GetServerData();
|
||||
RehldsHookchains = RehldsApi->GetHookchains();
|
||||
RehldsSvs = RehldsApi->GetServerStatic();
|
||||
|
||||
return true;
|
||||
}
|
12
public/resdk/mod_rehlds_api.h
Normal file
12
public/resdk/mod_rehlds_api.h
Normal file
|
@ -0,0 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include <interface_helpers.h>
|
||||
#include "engine/rehlds_api.h"
|
||||
|
||||
extern IRehldsApi* RehldsApi;
|
||||
extern const RehldsFuncs_t* RehldsFuncs;
|
||||
extern IRehldsServerData* RehldsData;
|
||||
extern IRehldsHookchains* RehldsHookchains;
|
||||
extern IRehldsServerStatic* RehldsSvs;
|
||||
|
||||
extern bool RehldsApi_Init();
|
Loading…
Reference in New Issue
Block a user