Fix for amb91: miststats buffer was too small for some language translations.
Not sure if this affects other mods, need to look through their stats stuff.
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b49bf1b13c
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@ -470,7 +470,7 @@ public client_death(killer, victim, wpnindex, hitplace, TK)
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{
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{
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if (HeadShotKill && wpnindex)
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if (HeadShotKill && wpnindex)
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{
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{
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new killer_name[32], victim_name[32], weapon_name[32], message[128], players[32], pnum
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new killer_name[32], victim_name[32], weapon_name[32], message[256], players[32], pnum
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xmod_get_wpnname(wpnindex, weapon_name, 31)
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xmod_get_wpnname(wpnindex, weapon_name, 31)
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get_user_name(killer, killer_name, 31)
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get_user_name(killer, killer_name, 31)
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@ -479,11 +479,11 @@ public client_death(killer, victim, wpnindex, hitplace, TK)
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for (new i = 0; i < pnum; i++)
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for (new i = 0; i < pnum; i++)
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{
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{
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format(message, 127, "%L", players[i], g_HeadShots[random_num(0, 6)])
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format(message, sizeof(message)-1, "%L", players[i], g_HeadShots[random_num(0, 6)])
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replace(message, 127, "$vn", victim_name)
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replace(message, sizeof(message)-1, "$vn", victim_name)
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replace(message, 127, "$wn", weapon_name)
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replace(message, sizeof(message)-1, "$wn", weapon_name)
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replace(message, 127, "$kn", killer_name)
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replace(message, sizeof(message)-1, "$kn", killer_name)
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set_hudmessage(100, 100, 255, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
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set_hudmessage(100, 100, 255, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
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ShowSyncHudMsg(players[i], g_announce_sync, "%s", message)
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ShowSyncHudMsg(players[i], g_announce_sync, "%s", message)
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