Gameconfig: Export game config manager to AMXX API
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@ -516,7 +516,21 @@ bool CGameConfig::Reparse(char *error, size_t maxlength)
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if (!g_LibSys.PathExists(path))
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{
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return false;
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g_LibSys.PathFormat(path, sizeof(path), "%s.txt", m_File);
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if (!EnterFile(path, error, maxlength))
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{
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return false;
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}
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build_pathname_r(path, sizeof(path), "%s/gamedata/custom/%s.txt", dataDir, m_File);
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if (g_LibSys.PathExists(path))
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{
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g_LibSys.PathFormat(path, sizeof(path), "custom/%s.txt", m_File);
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return EnterFile(path, error, maxlength);
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}
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return true;
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}
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SMCError err;
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@ -31,6 +31,7 @@
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#include "messages.h"
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#include "trie_natives.h"
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#include "CDataPack.h"
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#include "CGameConfigs.h"
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CList<CModule, const char*> g_modules;
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CList<CScript, AMX*> g_loadedscripts;
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@ -1810,6 +1811,11 @@ int amx_Execv()
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return AMX_ERR_NOTFOUND;
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}
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IGameConfigManager *MNF_GetConfigManager()
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{
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return &ConfigManager;
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}
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void Module_CacheFunctions()
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{
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func_s *pFunc;
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@ -1824,6 +1830,7 @@ void Module_CacheFunctions()
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REGISTER_FUNC("Format", MNF_Format)
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REGISTER_FUNC("RegisterFunction", MNF_RegisterFunction);
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REGISTER_FUNC("RegisterFunctionEx", MNF_RegisterFunctionEx);
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REGISTER_FUNC("GetConfigManager", MNF_GetConfigManager);
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// Amx scripts loading / unloading / managing
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REGISTER_FUNC("GetAmxScript", MNF_GetAmxScript)
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