diff --git a/dlls/dod2/dodx/Utils.cpp b/dlls/dod2/dodx/Utils.cpp index 45018827..9e58c910 100755 --- a/dlls/dod2/dodx/Utils.cpp +++ b/dlls/dod2/dodx/Utils.cpp @@ -34,48 +34,48 @@ /* Weapon names aren't send in WeaponList message in DoD */ weapon_t weaponData[] = { - { false,false,"mortar","mortar" }, - { true,true,"amerknife","knife" }, // aknife->bknife - { false,true,"gerknife","knife" }, - { false,false,"colt","Colt" }, - { false,false,"luger","Luger" }, - { true,false,"garand","Garand" }, // Garand->Garand butt - { false,false,"scopedkar","scoped K98" }, - { false,false,"thompson","Thompson" }, - { false,false,"mp44","STG44" }, - { false,false,"spring","Springfield" }, - { true,false,"kar","K98" }, // KAR->KAR bayonet - { false,false,"bar","BAR" }, - { false,false,"mp40","MP40" }, - { false,false,"grenade","handgrenade" }, - { false,false,"grenade2","stickgrenade" }, - { false,false,"stickgrenade_ex","stickgrenade_ex" }, - { false,false,"handgrenade_ex","handgrenade_ex" }, - { false,false,"mg42","MG42" }, - { false,false,"30cal",".30 cal" }, - { false,true,"spade","spade" }, - { true,false,"m1carbine","M1 Carbine" }, // M1 Carbine->Folding Carbine - { false,false,"mg34","MG34" }, - { false,false,"greasegun","Greasegun" }, - { true,false,"fg42","FG42" }, // FG42 -> scoped FG42 - { true,false,"k43","K43" }, - { true,false,"enfield","Enfield" }, // Enfield->Scoped Enfield->Enfield bayonet - { false,false,"sten","Sten" }, - { false,false,"bren","Bren" }, - { false,false,"webley","Webley" }, - { false,false,"bazooka","Bazooka" }, - { false,false,"pschreck","Panzerschrek" }, - { false,false,"piat","Piat" }, - { false,false,"scoped_fg42","scoped FG42" }, + { false,false,"mortar","mortar",0 }, + { true,true,"amerknife","knife",0 }, // aknife->bknife + { false,true,"gerknife","knife",0 }, + { false,false,"colt","Colt",4 }, + { false,false,"luger","Luger",4 }, + { true,false,"garand","Garand",3 }, // Garand->Garand butt + { false,false,"scopedkar","scoped K98",3 }, + { false,false,"thompson","Thompson",1 }, + { false,false,"mp44","STG44",6 }, + { false,false,"spring","Springfield",5 }, + { true,false,"kar","K98",3 }, // KAR->KAR bayonet + { false,false,"bar","BAR",6 }, + { false,false,"mp40","MP40",1 }, + { false,false,"grenade","handgrenade",9 }, + { false,false,"grenade2","stickgrenade",11 }, + { false,false,"stickgrenade_ex","stickgrenade_ex",11 }, + { false,false,"handgrenade_ex","handgrenade_ex",9 }, + { false,false,"mg42","MG42",7 }, + { false,false,"30cal",".30 cal",8 }, + { false,true,"spade","spade",0 }, + { true,false,"m1carbine","M1 Carbine",2 }, // M1 Carbine->Folding Carbine + { false,false,"mg34","MG34",2 }, + { false,false,"greasegun","Greasegun",1 }, + { true,false,"fg42","FG42",6 }, // FG42 -> scoped FG42 + { true,false,"k43","K43",2 }, + { true,false,"enfield","Enfield",3 }, // Enfield->Scoped Enfield->Enfield bayonet + { false,false,"sten","Sten",1 }, + { false,false,"bren","Bren",6 }, + { false,false,"webley","Webley",4 }, + { false,false,"bazooka","Bazooka",13 }, + { false,false,"pschreck","Panzerschrek",13 }, + { false,false,"piat","Piat",13 }, + { false,false,"scoped_fg42","scoped FG42",6 }, { false,false,"fcarbine","Folding Carbine" }, - { false,true,"bayonet","K98 bayonet" }, // KAR bayonet - { false,false,"scoped_enfield","scoped Enfield"}, - { false,false,"mills_bomb","mills bomb" }, - { false,true,"brit_knife","knife" }, - { false,true,"garandbutt","Garand butt" }, // Garand butt - { false,true,"enf_bayonet","Enfield bayonet" }, - { false,false,"mortar","mortar" }, // mortar new id - { false,true,"k43butt","K43 butt" }, + { false,true,"bayonet","K98 bayonet",0 }, // KAR bayonet + { false,false,"scoped_enfield","scoped Enfield",3 }, + { false,false,"mills_bomb","mills bomb",9 }, + { false,true,"brit_knife","knife",0 }, + { false,true,"garandbutt","Garand butt",0 }, // Garand butt + { false,true,"enf_bayonet","Enfield bayonet",0 }, + { false,false,"mortar","mortar",0 }, // mortar new id + { false,true,"k43butt","K43 butt",0 }, }; /* Function will select correct id */ diff --git a/dlls/dod2/dodx/dodx.h b/dlls/dod2/dodx/dodx.h index 117d138c..eaa6f17e 100755 --- a/dlls/dod2/dodx/dodx.h +++ b/dlls/dod2/dodx/dodx.h @@ -52,6 +52,7 @@ struct weapon_t { bool melee; char logname[16]; char name[32]; + int ammoSlot; }; extern bool rankBots; @@ -64,6 +65,8 @@ void Client_ResetHUD_End(void*); void Client_ObjScore(void*); void Client_TeamScore(void*); void Client_RoundState(void*); +void Client_AmmoX(void*); +void Client_AmmoShort(void*); typedef void (*funEventCall)(void*); diff --git a/dlls/dod2/dodx/moduleconfig.cpp b/dlls/dod2/dodx/moduleconfig.cpp index 0afd72df..147ff7f5 100755 --- a/dlls/dod2/dodx/moduleconfig.cpp +++ b/dlls/dod2/dodx/moduleconfig.cpp @@ -69,6 +69,9 @@ int gmsgTeamScore; int gmsgScoreShort; int gmsgPTeam; +int gmsgAmmoX; +int gmsgAmmoShort; + RankSystem g_rank; Grenades g_grenades; @@ -100,6 +103,9 @@ struct sUserMsg { { "ScoreShort",&gmsgScoreShort,NULL,false }, { "PTeam",&gmsgPTeam,NULL,false }, + { "AmmoX",&gmsgAmmoX,Client_AmmoX,false}, + { "AmmoShort",&gmsgAmmoShort,Client_AmmoShort,false}, + { 0,0,0,false } }; diff --git a/dlls/dod2/dodx/usermsg.cpp b/dlls/dod2/dodx/usermsg.cpp index 7160fee1..5da8818c 100755 --- a/dlls/dod2/dodx/usermsg.cpp +++ b/dlls/dod2/dodx/usermsg.cpp @@ -102,11 +102,13 @@ void Client_CurWeapon(void* mValue){ if ( !iState || !isModuleActive() ) break; int iClip = *(int*)mValue; + mPlayer->current = iId; if ( weaponData[iId].needcheck ){ iId = get_weaponid(mPlayer); mPlayer->current = iId; } + if (iClip > -1) { if ( mPlayer->current == 17 ){ if ( iClip+2 == mPlayer->weapons[iId].clip) @@ -186,3 +188,30 @@ void Client_Health_End(void* mValue){ } } +void Client_AmmoX(void* mValue){ + static int iAmmo; + switch (mState++){ + case 0: + iAmmo = *(int*)mValue; + break; + case 1: + if (!mPlayer ) break; + for(int i = 1; i < MAX_WEAPONS ; ++i) + if (iAmmo == weaponData[i].ammoSlot) + mPlayer->weapons[i].ammo = *(int*)mValue; + } +} + +void Client_AmmoShort(void* mValue){ + static int iAmmo; + switch (mState++){ + case 0: + iAmmo = *(int*)mValue; + break; + case 1: + if (!mPlayer ) break; + for(int i = 1; i < MAX_WEAPONS ; ++i) + if (iAmmo == weaponData[i].ammoSlot) + mPlayer->weapons[i].ammo = *(int*)mValue; + } +}